Hey all, thanks for the feedback! I really do appreciate it, and after seeing some play testing from friends as well there's definitely some room for improvement and polish. It's interesting to see how different play styles bring out unintended consequences. I'm looking forward to playing all your games as well :smile:
@prodigalson the Minotaur (with the exception of the first round, I wanted to scare people haha, not sure if it worked out though) always spawns 3 rooms away (which is actually the max amount as the world is procedurally generated in a 5x3x5 size). You're the first one who had the issue of him spawning in your face more than once, I'll look into that, it may be a bug (or just the spikes). The Minotaur is also slower than the player, but I've noticed that people don't seem to realize that until a few rounds in. I'm wondering if there's a design choice I could make to make that easier to convey to the player.
@meij I had no idea he could do backflips, guess I should look for bugs a bit better. Maybe if I add to the game I'll make that a new attack.
@goggleskitty I'm glad the spike design worked for someone! When making the game I had the problem were I would always just see the Minotaur's feet and it made the surprise of seeing him a lot less... surprising lol
@crychair So there's actually no levels, the world is just endless and procedural. It's meant to be a highscore arcade style, not a level based game.
Anyways, off to play and rate your games!