FoonLudum Dare ExplorerLD32 → Invictus

Invictus

By terraneola

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CategoryRankScoreCount
Coolness1100
Innovation4593.18
Fun5742.99
Overall6753.04
Graphics6952.92
Mood8732.47
Humor9181.75
Theme9762.35

Comments

binarybot 2015-04-21 10:27

I really liked this! It's really simple and clean. At first I didn't know how to play, but with afew clicks I got it. Good job, I love the clean look :)

grifdail 2015-04-21 10:31

I sometime spawn outside of the world, but it's great otherwise.

terraneola 2015-04-21 10:50

Ah yes. I forgot to reset the player position after death. I'll fix it.

stabalarash 2015-04-21 11:19

interesting. You should have the player wrap from one side to the other to avoid getting of screen though.

bermudacake 2015-04-21 11:21

This is really cool! It's brutally hard, though. I feel like if the explosions were quicker that might give the player more of an advantage. At the moment, if I trigger an explosion, I outrun the bullets and get killed by enemies that it would have killed.

perecil 2015-04-21 11:31

Even being simple, I love the graphic theme. It's coherent and give a zen feeling to the whole game. It's pretty hard, you should maybe slown down a bit the enemies.

terraneola 2015-04-21 11:44

@StabAlarash Wrap player from one side to the other is really good idea. I bring it to the game.

@BermudaCake I also think that bullets should move faster (player could be saved at the last moment :))

diiq2 2015-04-21 12:15

Oh, this is kind of nice. Very relaxing to wobble around the screen.

I agree with Mixer, it would be nice to have a few seconds to work out the controls before the enemies start spawning; it's not immediately obvious what effect tapping has.

It might also be nice to have the world wrap asteroids-style -- one you're off the screen, it's almost impossible to get back on.

cbear_wallis 2015-04-21 13:18

It's pretty cool, I can see this getting better with a little more work. I think the enemies spawn a little too suddenly and maybe a bigger map would be cool. The movement mechanics are pretty nice and I almost got good enough to weave in and out of the enemies which felt pretty sweet :) Overall pretty cool

horsed 2015-04-21 13:20

Not bad! After I got how to play it, I did so for some time. Nice mechanic. Just needs audio, more visual effects.

terraneola 2015-04-21 15:55

Bullets are little bit faster now :)

agilejoshua 2015-04-21 16:14

Great game - very good control scheme. Challenging and addictive! Needs to wrap around when you go off the screen in one direction though. Add more particle effects! :)

terraneola 2015-04-21 18:43

* Added world wrap

themeorch 2015-04-21 22:01

This was extremely challenging, but I did find myself getting better and better the more I played, which is very satisfying and hard to pull off. Nice work!

incredible-ape 2015-04-21 22:03

Really nice start, I like where it's headed. I didn't notice an impact when I held my clicks, maybe use that for an extra dimension of control.

terraneola 2015-04-21 22:11

Thanks!

@Incredible Ape: For now it is just tap, but good idea!

rectangular-tim 2015-04-21 22:43

I don't like how enemies can spawn directly in front of you. The mechanics are simple and if you put a little more work into it, this game might become quite fun.

hotboxgames 2015-04-21 22:48

Great start, nice simplistic graphics. Would love to see this after more work and polish!

haybee05 2015-04-21 22:52

Simple, clean, challenging. As fun as it was intensely clicking, I would like to try it on my phone. I hope you get the chance to work on the prototype more.

terraneola 2015-04-22 08:37

Thanks for advices! Today I'll fix this bug with enemy spawning.

dreyan 2015-04-22 23:32

A really cool idea that always keeps you on your toes. Challenging and fun to play.

tigerbyte 2015-04-22 23:35

Great prototype. I could see people playing this on mobile. It's frustratingly difficult but doesn't make you wait a long time to get right back into it, which is great.

ker0chan 2015-04-23 11:10

Very nice idea :) With some polish and a bit more content, that would make a cool Steam game !
Great job on finishing something during the jam :) !

ainoraz 2015-04-23 12:39

High score ~2500. Pretty fun game, though seems a bit out of time. Also there is a lack of music for me. Otherwise, pretty great game! Giving a good rating

rodobodolfo 2015-04-23 12:43

I really like this. It's simple but perfect for a mobile game whilst waiting for the bus. My one gripe was some cheap deaths where I was outrunning loads of them then have one spawn a millimetre in front of me. I was on the edge of my seat then disheartened haha.

Would definitely encourage you to pursue finishing this!

teamcalcium 2015-04-23 12:45

Its very smooth and original. The controls sure are unconventional, but the game doesnt fit the theme quite well.

terraneola 2015-04-23 12:45

Thanks! Agree with you @AnioraZ. I was focused mainly on gameplay. This was also first game created with my webgl library. I've found many bugs in it doing this game...

Currently I'm working on highscore system and fixing last (hope so) bugs.

PS. My record is 14920

inappropriatebeeguin 2015-04-23 12:46

It took me a little too long to figure out what was happening with the controls. but once I got the hang of it I appreciated the simplicity while still offering good (if somewhat awkward) control.

terraneola 2015-04-23 12:49

@rodobodolfo this enemy spawning bug will be fixed today.
@TeamCalcium probably you are right. This LD convinced me to finish my old idea. This weapon system (not connected to the ship) is somewhat related to the theme but only little bit:)

scumbly 2015-04-23 17:40

Nice work, appreciate mobile games in LD

blobo 2015-04-23 22:34

Really cool! i loved the concept, only complaint is having enemies appear right in front of you with no time to move.

gene-z 2015-04-23 22:35

Good... lite and fun,, congrats

refreshcreations 2015-04-23 22:36

It's a nice idea here, which, despite some bugs, is a pretty solid game.

I kept getting killed by enemies spawning under me, or directly in front of me which hampered my enjoyment somewhat, but I can see how with a bit more time, you could have something more unique and playable out there, nice concept for sure!

terraneola 2015-04-24 22:50

*Fixed enemy spawning point

archonthewizard 2015-04-24 23:22

Wow! What a fun addicting game! You're really on to something here! It reminded me of the pacifism mode on Geometry Wars. I would definitely put this on my phone.

1 piece of feedback: consider waiting a few seconds after an enemy spawns before allowing it to kill the player. It was quite frustrating have 3000 points and then getting an enemy spawn right in front of me with no time to avoid it.

terraneola 2015-04-24 23:28

@Archonthewizard Although I have eliminated the enemy spawning very close to the player, as you say will actually be better.

terraneola 2015-04-25 00:57

Hm. It't too easy now...

ehtd 2015-04-25 16:09

A bit difficult at first, but you improve fast the longer you play. I liked the one action control.

geckoo1337 2015-04-25 20:43

Really basic, but it's good enough. It could be a good game for IOS or Android. Add some noises or music ++

taro 2015-04-25 23:26

Very fun arcade game! Hard, too! I like the circling controls instead of the turn left/right idea. Very cool.

trasevol_dog 2015-04-26 10:48

Nice game ! Interesting mechanics and pretty well executed I'd say :D

jakob37 2015-04-26 14:09

I liked this, simple and addictive! Took me two runs to figure out what was going on, but after that it was great fun :) Seems very well suited as a phone game!

kabutakogames 2015-04-27 01:04

Really cool style and play - I sometimes wish the control was a little tighter since I found this suuuper hard, but that can add to it too

yword 2015-04-27 02:57

Really additive gameplay, reminds me of playing Tilt to Live on iOS! But I think it will be better if the player can move and rotate towards the tap position. Well done!

shimage 2015-04-27 08:39

I got 2300. Very addictive game. Good works!

terraneola 2015-04-27 15:58

Thanks you all for your comments. This is really motivating.

lochmann-apps 2015-04-29 11:24

Its a simple but nice design, and I really like the gameplay, works everything fine!
Its just, it doesn't match the theme imho.

hbocao 2015-04-29 22:02

Very interesting concept! You have to push this to a full game on mobile!

jk5000 2015-05-02 19:52

A nice and simple game. Give it some funky music.

terraneola 2015-05-02 21:35

thx! Now I am waiting for music from my friend.

photon 2015-05-03 04:08

Not sure what the unconventional weapon is and I really feel like the direction reverse should be more responsive/instantaneous. Its pretty tough as is but its a cool little idea that would be interesting to see more of.

pietdagamer 2015-05-03 13:14

Very cool, even though it is just a prototype.

terraneola 2015-05-03 18:18

@Photon Right. I will definitely tweak movement parameters.

ryannielson 2015-05-03 18:20

Neat idea! I enjoyed the color pallet and effects!

steboots 2015-05-03 22:58

Wow, that was hard to get used to, but it was so unique that I loved it. Good game!

Graphics were simple, but sharp and polished, can't dock points there. Once I figured out how to get going had a very smooth feel to it.

rein1 2015-05-05 01:20

Little hard but interesting!

triplevisiongames 2015-05-05 16:28

It's very pretty, good use of simple art. The game is promising and worth developing further

smirnov48 2015-05-09 10:22

Nice game. I think, difficult becomes too hard so quickly. It must grow slowly. It will be more interesting.

frozencow 2015-05-09 15:35

Simple but really nice game. It was somehow pretty hard (or at least it felt so), but exploiting the borders made it somewhat easier. Good entry!

terraneola 2015-05-10 15:26

Thanks for comments!