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Poorwill

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperStrange Platinumcompo7283.032.943.473.392.912.222.63
201841Combine 2 Incompatible GenresSleeping Titaniumcompo3433.383.312.973.493.272.232.85
201740The more you have, the worse it isHeavy Goldcompo3323.393.423.003.613.433.202.502.89

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Poorwill

Poorwill leaves an average of 28.5 feedback comments each event.

LD48 — Deeper and deeper (33)

Crushing Blocks Till You Drop by Jonathan Lorenz 2021-05-15T22:56:06Z ♥ 1

Good job! Gameplay is interesting. It works well as a prototype, but you'd probably need to use some other logic for the movement of blocks, other than Unity physics. Currently it feels kind of loose as a result.

Other than that, good clear tutorial, nice visualization. The shift/ctrl + space combination kind of confuses the fingers, as space is usually the jump button :D

Well done on the post jam version as well!

Dome Romantik by Rongo Matane 2021-05-15T22:24:10Z ♥ 1

Amazing entry. Looks nice, sounds nice, gameplay loop is great. I think it's great that you decided to keep working on it. I guess currently the least impactful part of it is combat, which I'm sure you already have future plans for as well. Good luck!

Blackout by Frasse 2021-05-15T22:08:22Z ♥ 4

Well it's an amazing effort. A very well built and polished game. The only things that I felt were missing, were some minor quality of life elements. For example a changing mouse cursor to note interactable items when hovering or make clicking on an object more satisfying; a double click to move faster; clicking to skip text roll.

That being said, these things are definitely not something that anyone could expect to be in a jam game and these kinds of game feel touches would blow the scope too big. So they are rather ideas for an actual future version that people would probably happily pay money for. Good job!

Deeper in color by sparked99 2021-05-15T20:42:13Z ♥ 0

I also started instantly spamming the attack in a corner. The slowdown kind of felt laggy at times as well. But there is something in the way the enemies attack and in the colors selection, that is very cool. The idea for the boss is neat as well.

Lost Mind by Ali Azeem 2021-05-15T20:18:14Z ♥ 2

You did get a good atmosphere going but I feel that the gameplay loop was a bit clunky. Moving forward while there is no monster chasing you and while you don't need to eat pills. The pills could maybe give like a satisfying amount of sanity back all at once, right now the slowly trickling sanity didn't feel as good gameplay wise.

Devil Diver by theheheo 2021-05-15T20:03:22Z ♥ 3

I mostly agree with all the previous commentators: too much empty space, clunky combat etc. I do however think the single resource bar for attacks, sprint, health is an interesting idea. It would need a *lot* of balancing but it might work as an actual hook for your game.

Doug: A Miner Drilling Incident by aaants 2021-05-03T18:05:37Z ♥ 1

This game has great tutorialization through gameplay. Every new level keeps expanding with various different rules of the world and it does so with no text at all. I'm very impressed.

Diving Sea Code by MrJotubes 2021-04-28T20:32:05Z ♥ 2

Hello! I'm afraid the exploration feel of it didn't work for me since the character was just a little bit too slow when I had to backtrack. The flashlight eluded me as well, when I did several loops from different directions (I see from the map where I missed it). I also think that different sizes of pixels never look good in a game.

With all that harsh critique out of the way. I think that you have done a really good job completing a game in such a short amount of time. I think the idea of the game is great and I really want to see what you make next.

Dreadnought Parlance & the Magic Pearl by DecrementedPalindrome 2021-04-28T14:06:18Z ♥ 1

Nice entry! During playing it I wished there were at least some oxygen pick ups in the sea. But I guess it would be real hassle to balance with the incremental system and the rest of the gameplay.

Deeper Inside LD48 by Ansh Mishra 2021-04-28T13:29:34Z ♥ 1

It worked for me and I think it's a good minimalistic entry. I think it would be better to have numbers as the dialogue choice buttons instead of A, B and C. And it would be great if the button immediately then forwarded the dialogue, instead of having to press space as well.

N.E.R.D.S by Xparker 2021-04-28T13:16:14Z ♥ 1

Very nifty idea and good execution! Even though I believe that it's possible to make it to the 21th planet, by the 5th planet I felt kind of hopeless. I chose the most fuel rich planet and got a good fuel roll I think, but flying there took a huge chunk of said fuel away as well.

So even though I think I was doing everything correctly, I didn't *feel* like I was doing everything correctly, didn't get the dopamine hit I was expecting so to speak :D

Down Whale by notpjriavs 2021-04-28T12:09:10Z ♥ 4

The gameplay loop and aesthetic have a lot of promise. I feel like maybe with a little bit of fine tuning (enemy placement, fighting, initially maybe a slower drill speed, a way to lob the fuel at a distance, minor tweaks and polish all around) people would happily be willing to pay for this game.

Drill goes brrrr! by BOOtak 2021-04-27T20:22:57Z ♥ 1

Very nice gameloop and a strong entry. I also already like how it looks (even though it was supposed to be temporary).

Dongeons & Potions by Revetoon 2021-04-27T18:40:24Z ♥ 2

A very fun game! Good execution as well. Hitting the enemies from far away with the bow felt really cool, when enemy archers shot the books by accident was cool as well. The curse mechanic is also a clever way to increase the difficulty progressively.

Not Really Righting Reflex by MahayBandit 2021-04-27T18:30:32Z ♥ 2

Hey! Well done on your first attempt. I don't know if this is intentional, but the music didn't loop for me. It was just silent at some point.

Whatever It takes by BurnerReborn 2021-04-27T18:21:10Z ♥ 1

This mechanic feels very fresh! Good job.

DEEPORB by Taft Punk 2021-04-26T22:29:42Z ♥ 0

The potential is definitely there. There might be a gem hidden in this.

I do think that "cancel" shouldn't reset you to the beginning though.

Surface by lb01 2021-04-26T22:20:19Z ♥ 0

Oh frick yeah. You did something very clever with the music and I'm not sure what it was exactly. The game just felt nice. Good job.

Find The Page! by Rouge_dragon 2021-04-26T22:05:11Z ♥ 1

This is ingenious. Amazing execution.

Bunny Bunny Dig Dig by ZakAmana 2021-04-26T22:01:29Z ♥ 1

I wanna be you when I grow up.

Need more deep: Donut cover by Kurakurture 2021-04-26T21:49:34Z ♥ 1

Good idea, but the controls felt slightly unresponsive.

That being said, I think if I saw a game similar to Downwell that had this kind of level structure, I'd be well into it.

Derelict Dive by tetrapteryx 2021-04-26T21:44:46Z ♥ 1

The concept reminded me of the beginning of "The Stars My Destination". Initially I didn't recognize the second level of 02 tanks from the rest of the rubble. They do have a white outline, but they are identical to the rest of the floating stuff otherwise.

Anyway. The graphics are very well drawn and the gameplay is very solid. Good job.

The Shadowy Temple by Kiwi1281 2021-04-26T20:24:17Z ♥ 1

The idea of seeing certain things to open a door is nice. Immediately turns the players attention towards exploration.

Got hopelessly stuck here though: Untitled.png

Deep into the mine by BubakGames 2021-04-26T20:13:24Z ♥ 1

Lovely! Always keep working on your programming, art, sound. See what other games are doing that you like and try to dissect them. Why are they so great?

Whatever feeling you got that made you create the in world volume slider - trust it, cherish it, listen to it.

Afraid to Turn by rhoff95 2021-04-26T19:52:35Z ♥ 4

A very well polished concept. I also very much enjoy when pixel art pixels are mostly consistantly the same size.

Falling sun by Laura Olkhovskaya 2021-04-26T19:17:53Z ♥ 1

I was able to melt down the first ice block and then for the life of me I couldn't figure out what to do next. Because I couldn't jump high enough to get on top of the block. That had me totally stumped.

The pictures look very cool though, and I'm sad that I couldn't reach any of it.

Tunnel48 by Geckoo1337 2021-04-26T18:57:54Z ♥ 1

It's very fun. The inside/outside pipe jumping is nice also. No critics to give, just a good job experimenting with procedural generation.

Vinewell by dpmzi 2021-04-26T18:46:26Z ♥ 1

Sharpening the sword and bouncing off the wall with a hit are both very inspired mechanic ideas. I also got a lot of the unpassable situations and I didn't really get a good feel for the hitboxes, but a it's fun game nevertheless.

Sub-Uber-Marine by extar 2021-04-26T18:37:43Z ♥ 1

Oh my what a nice idea and great excecution. Just a great all around entry.

One small thing I felt was that it was sometimes hard to determine the exact spot where you are supposed to be to drop them off.

The Final Frontier by BinaryPrinciple 2021-04-26T18:14:58Z ♥ 1

Good job! A very theme fitting entry. The hitboxes felt at time maybe too punishing, as it feels good to nearly miss something, but I felt like I got hit in all these situations. I also feel like maybe having slowing down also work with a slight cooldown would be an interesting mechanic as well.

Workplace Sleep Syndrome by iMan 2021-04-26T18:05:10Z ♥ 2

Lovely idea and very nice art. The aesthetics and the feel of it actually remind me of some good older era platformers.

Even though the effect of the opacity increasing and decreasing is cool, I feel like having the platformer translucent most of the time even kind of takes away from the overall look of things. I imagine maybe having a visible circle around the character that expands as you get sleepier and contracts the more awake you are would work interestingly as well. So the faster you go, the less you see the world around you.

Stabalot by bw_devel 2021-04-26T16:28:52Z ♥ 1

Novel idea indeed! Nicely excecuted. It would be really great if the initial part where you actually slash (or run into) the enemy was a little more complex or exciting as well.

The deepest curse by Bobafett89 2021-04-26T16:08:08Z ♥ 2

A solid mechanics based game. New items kept changing the gameplay in a brisk and fun pace.

After a while though, the controls started to cramp up my left hand. This is a rather minor grievance though, because customizable keyboard bindings or gamepad support would completely remove this issue if you carry on developing this game.

LD42 — Running out of space (1)

Debris Trail by chromableedstudios 2021-04-28T13:05:52Z ♥ 2

Hello! Congratulations on your first attempt. Some broadstroke feedback for the next project:

It will do a lot of good for a game if the art assets are of a similar resolution. Meaning if the pixels are the same size. The difference between the ship, platforms and meteoroids is slightly jarring.

Punishing difficulty in this genre is a good idea, but the player should feel like the mistakes are their own. Right now it feels like the ship flips to the side for random reasons. This essentially already makes you lose but then you have to helplessly flop over the side as well, to restart.

Visual indications are also important to relay important gameplay elements to the players. At first glance it looks very much like an asteroids game or a shoot em' up. So even though I know it's a platformer, I still feel like I should be able to fly. Also platforms that disappear, but can still be jumped on, are kind of confusing.

This might seem harsh, but I took the time because I see there has been effort put in the game and I hope you keep developing!

LD41 — Combine 2 Incompatible Genres (15)

Overwhelming by Ziovoxxer 2018-04-30T11:23:21Z ♥ 1

Nice concept. I felt that it might have been fun to manipulate the blocks some more. Maybe move them or lift them or something. It was pretty fun nonetheless!

Joe Chef by Aumbra 2018-04-30T11:16:20Z ♥ 2

Wow this all felt surprisingly good and it's easily the funniest game I've played in Ludum Dare. Really good job.

Feed the Beat by Benstar 2018-04-30T10:30:59Z ♥ 1

Very fun and addictive. Nice polish on the game also.

Scarry by Memel06 2018-04-30T10:14:22Z ♥ 2

At first I didn't think much of the microphone mechanic, but then found myself singing out of danger when the monster truck came. Good job!

Super Platformer RPG by Silent Tower Games 2018-04-30T10:09:01Z ♥ 1

Excellent jam game and nice mashup. I would pay for a fully fleshed game like this.

Mortal Keybat by dob 2018-04-30T10:02:34Z ♥ 1

Nice! A really nice story effort for a jam.

Participating in a Drinking Game While Playing Soccer by ultrarat 2018-04-30T09:51:09Z ♥ 1

Nice concept. I can really see a great game hatching in there.

LoveGarden by Le6barbare 2018-04-26T14:40:17Z ♥ 1

It's lovely. I would love to see the farming simulator aspect actually fleshed out.

Match & Shoot by joekinglake 2018-04-26T10:02:09Z ♥ 1

Nice fulfilling game. All aspects of it are well executed and well polished. Good job!

Dancemazing by MariosManiatis 2018-04-26T09:42:50Z ♥ 1

A well executed mashup! Died unexpectedly during the second encounter. It was really fun nonetheless!

Grow Germinate upGrade entanGle by justalocalhero 2018-04-25T06:10:17Z ♥ 1

Nice mash-up, audio and presentation. I wish my clicks would be just a little more responsive so I'd understand if I was moving the camera or spreading my roots :)

Greenspawn Restaurant by Apple Dash 2018-04-23T03:31:29Z ♥ 1

Very fun. I had a serious lemon shortage right at the beginning but got through.

Elemental Monk by Biterkid 2018-04-23T03:18:20Z ♥ 1

Nice and simple. This is the best kind of jam game. Exploring a new interesting game mechanic with clear graphical representation.

A Daily Struggle by Dakota Jones 2018-04-23T03:11:35Z ♥ 2

If I'm rating this as a game, pacing in the beginning could be a little bit smoother. The initial experience is a little harsh.

If I'm rating this as an experience conveying depression, it's great. Really gets the feeling across.

RUN JUMP TYPE by ppNovAqq 2018-04-23T03:05:52Z ♥ 0

Well done! Not only did you combine two genres, you explored the fusion in depth!

LD40 — The more you have, the worse it is (65)

Junk by jjjjason 2017-12-07T23:13:27Z ♥ 1

It sounds awesome in theory and you actually successfully implemented it. I'm blown away. Well done!

I do have criticisms, but I would be repeating shinyogre above me word for word.

CTRL FRK by slovnoslomo 2017-12-07T23:04:30Z ♥ 1

Narratives conveyed with gameplay is one of my favorite things in games and I'm always so pleasantly surprised when it's done well. Visual choice with the background and simple neon colors is also bang on.

Sunken by Tay 2017-12-07T22:55:27Z ♥ 1

I died to a stealth flooding, didn't even notice it. Great game though, I support the decision to move by double tapping - everything felt more pressing and urgent as a result.

BURROWED TIME by endesga 2017-12-07T22:47:39Z ♥ 0

Amazing polish on it. The shooting feels nice, the heat map is a great idea, looks nice etc. Good job!

Friends.OS by Rob White 2017-12-07T22:38:03Z ♥ 1

Nicely done with the concept and theme. I appreciate the tinge of creepiness that's out and about.

Sumo Slam 2D by Joel Rochon 2017-12-06T22:40:05Z ♥ 2

Slam dunk on the theme. The music accompanies everything well. The ground effect is very nice.

Mushroom Délicieux by TRASEVOL_DOG 2017-12-06T22:33:37Z ♥ 1

It does get slightly too hectic and intense with the visuals and it's hard to decipher what's what at times, but it's really a very beautiful and fun game.

Robo Tomb by Xacur 2017-12-06T22:29:29Z ♥ 1

Very nice. Creating the best bomberman single player game ever in only 48 hours. Good job.

Jazzy Beats by Moski 2017-12-06T22:21:40Z ♥ 4

Great game. Makes me wish for an actual release with slightly deeper gameplay, more idols, story etc.

Really a top notch entry.

Castle Diorama by SuperUserNameMan 2017-12-06T22:09:13Z ♥ 2

Beautiful music and art and lovely gameplay. I understand your decision to cut out the "the more you click, the worse it is" even though it was your only connection to the theme. I clicked around *a lot* and would probably not have finished if I were afraid to click that much.

POKED - be social by Faktori 2017-12-06T21:52:10Z ♥ 3

Great game, water mom gave me the creeps. "Sorry caps" gave me the laughs. One of the more memorable entries in this LD.

Make Ludum Dare Great Again by ultimategrinder 2017-12-06T20:27:32Z ♥ 2

I was disappointed that I couldn't hit some of the guys with the coffee, but all and all it was an enjoyable fun little experience.

Dense Revolve by fiaKaiera 2017-12-06T20:22:45Z ♥ 1

Nice visual direction and it basically felt like an actual part of a much much larger indie title. Good job!

Be Yourself by Noa Calice 2017-12-06T20:17:52Z ♥ 1

Nice well polished and fun game. I really appreciate the deep message. In my opinion it's a stellar example of a good Ludum Dare compo entry.

Cardhoard by HacksawUnit 2017-12-06T20:10:22Z ♥ 1

It's great. Beautiful polish, nice graphics, very fun gameplay, good audio. It just ticks all the boxes.

What engine did you use to make it?

Quantum's Rick by cortexdeveloper 2017-12-06T20:01:53Z ♥ 3

Well done on the simple control scheme. It makes just jumping in and playing very easy.

Horny Bunny by Thomas FUentes 2017-12-06T19:45:33Z ♥ 6

Good job, very well done. A truly wholesome experience.

Mortal Komba by kokirisandfriends 2017-12-06T19:32:59Z ♥ 1

A very well polished game that hits the theme really well. Good job!

Lost Sakura by HellSquirrel 2017-12-06T19:28:59Z ♥ 1

LostSakura_Windows_x64_2017-12-06_21-27-02.png

Nice progression on the difficulty and a well polished game!

Radrock by seizethedia 2017-12-06T19:16:28Z ♥ 1

The art of the terminals and the core idea are really nice. It already seems like a world you could kind of immerse yourself into. Although I felt the gameplay itself was a little too unresponsive and buggy still.

The digger by sahilts 2017-12-06T19:07:15Z ♥ 0

Well done with the theme - the damaging ore is a good idea!

Bug report: Quit button didn't work and I think the ending credits music were playing along with the main music :D

Great Deal by sunnray 2017-12-06T18:10:51Z ♥ 1

Nice spin on this type of game and cool aesthetics. I feel that it was maybe a little full on intense straight away though.

Glutonny by Crock 2017-12-06T18:03:27Z ♥ 1

It's very nice looking and winning took some nice logical thinking and planning. Overall a very solid compo entry.

Household Helper by awerar 2017-12-06T17:36:23Z ♥ 2

I got a bug where I went to the dishwasher with dirty dishes and watched the previous ones get clean, I couldn't put the dirty ones in or take the clean ones out.

Solid idea though! If there were more minigames to juggle with, it could be a really awesome game.

Brick Racer by nekoballs 2017-12-06T17:26:31Z ♥ 2

It's really fun. I think you hit the theme very well and the curved road adds so much to the gameplay. Also the graphics is the best possible version of "programmer art" in my opinion. Good job!

Jenny & the Guy by Sunzed 2017-12-06T17:19:29Z ♥ 2

My game broke after the second choice because the buttons were still active even though they were invisible. So I could endlessly reduce wages and then raise wages to get unlimited money and happiness.

Otherwise it's a nice concept - resource management with happiness and money. It fits the theme nicely also.

Shroom Hunter by drnoir 2017-12-06T00:52:39Z ♥ 1

There's some balancing yet to be done with the enemies (or the sprint). While sprinting, you can actually avoid every enemy while collecting shrooms and since actually hitting enemies requires you to be dangerously close and almost certainly get hit - quickly running around and snatching the shrooms seemed to be the better option. I died by jumping in the water, thinking there were probably shrooms under water.

Anxiety by BBrown 2017-12-06T00:34:31Z ♥ 1

Good effort! The disappearing tail of something going around the corner was well made. I feel the anxiety effect was too intense, putting you half-way through the floor and all - kind of broke immersion. Also asylums are a well worn out theme for horror games. There's a game jam dedicated to making horror games that aren't about mental health issues and the **asylum** (Asylum Jam).

What is this? A Cake for Ants?! by glitchroy 2017-12-06T00:26:09Z ♥ 2

It's a decent tower defense game. I feel that the fact that tower placement wasn't grid based was also innovative, it did make placing towers in tighter places a tad bit finicky. Nice game overall. I appreciate the memes also.

99 Bottles by Technomancy Studios 2017-12-06T00:04:06Z ♥ 1

Very nice! Usually I'd feel that it might have needed a timer but in this case I was glad there wasn't one, the throwing and drinking both feel good.

Spiders by ShadowCookie 2017-12-05T22:35:47Z ♥ 0

A very nicely modeled room. I feel that it would have been more satisfying if the spiders would have died at the moment of newspaper impact and not at the moment of the click.

Crazy Trucker by Matthew Foley 2017-12-05T20:42:32Z ♥ 1

Really nice job on the camera and how it rolls around when reversing. I would have loved a slightly longer song loop though, it got really intense and slightly tiring too soon :D.

Damn Birds by omaskery 2017-12-05T20:33:03Z ♥ 1

Nice minimalistic artstyle. Everything manages to convey exactly what they are with very few pixels. The minimalistic AI also does it's job very well, the cats sometimes miss, the robins sometimes flutter around. It all creates some nice emergent gameplay.

Chaos Gardens by Fudge 2017-12-05T17:49:30Z ♥ 1

I liked the random nature of how the plants grew and the jumping itself felt nice.

I would have maybe preferred some other buttons than space and shift for those actions.

Time is Bad by BudgieM2 2017-12-05T17:40:48Z ♥ 1

Cute main character. I would have appreciated some indicator while choosing the time as to what "more difficulty" meant.

Happy Loot by Aycan 2017-12-05T17:30:41Z ♥ 1

Nice idea (mine was really similar :D). I would really enjoy a .io version of this game as it already kind of feels like one.

At times I felt that the character was difficult to control. The attacking felt really good.

Escape the Deep by tgiant 2017-12-05T17:24:50Z ♥ 1

Nicely polished - I feel that's one of the hardest thing to do in Ludum Dare. The intro is also nice, most games just throw you in willy-nilly.

Necromancer by orcdraco 2017-12-05T17:04:10Z ♥ 1

I really like that you connected the different resources. I really hoped the skeletons would somehow attack the dogs though.

Some Seriously Screwed Sheep by PixelFormedStudios 2017-12-05T16:48:10Z ♥ 1

It's pretty but the coins don't reset after starting a new game.

Do You Mind If My Buddy Joins the Band? by Brandon Anderson 2017-12-05T00:37:49Z ♥ 3

Nice sounding game! I named the guy Ä and got some funny glitchy results where they didn't know what to do next so they all just kept jamming.

hehe.png

Rocket Jump by RahmKota3 2017-12-04T23:37:35Z ♥ 1

Nice gameplay. Feels almost like a logic puzzle game.

Smack`Em! by mess110 2017-12-04T23:32:59Z ♥ 1

The polish is amazing on this one.

Ethereal by _benhumphries 2017-12-04T23:26:18Z ♥ 2

You really hit the mark with the theme I feel. There's a nice emergent sense of dread that comes with the fact that you can't see much.

Avenging Patricia Dare by pst723 2017-12-04T23:21:53Z ♥ 1

The slicing and dicing feels nice and the aesthetic + sound is pleasing. Although I feel that the enemies have way too much hitpoints.

Little Pleasures by Belea 2017-12-04T23:17:49Z ♥ 2

A mildly surreal experience in a good way. Although I tried I just couldn't manage to be *nice*.

Rise Of Corruption by Wevel 2017-12-04T23:05:38Z ♥ 3

A beautiful game. A little bit more sense and reason and it would be a major hook for me.

I reached a point where the workers kind of seemed to have broken down mentally and kept running around while I gave them actual tasks. Otherwise the game seems to have some pretty respectable AI.

MILF Of All Bombs by DiegoCTorguet 2017-12-04T22:44:03Z ♥ 1

Flying the ship is really fun and the models and the filter are pretty. The difficulty doesn't really go up that much though while playing, I wish there was something else that also "got worse" when you "had more".

Goblin Ascension ! by Chubby Stick 2017-12-04T22:31:51Z ♥ 2

Yes! Gold is heavy! I felt that there was no need for me to hold any gold at all, so I avoided it and dropped it whenever I picked some up.

Otherwise a solid platformer with solid music and art.

Dodge X by cogcomp 2017-12-04T22:26:50Z ♥ 0

I felt the projectiles were too quick to actually dodge and had to be anticipated somehow.

My graphics card is a GTX 1060 6GB and it ran at 44-49 FPS.

- - - by Mark Kennedy 2017-12-04T21:46:40Z ♥ 1

I love this. It hit the theme in a really unexpected and clever way (the more ideas you have, the worse it is) and the areas felt soothing and beautiful in a sad sort of way.

JUST SPEND IT! by Siarhei Rakuts 2017-12-04T21:34:03Z ♥ 1

Nice use of theme.

Duplicating Aliens by Abdonatioera 2017-12-04T21:13:51Z ♥ 2

Shooting with several guys was very satisfying, but the movement got oddly sluggish and disoriented at one point. Was that intentional?

DEEPER by vizitas 2017-12-04T21:10:31Z ♥ 1

Nice atmosphere. The fact that the bubbles show you which way is up is a very nice game mechanic.

$adist by CKlidify 2017-12-04T20:53:52Z ♥ 2

Nice gameplay loop. Game felt polished. Fun little minigames.

Walk in the Park by kraftkar 2017-12-04T18:45:58Z ♥ 0

Nice high risk high reward game mechanic.

25 - The Golden Age by Ambeurk 2017-12-04T18:42:23Z ♥ 1

Nice idea. The doctor kept selling me pills and the boss didn't give me any money for doing a good job, so I ran out of money very quickly :D.

Purr-suasion by Raziyya 2017-12-04T18:24:24Z ♥ 1

The main mechanic, which is herding, feels nice. I was hoping that level 10 would be an impossibly large herd, but I appreciate your subtle and thought out difficulty curve.

Chaos Space Kitchen by seano 2017-12-04T18:19:14Z ♥ 1

Nice responsive controls and fun gameplay.

Temples of Purgatory by Gulyasarni66 2017-12-04T18:09:43Z ♥ 1

Good sense of atmosphere and beautiful music. I was missing a sprint button but that might just be my chronic impatience.

MultiCaring by Kurupapuru 2017-12-04T04:02:45Z ♥ 0

Didn't understand how to feed them D:

They were all so hungry D:

Magus O-Minus by Nucleose 2017-12-04T03:57:41Z ♥ 1

Attacking monsters and healing villagers both felt good. Visuals are also very nice. I like the idea of a resting point where you can see all your failures.

Get in Shape by Prostone 2017-12-04T03:42:21Z ♥ 0

This is a great game. Nice idea. Good execution. Lovely music.

Conquer by OmnipotentIndie 2017-12-04T03:36:26Z ♥ 1

Nice little game. The enemy difficulty growth curve might my a little too steep though. I think the tenth enemy already took **a lot** of arrows.

Herding Cats on Rollerskates by Tezza48 2017-12-04T03:26:16Z ♥ 1

Nicely aggravating. Colors fit well. Herding cats without roller skates is hard - now **this**

Calorie by Terryd98 2017-12-04T03:21:41Z ♥ 1

Nice responsive visuals on the character with the calorie amount. Nicely done on the theme also.