One Does Not Simply Walk Into More Doors by Wertle 2014-12-14T21:30:00
Great jam project! Terrific art style, as always, Wertle! Great concept, too. Took me a minute to figure out the doors were matched. Love the music. Difficulty was a bit high for me, but I might just suck at video games.
LD32 — An Unconventional Weapon (13)
Harvest Boom by andreimarks 2015-04-22T23:41:00
Good combination of FPS and farm management? That felt funny even to type.
Invictus by coderitual 2015-04-22T23:35:00
Great prototype. I could see people playing this on mobile. It's frustratingly difficult but doesn't make you wait a long time to get right back into it, which is great.
Stone Fighter by Julgodis 2015-04-22T23:32:00
Good music. I liked the style, and the enemy death animations.
Bubble Trubble by Jon Reid 2015-04-22T00:48:00
the level with the wide gap and 5 enemies had me stuck. good execution on a cute concept. nice style, nice audio, nice bubble physics. great entry.
ink by quill18 2015-04-22T00:41:00
Great job as always, Quill! I laughed out loud when I heard the "dsh" sound of the pen.
Word Smith by nevet 2015-04-22T00:35:00
Interesting idea with the sword name controlling (to some degree) the stats. I liked the audio and the art. Unfortunately I didn't care for the slow swinging of even a four letter sword.
Ted's Quest by notrorschach 2015-04-22T00:32:00
Platforming was a little awkward, but it is an interesting concept. Might just be me, but I also felt like it was difficult to get used to "shift" picks up and "x" throws. Maybe another key combination would feel more natural to me.
Crump Rush by OnlySlightly 2015-04-22T00:24:00
Love the music. Super difficult, as one would expect with this type of game. I don't have the coordination to click the green orbs fast enough, but I like the concept enough.
Hugline Miami by Figglewatts 2015-04-22T00:17:00
Super cool. Quite a feat for a 48 hour jam entry.
Great music. Did you tweet the Hotline Miami dev about this? he might be interested in trying it!
Bravery by balom 2015-04-22T00:12:00
Web player didn't stay full screen for me, so it was kind of awkward, but I was able to stumble through it. It was really difficult to play. Tons of enemies on the screen too quickly, maybe?
Nightstalkers by TuttiAE 2015-04-22T00:08:00
Not sure if there was supposed to be Audio, since you didn't opt out of the category, but I didn't hear any. I didn't rate you negatively for it.
Chaotic click-fest, I guess, would be an appropriate way to describe this game. Interesting take on a classic formula.
Keyboard Warrior by DugelStudios 2015-04-22T00:04:00
Good art on the character. That sort of style is perfect for a 48 hour jam. Keep tweaking character control; the weapon swing was frustratingly slow. Not a bad entry. Lots of room for improvement. Good job.
Bad and Breakfast by Krisjet 2015-04-20T13:02:00
Good amount of juice on the shooting. Screenshake is maybe a bit too strong, as some of the other said.
Platforming by launching yourself in the air with toast was a bit difficult to get used to, but it wasn't too bad. I tend to overshoot the platforms when they're only a block wide, but that just might be my bad platformer "skill."