Foon → Ludum Dare Explorer → Users → sparked99
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Dr. Tantalus Quest for World Domination | compo | 2.95 | 3.36 | 3.40 | 3.68 | 2.72 | 2.54 | 3.00 | 2.54 | ||
| 2021 | 48 | Deeper and deeper | Deeper in color | compo | 293 | 3.63 | 3.88 | 3.63 | 3.00 | 3.55 | 3.08 | |||
| 2017 | 40 | The more you have, the worse it is | RougeCell | compo | 3.00 | 3.50 | 3.00 | 3.00 | 2.00 | 1.00 | 2.00 |
I thought cats couldn't get harder to handle. Fits the theme perfectly, Nice work!
Good game, the puzzles I played through were really well done. I got stuck when I went to open a door and my key disappeared without unlocking the door. Good visuals and audio as well. Good entry. :)
@rolly Thank you for playing. I agree music would be good but unfortunately I do not have that skill. The black trails are kind of a left over from another direction I was thinking about taking the game but bailed on so they kinda are just there.
@afroant Thank you for playing. I agree with your point and if I did it again I would likely have enemies come in waves or have a long cool down after being hit several times. Likely the second.
@ukulelefury Thank you for playing. I am glad you enjoyed it. I meant to add a cross hair but forgot to in the rush to get it ready by the deadline.
@cyzaine Thank you for playing and the kind words. I am glad you enjoyed it.
@evil-villain-games Thank you for playing. I am glad to have positive feedback on balancing. That has been my weak point in the past.
@tris250 Thank you for playing and the kind words. Apologies once more for the control issues.
@okaylobster Thank you for playing. :)
@dpmzi Thank you for playing. I ran into the same issue with cheesing but couldn't think of a way to fix it in time.
Really cool game with a nice ending. I liked pretty much everything about the game and really can't think of anything bad to say about it.
Nice entry. Good graphics and background music. I wish there was sound effects and a bit more game feel in general. Nice simple straight forward game loop. The only thing I got hung up on was leaving the shop but that's just because I didn't read the text at first. Good job. :)
Cool way to remix minesweeper game play. I kind of wish I could resize the window because the game window is kind of small on a 4k monitor. An overall good game with great game play, well done. :)
Good entry. I liked how it felt more like babysitting a bunch of dwarves instead of managing a mine. I wish I would have read I can't destroy anything before playing the game because a bad light placement killed a lot of dwarves that insisted on slowly killing themselves. Everything is really well composed and there is a good amount of content(especially for a compo game). Great job! :)
Amazing atmosphere. Even after I lowered my guard from expecting a jump scare the environment felt very eerie. I wasn't really sure what was going on for most of the game apart from the looping. I did like how the lights got brighter as you progressed. Overall I could tell when I was progressing but not always why or how. Your entry was put together very well. :)
You made a pretty good clicker. It felt pretty balanced. The only complaint I have is not being able to have it run in the background.
I really like this entry. The only reason I stopped playing when I did is I got the error at the bottom of this comment. The music is well done and I love the visual style. I found the pylons a bit tricky at first but got the hang of it. Great Job! :) ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event1 for object MiningIcon:
Variable MiningIcon.ClearTimer(100130, -2147483648) not set before reading it. at gml_Object_MiningIcon_Step_1 ############################################################################################ gml_Object_MiningIcon_Step_1 (line -1)
I liked the game. It seems well balanced and content rich for a jam game. The single thing that would have made this game so much better in my opinion is either changing the wait times or a fast forward button. Again I liked the game but I ended up watching youtube on one window while letting the game run in another. I did like the view on the side showing the mining. Overall a solid entry. :)
Good entry. I feel like the controls and audio could use a bit of work, but I am a sucker for destruction engines and yours feels really good. It's a shame I'm not supposed to blow up all of the walls. :)
From what I played it seems like a good game. I liked the doom/wolfenstein 3d gameplay with actual 3d models. I honestly would have played more but I died and ended up in the main menu and had no intention of waiting for it to load again. I would have liked to be able to move and turn faster. Still, a really good entry with an excellent art and music style.
It's cool that you made an RTS for the jam. I wasn't really sure what to do beyond what you posted in your 30 seconds tutorial though. Again impressive and good job on making an RTS in such a limited time.
I had trouble figuring the game out but had a lot of fun once I got going. Might be nice to have a fast forward button for QOL. I kind of wish there was some sound. Perhaps basic audio feed back on creating units or getting/losing resources and some background music or ambient noise. The graphics are great and would look good on a fully fleshed out game let alone a 72 hour project. Great entry with future potential. :)
Nice entry with good art and music. Pretty good game play. I think it would have been a lot better given better game feel. good work. :)
@lichead-studio I was afraid of that happening... Thanks for the feedback.
@antonsem I meant to add screen shake but ran out of time. The closest thing to a score is how close to zero you got the timer. Technically you can "win" if the timer runs out but the defeat message will show up anyways because the hero always wins. Thanks for the feedback.
A good idea that needs some work on its controls. I think an in game guide to the controls is needed even if it was just copy pasted from what you had in the description. An indication on an object when you can pick it up would be very helpful. I would have appreciated a grace period of 30 seconds or so before the enemies really start coming in. It took me quite a few tries before I had a grasp of what to do to not instantly die. The art,sounds, and effects worked together well. I enjoyed the game once I got the hang of it.
I really enjoyed this one. Spent way more time in it than I meant to. The only problems I had was placing tracks at first and figuring out that the train stations connected the houses and not the tracks. Excellent entry.