@brogolem35 Hi, indeed the repo was set to private, thank you for notifying me, I changed it to public.
This felt like my worst compo project so far. I run into so many problems and I am astonished how so many people like the game... I managed to closet the really simple core game loop 5 hours before the deadline and was about to give up so many times.
But here a few decissions of why. - The marker of the item placement is so weak as I tried to put the Item away while placing it, so that you can see better where to place it. - The Items are bigger than the tiles to make the ship seem more full - the ship is full when you filled it to 70% or 75% (dont remember exacly) - Random times for the docking of the ship as well as indicators for them where on top of the list, but no time because of other issues. - Cargo should snap into place, but it snaps into place the moment you click, when the ship is moving the coordinates will be screwed and it snaps a little next to it. - No sound because of time, and because its my weak spot. - No more shapes as I run out of time - The boat was a placeholder I skeched the first day :) I just never came to repalce it. - Show the score on the game over screen was just a result of no playtesting due to time problems.
Well thank everyone though that you are thinking so well about my game! There were many really good games this time and I am proud to be a part of it again!