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Trade Empire

By benw

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Comments

lesink 2014-08-25 01:36

Man, I really like the concept of this game -- fast trading game.

denisre3 2014-08-25 02:11

This game is really fun.

gregkleindev 2014-08-25 02:13

Fun game. I noticed a small bug with the capacity display when I sold a lot of decombobulators.

http://i.imgur.com/GsOWGx9.png

tigerbyte 2014-08-25 02:42

I liked the concept. I couldn't find an objective or anything there. Was there a win/lose condition?

Minor gripe - number formatting in the UI. Restrict to 2 decimal places. Ideally whole dollars make more sense.

burgerdare 2014-08-25 02:47

If I may make a recommendation, it might be a good idea to round off the prices of each commodity. It's a bit of an eyesore to see so many places after each decimal point, especially in a game as visually clean as this one.
The mechanics aren't my personal cup of tea, but they seem competent enough to please somebody who enjoys trading games.

komiga 2014-08-25 03:12

The only real way to fly: 100/100 space kittens in the cargo hold.

This could be a thing. Less obscenely long floating-point values and music that isn't so repetitive. And ship upgrades.

Nitpicks:

- The reticle isn't centered on the player ship.
- This music is really annoying!
- I can't have all the space kittens.

miziziziz 2014-08-25 05:07

nice flocking behaviour on the ships, and I liked the trade feeling; seeing what costs the least at which planet, buying it, travelling to the planet where it costs the most and then selling. This could turn into something cool; add in some missions and dialogue, could have a real cool space merchant game.
Also, the music was not bad ;)

tanjent 2014-08-25 06:48

Good start. A visual indicator of a loss/win on a trade by the sell button would be very cool. Also I think a scrolling news feed alerting about 'deals' on certain locations would be a nice addition :)

mrexcessive 2014-08-25 13:58

Hi. Fun concept. I like the constantly trading other ships. Interesting variant of Elite, knowing all the prices before incurring cost of travel is huge advantage. Some sort of way to buy/sell quantities larger than 1 unit at a time would be great. I made loads trading toilet paper but all that clicking was slightly frustrating.

holgk 2014-08-25 17:15

Nice game. I made a trade game, too. I used unity so graphic is a little bit more shiny. Suggestion: I would round price to 2 digit. Those long nummers were a little bit confusing.

joonamo 2014-08-25 18:30

Who wouldn't want to be a space kitten trader?!

pjimmy 2014-09-01 11:31

nice, simple yet engaging

lesink 2014-09-01 15:19

Man, I really like the concept of this game -- fast trading game.

wetdesertrock 2014-09-15 22:25

This game was kinda lacking. First thing I did was find two world with a great trade route and got tons of money. Didn't know where to go from there. I o like it though, just needed a goal.