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HeroesGrave

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥L.D. Noire: Down the Rabbit Holejam14813.183.153.653.482.293.753.433.42
202047Stuck in a loopMobiuscompo3423.363.103.503.932.442.933.09
201534Two Button Controls / GrowingTrump Towerjam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by HeroesGrave

HeroesGrave leaves an average of 31.0 feedback comments each event.

LD48 — Deeper and deeper (8)

Susane the Sub by BoltKey 2021-05-13T21:45:33Z ♥ 0

Only gripe is that when I surface, it bounces back underwater. Would be nice to have it stop when it gets to the surface so you can refill oxygen easier. Otherwise, fun game, cute graphics. And nice trailer.

Deep Freeze Café by brian-mayberry 2021-05-13T21:41:00Z ♥ 1

Looks like I wasn't the only one who had trouble with the controls, but fun game, and cool graphics. The lack of animation for the main character actually went really well with the tanky controls and became kind of endearing, like he thought he was a plane.

Infinite Tunnel by Tero Pulkkinen 2021-05-13T21:36:38Z ♥ 1

I'm not sure if I was supposed to be doing anything, since there were no collisions I could see and no prompting, but cool visuals!

Deepest Dungeon by yobiscus 2021-05-13T21:34:50Z ♥ 1

I was going to give top grades on graphics, but realized they weren't there to grade. Whether those were your assets or not, nice setup, and the high praise just gets transferred to mood.

DeepTris by hilkojj 2021-05-11T22:57:17Z ♥ 1

Great take on Tetris! It looks like someone else already found this too, but I just kept going forever with one mark left in one row, making sure to keep it clear. I was able to make points while staying alive too by just pushing a few blocks down in between to clear parts of the other rows. Really well polished though and fun idea!

Burst Vein by Caladrius 2021-05-11T22:32:15Z ♥ 0

Gotta love that craft

Mined mines by Alexey Kuzovkov 2021-05-11T21:49:37Z ♥ 1

Great game. Very frustrating though that it switches back to dig automatically after defusing. I went to defuse the two bombs on the second to last row and blew myself up because of that switch. Still great concept and execution!

Reel Deep by frenchie 2021-04-29T19:12:34Z ♥ 1

Great game. Fun music and well polished assets and good take on the launch+upgrade genre. One request if you develop further is add an indicator for how many repels you have left in a run.

LD47 — Stuck in a loop (54)

Detachment Undone by Gossian 2020-10-27T16:32:28Z ♥ 1

Nice hand-painted background, and interesting music. The biggest challenge of the gameplay was actually just trying to click and drag the objects themselves. It looks like the hit-box to click and drag might be a little down and to the right of the objects we see. After a few levels, I saw that I was doing the same thing with no sense of progression in mechanics, so I wasn't sure if I could struggle with the hit boxes for another 7 levels, but the experience of the art and music was nice while I played.

Day 1 by Benjamin123 2020-10-27T00:21:01Z ♥ 1

I like these types of strategy games. It took me a bit to parse what each of the buildings actually did, and even after reading their descriptions it was a bit confusing. And the number of actions didn't seem to line up very well especially with the earlier math (there isn't any strategy early on where you need the third action), but those kinks can be worked out. The concept itself is nice, and the gameplay has lots of potential. Someone mentioned the rain sounds being nice. It's tough in the compo to do everything, but I agree that just the sound of rain, since it's there on the screen, would have been a nice extra.

Space Drummer by Guilloteam 2020-10-26T16:34:14Z ♥ 2

Really cool idea. I like when the music is attached to what happens in the game, and I really like how you can control the music to influence what happens in the game. The first two times I tried, it felt really hard, since I didn't realize I was supposed to create the drum loop at the start. I think it would be nicer, instead of front-loading all the drum loop creation, if you could add an extra beat or two every level, so you get the feeling of levelling up, and so you can ramp up the difficulty and the player's abilities at an even rate. It would also give variety to the music, if it changes every level as you add to it. If you do a future version of this, I'd even go past the drum loop, and maybe layer the music together, so you can add the music in over time and make that also go from a basic bassline or something to a sonic wall. The concept kind of reminds me of how some games, like Sunset Overdrive, layer in their music based on the action (just in this case, it's the other way around, which is really cool).

Moving On by oa5f 2020-10-09T00:51:20Z ♥ 1

The music was pretty good. I failed a couple rooms till I got the number with the over-under. Then when I passed the room, the starter block fell down again and I didn't know whether it wanted me to do more there now that I'd passed a test or not, so I clicked it. Then that failed me.

HONK II by Tricky_Fat_Cat 2020-10-09T00:37:31Z ♥ 1

I tried it out for the metal soundtrack and wasn't disappointed. The sound is great. The game feels polished. I do wish there was an indicator for ammo. It looked like there was for a bit, till my gun ran out and I had to swap. Then I had a hard time telling which guns were empty or not, frantically scrolling while dodging bullets.

Conciousness by Edwarkun 2020-10-08T05:40:39Z ♥ 1

It started out really dark and moody. Then your inner voice started talking and cracking jokes. And it kept going back and forth between the two. I didn't know whether to feel creeped out from the atmosphere or not creeped out cause of the jokes. Then the jokes got creepy, so it all worked out! I did have to do the dreamcatcher room twice because I accidentally went downstairs when I didn't know where to go.

Leftfoot Louie by TwoBitMatt 2020-10-08T05:23:48Z ♥ 2

Feels like the classic part of GTA, but you can only turn left. Like some others, my car started wobbling often, and was hard to control or do much with at that point. On my second drive, I managed to stay on the road for a while before that happened, and got to fully experience that feeling again where your skateboard always drifts left and you can't stay on the sidewalk.

Warehouse Madness by Dexort 2020-10-08T05:15:46Z ♥ 1

The music was great, and the graphics were great. I saw a blog post of yours and the graphics drew me in. I had some fun wandering the labyrinth trying to find where I should put down my box, until I finally ended up able to drop it off right across the way. The controls were hard to manage with the camera fixed like that. I think having the camera rotation follow the lift's rotation (so when you press forward, you go forward in camera view) would be really helpful. I put the red box in the red zone, picked up a green box, then got trapped in a small space. I felt like the scene in Austin Powers: https://www.youtube.com/watch?v=E_A66lAAMDM

a nice place by netmute 2020-10-06T05:51:17Z ♥ 1

I liked the atmosphere and the story. I know the graphics weren't entirely made during the compo time, but I still liked them.

Snoozefall by H_Moon 2020-10-06T05:44:27Z ♥ 2

Good mood. Felt nice and surreal. The art and the music were great.

SnakeLoops by datadazer 2020-10-06T05:36:09Z ♥ 1

Lychee said what I was thinking. I've never played Snake Pass either, but I immediately thought of that. You were right, the levels were tough, but the confetti was nice.

GOTO START; by simex 2020-10-06T05:30:58Z ♥ 2

Interesting card game. I haven't played Slay the Spire yet, but I played another card game that claimed to draw (pun intended) inspiration from there, and I saw similar mechanics here, especially getting a new card between fights. I managed to make it to the end of the game at full health. I found a good combo in the Coffee Break, Wizard (5 inspiration and 3 cards), and the find a card one, and managed the last fight in one or two (very long) turns.

AUTOLOOP by Kpedatte 2020-10-06T05:05:17Z ♥ 2

A little disappointed there were no triads... Honestly though, this was worth it for the music (your blog post on creating the music was actually what brought me here). I got stuck on a wall a couple times at the start, and it wouldn't let me keep moving. After two restarts, I knew what was coming, so I got past it. Once I got all the power-ups and got the ending, I left it running on auto for a few minutes just to listen to the music more.

Dear John by givit-game-studios 2020-10-06T04:54:38Z ♥ 1

That sucks that this was based on true events...

Looper by Shortbread 2020-10-06T04:40:48Z ♥ 2

Between the music, the clean feel, and the feedback when you get the stars, it felt a lot like one of the smaller Nintendo titles. I think the aesthetic with the cutout lines makes me remember Snipper Clippers, even though the gameplay is different. The controls were a little weird, with "Z" being a little harder to get to for switching loops or confirming things than something like the space bar, and I felt like it was easy to overshoot where I wanted to land, which is deadly with all those spikes, but I had fun, and like the concept!

Debugger by wdebowicz 2020-10-06T04:02:23Z ♥ 1

A bit of a frustrating platformer at times, when I thought I jumped, but it didn't take the jump, then I had to wait for the slow moving code blocks to come back. I really liked the setting though, very creative there! Also, not sure why the audio category is missing (I'm guessing you might not have made the audio then?) but I liked that too.

Flip a Talk by gamescodedogs 2020-10-06T03:55:03Z ♥ 2

I really like the why behind the game. Making games that teach is really important. The "battles" seemed kind of slow, and it was hard to tell what the opponent was doing (why certain numbers changed on their turn). I think they were playing their own cards from a set, but it wasn't transparent. There were a couple cards where the blue (good) action was actually a bad action (I saw "Rude Talk" which seemed to normally be red, labelled blue sometimes). Fun game overall, and really like the reason for it!

Repeat Robot by Phi9009 2020-10-06T03:40:39Z ♥ 0

Fun concept, well executed. Like the others, my biggest gripe is the controls. I pressed space bar to jump quite a few times, and was probably lucky that I heeded someone's warning above about staying away from the "S" button. I liked your graphics too.

Hyperbolic Space Fighters Extreme! by gingerBill 2020-10-06T03:26:48Z ♥ 1

Beautiful game! I think this is the first game where I'm more interested in the code that made it than the game itself, especially when the game itself is pretty good.

Torus Time Traveler by ProbeProb 2020-10-06T03:19:19Z ♥ 1

Cool concept (getting some Chronotrigger vibes). I also like the Greek mythology! Nice graphics too.

STUCK? by Constantin 2020-10-06T00:19:59Z ♥ 0

For a while, while I was (spoiler) getting smaller, I thought I was actually just glitching into the ground. I'm not sure if there's a way to indicate size changes better, but they seemed so incremental that it was weird to realize after things worked and I didn't know how, instead of figuring it out then working it out. Still fun though, good mechanic, and good use of space for infinite looping.

Orbits by Week of the agents 2020-10-05T23:50:05Z ♥ 0

Cool menu UI. It was pretty chill sitting around and reading interesting things for the different satellites as they sprang up and fell out of orbit. I felt like I was playing the launching part of Kerbal Space Program.

StackOverflow by Mark Kelly 2020-10-05T23:42:29Z ♥ 2

It's weird, it looks like you've opted out of voting for humor, which I think was this game's strong suit.

Zen Loop by scottthoo 2020-10-05T23:35:36Z ♥ 1

Awesome little simulation! I wish I could make these screen savers. The music is also great too. Only drawback was the resolution messed with the button placement some.

League of Ultranormal Detectives by Ghuyajil 2020-10-05T20:01:33Z ♥ 1

Really well put together. It had good mood and everything. I also wasn't able to finish the story because my UE meter didn't work after that reveal, but I'd like to see the end if you fix that, or hear the end if you don't. Really good asset creation for 48 hours. I'm curious how you made some of those textures.

Loopin' Looie by MatthewDavisGames 2020-10-05T17:57:32Z ♥ 0

I really liked the graphics. Great job for your first time doing your own art. You could have fooled me. It was a bit hard to see the platforms, so while the platforming wasn't technically hard, it was a little frustrating.

Redneck Raceway by Henrik Ganard 2020-10-05T17:14:13Z ♥ 1

I like what @theseusinabottle said about Rockstar's cinematic mode, but it still needs the constant exposition while you drive. Reminded me a lot of a Mario Party 3 mini-game, controls and all: https://www.mariowiki.com/Dizzy_Dinghies

Looped by Barney25052 2020-10-05T16:56:49Z ♥ 1

I spent a few seconds staring at the banner on the website before realizing I wasn't looking at the game screen itself (you probably don't need that banner, just let the game be the first thing on the site instead of having to scroll for it). Fun use of the infinite plane. The moving red walls were too hard to time for me. I also got stuck in an infinite loop when falling in the pair of blue portals on the spike wall level, and couldn't move out of the path to break it.

Universalis by Hawkin 2020-10-05T16:43:07Z ♥ 0

I really like the music and the mood. I feel like I'm playing kerbal space program, figuring out orbits again. It felt like the trajectories were only able to show accurately for maybe 90 degrees. It would have been nice if we could see the full orbit path when we were setting the trajectory. I'm glad to see the "Objectives" mode set for the future, and would love to see a puzzle-like game made with this.

Ninja Rabbit 2020 by fatalcaca 2020-10-05T16:35:33Z ♥ 1

I like the name. It was a fun little chase. I think the controls were a bit floaty. If your character stopped when you stopped and started at full speed (moved at a constant rate only when you're moving them) it would feel a lot smoother to move.

Abide the Loop by Ethan Alexander Shulman 2020-10-05T16:24:02Z ♥ 0

Feels like guitar hero for a one-stringed guitar. I started by clicking, but didn't know where to click, so I tried WASD and through brute force, figured out I seem to have to press it in counter clockwise order, starting with "D". I'd eventually miss a beat by a few microseconds. Feedback within the game on how close to the beat you were would have been nice, and variation on what to press, with indication of upcoming buttons might have made it fun to play for longer. I liked the infinite frame. Felt like I was in the twilight zone.

BLOBIUS by chaoclypse 2020-10-05T16:15:25Z ♥ 0

I wished there were anglular controls for shooting whenever I had a shot lined up, but the morphing terrain bumped me. And I especially felt that way when my missed bullet ricochetted and killed me. I like the retro arcade feel. Cool concept and fun game!

Fish Balls by Gao Ming 2020-10-05T05:32:10Z ♥ 1

Nice, calm game. Good audio. I spent a lot of time trying to get more fish and power-ups, but a lot of that time was spent watching the claw move back and forth slowly. I finally caught two large 2-pointers, but they ran into each other when the claw was releasing, so they didn't drop in the pool. Classic claw game shenanigans. the-claw.jpg

while(true) by TomekS 2020-10-05T04:41:26Z ♥ 1

The concept is cool. Maybe it's meant to be this way, to make typing harder and add to the pressure, but with moving back and forth from mouse and keyboard (clicking between every level) it would have been nicer to have "Enter" move to the next level. I don't think the countdown was visible either, so I wasn't able to gauge easily how much time I had. Overall, still pretty fun though.

Oplo by Harry Alissavakis 2020-10-05T04:33:48Z ♥ 1

Nice graphics. It feels really polished (both graphics and otherwise). Fun puzzles, especially once the course gets crowded.

WhileLoops by Ausstein 2020-10-05T04:17:53Z ♥ 2

Really like the audio for PlayRandomSound(). Those frustrating windows popping up right over where I was going to click, then the one I wanted disappearing! Still fun through the frustration. The commands between loops were fun too. I didn't realize I should have gotten a screenshot of my 4000+ score before I closed the page, so I could brag.

The Daily Grind by Basileios 2020-10-05T04:05:23Z ♥ 3

I really wanted the win condition that gets you out of the loop to be going outside before putting your clothes on. I ended up losing the first couple of times just because it took most of the timer to read the prompt. Maybe a confirm button after reading before starting the timer.

Loop Industries by Simone 2020-10-05T03:57:01Z ♥ 1

Like others have said, strafing instead of turning would be great, a lot more natural feeling. Nice jokes, and nice HL setup. The graphics were great. Really nice low poly assets!

Stuck In A Loop Cafe by manogugas 2020-10-05T03:48:56Z ♥ 1

Interesting concept. The mechanics for the loop itself was pretty cool. I had trouble controlling the objects with much precision, which I'm sure was intended some to make the challenge, but it was hard to steer them to the right place in the given time, regardless of obstacles in some cases.

UFO taxi! by island-jam-2-group-3 2020-10-05T03:39:16Z ♥ 3

The (musical) beat is fun for a bit, but on such a short loop, gets a bit grating later. I like the concept of taxiing cows, and the puzzle mechanic is fun. I think if you expanded the concept or wrote more puzzles for it, it would make a great phone game. I would ask for a pause button, since the last level seemed more like a race condition than a puzzle.

The Loop by PhillSerrazina 2020-10-05T03:31:25Z ♥ 1

I missed the "E" key and restarted the game pretty far in... The spacing for the buttons in the final level wasn't clear (to keep it coded, what is "M" and what is "R" relatively is a little unclear at first). Fun game, nice puzzles/ciphers! I like the art and music.

Loading... by vrerabek 2020-10-05T00:19:24Z ♥ 0

The opening sequence reminds me of the Sims. I got Warioware vibes from the multiple mini-games. The circle for the mouse movement felt a little small and fast, and didn't give much indication of where it was going. That was stressful, but otherwise, nice game!

while (true) by Barrier 2020-10-05T00:14:03Z ♥ 1

Eat, Sleep, Rave, Repeat. (https://www.youtube.com/watch?v=wBoRkg5-Ieg) I did not figure out how to alter reality...

Recursion by DrunkardWolf 2020-10-05T00:10:16Z ♥ 0

Very moody. Good atmosphere. Made me dizzy.

Grind by ChickenCastle 2020-10-05T00:08:16Z ♥ 1

When I started the compo, my wife was playing Destiny. She said I should make a game about grind. I'm glad you did. (It's a bit of a throwback, but you could have called the KPIs TPS reports). I like that you're broccoli.

Mirror Mirror by Paer Strandberg 2020-10-05T00:04:07Z ♥ 3

Cool concept. I liked falling and collecting coins more than I thought I would. Nice upbeat music loop.

Determined To Die by DawnDev 2020-10-05T00:01:52Z ♥ 0

At first I thought this seemed kind of Super Meatboy-like. Then the sawblades showed up, and I was certain. I'm not sure whether the character itself gives me more Minion vibes or Monster's Inc's CDA vibes. Either way I like it. The ragdoll physics made the platforming itself a little unreliable, but it was fun overall.

Janky Marble by infinitycore 2020-10-04T23:59:42Z ♥ 1

The colors of the obstacles made me think of a rock climbing wall. Also, go Crazy Cats Eyes! (Marble League). I liked the music.

Torus by APG 2020-10-04T23:57:52Z ♥ 0

I wasn't sure how to light the torus at first (after reading the story), and ran into a torch without knowing what it was, before figuring out what I was supposed to find. But once I figured out what I was looking for, it was fun. I'd suggest maybe using a different color for the torches or something to make that clearer.

DIMENSION LOOP by Danial Jumagaliyev 2020-10-04T23:55:59Z ♥ 1

Cool concept. Great narrating, very self-aware. Kept me going. I died at about loop 20 because enemies come faster and with less warning from the top and bottom (because of the resolution ratio), but the promise of music made me want to try again. I'm glad I did. Extra half-point to graphics for that bloom.

Space Police Simulator Platinum by Future Labs Unlimited 2020-10-04T23:54:09Z ♥ 1

Fun music, especially the intro. I restarted the game so I could hear it again. Fun little game of Clue.

Unscripted by Iluvatar 2020-10-04T23:12:13Z ♥ 4

Reminded me some of machinarium. I was wondering how the game fit with the theme till the end. It tied the story together well.

DeedzLoop by Deedz 2020-10-04T22:16:58Z ♥ 1

The link seems to be broken maybe

Stuck in a loop-Puzzle Game by Tayfun 2020-10-04T22:04:39Z ♥ 1

Nice concept, and lots of potential for puzzles. The teaching levels (1-5) all seemed kind of the same. Some of the later puzzles were fun. I got stuck on level 9, because even though I counted out the grid, the robot doesn't seem to stick to the visible grid (the difference between two forward steps and three doesn't seem to be a full square).