testuser 2020-10-05 00:10
Very moody. Good atmosphere. Made me dizzy.
Foon → Ludum Dare Explorer → LD47 → Recursion
By drunkardwolf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 35 | 4.04 | 26 | |
| Fun | 127 | 3.72 | 26 | |
| Innovation | 179 | 3.60 | 26 | |
| Theme | 27 | 4.33 | 26 | |
| Graphics | 27 | 4.31 | 26 | |
| Audio | 14 | 4.18 | 26 | |
| Humor | 1 | |||
| Mood | 4 | 4.50 | 26 |
Very moody. Good atmosphere. Made me dizzy.
HOLY SHIT!! I was not expecting to get so scared by this game, but when I turned around to see that mofo chasing me, I got that feeling in the pit of my stomach I used to get back when I was a kid finding jumpscares on the internet. The mood and sound design in this game are spot on, it fit the theme perfectly, and the graphics were excellent. This is an awesome game overall, well done!!!
This is great! The setting, the visual aesthetic and the audio all work together really well to build tension. The only criticism I can think of is that at some points the gameplay verges towards becoming boring, but I can't think of any way of addressing this that wouldn't undermine the whole point of the story the game tells.
Spooky! I tried a few times to kill that thing but couldn't manage it.
Impressing work! Artwork and sound design are great and you managed your assets well. Would be nice to have some puzzle in each room (post-gamejam suggestion)
ps. Did you use a custom shader for the pixel art/3d look ?
This was deeply unsettling, and so well-paced. You had me freaked out even before that thing appeared. And I really love the visuals and sound -- I was sold the second I saw the PSX-style case.
Ok, i'm still bad at getting in the mood for horror games. Kept running until i got the gun, then kept running till the bad guys was behind, gun goes pew pew, bad guy goes dead, and I is going to exit, well the "exit".
1st of all, congrats for the game, and for the mood, and for almost everything about your game tho. There's two thing : - Running kinda kill the mood, maybe being able to only walk at some point could be interesting, even more if we start by being able to run then loose that ability. - The monster, we shouldn't be able to kill it. I know it's not "dead" but we are killing it anyway, if you know what I mean. In the player's mind, it's over, and till the end of the game, it's still dead, i mean, if we could just every ammo we had and that shit still alive, that would be really scary.
Overall, great game, really
Holy sh*t, this was scary! But awesome. Congrats on the game.
I don't play many horror games, but the ones I do play I always really enjoy and this wasn't an exception. I love the way you used the PSX style to your advantage, the low resolution and low poly graphics really obscure what's ahead of you and distort things in an otherworldly way, great design choice. The use of the doors as well was brilliant, with every door hiding things around the corner and building that suspense, much like in early survival horror games such as Resident Evil 1. The atmosphere was built really well at the beginning, however I would have liked a bit more environmental storytelling. It kind of felt like I was reading a lot of text and suddenly a body appeared, so more of a visual , more subtle build would have been fantastic. That being said my heart was still pounding out of my chest, but a slightly more gradual build-up would have been so good. I did encounter a few performance issues, so I had to sadly stop playing and watch the video to see the end, but this was mainly my computer's fault, and I would have loved to see this through. I agree with @vollfeiw however, being unable to "kill" the monster would really help install a sense of powerlessness in the player that would have been terrifying. Overall this was a really nice exploration of tension and expectation, and I don't think I will forget it quickly.
That's a rare example of a horror game on LD, and a good one. Well done building suspence! I looked into the comment section before playing this, so I had some spoilers, but anyway, that was pretty scary. I even took my headphones off at some point, to fall out of game's atmosphere and complete it :)
It's getting a bit repetitive a tthe end, I agree with @porcus-pie that game would definitely benefit from a bit more environmental storytelling.
But still, very impressive entry!
Great game. As someone said killing the monster makes it less scary or even not scary till the end. But still this is an awesome game considering it was made in 2 days. Chasing scenes are scary as hell. Oh and it was super hard to kill the monster - needed to repeat it a few times - so I really appreciated nicely placed checkpoints. Also initial sounds of the monster were a little oddly placed from what I experienced and I didn't really knew from what direction he will start chasing me
Well that was insanely gripping, tense, scary and thrilling. I felt my heart in my stomach when I saw the figure chasing me the first time. What an incredibly good horror game - and for LD too! The rhythm you get into with opening the doors adds to the tension too, especially when you have to break rhythm to see what else is happening. Awesome work!
This is the first game I've ever given a 5/5 for every single category. I am in awe of what you've pulled off here.
Since I feel obligated to nitpick, the AI felt a little like it couldn't handle quick turns, which worked out in my favor. I also feel like the gun sound effect could have used a little more bass.
I absolutely love non-euclidean nonsense, and every aspect of this game down to the aesthetic and tone is 100% on point. I have no real criticism. This is easily the best game I've played on LD.
cameo.png
I also want to give a shoutout to pushbox.blend for putting in a quality performance for more than one project this year. What an incredibly talented actor! :laughing:
Lovely art and story.
I loved the atmosphere of the game! Although I found the ending a bit predictable :P
Great entry :)
Great game! I disagree with previous comments about killing the dude. First, the player doesn't really know, if they really killed the thing - it might come back anytime. But also not being able to down him would also make the game more repetetive, as the only option to deal with him would be to run again. I think the gun adds some sort of needed variation. But I would add an ammo counter to build tension. Like, picking up the gun, having 10 bullets, downing the monster with ~8 bullets and having ~2 bullets left might add a feeling of helplessness - the player has a gun, but it won't help if this or another monster comes back.
After playing lots of compo games, I think Recursion did the best job as a scary thriller, so I thought I'd feature it in my favourite compo games from LD47! https://youtu.be/sQVI534xXs8
Great mood with awesome sound FX! And pretty clever to use the loop theme in a horror game. Good job!
How did you make that sounds? They are really cool!
Totally worth it to follow you after you posted a screenshot at some point. THIS IS MY FAVOURITE entry this year! Even if I got killed once. Thanks for the respawn. The graphics look good and the game has a wonderful mood. Its scary and has a good mix from boring walking around and running for you life! Great job!
Nope!! Noooooope! Nooooooooooopppppe! I don't really like scary games, and this reminded me why! Amazing entry in every aspect!
Very cool and scary PSX-styled game. It follows the theme pretty well and I felt tension the whole time.
The only problem for me was the monster sequences. They felt very awkward, because I kept running into obstacles. Especially when I had to run backwards and shoot, that was really hard.