FoonLudum Dare ExplorerUsers → frompdx

frompdx

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202148Deeper and deeperInto the Forrestjam17382.862.452.913.062.022.90
202046Keep it aliveFeathers, Fur, and Furyjam25192.392.311.762.213.332.402.16

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by frompdx

LD46 — Keep it alive

Locked'goshi by StabAlarash 2020-04-22T19:26:45Z

​Great aesthetic! Reminds me of a more sophisticated tamagotchi.

Pet shop INC. by Hadik 2020-04-21T21:27:03Z

Great job on the graphics. The perspective conveys a lot of depth. The buy animals menu got stuck for me when I tried to buy a spider and a rat.

Keep Your Town Alive! by CodeChomper 2020-04-21T21:20:08Z

The "moo" cracked me up.

Red Vs Blue by Ayced 2020-04-21T22:01:18Z

Simple but fun. Played for quite a while.

What the Shell by Andreas Roschal 2020-04-22T19:40:26Z

Great work! This feels very polished. I like the hybrid tower defense approach.

"IT" dies by PineappleGladiator 2020-04-21T21:15:56Z

Interesting concept that sticks to the theme.

Keep "It" alive by LoicLeGrosFrere 2020-04-22T19:46:43Z

The background music really sets the tone. Great work!

Virtual Meeting Simulator by Joe Bustamante 2020-04-21T22:38:47Z

Too real. Great work! Also awesome that this was made with Godot. Overall this feels very polished. Love the wifi names.

LudumBuster by gramozilho 2020-04-21T22:21:45Z

Throwing the customers at the register cracked me up.

Immortality of Pain by Zvyaga 2020-04-21T22:32:30Z

Great creepy theme. Voice narration is very well done. Key controls are interesting as well because they keep your hand on the home row keys, but I have to retrain my brain from so many FPS games that use WASD.

Feed My Frankenstein by LurkerRIP 2020-04-22T19:35:01Z

Great art and audio! I like the way the interactions are interconnected.

Keep I.T. alive by CrashApe 2020-04-22T19:30:56Z

Fun little game with a lot of potential to add on to.

ALPHA PAPA ECHO by jamesterjim 2020-04-22T01:11:31Z

Nice work! I think this has a lot of potential.

Within The Beast by Forging Foxes 2020-04-21T23:17:17Z

Interesting concept.

Feathers, Fur, and Fury by frompdx 2020-04-21T18:57:48Z

> I like how the little cat can’t handle the recoil of the gun

Thanks! @lamasaurus! That was actually a happy accident. I was struggling to get the projectile collisions to work correctly and almost didn't make the deadline. When I finally fixed it the collisions, recoil from the gun was an unintended (but great) side effect.

Feathers, Fur, and Fury by frompdx 2020-04-21T18:58:39Z

> I like the pixelart style in this game! Hope you enjoyed the jam

Thanks! @mulberg! I had a lot of fun participating.

Feathers, Fur, and Fury by frompdx 2020-04-21T22:26:40Z

@gabriel-pittol and @pjnovas thanks for the feedback! I agree that the end game needs work. I think I may do a post jam release that is a little more rounded out. This was as far as I could get within the timeframe of the jam.

Feathers, Fur, and Fury by frompdx 2020-04-21T22:46:01Z

> Also where is the goose? haha

@weirdybeardyman lol, I didn't quite get to adding the goose to the game. The goose is there in spirit but not in reality.

LD48 — Deeper and deeper

Deepeth Woods by colapolka 2021-04-27T00:09:37Z

I like the medieval style canvas. Great use of meme-guy.

Sinking Feeling by skiddings 2021-05-06T00:32:30Z

I think this game has a ton of potential. The lighting effects are great. The enemies aren't much of a threat though, but the mines are tricky to navigate so there's some challenge there. The controls are tricky. I think some audio or visual feedback might help there.

Journey To The Center Of The World by paulhocker 2021-04-29T18:23:28Z

Really fun and enjoyable. It's a simple game but everything feels very well polished and the controls are very satisfying. Nice work!

Pink Grey by ccglp 2021-04-29T00:33:38Z

Fits the theme pretty well. I can't offer a lot of feedback that others haven't already provided. I agree with the points on the Y axis. I know it's one of those things where people love or hate one or the other but for me it felt wrong. Making that configurable would go a long way for making the controls feel natural for everyone. I think adding some kind of visual clue about what to do in addition to the navigation arrow might be helpful. I wasn't entirely sure what I was supposed to be doing.

Volcanaclimber by niksg 2021-04-27T01:20:45Z

Definitely challenging, but a really unique take on 2D physics/platformer. Nice job!

Coffin Drop by cdunham 2021-05-11T01:00:44Z

I like the shooting mechanic but I wish you could carry both the gun and the shovel and swap between vs dropping one to pick up the other.

Riddles In the Dark by Lex Randea 2021-04-28T16:22:01Z

The flashlight is a nice touch to the atmosphere of the game. One difficulty I had is that the look sensitivity is very sensitive which made navigation sort of difficult. It looks like maybe there were going to be some options to adjust this but I was not able to access the options menu at the start of the game.

The Frozen Deep by Mads 2021-04-27T01:12:22Z

Very cool idea to have a platformer with a rotating 3D environment! Took a second to get the hang of but I think it is really interesting.

Into The Forest by megalukes 2021-04-27T00:37:16Z

Hey it looks like we had the same idea for a title! https://ldjam.com/events/ludum-dare/48/into-the-forrest

Doomino's Pizza by Ryfi 2021-04-27T01:25:44Z

Great humor! Overall this feels very well polished.

Bulldozer By The Sea by eldogg 2021-05-01T00:06:28Z

Really great! The voice acting is excellent and the music is fantastic. I had a lot of fun digging trenches to direct the water. Probably one of the best entries I have played so far.

The Elephant in the Room by CeeJap 2021-05-06T01:15:31Z

I really like the music and the scrolling background is a nice touch.

Moley Maze by tigerj 2021-04-29T00:24:12Z

Pretty good overall. Great take on the theme. I like the music. Reminds me a bit of Jazz Jackrabbit.

Penetrator Bombardment by rainysolar 2021-05-06T01:32:38Z

I really like the game concept. It's fun and challenging. A little bit of music/audio will really complete this game.

Altius by Random Thoughts 2021-04-28T16:47:55Z

Looks really nice overall. A couple of things I think would make it feel more polished are adding some sound effects and displaying the amount of crystals, health, and ammo the player has.

Age of Dwarves by DangerBlack 2021-04-27T02:01:27Z

Overall I think this is great. The controls are tricky and it wasn't obvious how to bring up the help menu initially. Once I had that figured out the game was lots of fun to play. Love the music!

Wisdom of the Ancients by Frank Gevaerts 2021-04-29T01:50:23Z

Nice entry and not bad for a text based adventure. Something I think would work great for this type of game as a tutorial is to bold font some of the clues early on to make it more obvious what to do. Overall the text interactions felt natural to type. though.

Space Mining by Krapht 2021-05-11T00:52:53Z

Nice entry overall. The jetpack controls feel nice. I think using keys as alternatives for the mouse buttons might be a better experience for some. A few sounds in addition to the music will make this feel more polished.

Storyteller by Fadex 2021-04-29T00:48:07Z

The artwork and animations are really great! Overall I like the concept. The only thing I felt was missing was music that sets the mood.

Catsm by Sigmath Bits 2021-05-06T00:59:23Z

I like this game but like others have said it feels very hard to get very far. One reason for this I think is that the levels appear to be procedural and random. I feel like pre-planned levels give a better experience for something like this because the player can remember where the obstacles are and how to react. A neat trick for procedural might be to make the game unique for a player's session. For example, the level is auto generated and then stored somehow for the player for a period of time.

A Sinking Feeling by rpgfaker 2021-04-27T02:07:39Z

Looks really well polished. Took me a minute to figure out how everything works. Really unique take on the platformer.

Bumpy Drilly by Paul-Maxime 2021-04-27T00:25:54Z

Nice work. Definitely submit the shader to https://godotshaders.com/

Deep Cover by Madbarron 2021-04-28T17:11:20Z

By far one of the best I have played in this jam. Nice work! The only thing that I struggled with is that there isn't a lot of feedback when "click to continue..." appears. I found myself clicking and clicking and not really sure if it worked because it would take a while to transition scenes.

The Tree by adrupen 2021-05-11T00:47:47Z

Nice entry that fits the theme pretty well. Took me a second to figure out how to play and how the water, sun, and wind were all tied together in the game. My main feedback is that the game lacked music or sound. I also felt the scrolling was a bit touchy or jumpy.

Submerged by vanLeiden 2021-05-08T23:00:28Z

Perfect entry! The way the music syncs up to the battery life is a really nice touch. Great job.

Woah, That's Deep. by Kryndir 2021-04-27T02:12:56Z

I love the vibe. I felt like there could be a little more action though. There can be a lot of empty space and then all of the sudden a fish comes out of nowhere without much time to react. Kind of like how the snowman used to eat you at the end of Ski-free.

Mocap, Mo' Problems by Skleembof 2021-04-28T16:53:40Z

The music is SUPER loud. Cool demo. Reminds me a bit of running or punching in a dream, lol.

Deeply Organic by DoctorTM 2021-04-29T00:19:51Z

This is pretty great! Nice work. The cells in the jumping section is a really neat take on a platformer and the jump physics feel very satisfying.

Kalend 2 by Gabriel Pittol 2021-04-30T23:57:16Z

Overall this is a really great entry. I don't really think the music is paired poorly. I like it and feel like it sets the right intensity for the game. The only soundfx that bothered me is the footsteps, which seemed louder than they should have been. Love the graphics and the controls.

Dreamer by James_7777 2021-04-29T18:26:15Z

Fun little game. Feels very polished and fits the theme very well.

Quantum Genesis Hyperspeed Space Redux by Tim Leach 2021-04-27T00:57:10Z

I agree with @khill. The controls are really tricky and they don't feel very satisfying. I could see this being a lot of fun with more intuitive controls. The art and music is great!

BashRL by luddegodofpain 2021-04-27T00:03:45Z

Neat concept. I kept wanting to type ls instead of look. I noticed unity webgl fails to load in chrome on MacOS. It works fine in Firefox. The only thing I don't like is the fuzzyness around the letters. Makes it too hard to read.

Tetra Rogue by Ryan Harriman 2021-04-29T01:44:23Z

Nice concept overall. Good for a compo entry. The tutorial was well done.

Just quarry on by the_martijn 2021-04-27T00:35:33Z

Great use of 2d physics.

Into the Forrest by frompdx 2021-04-26T19:53:05Z

@adrien-dittrick Kenney.nl 1-bit assets.

Into the Forrest by frompdx 2021-04-26T20:00:37Z

@fozzy Thanks for catching that. Published an update to deal with the freezing.

Into the Forrest by frompdx 2021-04-27T00:41:34Z

Thanks for the feedback @stuffedgravy. I definitely had more stuff in mind, but yeah, RTS style was too ambitious to really get all of the way there. In retrospect there were a few things I could have done differently to allow myself to iterate more quickly but learning is part of the fun so I'll remember those next time.

Into the Forrest by frompdx 2021-04-27T00:41:53Z

Thank you @poetril

Into the Forrest by frompdx 2021-04-27T00:45:44Z

Thanks @somnolentpumpkin. I can't take credit for the art but I placed those trees one by one :)

Into the Forrest by frompdx 2021-04-27T18:50:59Z

Thank you for the very thoughtful feedback @fiakaiera and @aditya-kumar. I'll let you know if I decide to do anything further with the concept after the jam @aditya-kumar.

Into the Forrest by frompdx 2021-04-29T01:56:40Z

Thanks for the feedback @fractal-flower-girl and @doctortm. I'm still trying smooth out the rough patches of placing buildings unfortunately. Sometimes what you saw happens and sometimes it doesn't. Thanks to the way I built it, it has been fairly difficult to debug. It's probably my main regret. In retrospect there was a much simpler approach to the same thing by having dedicated areas a player can place a building and letting the player select the building after clicking on that spot. As you can see there are really just a couple of spots a building can be placed but that was a last minute decision to cope with some of the problems with the building placement.

Into the Forrest by frompdx 2021-04-29T18:18:55Z

Thanks for the thoughtful feedback @leorid. There is supposed to be a win condition after killing all enemies that displays a dialogue box that says you won. It must be broken somehow. Something I need to investigate.

I'd like to take credit for writing my own engine, but I actually built game with Godot. I agree with the lack of important features though. A lot of quality of life things didn't make it in with the time constraints. It was a good learning experience and my first attempt at making anything RTS-like. I'm glad I gave it a shot as I now know a lot more about how to approach building something like this in the future.

Into the Forrest by frompdx 2021-04-29T20:34:11Z

Thank you for the feedback @skleembof. There is some information on the [game page](https://pdxgames.itch.io/ld48) about the different building and enemy types, but I think part of the game should have included some kind of introduction or walkthrough that explains how to do everything so players don't have to go looking for the information.

Into the Forrest by frompdx 2021-04-30T16:22:52Z

@fiakaiera I reduced the contrast of the map to which hopefully the contrast between the trees and background less irritating.

@skleembof I changed the color of the enemy units to make the easier to find and tell apart from the player units. I also made the player units health bars easier to see.

@fractal-flower-girl and @doctortm I think maybe I have fixed the bugs you ran into while placing buildings. The mechanic seems to be working much better now.

@aditya-kumar Made some bug fixes that make the game more playable, see above.

Into the Forrest by frompdx 2021-05-01T00:29:36Z

Thanks for the feedback @dangerblack and thanks for stopping by! Sadly, the archery tower and walls are vestigial. The archery tower can fire arrows without a unit. I hadn't actually considered that they should allow you to add units even though it make sense given how similar the idea is to archery towers in AoE. I had originally intended to have enemy attacks and make it more of a defense oriented RTS (my favorite style), but as I became short on time I opted for seeking and destroying enemies instead. For now I'm focusing on bug fixes, but the effort has gotten a lot of positive feedback so I might think about adding some new features post Ludum Dare to complete the game (too late for LD though). Now that some of the bug fixes are in place things are starting to come together a bit.

Thank you for the feedback @saintchristopher777!

Into the Forrest by frompdx 2021-05-01T00:35:53Z

In retrospect I should have opted out of humor since there is no humor. Oh well.

Into the Forrest by frompdx 2021-05-04T15:57:38Z

@villanelle I wonder if that might have just been bad UX? You have to click on a building to open the units menu. Once you click on a building you can start queuing units. Each one takes a different amount of time to spawn, but it should work (let me know if it doesn't). It's not as obvious as it could be and the game really needs a tutorial (or more intuitive controls).

@smeljey Thanks for the feedback! I agree on the point about the controls. They are nowhere as intuitive as they could be. I was kind of working backwards from RTS games that I've played, but a lot of quality of life controls you'd find in other games are missing here.

Into the Forrest by frompdx 2021-05-08T19:14:58Z

Thank you for the thoughtful feedback @jorne. It was a great learning experience and I've walked a way with a few ideas on how to approach building an RTS in the future that avoids some of the pitfalls that cause the bugginess a lot of people experienced.

Into the Forrest by frompdx 2021-05-08T19:14:59Z

Thank you for the thoughtful feedback @jorne. It was a great learning experience and I've walked a way with a few ideas on how to approach building an RTS in the future that avoids some of the pitfalls that cause the bugginess a lot of people experienced.

Caves and Ropes by Juanv 2021-04-29T22:47:07Z

Pretty neat concept. I like the rope animation and general atmosphere. I felt like it was tricky to get to the cave where the instructions "press r to leave rope" appear. The first time I just pressed r and fell to my death.

The Whole Game by NBumgardner 2021-04-29T00:52:20Z

I liked the menu and tutorial. The drill moves a little too slow is probably my only complaint. Nice work!

FruitLies by Jake B. 2021-04-30T23:48:43Z

Interesting concept for the theme. Great humor! Sound effects and music would go a long way to setting the mood. On a technical note, depending on your screen resolution the text closest to the edge of the viewport gets cut off in full screen mode.

Deep Space Janitor by kristof 2021-05-11T01:08:45Z

I like the overall simplicity of the game. I'm glad that it had audio but I found the audio to be abrasive at times. The controls feel very natural.

Hook, Mines & Sinker! by cjol 2021-05-01T00:24:51Z

Pretty neat idea. I like the upgrade system and the joint mechanics on the claw. The art is great. I think the number one thing this entry needs is some audio and sound effects. Nice job!

Deep Jam by MadR 2021-04-27T00:29:19Z

I was not able to get the html5 version to load in Firefox or Chrome on macos :(

Bucket Hat by Edur 2021-04-30T23:53:14Z

I really like the art but it looks a little fuzzy instead of looking blocky. The boomerang mechanic is pretty neat. I think the number one thing that would improve the experience is a bit of sound. Otherwise nice entry!

Swim Deep by StyledSnail 2021-04-29T00:39:30Z

Nice entry. The music fits really well. Gameplay feels very natural. I think a restart button would be helpful just because it's not clear if you can keep playing. The game is tricky enough at first that you probably need a try or two to get the hang of it.

DECAY by NuggetMcHotdog 2021-04-27T00:59:48Z

Very challenging! Great work on the shaders and graphics. I think the only thing I didn't like is the slight fuzz in the shader. Makes it feel like there is something in my eye. But this isn't very text heavy so once I got into the gameplay I didn't really notice all that much. Was too focused on not losing my sanity.

En Root by cbab 2021-04-28T00:57:07Z

Really cool application of the theme. It's challenging since it is fairly easy to die, but I think something like this could also have a lot of potential as a hyper-casual relaxation game.

The Search for Catlantis by TheEarthAbides 2021-04-27T01:06:08Z

Great music! Reminds me of Matt and Kim. I liked the art and controls as well. Overall very good and right on the money with the theme.

Psychology of the Depths by saintchristopher777 2021-04-30T23:43:49Z

Artwork is great and general concept are really interesting. I think the game itself could benefit from some background music to help set the mood. Another thing that might make it feel more polished is to provide a bit of feedback when you play a card (sounds or animation). Overall, nice work and nice entry.

Psychology of the Depths by saintchristopher777 2021-05-01T01:33:14Z

Still really great for a compo @saintchristopher777. I think it has potential past LD. Really creative.

Lil'Drill - The Chiseller of Balls by AndereSpackosProductions 2021-04-27T01:31:33Z

The graphics and audio are great! Gameplay is tricky and I agree with @cinderblade that a small tutorial might help. Kind of tricky to get the hang of.

Deeper Into The Asteroid Belt by Jump in Jon 2021-05-11T01:11:55Z

The screen shake and blaster hit animations are a nice touch and make the game feel well polished. I liked the graphics as well.

Cave-In by JPshoe 2021-04-29T02:00:48Z

Nice incremental game. I like the music as well.