bixarrio 2020-10-06 00:52
Nice game. Good idea. Took me a little while to figure out what was happening, but it's probably my own fault. Music and sound is good, too.
Foon → Ludum Dare Explorer → LD47 → GOTO START;
By simex and YaboiMatoi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 130 | 4.09 | 24 | |
| Fun | 97 | 4.06 | 24 | |
| Innovation | 148 | 3.97 | 24 | |
| Theme | 171 | 4.18 | 24 | |
| Graphics | 214 | 4.22 | 24 | |
| Audio | 81 | 4.13 | 24 | |
| Humor | 280 | 3.57 | 22 | |
| Mood | 276 | 3.90 | 22 |
Nice game. Good idea. Took me a little while to figure out what was happening, but it's probably my own fault. Music and sound is good, too.
It seems a little counterintuitive for the HP bar to fill up to 100% instead of drop down from 100%- but maybe this is some programmer joke I'm too lame to understand. The music/sound was really good though.
@nerdytopic yeah it's a programmer joke, I was a bit afraid the game would be a bit too meta. oh well :D thanks for checking it out
Interesting card game. I haven't played Slay the Spire yet, but I played another card game that claimed to draw (pun intended) inspiration from there, and I saw similar mechanics here, especially getting a new card between fights. I managed to make it to the end of the game at full health. I found a good combo in the Coffee Break, Wizard (5 inspiration and 3 cards), and the find a card one, and managed the last fight in one or two (very long) turns.
I love the balance you got with the cards.
Very fun concept! I like meta stuff like this! xD
Congratulations!
Very interesting ennemies, the idea of them having an order of actions and being able to manipulate it is really cool ! I really enjoyed the game :)
I loved this game. The cards felt fair and fun, and it always felt great to plan ahead and think of what cards to use in what order. The enemies were also interesting, especially the fact that they did different things each turn. Aesthetic is pleasing and the audio feedback responsive, no to mention the good polish. In the end I dont have any critiques tbh (except for the itch game page, the shade of purple is a lil too extreme for me).
Ended up Omae wa mou shindeiru-ing the final boss after it suddenly spawned more enemies at 2 health but I had a golden 4 dmg to all enemies.
Great game overall, really enjoyed it.
I think the idea of the game is nice but maybe it lacked playtesting, because it was too easy. I just spammed my cards and won. At the end, I got scared when I saw a lot of enemies, but then I just killed the weak ones and left the last one permasleep. It didn't need much of a strategy.
I liked very much the graphics, referring to text editors, nice. The music and sound effects are very good too.
Great entry!
I found the game too easy. I didn't get any damage from enemies before the last round and thus didn't really learn the rules before her. I was able to just sleep all the enemies with my sleep card on almost every turn. But the boss room was pretty interesting and I had to avoid letting the boss get to it's final line. I actually had to plan a bit in that room, which showed promise.
The package is well polished, with nice (programmer) art, great music and slick interface. It just took me a while to understand I had to drag the cards on top of the enemies to use them. Thanks for making a web build!
ez