Mark by Corny 2020-05-05T13:52:31Z ♥ 1
Cool theme interpretation. There was a lot of polish, and I quite liked the simple aesthetic. All the different mechanics made the game feel really hectic as well, but in a good way.
There are a few small changes I'd make that would help a lot.
1) When you get a new message, maybe along with the envelope show the count of the total number of messages waiting. 2) Show how many messages are going to be removed when you send, because it can be hard to do the math when you're mashing keys and in a rush.
LD48 — Deeper and deeper (21)
Deep Fall by fire_soldier888 2021-05-17T01:44:22Z ♥ 1
Neat little game, I like the choice of art and the controls were solid and responsive. It was a bit short, so it'd be cool to see this expanded upon. Maybe with player items or more obstacle types.
Deep Mine Ventures by PatrickRMC 2021-05-17T01:39:00Z ♥ 0
I like the look at the idea of collecting stuff to upgrade your items to collect more stuff is always fun. The controls would use a little tightening up, but nothing major. Maybe making some blocks drop more items than others would be fun to change things up a bit.
Baby's First Concussion by Roolow 2021-05-17T01:32:26Z ♥ 1
I really liked the art, and the transition between sections of the level when you hit the block is pretty cool. The controls could use some work though, even just adding some more air control would help a lot. Maybe making it a bit less floaty as well.
Fish'o'gram by Amolker 2021-05-13T12:27:26Z ♥ 2
Neat game, I like the upgrade system and the concept is pretty interesting. I think it'd be cool if people messaged you goals and you had to take pictures of specific things for bonus money. Nice work all around, it was pretty relaxing to play.
Nuclear blaze by deepnight 2021-05-11T18:29:11Z ♥ 1
This is a pretty cool jam game. I love how it looks, and I love how the water and fire interact with eachother.
Kibble Caper by TomatoLamp 2021-04-29T01:45:46Z ♥ 1
I like the graphics and the idea is solid, a bit of a tutorial would help though to learn how to catch the creatures. It was quite hard and frustrating at first. Also it might work better with more of a top-down view so you can see everything better.
Beneath by Rewzu 2021-04-29T01:22:50Z ♥ 1
This is super cool, I love how it looks and the game feel is great with all the sound, shake, and squishiness of the character. I also like being able to pre-load the explosion while falling. One little change I'd recommend is being able to retry without going back to the main menu. Otherwise this is a great little game.
HELLEVATORS by Quackqack 2021-04-29T01:15:17Z ♥ 1
Cool concept, I like the art and the idea is great. Being able to cut an elevator loose feels good as well. I'd agree with some other commentators though, it wasn't obvious that you need the full path for a soul to start moving. Just fixing that little issue and allowing partial paths would be a huge improvement.
Tickle Monster Caves by Xahrepap 2021-04-29T01:10:37Z ♥ 1
I liked the main character and the maze-like nature of it was a cool idea with the lighting/fog of war. The input seemed a little inconsistent and sometimes my inputs weren't registered.
Super Turtle Drop by JavaSaurus 2021-04-29T01:07:14Z ♥ 0
Neat game, I love how colourful the videos are. I like the mechanics but the clicking seems a little inconsistent, sometimes it works right away and sometimes there's a delay. Occasionally it also doesn't highlight the group of blocks I'm moused over as well. But that's minor stuff that can be tweaked, overall this is a cool idea and would work well on mobile.
Mandahlia by MicroChasm 2021-04-27T23:54:48Z ♥ 1
Beautiful game, I especially like the ending zoom out and animation. I wish it would have been a little bit longer because it looked and sounded great.
Holey Hell by managore 2021-04-27T23:36:59Z ♥ 2
This is fantastic, the level of polish for a jam game is really great. I love the colour palette and how smooth you transition between "levels" as well. Nice work!
BulletWell by SecretPocketCat 2021-04-27T14:35:04Z ♥ 1
Really though game, I like the concept but I find the character controls a bit floaty and it's hard to line up to catch the bullets. Maybe if the character acted like a vacuum and sucked in the bullets from a greater distance or angle it'd help with that.
Duggy by neowhoru 2021-04-26T20:14:11Z ♥ 1
Neat little game, I like the sound and the general idea. It would've been cool if it was procedurally generated and you could keep digging forever, maybe finding tougher enemies as you went deeper. I'm partial to jam games with people digging if my game didn't make that obvious. Good work!
DUNGEON SMASHER by goodwincek 2021-04-26T20:10:28Z ♥ 1
I really like how this looks and I think you could take that smashing mechanic and add some cool combat or collection stuff on top of it. As you know there's not much here, but it looks and feels great (until the framerate starts going bonkers anyway haha). Nice job.
Chthonic Brilliance by cassowary 2021-04-26T19:56:34Z ♥ 4
This was a real treat. There's a lot of polish in this from the animation blob animation to the puzzles themselves. This could make for a really cool full-release game if a few more gameplay elements were added. I could like to have seem some more automation in terms of character movement though. Instead of having to move block by block in some instances it'd be great if the multi-block movement always worked.
Nice job!
Red Archer by BadPiggy 2021-04-26T19:46:59Z ♥ 1
Cool game, I really like the aesthetic and gameplay idea. It's a fun challenge to keep yourself in the air while fighting the enemies. The slow motion is really overpowered though, there's really no reason to just keep it on the whole time as aiming without it is quite tough.
Enter The Golfeon by Steven C 2021-04-26T15:10:21Z ♥ 1
Great little golf game, I really like the atmosphere and the transition from hole 1 to 2 was pretty cool. The difficulty jump between the first and second hole was a bit high in my opinion. Maybe an option to play without a stroke limit (or maybe an easy mode where walls are added) would help so players could see all the holes. Great job!
ChronorhC by NikorasuChan 2021-04-26T15:02:54Z ♥ 3
Neat game, I like the art style and the mechanics. The controls are a little finicky and inaccurate, but I'll give that a pass being it's a gamejam and all. Integrating other things in the environment like the boxes was a cool touch. Timing in some of the puzzles was tricky, even though I figured out the solution. Maybe some sort of ghost of the rewinding character would help with that to show the path it's going to take backward.
Fetch Ball! by koalatte 2021-04-26T14:48:06Z ♥ 1
Congrats on your first gamejam, this is a great first effort. I like the dog sprite. I would have been nice if you could go deeper though. Maybe the ball can keep falling even lower if you're not fast enough.
The Pit by fullmontis 2021-04-26T14:12:07Z ♥ 1
Neat little game, I like being able to grab the faces and use them to more quickly control my movement. I also like the character sprite. I wish there was an indicator showing how far until the bottom of the pit so I can decide how I want to control my speed. Neat little game overall though, nice work.