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Cave-In
Cave-In
By jpshoe
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1283 | 3.30 | 22 | |
| Fun | 1281 | 3.10 | 22 | |
| Innovation | 1144 | 3.05 | 22 | |
| Theme | 908 | 3.65 | 22 | |
| Graphics | 1507 | 3.00 | 22 | |
| Audio | 961 | 3.11 | 20 | |
| Humor | 1018 | 2.52 | 21 | |
| Mood | 900 | 3.50 | 22 | |
Comments
Letting my miners die was not good for me... I have 3 of them left, but they no longer seem to make any money, just stuck at $32. I'm going to restart because I'm curious to see the other levels, but wanted to share the bug first Screenshot 2021-04-26 22.28.59.png
Ran into the same issue again, this time because of a cave-in, I think. It appears to be triggered somehow by the death of the miners. Screenshot 2021-04-26 22.34.45.png
jpshoe
2021-04-27 05:01
@risk4bisk Thanks for trying my game, it appears you bought a structure that you couldn't afford to maintain. The cost on each structure is taken every second instead of a one time purchase like the others. The game temporarily pauses if you're about to go into negative money. If you ever get that message in the log again choose the none structure and the game will resume.
@jpshoe Thank you, I hadn't realized that I could revert the structural upgrades! Now I can finally get back at those spiders!
I have this song stuck in my head! I got down to level 4 a couple of times, but kept stalling out. The blue on blue text hurt my eyes from strain a little bit. I tended not to back out of the item menus, so I missed a lot of the console output. Thanks for uploading!
2021-04-27 06:24
Finished it twice. The changing prices of upgrades based on the amount of miners made the strategy to reach the end a bit awkward. I managed to do it by focusing on pickaxe upgrades and upgrades that increased money generation. I'd memorize the price of them at 1 miner, then camp at 2 miners until I had enough money then wait for the miners to die, since it decreased the price. It never seemed worth it to buy things that made the miners die less often.
It seems a bit weird to incentives having dead miners, but it was interesting figuring out that strategy.
mololo
2021-04-27 06:34
I liked it so much I couldn't stop until I got the gem :smile:.
It was a bit hard until I understood the upgrade system a bit(one-time upgrade I guess). There was no clear sign in the shop which upgrades were already bought(maybe add a bought or active sign on the item).
Maybe some animations to the miners(pickaxe swings) would be nice.
Overall a fun and interesting experience.
frompdx
2021-04-29 02:00
Nice incremental game. I like the music as well.
michbet
2021-04-29 02:02
I played all the way through. At first it was a bit hard to understand but I figured everything out. It is a bit difficult to tell which of the items you have selected.
foursay
2021-04-29 02:08
Love the game though the process is a bit long for me .Nice job anyway!
olddog
2021-05-03 07:00
nice game , but I fell a little confused to play, maybe some tips can help :smile:
jezzamon
2021-05-10 04:05
Nice one!
Those hazards seem pretty deadly! I felt like even with the upgrades I was struggling to keep up. Seems like the best strategy was just to have a single miner that you would just let die and replace for free haha. Poor miners...
Some simple SFX would've been nice for the clicking actions. You can throw together some simple sound effects pretty quickly with SFXR (there's an [online version, JSFXR](https://sfxr.me/)), or searching for effects on freesound.
And yeah a quick UI effect that shows which item is selected would be nice.
But yeah, overall a pretty fun game! The mine and upgrade game loop was satisfying :slight_smile: And I successfully obtained the soul gem :P
jezzamon
2021-05-10 04:10
Now I'm at the end and can afford most of the upgrades, I wonder is there a way to counter those spiders? It feels like even with the best gear for killing the spiders, the miners don't have much of a chance.
banan
2021-05-10 15:18
Got to level 11. Like the idea and mood of it. The upgrade system is really confusing tho and the way it scales with the amount of workers you have seems really weird, and I found myself kind of wanting my workers to die. It's also not obvious what stuff you have "selected"? (I think that's how it works?) I like idea that you get to the "end" but then oh what's this, there's more. I think some factor of that is pretty much needed for incremental games like these so nice. Rebalanced and with some UI tweaking I'd definitely waste some more time on this
Unity player didn't want to work for me on firefox or chrome but I like your concept
chtimy
2021-05-11 06:37
Cool game! I don't if it's me but I find the game difficult :( Any advice to have a good start? Very nice for a first game otherwase, congrat!! Thank you