SPACE WARS: EPISODE 1 - BREAKING THE STICK by xk_the_name 2021-04-27T08:20:20Z
Is the source code available for this? I'd love to see how you managed all that text. Great story, engaging characters! Thank you!
Foon → Ludum Dare Explorer → Users → Rocket and Blanky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Eyes of Odin | jam | 885 | 3.29 | 2.74 | 2.92 | 4.27 | 3.64 | 3.83 | 2.93 | 3.98 |
| 2022 | 51 | Every 10 seconds | 👥 | Every 00001010 Seconds | jam | 2.50 | 2.43 | 2.87 | 2.93 | 3.12 | 2.31 | 2.37 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Send Help | jam | 800 | 3.57 | 3.14 | 3.56 | 3.65 | 3.17 | 3.71 |
Is the source code available for this? I'd love to see how you managed all that text. Great story, engaging characters! Thank you!
I was so stressed out playing this.
I loved this game! It was a lot of fun exploring the depths. The graphics are great, it must have taken quite a long time to come up with all of them. I couldn't find one fish.. And quickly broke the money system. I had $30k before I dove more than 30 feet lol. The music was really nice, I like how it was a few sound clips that would randomly pop up.
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Great game! Just the right amount of success to keep you coming back. I loved that the mechanic changed the puzzles you already completed, kind of like in Hades. Keep developing!Screenshot from 2021-04-27 21-01-04.png
Very game.
I quickly avoided all forms of combat and opted for a defensive/avoidance strategy. Couldn't find any water. My moisture content...
This was a really fun game. The story was well delivered, though the text was hard for me to read while it was scrolling. The audio was well selected and helped with the immersion. Poor Simon, I hope Christine is getting along.
The minimap was a really cool alternate way to play the game :D
I have this song stuck in my head! I got down to level 4 a couple of times, but kept stalling out. The blue on blue text hurt my eyes from strain a little bit. I tended not to back out of the item menus, so I missed a lot of the console output. Thanks for uploading!
Played the WebGL version. I can't back out of menu screens (settings and how to play). When I click play i just get a black screen and a very scary noise. Presumably some war crime.
Awesome game, great message! I feel overwhelmed by all the things I'm supposed to handle too! The music was superb and the controls were pretty tight for 72 hours! Thanks for uploading!
I got minesweeper vibes. I loved the little doot sound, too, when the character runs into walls. Would love to see a way for the player to exit the game and access the main menu from within the game without having to use alt+f4. Thanks for uploading!
@tex-killer Hey thanks for trying it out! We just fixed a bunch of bugs and you should be able to play through the whole game now! Consider giving it another try! :D
@shreemp LOL just noticed that, thanks for the feedback. Pushed an update that added colliders.
@tex-killer Thanks! I'll have to try to finish it with just one robot, that definitely should not be possible haha. I think you're onto something with the mouse movement. It is a little frustrating to not be able to look down with Handy Bot and it would be cool to be able to look up with the Broomba, especially at the beginning. One thing we were thinking about implementing was CCTVs to give the player a little more insight into what is going on. Thanks for giving it another go!
@tomtomgome Thanks for testing it out! Which door were you getting stuck on? The first one is kindof frustrating if you don't hit it right on with the big robot. On the last door the big robot will get stuck, which wasn't supposed to happen... but we did make it so that the little robot can slide under the big boi to finish the level! Thanks for playing and I'm intrigued to find out what your binary joke is! :D
@dreamerflow Thanks for playing despite it's awkwardness! What did you think of the infographic in the room with the bigger robot?
Orientation is interesting, maybe give the "Broomba" (our name for the little bot) a HUD like a tank. Some cool XY coordinate thing. And a little R2D2 stun baton in case you run into any amazon employees slacking off.
Cool game! I had no idea that there was a blender game engine. The battery life on that flashlight is atrocious!
Loved the way the graphics looked, great friendly sounds, and a unique puzzle concept. It was tough for me to feel like I maintained control, because the look feature seemed limited. The mimic cube probably doesn't need to have the same exact time sequence as the players, but it was an interesting feature that might add for some tense moments when the cube stops... waits.. and then jumps off the cliff haha! Thanks for uploading, keep making games!
Nice robot game!
I'm a stork with a force field protecting kittens from the evils of an induced fever dream. I .. uh .. I love it?
Haha, I loved this! Trebuchet disc golf! The shaders were really effective and the loading animations were super cool. I found out if I pegged the package right at the post, it'll stop dead in its tracks. Victory!
Solid submission! I liked the bike asset and the audio design. The cute bell, *ding* *ding*, was a good touch.
Great idea, good execution, and fun gameplay. This is a really great submission. So funny. Poop.
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This is an interesting concept. A stand-up comic simulator would be fun and your jokes had me going. I have a few suggestions, but I like where you're going with this. Could do a behind the scenes day-in-the-life phase where you sit around drinking beer and snorting lines of coke in the green room.
The main game loop was fun, I like a good rhythm game. It was a little unclear to me when to "shoot" the mouth-thing with the mic-reticle, but it worked well enough for my play-through.
Overall, great submission. Lots of points for innovative game design.
This was a lot of fun. Ran into a few bugs with letters getting stuck in odd places, but I still managed to get 23k with some practice. The music fit well and I liked the leaderboards.
Cool concept! I really felt the urge to orbit somehow, but just 'wasd' and scrolling around the map was fun.
7th place, I'll take it! I liked all the different sound effects and the game worked well for me, good job!
This game kicks ass and has a great sense of humor. If it were me, I'd keep developing it! Reminded me of *The Simpsons: Road Rage* or *Crazy Taxi*.
The menus are very polished! Good job!
This was a really fun flight mechanic!!
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Super fun! The build yourself mechanic worked really well!!
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Loved the audio. The sled sounds and the beautiful terrain made this a relaxing experience.
@dexort it was my favorite part! What did you use to layer it? We did music and voice acting for ours, but I'd love to get deeper into the audio engineering. So many trade-offs in these jams, though!
@dexort Ahh, thanks for breaking it down for me! It's great to hear about your experiences, I totally agree about increasing the attention we give to audio engineering. It makes a huge impact on the feel of the game to those that can enjoy it. Our team is only just beginning to tap into what we're capable of and I'm excited to help make our audio quality better in the future. Games are a huge undertaking and what you came up with by yourself is really special.
I got 15k points before I quit. I wasn't sure if the packages were gonna spawn forever. I liked getting the hang of the character controller and the arrow system worked well. Fun game!
Fun game! You pulled off the grid mechanics very well.
What a fun game, great job. The audio design is fantastic. I increased the sensitivity on my mouse and was able to get 23k or so. The 8th/9th server really ups the difficulty! I kept wanting to use the number pad to sort faster!
Bravo!
Thanks @jobi-drungus!
You bring up good points, we appreciate the feedback. I've added these to our bug tracker and we'll push an update once it's fixed. We made the options menu early on and may just remove it, since it doesn't have any use atm.
We don't have a public discord server yet, but we'll consider making one! I'll post updates to this page and on GitHub, so you can track the games progress there.
Thanks for your kind words and honest feedback, it made my day!
Sincerely, Rocket AKA Nick
Thanks @argaf!
@shredmer Thank you, it was a team effort. The voice acting was done in 10 minutes with an H1n Handy Recorder. Got some nice reverb from the small room we recorded in. The video editing was done in Premiere Pro. Lastly, the collision issue is high priority for us. Just needed some time to go into a coma after the jam ended haha. I'll post updates in the comments for bugs pointed out by the community. Thank you!
@nuin Ik, right. We want the raven in our game to feel strong and agile. They are the Eyes of Odin! Ogfrid will set you straight if you catch a stray arrow. I loved playing with the roll ('Q' and 'E'), too! I often found myself flying around for fun over the weekend, exploring the map. The animations helped the game feel tremendously. We were all super impressed with @Blanky-and-Rocket's work on the model, rigging, animations, and animation scripting, etc., in such a short time frame. It's a tough problem to solve, because it relies on a synergy of creative and logical thought. Bravo!
@thefatgalaboo the music was all made by @Blanky-and-Rocket using BeepBox.co and good old fashion music theory.
Thanks for all the comments, everyone! It brings us a lot of joy to read about how your experiences and think about how they can make us better developers and mixed-media artists.
-Rocket
@pyspher9 Haha, I expanded the box for the collider that triggers the cutscenes to balance it a little. If you follow the arches it sets you up for a nice trajectory, but getting back in line with the perch can be a challenge otherwise. The way it used to work was the collider was in the perch archway, but I worried it might be too hard and take away from the progression. What was important to us was that as long as you got to the tower, the raven would be smart enough, from a lore perspective, to land and take care of his business. I go back and forth on it, but we're still figuring out what the *game* in our game *is*. Is this a temple-run or a flight sim RPG?
Thanks for playing and leaving feedback!
@flying-butter-studio Thank you, that means a lot to us! I'm glad you were able to see past some of the issues we've been having :D
@weeping-rupee I found the video! That was a lot of fun to watch, thanks for sharing it. Your eyeball hands are dope af. Good feedback on the open-world bird mechanics, we're gonna look into that. For a challenge, I like to go through all the arcs, but we didn't put in a reset button and the cutscenes aren't skippable so the replay value is mega-low. Would have been nice to put a counter for each one you fly through. Idk if that counts as a bug, though.
@skleembof Haha, a lil jank never hurt nobody. Thanks for playing!
@dexort Thank you! We are always looking to improve and this kind of feedback goes a long way to making us better developers.
@hotaloca thanks!
@asfdfdfd careful, I might do more.
@someone agreed, the flight controller is hard but we're iterating on it. thank you!
@commanderstitch haha, yes they are. i found out how to add a trail and couldn't help myself. not sure if it helps or hurts the game, though. helped hide the physics of the arrows not arcing like a real arrow would. atm its a script that rotates the arrow over time, instead of a properly weighted physics object. glad you had a nice experience.
Fun audio!
Just living my best pill life listening to some dope beats while some cRaZy virus slowly, though inevitably, kills my optimistic human host. The music made me nostalgic for Doug! So good!
Excellent entry! Congrats to the team!!
I loved the splash art, the flushed out start menu, and the polished gameplay. The story is touching and the mechanics are engaging. I ran into a couple issues that others have pointed out, like spinning pipes and some tutorial confusion. Overall, great addition to the jam!
Thanks for sharing.