bloham 2021-04-25 20:57
Hi, I got an error running the HTML5 Version. Maybe you check that out, I happily come back and play it if its fixed :)
Foon → Ludum Dare Explorer → LD48 → Treasure Hunter
By scrawach
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 238 | 3.72 | 40 | |
| Fun | 267 | 3.61 | 41 | |
| Innovation | 192 | 3.70 | 41 | |
| Theme | 714 | 3.07 | 40 | |
| Graphics | 64 | 4.23 | 41 | |
| Audio | 559 | 2.87 | 38 | |
| Humor | 121 | 3.48 | 41 | |
| Mood | 248 | 3.60 | 40 |
Hi, I got an error running the HTML5 Version. Maybe you check that out, I happily come back and play it if its fixed :)
@bloham hi, what's the error? What browser did you use? I do not have problem with running (tested on some browsers) and idk how to fix this for you, sorry :( However, there is a desktop version, if possible - you can try.
@scrawach Hi, I used chrome. It said that my browser does not support WebGL :O (Before that there was a really long error msg!) But Edge works now. So here is my Feedback! Nice with the Languages! First game I ever see that's translated. WoW you found time for an intro, not bad! The camera does not show everything when you go down to a wall (the chest is hidden behind the wall) I played the King Part in Russian so I had no clue whats going on there. ^^ Its pretty big for a game jam game! I like the graphics, some music would have been nice though. Great game!
@bloham thx for review! :)
Very fun concept. Some feedback:
(1) The inventory system is cool, but kinda slow... would be nice to either see it in the HUD or have the animation be faster.
(2) The enemy attack patterns aren't fun. I felt like I couldn't strategically dodge a few shots, then sneak up for an attack. The winning strategy was almost always to run for your life.
Woah, the cut-scenes took me by surprise. Nice addition to make it feel more as a full game
@the-neon-shark I agree with (1), current inventory view is not very useful in this genre. But it's looks cute :) Yeah, patterns not good. It's based on enemy low speed rotation, when you can go around them and hit from back. Thanks for feedback!
Wow. Cool. That was a lot of work you put in and it shines(!) Excellent stuff. You are the first entry of about 50 that I played that got a 5 out of 5 for graphics.
I feel like the movement limited me from dodging the enemies since I'd always just get shot. But overall a really good game
The best part about the game is the ability to play as a treasure chest who can eat objects and gain HP. I don't know why but that part is really satisfying to me. Second best part is the nice 3D models and atmospheric lighting. The cutscenes add a lot of content for a jam game, so kudos for that. I could never get the hang of the projectile shot since it seemed like I was shooting off screen. But other than that, and there not being any music (at least on the HTML5 version) this is a great game.
The mimic chest concept and mechanics are great. Great graphics, and there're even cutscenes! At first I thought the enemies are a bit too difficult, but once I learnt the pattern, it's actually pretty fun to play.
I felt like there was too much text in the cut scenes but I welcome the skip button even though I have not used it. Very nice polished graphics. The concept is very fun and original! The controls of movement and fighting could be a little bit smoother somehow but overall a great submission.
This was an interesting an idea for a game, I don't think I've ever played as a chest before! I agree with the others that I think there was too much text at the beginning - nice to see you managed to add two languages though! The graphics looked great. Well done.
This was fun, maybe my fist time playing as a chest, ever! The game seems well done and pretty well polished. The 3D models and lighting are very well done too !
I only have one complaint, about the camera; is it locked in a position, or did I miss the controls to rotate it? As long as the level is made to go forward it's ok, but when we have to go towards the camera, it's a free hit for every encounter. Giving the possibility to rotate de camera by 90 degrees would have been nice!
I couldn't beat the game. After a few attempts, I reached the king, but he got me... And the camera issue was sadly too frustrating to try again.
Anyway, overall you did a really good job, nice entry !
Very well polished, and fun to play. :smile:
It is nice idea where you play as chest! Smooth grahics and controler!
I played and wanted to eat) Гугл таранслейт форевар, ю ноу блин?)
an adventure game as a chest? i love the idea its great, and the controls feel really good for this game.
Nice game, cool idea to play as the chest
Creative choice of character, very cool
Dude... This is super cool, especially on Compo. This is what it means when a person puts his soul into his game. And then when I look at some games that were made in a team of 7 people or s ... And I really feel really bad. But yours... She just blew up a huge storm of emotions in me. True handsome. Develop further!
What a great concept :) Super cool game, and great graphics + innovative movement mecanics. Love the idea of playing as a mimic
Ha ha, cool! Love the idea of playing as a treasure chest! Great visuals too!
Very fun game, though I had an issue where the game was super dark on the web version. Not sure if that's intentional but I couldn't see most of the level. The lit areas were great to explore and the dialogue was funny, good work on this!
Wow this is just amazing, I do not how do you managed to do all that stuff alone!
Wow, I can only join the others in saying that you did an incredible job! Nice visuals, an interactive environment, funny dialogs, great animations, sound, your game just has it all. I'd say this is impressive for a jam entry but for compo... Nothing else to say than great work!
+Много контента-коридоры, персонаж, враги, декор
+забавная механика лечения
+Интересная механика босса
-тяжело честно бороться с дальнобойными врагами
-история показалась странной
Some kind of Pac-Man game. Looks cool, plays nice, works well(at least I no have any bugs while playing), not every Campo game can do that. Nice work!
Man, I really liked your game, ive never played as a chest before! hahaha good stuff, i just couldnt get too far, was very hard. just few tips that maybe you could put in your game to improve: - checkpoints - hold the button to walk, not click every time - the enemies are hitting 5HP and when we kill them, they gave us 1HP, thats too hard!! (they could hit less, or gives more HP, or maybe put some HP sprite on the map) - idk it was a bug or it was a part of the mechanic, i could eat everything from scenery, even on the walls. - music and soud effects
Also the game has incredible 3D graphics, good job.
I liked the 3D art and the game idea. The chest's gameplay was very creative. I found it a little difficult to control the chest and shoot at the same time. It is also interesting to improve the balance of enemies, they end up taking a lot of life. But it is a great game for Compo. Congratulations to the developer.