Trade Empire by BenW 2014-08-25T18:30:00
Who wouldn't want to be a space kitten trader?!
Foon → Ludum Dare Explorer → Users → joonamo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | π₯ | Unstables | jam | 52 | 4.21 | 4.26 | 3.95 | 4.37 | 4.32 | 3.74 | 4.22 | 4.04 | |
| 2021 | 48 | Deeper and deeper | π₯ | Bad Day to be a Bunny | jam | 425 | 3.81 | 3.36 | 2.79 | 4.25 | 4.45 | 4.52 | 4.15 | 3.98 | |
| 2020 | 47 | Stuck in a loop | Suburban Bus MAYHEM | compo | 333 | 3.38 | 3.67 | 3.05 | 3.03 | 3.56 | 3.29 | 3.51 | 3.07 | ||
| 2020 | 46 | Keep it alive | πΈ Conway's Garden Life | compo | 337 | 3.62 | 3.22 | 3.21 | 3.50 | 3.50 | 2.32 | 3.14 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Shootball! | compo | 3.25 | 4.25 | 3.75 | 3.87 | 3.12 | 3.62 | 3.62 | 2.75 | |||
| 2014 | 30 | Connected Worlds | Train Connect! | compo | 339 | 3.42 | 3.08 | 3.51 | 2.92 | 3.33 | 3.67 | 3.50 | 3.37 | 62 |
Who wouldn't want to be a space kitten trader?!
I enjoyed reaching different celestial bodies. The move noise was too loud compared to the cool music...
Excellent little platformer. Nice and challenging. Hope to see you make more levels!
Could use a bit more difficulty. Very nice concept and smooth gameplay.
Best one so far! Love my Challo, Rudolf and Jollooni ships!
Not very innovative, but solid gameplay. Also nice animations and hair physics!
Another train game, cool! Nice graphics too!
Could use a bit more challenge. Waving French flag was cool.
Another train game! :) Nice and relaxing athmosphere, I'll have to keep my eyes open for open positions as a space train driver.
I had problems firing my laser. It only fired about every tenth button press. Graphics seemed nice.
I'd play this with Oculus Rift.
Super cool concept!
Couldn't really understand what to do. It seemed interesting, though.
Super cute wobble on the buildings! Controls were a bit buggy, but I definitely enjoyed the game. Unfortunately the unity web player beta crashed my graphics card which caused a kernel panic.
Excellent over all. Nice music, nice graphics and something new in the match 4 genre. Very relaxing too.
I liked the idea, but the different activities were pretty repetetive. I once crossed the road, but usually it was best to just stay where you were and jump left and right. I found the walking dude animation very funny :) I survived the week and that's all that matters!
Great art and smooth gameplay! I enjoyed my time, but the wall collisions were a bit wonky. I felt like I should have been able to hit the wasps flying over walls, but my bullets were stopped by the baseboard of the walls. Nice game overall, if not the most innovative.
This is the game I've played the most in this jam so far. At first, I was going to give up after my first game. The game just didn't feel fun, nexus was slow, cooldowns were long and I died very fast. Then I found that the upgrades stacked between games, so I just had to play few more games to upgrade my ship and climb up the leaderboards! 45 minutes later I was third after some obvious cheater with impossibly high 999 score and one legit player who appeared in the boards while I was playing. We climbed the board together, but in the end, they were better than me.
Random thoughts: - Music was just too catchy! π©βπ€ - I wish I didn't have collisions with the nexus. I also got stuck on corners, which has been a theme for me in many jam games :laughing: - Leaderboards were fun, but I think the score could have been something else than the level you completed for more variation :up:
I liked the concept and many intractable objects. First I couldn't figure out who was the VIP I was supposed to be protecting, but after I got that figured out, I was able to prevent a couple of deaths. For some reason the mouse sensitivity was way too high for me and I was doing tons of unintentional 720 no scoping while trying to protect my target.
I liked how dissapointed the narrator was for my shenanigans!
Fun idea, but catto was too moving too fast! It felt like she was sleep-sprinting instead of sleepwalking π As mainly a console gamer, I'm not very good with mouse to begin with...
I think the some puzzles I managed to survive, were interesting. It took me a while to figure out having to use the free camera to use off-screen button.
Good job on the projectile physics. I was able to grasp surprisingly fast how to aim at the birds! Nice music too. Thanks for making it playable on browser!
@mutuware Thanks for the tip! I might enter there as well (if it is ok by the rules)!
@zwodahs I can see your replay, nice work with the score! :muscle_tone5:
@owl-skip I'll check your game out, great theme :wink:
edit: Checked out @owl-skip 's game and recommend it for everyone :thumbsup:
@hanamigi Thanks! I was thinking about typing out the rules, but couldn't figure out how do it elegantly while also explaining the rules of _my_ game :sweat_smile:
@faulkin I'll try make a less realistic game next time π€ Thanks for playing!
@jupiter-hadley This might be a first time any of my games has appeared in a video, thanks for playing! :blush: You didn't break the game, the rules are just quite harsh and I should have given better tips how to make your garden prosper. The flowers like to stay close to other flowers, but not too close :cherry_blossom:
The music suited the theme well, but every time I got out of a building a bird yelling "oi,oi,oi,oi,oi,oi,oi,oi" got stuck on me and didn't let me enjoy the music. I also wish there were a little bit more frames per second.
Pretty slick game, but I had some trouble with the controls. Space and E are pretty far from each other, usually ZXC are used in platformers. Other than that it was a challenging, but fun game. I particularly enjoyed that the best way to kill the ghosts was to carry the girl at them. Not throw, just hold her up and touch them! :D
Unfortunately no one else was playing the game with me so I couldn't get the full experience. There is promise, but alone I was getting stuck on too many corners to survive the flight. Thanks for making the game work in browser!
Difficult, but interesting. Reminded me of my favourite Angry Birds game, Angry Birds Space. I wish there was something in background to make you feel like you're moving, but I've understood space is very dark.
I liked it more than I should that to repair your ship you just mash a button as fast as you can. The jump back to ship animation was cool and very anime. You don't always find a good tutorial in jam games, but you did a good job introducing the mechanics.
Great music and I'm happy to see the baby-dropping mechanic from Yoshi's Island in another game! It was pretty fun to play, but I think the screen should have moved a bit faster and the enemies should have walked around.
I survived the night! The athmosphere and graphics were superb. The idea was well-executed, but I wish there was a way to speed up time. I also wish the menu music continued in the game, now I only heard few seconds of the track. Good job π
This is pretty much exectly what I'm looking for in a jam game; all out fast paced action! The music and familiar looking gameplay got my blood pumping! Unfortunately bugs made it a bit difficult for me to enjoy this game. I was getting stuck in walls and the game didn't restart after the third dead. I also wish there was a jump button that's not around the arrows, but next to other action buttons, like console games usually do. With a little tweaking this would be a great little game. :thumbsup:
Nice take on the classic math problem of sofa moving. I enjoyed how smoothly the characters moved, but the holes were a real menace! In the end, I was able to finish in less than 14 minutes. :hole::sparkles:
I liked the idea, but had big trouble finding anything to collect as a small flame. Once I did find something, it was pretty satisfying to collect stuff.
I was also having some problems with the hit boxes. I was aiming at the torso of the evil snowpeople, but you had to aim at their bottom. Understandable from the code perspective, but not so intuitive.
The lighting and athmospheric music is well-made!
Wow! This game seriously gave me shivers (in a good way). Great music and athmosphere!
I made another game with the rules of Game of Life, but couldn't quite figure out how to make complex patterns in this one. Unlike my game, this one wasn't meant for optimizing your cellular automata, but as a relaxing experience, and I think it succeeded excellently in that.
I liked how smooth the interface was, but what words could have used all my Vs, Zs, Xs and Qs? Apparently "ZEN" is not a word, but I would use it to describe this game. :pray:
After 20 loops on level 1, I started wondering if I'm just natural on your game or there's something more to it. It turns out there was more to your game and I was not natural :joy:
The track crossing itself was a great idea! I've never had so much fun racing against myself.
Excellent interpretation of the theme! Difficult, but fun game. VR/3D display might make it easier. :nerd:
Intersting spin on the tower defence genre. Unfortunately I managed to get max all my cars before round 8 and then it was just waiting for my victory. Lack of sleep, spinning cars and loopy sounds gave me a psychedelic last three rounds :race_car:
If I learned something from the game, it's always invest on speed! I'll keep that in mind when getting my own car!
Super cool idea! I wonder what other creative software could be turned into games :thinking: Splatoon in photoshop, the Excel roguelike, cmd.exe Typing of the Dead...
I've been thinking about making a robo vacuum game some day. Maybe I'll take some inspiration from this game :robot:
Pretty cool entry, but I would have expected to accelerate with up arrow. Had to look up the controls from the description. The music was cool and mellow.
Really cool concept, how do you do the level proggression? Do you swap the tiles or do you have multiple levels "on top" of each other? Shooting felt surprisingly satisfying with the screen shake, but I wish the enemy behavior would have been a bit more varied. Good job overall.
I enjoyed the enviromentally friendly theme and drifting with the lil' boat. I think it might have been cool to have your engine power affect how much fuel you burn. Now I kept running at full steam instead of really managing my speed. :speedboat:
I saw another shooter with similar idea, but I think this one is better executed. I enjoyed the enemy pattern which added some strategic element to the game. It took me 12 rounds to win, I wonder what is the world record!
I usually don't play games that don't offer web version, but this one looked so cool I just had to try it! Good job on the art and music! The gameplay shows promise, there could be something here for a bigger game.
The fireworks in the end really brought a smile on my face! :tada::tada::tada::tada::tada::tada::tada::tada::tada::tada:
Great music and art, the jellylike animations work excellently! The banger of a song made me instinctively move to the beat like Crypt of the Necrodancer. Great job packing so much in the game!
I really liked the music, but for some reason it didn't loop on the later rounds. The car "model" was simplistic, but I find it really funny to think that these future people are seriously racing in these boxy vehicles. :joy: Playing this felt a little bit like riding a rollercoaster, I wonder how this would feel in VR...
I had trouble understanding how to combine items. I put two items on the table and then took second glowing thing there to have bar fill up, but later this didn't work any more... The game looks and sounds pretty good!
Here's an amazing entry, good job! Extremely cool twist on the classic snake game, cool puzzles (how far can you take this simple concept?), twisted humor, cool art and music! Only thing I'd like to see is pause.
Torilla tavataan! :snake:
I'm back to report my experience after finishing the game. The puzzles were great and the forbidden tech was truly mindblowing. Unfortunately I started seeing serious bugs towards the end. Worst of them was that more blood made my computer scream in agony, dropped the framerate to less than 1 and made all kinds of weird stuff happen. Other things I encountered were broken reverse, snake doing a PLINK warp when turning and this:
snake.gif
For these bugs I had to reduce the FUN from 5.0 to 4.5. I still loved the game!
I'm running an antique 2013 Windows 10 gaming desktop and playing in the latest Firefox. This is not super fast machine, but plays newer games like Sekiro just fine... I managed to break out of the bug in the gif by furiously pushing all the directions :joy: I also used the map to pause and clean up the game in certain later screens. Despite the bugs I was just having so much fun, I just had to see the end!
I think I managed to make myself a weird spawn spot with the reverse skill.
It's by the rules to release the fixed version if you disclose the fixes and still provide a link to the original game.
> Certain Bug Fixes are allowed. You canβt add new features, but if something broke or didnβt work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
How can such a simple concept be so much fun! Made it to 21 days, gonna give it another shot and aim for a full month! :calendar_spiral:
Pretty cool twist on the classic snake game! Big :thumbsup: for level 5, it looked so simple, but was actually very interesting :snake:
I found the game too easy. I didn't get any damage from enemies before the last round and thus didn't really learn the rules before her. I was able to just sleep all the enemies with my sleep card on almost every turn. But the boss room was pretty interesting and I had to avoid letting the boss get to it's final line. I actually had to plan a bit in that room, which showed promise.
The package is well polished, with nice (programmer) art, great music and slick interface. It just took me a while to understand I had to drag the cards on top of the enemies to use them. Thanks for making a web build!
Really makes you feel like you're working in a factory. Looks and sounds pretty cool, but I wished there was a bit more variation on the rocket parts and recipes.
What a cheerful little game! I liked that you were building a bigger adventure than just a few menutes of action, but I have to admit I got bored when trying to capture the big chicken. I think it would have helped if I'd always had a quick travel back to the ship and then I could use the shortcuts to get back where I was. Now it felt like a too big commitment to walk back to my ship. I was also wondering if I should be saving my animals for something instead of selling them. Like maybe I could ride the purple horse?
I really liked this unexpected kind of physics puzzle! My only complaint is that some times even moving a pixel made a huge difference, but I guess that how it goes with tiny particles. Managed to solve all but the level "Orbit".
Your game looks and sounds pretty cool. I felt like I was in charge of a Soviet fusion generator :grin: Maybe an explosion in the end would have put a cherry on top? :boom:
Intersting idea. I felt like a genius after getting about -500 score on the first level and bravely went to the second... And then quickly NOPEd out after seeing so many variables to optimize :sweat_smile:
Looks brathtaking and fun to play. I found it a bit confusing that I was supposed to run over the ladies and leave the bandits alive :cowboy:
I consider my real life game dev skills to be best to worst Programming, Art, Music. But in your simulator it was the complete opposite :joy: I just couldn't write any code, but apparely my music good? This game really made me understand that I don't write code from left to right. I have a habit of first writing brackets, then hitting left to enter them and write whatever I need inside. That wasn't valid strategy in your game and threw me off so bad. Almost felt like my hands were replaced with my feet :grin:
The art style is just amazing, easily the best looking game I've played in the jam so far!
Now this brings back memories! My father had to modify my slot car controller to limit the maximum speed so I wouldn't just continuously crash my car. Now I was able to continuously crash cars again on my computer! :joy: I love the simple instructions of "Press any key to play". Fun game and I managed to finish all the tracks.
Wow, this was a blast! Furiously typing with the crazy music playing, so good! Only complaint I have is that I wish you could restart/move to next level with keyboard.
Looks great and controls very smoothly. I wish there was some hot techno music and more obastacles to avoid. Maybe shooting and enemies wouldn't hurt either... :thinking:
Is this an actual GameBoy game? You should highlight that more in the description! I only found out about it in the comments.
@tadeas-paule Thanks! This was my first time implementing vehicle controls and had some trouble it nailing down. I didn't want a bus to feel like a Tesla rocketing off, but still feeling fun to control. Maybe a bit more acceleration wouldn't have hurt....
@sanojian Is it common for passangers to greet the driver in your country? It is considered good manners here :smiley:
@remzo Oh right, the brakes... I had it in the backlog to make them stronger, but I guess I forgot after learning to stop by just crashing into everything :shrug: Thanks for playing!
@nyubi What OS and browser were you using? I don't know if I can really do much, but out of curiosity. Many others have commented sounds, so I'm guessing they mostly work :thinking: Thanks for playing!
@diptoman Glad to hear it! MAYHEM Bus Services doesn't always have the best vehicles on the road...
@nyubi On my Safari the sound works (sounds a bit different than Firefox, though), but the full screen is pretty busted; I only get a stamp-sized game in the corner of my monitor :joy: I've seen other issues with unity+safari before, usually Chrome is the safest bet on most platforms.
Gonna check your game later today, thanks for making a web build!
@cyborgx7 Favourite game in the jam? Thank you very much, I'm honoured! :flushed:
@jakegilla I had some trouble trying to balance between having fun, but buslike controls. I have to admit, I've never driven driven a bus and don't actually know how they accelerate, steer or drift in real life :trolleybus::rewind:
@glaciereclipse @mrhthepie Yeah, the game should have proggressed somehow. Now it's just a race against the clock. You can't play the game forever, but if you're real good, you should be able to sqeeze quite a long round. A shorter start time probably would have helped as well.
@clemonades Have you seen the traffic in the suburbs? I'm sure the passengers were safer with you than on the sidewalk! :busstop:
@jimanzium @lukewaffel @ltyrosine Thanks for the comments. I was really struggling with the controls/physics and decided to give my best elsewhere. For some reason I was stuck to trying to make them "more realistic than Micro Machines" and used all kinds of curves and other weird math. In the end a simpler rotation system and sane acceleration would probably have worked much better and be so much easier to program. :joy:
@fumybulb If you were to read my sources, you could find `public int busCapacity = 30;`. It's just not used anywhere :nerd:
@gettingrekt You're giving my pawns too much credit. They just choose a target point and home in towards that with direction controlled by lerp :joy: No fancy pathfinding here! But I think even this simple behavior makes it feel like they want to travel to places!
@apples-mmmmmmmm I personally don't like downloading and running random exe's, so I chose to only ship on the browser. I understand it can be bit slower on some machines, but safety first!
Thank you so much @deathhound ! Your comment really makes me happy βΊοΈ
@rewzu can't deny being inspired by crazy taxi. Sadly the compo rules don't allow licenced The Offspring music π
Cool use of orbital physics! They make so hypnotic movement patterns... :relaxed:
I love the walk animation loop! :runner:
Cool little game! I think planets having gravity would have fitted well with the newtonian acceleration you have there, but maybe that would have been too difficult? Maybe for hard mode!
Really enjoyable experience. More relaxing than CRAZY trains. Managed to finish all the levels and enjoyed how they kept getting harder.
I really tried, but I couldn't understand how to kill any enemies. My default shot didn't damage anyone, I couldn't find a way to fill my other shots and even lost ability to shoot after pressing E next to an altar... :pensive:
I have no idea how difficult it is to program TIC-80, but this reminds me of very early 3d pc games in a good way. The game was over maybe too shortly for me, I don't think I did any loops on my journey. I guess a larger rail network could have gotten confusing quite easily without more landmarks.
Simple and fun. The reset felt a bit jarring when the control was suddenly taken away from me. First few times that happened, I thought there was something wrong with the game. I enjoyed the GIANT pixels when on full screen :grinning:
I think the game showed interesting promise, but unfortunately couldn't solve any puzzles. The instructions told me to press the green button, but try as I might, it didn't really do anything. I also think it would have been more clear to have the interact be on mouse button instead of E.
I usually don't find humor in these text adventure entries that funny, but your writing combined with the cute art kept me smiling the few minutes it took me to explore all the branches! :relieved: Good job!
Greetings from the MAYHEM Bus Lines! Cool to see another game around the *BEST* theme, public transport. I think there is quite a lot of potential for a driving game with no "real" steering, instead having vehicles on a strict track. Here's two games I enjoyed with similar theme: [Loop Back to the Future](https://ldjam.com/events/ludum-dare/47/loop-back-to-the-future) and [SUPERCONDUCTOR](https://ldjam.com/events/ludum-dare/47/superconductor-1).
Like many others here, I also quite liked your mix of low poly 3D mixed with pixel art. I also wouldn't have minded seeing some more levels! I'm sure there would have been more to explore with this concept. 48 hours is a very short time, I only managed one level.
Cool game! I always enjoy collectibles with physics and found it fun to chase around the orbs flying out of the baddies. Bonus points for being able to shoot at the collectibles to make them fly more! :relaxed:
I think the game was a pretty well made package with stylish art, many enemy types, full gameplay loop and proggression system. Music and sounds would have put a nice cherry on top. I think the basic zombies should have been a "free" enemy and always there. Now my first night was a bit confusing on the empty cemetary. I also wish there was an autofire, tap-tap-tapping mouse makes my wrist ache.
All in all, good job! π§ββοΈπ§ββοΈπ§ββοΈ
I hope Tina and Lina are ok after being blown up again and again... :sweat_smile: Managed to finish it, fun and polished entry!
The physics were quite wonky, but that paid off on the later laps when there were crazy ghosts going around the track :joy: Managed to win with less than half a second on the clock :sunglasses:
racecar.png
This was my "one more game before going to bed" game. And here I am, 30 mins later. Got completely hooked on the game and really had to force myself to quit without beating the final level. I gave the game a very high score, but here's some thoughts:
- I wish there was keyboard and controller support, I don't generally enjoy playing with mouse and my laptop only has one mouse button. - I think the game would have worked with just one button. If you can change the loop do it, otherwise change to inner/outer loop. - I wish there were more ways to avoid the looping enemies, like inner loop. Especially in the third level there sometimes wasn't anything I could do to avoid death. - The game was incredibly frustrating! :laughing: But the kind of frustrating that you just have to try one more time! And one more! And then one after that! It's a thin line, but you managed to make the perfect kind of frustrating. - Great music and visuals. I especially enjoyed when my movements synced up with the music in the first level. - Thanks for making a web build!
Tomorrow I'll beat the third level. I swear! :bed::sleeping:
Very satisfying to see the enemy health go down fast with dozens of my past selves shooting at it! I feel like there's something in here to expand to a bigger game. Good job!
The orange-white-gray art style works really well! I like how almost nothing is static, but always wobbling a bit.
I'm with @arzi, being thrown back to beginning after falling to pit was too big penalty. Otherwise nice twist on the age old wrapping around levels! :thumbsup:
Cool concept!
@neonjeff I just beat your time with 2:11! :stuck_out_tongue_closed_eyes:
I felt a feeling after jumping off the train and watching it go on without me. Alas, I was not meant ride that train to my unknown destination.
Good job on the Mood.
I'm a sucker for 2d parallax backgrounds and you nailed that! Unfortunately I got physically stuck here and couldn't move any more. Even the magnets couldn't move the platform any more. :pensive:
Screenshot 2020-10-11 155405.png
I think the _cinematic_ camera works great! :thumbsup:
The game looks and sounds cool, but I had trouble understanding what I should be doing... I presume the bones somehow affect the robot movement, but I felt picking up any bone immediately alerted them to attack me. Thanks for making a web build!
Simple, but fun game. I wish you could restart the game with keyboard and there was some score in the end.
Nice variation on the puzzles, I like how many different designs you had with just movement available! I almost lost my patience when I had to wait in the beginning, though...
I didn't have second player available, so I played it as single player survival game. Looks pretty cool, but I wish the camera showed me a little bit more horizon. Now the obstacles came pretty fast. Good job making everything run on the inside of a sphere!
I got pretty high on the leaderboards, but man, it was a big blow to my scoring to drop from 10x multiplier to 1x! :laughing: Looked super cool and the name is just too funny! I think it would have been more fun if you should have pressed the buttons according to a beat, not just as fast as you can.
I sucked at the game and at least the explosion after finishing a lap always threw me off the course. Still I got hooked somehow and just couldn't stop trying! Good job! The aesthetics are just beyond cool!
I couldn't give up. I had to go back and finish the track. And I did! :runner:
Intersting little game, here's some random thoughts: - The distort effect looked really cool, but I expected to wrap around like a mobius strip or something - I would have preferred to be able to shoot separately from moving. For example with mouse or AWSD. - I felt like a single man SWAT team when I figured out how to shoot enemies in the next room through the walls! :cop: Unfortunately my bullets had accidentally killed all the enemies through the walls after completing half the dungeon :sweat_smile: - The game kept freezing for a second every 10-20 seconds for some reson - Win condition would have been cool
I liked the unique art style in your game!
The music, art and slow walk speed really got me in to the mood of being stranded on a deserted planet! I found a spot where I could just walk between 2 spots to keep my vitals up. Exploit or intended? At least I survived! :smile:
Cool idea, I really felt for the poor little ladybug! The art looked really nice too. Unfortunately I got stuck soon after grabbing the safety pin and then suddenly I won?
BTW, it looks like you only have socks without pairs :grin:
Fits well in the theme, reminds me of the old-school Zelda games.
Excellent game overall! Only thing I wished for was customizing my loop between levels, maybe even with small upgrades? :drum: Everything else was top notch!
Fun idea! Reminded me a bit of Trine series of games. Here's some random thoughts: - Good job on tutorialization before the first checkpoint. It really taught you the core mechanics well - I think the crushers didn't really fit the core loop. Since there was always just one correct boi to use, getting crushed meant you just had to kill the blue and red bois as fast as possible. This was especially frustrating when touching the side of a crusher killed you. - I liked having the special ability on red. If you'll expand on the idea, I think giving everyone a special skill other than not just being killed by a color would be cool! - The art style is nice and consistent!
Playing on a Mobius strip hurts my brain in a good way! :joy:
I liked the art and animations, but couldn't figure out what to do. Eventually I fell out to space and found a piece of wire there, but then doors no longer opened for me... Maybe highlightin interactable items would have helped? :thinking:
I had some trouble with the controls. E is right next to AWSD, am I supposed to play one handed or something? This has been curiously common control scheme in LD many games. Back in the flash era arrows + Z and X used to be the standard :shrug:
Hmm, either there's some wonkiness going on my browser or the game has very difficult riddles. The jump felt very off and I couldn't move to the second screen I would have expected to be past the big red arrow... But I really like the cute characters!
This was a fun experience, great physics and the controls had a great amount of weight. I have to admit, it felt pretty bad running out of time when I could see the goal... I wish I would have been just pushed to last checkpoint instead of kicked back to menu. :grimacing: Thanks for the web build, btw!
This felt like a long lost Commodore 64 game! Nice job!
What a cute game. With the nice animations and fun voice acting, this felt like a proper 90's saturday morning cartoon! Good job! π§ββοΈ:sparkles:
Fun twist on Threes/2048 game mechanics! Pretty challenging, too.
Wow, we made very similar games! In my game, the controls were gimmiccy, so now I can play your game to see if the controls weren't so tricky :joy: The star powerup made me laugh! Why didn't I put any powerups in my game :weary:
Good job! :thumbsup:
What a cute little space adventure π©βππ The gameplay was just the perfect arcade challenge and I always enjoy when my high score is 12!
I love orbital mechanics games! The flight paths are so pretty to look at.
Really athmospheric music too!
Oh wow, first time I see autostereogram in a game! I could have used a bit more contrast between the shades of noise, other than that it was really fun to make my paddle fall in the holes! Would be intersting if you could have other games with autostereogram support.
I would have wanted to tell everyone how deep I got, but I really couldn't read the score cross-eyed :laughing:
This comments section must be full of geniuses, I found the difficulty level just right. Had to try some levels a few times to complete. I liked how you teached different techniques and then gave a more difficult level with them next. That is good game design. :thumbsup:
The first round was a bit dull, but the second round got pretty interesting! Made it at the top of the leaderboards! :medal:
Screenshot_2021-05-04 20.59.14_ZJdrXP.png
Digging report 2021-05-01
Today we mined 158 blocks and almost reached the maximum depth of this digging site. We tried to conserve the money, but couldn't quite manage to reach the end. The contractors reported facing indestructable blocks down in the depths, but our engineering staff couldn't figure out how dig through them. The engineers keep talking about something called "drills", but the local tool shop tells us shovels and pickaxes are the greatest tools ever made. I feel like they are lying, but at least they are cheap. We'll have to get more money from the headquarters and will continue mining later.
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Yay, finished it! Think if you could jump into a time portal at the end of the Ludum Dare and the cooperate with yourself to make the game. If that was anything like this game, I'd made a terrible team :joy: How difficult can it be to sync a jump with YOURSELF?! The game was excellent, my cooperation with myself wasn't :laughing:
This felt like visiting old-school demoscene event. Nice to see games that are not just made in unity or godot!
Thanks for pointing out non-looping music @varalta ! I did a last minute change on the audio handling, which broke the looping. I have now uploaded a version with looping music.
@codeforjoycaro I was thinking what kind of a game I could make in a day and Flappy Bird was my first idea! :joy: We only started making the game on Saturday!
Thanks for playing!
@bidentworks Thanks for commenting about the cutscene. We had a long (in jam terms) discussion with @noke about having it between the plays. I guess she was right after all! :grimacing: Thanks for playing!
@rewzu there's no pie here, only fish and various debris! :pizza: :fish:
Thanks @jormarysky ! Maybe give it a few more tries and you'll find even the controls are 5/5? :wink: Anyway, glad you're enjoying what we made!
@3079 you must be a button mashing machine! I thought I had fixed that bug, but apparently not. I'm just not as good at rapidly mashing arrows. Thanks for playing! :rabbit:
Absolutely fantastic job here. At first I almost gave up since the game seemed too difficult. But then I started to understand that I actually had all the tools I needed to properly locate my sub. The Experience was just the right length to still keep me interested, give me very tense moment with the Kraken in the end and then finally reach my target. Also big thanks for making a web build! :octopus:
Really cool promise here! The UI shows a lot of promise and even without any tutorial, I was able to figure out how to play. I especially liked the 2d dice rolling, it made me smile. I'd love to see this developed further!
Those were some tough fish! The clownfish just ATE my torpedoes and then rammed me dead :joy: The music made a great athmosphere.
Seeing just the gifs makes me wish my Windows Machine wasn't packed away. It looks like you get to play as the drill arrow from Towerfall, my favourite powerup from my favourite game! Any chance you could make a web version? π₯Ί
Sorry children, Amelia the Healthy Elf had to leave, but I'l finish the presentation.
So, to stay healthy, the utmost important thing is to spend your hard earned gems to increase your dig. You can find time everywhere in your body and the blocks are the biggest obstacle between you and you staying healthy. It might not be obvious in the beginning, but you'll find gems in the star blocks all around your body. Just hit them with your shovel a couple of times to get the gems out!
And that, kids, is how you stay healthy. Next time you see Amelia around, tell her that the music and visuals were great as always and thank her for the web build! What is a web build? Don't worry about it, you'll learn when you get older and start appreciating such things!
LOG ENTRY ED-55-1
After finding Eden I started reflecting my journey so far. I am honoured to be the one La Terre chose to send for this mission. The sights and sounds of the journey were a true delight, but I have to admit, I didn't really pay attention to what I was sending back earth. I hope you all find my findings useful, I was mostly just watching the icons my sensors were giving me.
I hope everyone can join me at Le Nouveau Paris on Eden very soon. Just skip the watery planet on your way here. While it is beautiful, it will hinder your process. If you pardon me, I need to go polish my monocle and wax my moustache.
END OF LOG
I like the idea of mixing DDR with other genres, but I felt the arrows just didn't match beat at all on my browser :(
Cool twist in the end! The dude in looked much happier to be woken up by a phone than I would ever be :joy: I'd just want to hang out with the tentacle buddies!
Excellent job making such a fully featured game for the compo. I love collectibles in games and this really hit my interest in that front. Well balanced difficulty!
Wow! That feeling when you finally get to the second screen and are immediately thrown back to beginning. Good job on the physics and animation, but man, this is a difficult game! :joy:
Great arcade experience, simple and fun concept! The screen shake and intensifying music created a very immersive experience. The game also worked AMAZING on an ultra wide monitor, I bet this game would be incredible on VR set.
Only complaint I have is that I had to click on the retry button, hitting space or enter would have been better. All in all great job!
Same for me! Stuck with "Loading game for the first time...", please ping me when you have fixed the link! :)
To whom it may concern,
Please stop firing missiles at OUR OILFIELD! We have lost countles contractors to missile strikes. I've been superwising the oil shootings and the missiles have a very deadly range. We instructed the contractors to shoot the missiles on sight, but they were still killed in job from very far away.
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Very funny game idea, but I was really bad at the game. Thanks for making a smooth web version!
Wow, that's some smooth control! You could have made a fun first person platformer on these controls and it would have been fun too.
Cool twist on minesweeper! I only wish there was a larger, randomized level available to play this forever! Still, I got a good challenge from the levels you had.
Good job making a complete game with tutorials and all. I also appreciate the web build!
I commend you for fearlesly trying to innovate with fps controls, but I can see why all first person games these days have strafing. Sadly not being able to strafe makes it really difficult to escape from the enemies. Speaking of the enemies, they were pretty scary, but playing on an ultra-wide monitor, your dismembered arm was the scariest thing in the game:
Screenshot_2021-05-04 20.13.14_DrEUSz.png
:scream:
I loved how I the opposition leader couldn't escape my camo pants, even when the Tilanne was ErittΓ€in Vaarallinen! Very funny game, if a bit slow.
Note to self: Pack extra fuel on my next submarine trip. π
I played as many loops as there were Pokemon in my childhood. Wow. Did I play your game or did you just play me? :thinking:
I just had to go to the sources and see how many story bits you had. This game just got on a very meta level! Good job!
That audioscape was excellent, I really felt like I was diving deeper and deeper!
For a place where pizza is illegal, that town really had a lot of pizza memorabilia around! :pizza:
Greetings from Catlantis!
After clawing my way around the many different sea animals and finally puncing the gategeeper, I eventually managed to reach this long-rumoured gradle of cat-civilization. The music here is rocking hard and after you get to know the sometimes aggressive sea animals, you can start enjoying their beauty.
Altogether enjoyable trip down here, wish you join me down here soon enough!
PS. Remember your cat-helmet can use the bombs with shift. It wasn't included in the manual and took me few tries to figure out!
What a cute little submarine adventure! :fish: Good job making a fun, complete game for the compo! I didn't find the music terrible, I've certainly heard worse. Having bad music is better than having no music at all! Thanks also for making a web build!
For a first time, a game that was actually more fun on my trackpad than with a traditional mouse! The slippery control was so much fun with a large trackpad and made the experience so much more enjoyable. The music was spot-on and really made me feel I was running late.
Nice job and thanks for a web build!
Captain's Log submersible day 2021-05-01
We have fixed the internet. In total, three cuts were identified and succesfully fixed. Reportedly memes are flowing again and Facebook can resume spying on people's life. As expected, the sealife was very suspicious about our yellow submarine. In total, we had to take out three sharks and one octopus with our torpedoes. The XO will take care of the paperwork for wildlife protection agency. The crew is holding together well even after the long mission, it was a good idea to put on the extra-cheery music to improve morale.
END OF LOG
Wow, what a surprising little game! Such a wholesome take on the subject matter. I loved upgrading my fleet, but even with fully upgraded attack force, I couldn't push through. The music was repetitive, but in a good way and I didn't get bored of listening to it on my 20+ tries.
I had trouble playing the game on Firefox, it just slowed down to crawl. Chrome worked better, but I would have wanted to see the game in a larger box or even in full screen.
All in all, excellent job! Gave you very positive review!
That was a lot of levels for a jam game! And the amount of cool animations, did you have an army of animators in your team? Great job and thanks for a web build! :ghost:
That was a lovely experience! We played the game together and had great time trying to figure out all the puzzles. Finally we got the raspberry. Amazing job!
PS. The level change animation is on the level of Persona 5!
Fun little physics puzzler, I find it very happy to think that a real crane would just be dumping prefabs at a construction yard :joy: It was a great feeling when I realized to use extra pieces as support before dropping some of the more complex shaped buildings, good job.
It took me a while to understand how to play. I wish all controls were shown on the UI all the time, especially rotating blocks was not intuitive wihtout checking the LD page. I also found myself holding tab almost all the time, maybe the goal could have been shown there as a ghost image and TAB could be used to turn it off if needed. I also wished there was a restart button.
All in all, fun game! :construction:
Greetings from Hawaii! I made it here serving the most unstable chicken legs imaginable! Too bad no body ever ordered any donuts, I wonder how unstable they would have been.
Whoa, a full-blown metroidvania for a game jam? No small feat!
Great "storytelling" by making the floor crumble just before getting to my ship. The music was very athmospheric and really gave me a sense of being trapped in an unknown planet fighting for my life to escape.
Yay! After 73 games I finally found the first one with online leaderboards! It's always fun to compete with other players. But it looks like many scores seen in @not-as-artistic 's screenshot are missing :thinking:
The blocky animals were super cute too :heart_eyes_cat:
Great and challenging game! Having to mash space really made me empathize the werewolf trying his best to stay in human form.
A very minor complaint: I wish there was button for restarting, now I had to reach for my mouse. All in all, a great jam game! Thanks for the web build!
Your really nailed the feeling of being haunted by a mosquito
The word to best describe this game would be "innovative". It has very innovative art style and innovative locomotion! And they both worked good! I haven't seen something like this before and it made me happy.
@hermitao I got my name on the 10th place and then you come riding to the second place and knocking me off the list :joy: Good job, that's an amazing score!
@peace-of-cake-games I've tried riding a horse a few times. I think a trained horse is actually much easier to ride than the ones in our game :horse_racing: But I didn't dare tring to grab medals while doing it. Maybe if I had my own horse... :thinking:
Now here's a game that really reminded me of the anarchy of early 00's Flash games I used to love. Good job making so many different modes in your jam game. It was almost like a horse-themed GTA game! :horse:
I laughed out loud when the nuke counter started rapidly going down and my screen was filled with missiles. Good thing horses are not monsters, otherwise we'd all be in trouble.
I survived the rain under a rock! You had some really impressive tech for a jam game. Even if the art style was simple, I think the character was quite cute with their long limbs :heart:
It felt just so GOOD to get the whole pattern exploded with the chain reaction :bomb:
Where can I preorder Cubey VR? :sunglasses:
My poor Peasoup Green people just wanted to stay in a row, strength in numbers? The minimalist style gives it a cool look. This is something I could just leave on my screen like a virtual pet. :footprints:
What fun game! Looks and sounds great, but more importantly the upgrade-fueled gameplay was a ton of fun! The game literally made me FLIP (my monitor)!
IMG_0768 - Copy_proc.jpg
I would have played longer, but sadly the game stopped spawning enemies on level 9. Just as I had bought my Panda-chan :cry:
@jpatchz I was trying to get all the upgrades to see how bad-ass Emily could get! :space_invader::gun: Pizzas need to be delivered!
Those mega-miniguns seriously made me laugh! :muscle_tone5:
First of all, can I download the song somewhere? That's a really cool ambient piano track, I could just leave it looping in the background for hours! The UI was also quite nice and responsive.
Unfortunately I have to say I didn't really understand what I was doing. I understood that buildings gave me passive income of resources, but after a while they just stopped giving it? Did my building go broken somehow? The idea of playing a year was intriguing, but took a lot of time (I died after 10 months). I think a shorter total time would have worked better and then I could compete for better scores.
BTW, who am I paying taxes to? How can they prevent the disasters? Could they actually be causing the disasters themselves and pressuring me to pay?! :tinfoil-hat:
Took me a while to understand I needed to get back to the center after balancing the play field, but it was satisfying to start scoring and fine-tuning the objects!
Wow, this game should have been impossible to control, but I had no trouble hitting the enemies? Did you have some kind of aim assist system? You must have had one and it worked great! A fun entry, thanks for the web build!
Thanks for teaching me how the flat earth works! Now I know.
(PS. The graphics are some of the cutest I've seen in this jam :flushed:)
I like your style: "What if QWOP was harder?" :joy: Good job making a deer simulation, I would love to see a video of an experienced player's run.
This was probably the *coolest* game I've played in the jam so far! Great concept and challenging gameplay, but I made it to the end! I wouldn't have minded playing a bit longer in a randomized infinite rail, it was so much fun! :thumbsup:
Like @robowarrior1982, I had some trouble with the controls. I would have also liked to use both of my hands to play! Great job in any case, you know it's a good jam game when it leaves you craving for more :sunglasses:
I usually have a strict policy of not playing any non-web games, but another physics based horse game? Cant't resist!
I was looking for a physics mayhem, but you also gave me a narrative, cool! :sunglasses: But what I especially enjoyed was the proper horse KICK! Not even a tractor could resist my kick, let alone the poor farmer! A true horse-power fantasy.
Only issue I had with the game was not being able to jump on top of objects. That made the sea platforming quite dangerous. All in all, great job! :horse:
I think you nailed the controls here! Moving platforms can be very difficult to make fun to play, but in this game I had no trouble navigating the platforms. It was still challenging, but I made it to the end!
Music was very catchy too! :spider_web::notes:
What a funny game! The destinations (Bob-omb battlefield, etc) and different items to strap on the truck made me smile the whole time. Especially the night shift was great! :truck:
Now here's the kind of MAYHEM I'm looking for in jam games! :bomb::horse::bomb:
I couldn't figure out how to download more RAM without viruses, so I installed the RAM from a special place...
2021-10-10 21_51_22-Window.png
Does this count as winning still? :nerd:
Oh no! The link is giving me a 404 :pensive:
Good job making such nice looking game in such sort time!
Dear Master Wizard Elerum,
You put way too little faith in the new recruits. These apprentices are amazing! They literally let zero unstabilia through. I've attached a photo of our magic picnic in the freshly flowing grass.
Your's magically, Commander Joonamo
2021-10-05 21_32_39-Window.png
Just the real time penguin strategy game would have been cool enough for a jam game, but you really went above and beyond. :black_circle:
Thanks for the web build. I think it worked perfectly and I don't really like downloading and runnning random .exe .
Yes, excellent work on balancing the frustrating fiddlyness of physics and making it an enjoyable game! The scissor movement is spot-on perfect :ok_hand:
I just had to try again and again. Maybe I can now put "bomb defusal" skills in my CV! :bomb:
I feel you for building the level just 4 hours before submission. My jam games never have any level design, that just feels overwhelming to me :joy: So my games are just open fields with no walls.
I liked the randomly changing spells. It reminded me of a cool roguelike [Zaga-33](http://mightyvision.blogspot.com/2012/04/zaga-33.html) where you had to learn what the alien skills do by using them. I also enjoyed the character art. Such simple and cute, yet quite expressive! π§ββοΈ
I like every time someone manages to create a proggression system like this game. I got killed by the Big Tentacle Monster a few times, until I was able to upgrade my stats to take them down! What a great feeling! :sparkles:
If I'd change something, I'd make first upgrades cheaper and put more upgrades on the world. Now it took a while to get the first upgrades and I didn't need too many to win the Big Tentacle Monster. I know, balancing is tough with the Jam timeframe.
Very beautiful game! Flying felt good and I enjoyed how the fragments bounced around.
Remember to rate and comment other games, so your game gets pushed higher on the list and more people will see it! This is a game worth playing :relaxed:
I think there's something here, but too much chaos made it difficult to play. Maybe if all the enemy balls had stopped when I'm aiming, the game could be more playable? Thanks for the web build!
I really liked the toon shading effect you have going on! It gives the game a really nice, unique look that makes it pop :sparkles:
Plantetary physics is one of my favourite genres! I certainly enjoyed this game and finished in 30 tries!
I really like to make combos in this game! I just hope you could start the game from a higher level to get in the action faster :)
140 goals is an amazing score! I never got so many in my testing π
Solid level design and metroidvania upgrade progression! Sadly I missed one star, but finished the game ππ