DESUMMONER by segfaults 2024-05-04T00:58:49Z ♥ 0
Worked well on mobile, the puzzle was just hard enough it took some thought, good job
Foon → Ludum Dare Explorer → Users → Adam Martin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Steve the Smith | jam | 863 | 2.46 | 2.28 | 2.63 | 3.62 | 2.52 | 2.44 | 2.13 | 2.55 | ||
| 2024 | 55 | Summoning | 👥 | Necrunmancer | jam | 454 | 3.69 | 3.71 | 2.98 | 4.00 | 3.21 | 3.60 | 3.57 | ||
| 2023 | 53 | Delivery | Deliver It | jam | 3.00 | 3.00 | 3.50 | 4.00 | 2.50 | ||||||
| 2023 | 52 | Harvest | In Harvest We Trust | jam | 2.33 | 2.33 | 2.33 | 3.00 | 2.50 | 1.83 | 2.33 | ||||
| 2022 | 51 | Every 10 seconds | 10 Second Plan | jam | 3.27 | 3.23 | 3.45 | 3.65 | 3.15 | 2.60 | 2.69 | 2.94 | |||
| 2022 | 50 | Delay the inevitable | 👥 | Time Wyrd | jam | 1294 | 2.88 | 2.88 | 2.36 | 3.17 | 2.71 | 2.18 | 2.73 | ||
| 2021 | 49 | Unstable | 👥 | Meowsician Manager | jam | 962 | 3.37 | 3.04 | 2.75 | 2.07 | 3.98 | 3.44 | 3.91 | 3.58 | |
| 2021 | 48 | Deeper and deeper | 👥 | Fathom Commander | jam | 508 | 3.77 | 3.48 | 3.57 | 3.91 | 4.05 | 3.35 | 2.74 | 3.50 | |
| 2020 | 46 | Keep it alive | 👥 | Hearth | jam | 338 | 3.90 | 3.70 | 3.38 | 4.00 | 4.44 | 3.50 | 2.87 | 4.00 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Boom Boom Bang | compo | |||||||||||
| 2017 | 38 | A Small World | Dungeon Sphere Runner | jam |
Adam Martin leaves an average of 5.4 feedback comments each event.
Worked well on mobile, the puzzle was just hard enough it took some thought, good job
This is a style of game you don't see in jams, keep it up
Graphics were fun and music and sound effects are something most entries lack, good job
Music fit perfect!!
The distance at which you can't reanimate wasn't very clear, but love the sprites!
Good job. I wasn't sure what to do after a bit, but it was amusing. Interesting choice doing your own engine, I'll have to check it out!
Loved the graphics and attention to detail with them. I was confused on the second level that I needed to stand in the circle to continue, but overall everything played well. The book of knowledge was a very nice touch!
Good job! Nice twist on a centipede-like game. I was a bit unsure of why things didn't get affect by my attacks, perhaps some sort of circle of effect or shading of enemies that will be affected, could be a good visual cue. Overall nice work for a jam!!
Fantastic. A bit hard to control, but kept me wanting to try more
Very different, and a bit hard to get into, personally.
Love the music and the controls felt good.
Movement was a bit hard with some of the jumps, but overall good job with the switching between multiple "levels" every 10 seconds.
Decent entry, was a bit hard to predict, maybe a warning glow or something to give the player some time to react, but overall good job getting a game done!
Wow, the graphics were fantastic and the audio was great, but headphone warning. I didn't get far, and these style of game isn't really my thing, but well done!
I had a hard time figuring out the controls, but the graphics and sound are awesome. I somehow crashed into an asteroid and BOOM, headphone alert :). Overall solid 3d prototype for a game.
Loved the cardboard art style, and the villagers sound effects.
Loved the use of different fonts and letter stylings.
The pressure near the end with the "moaning" was great and I loved all the minigames except the operation game because that is very hard given the width of the hallways.
I liked the concept of using bugs as a mechanic, but it also felt kind of an easy out since there wasn't a way of "reporting" a bug and some sort of quest to find them all.
Love the graphics, the mechanics were a bit hard to understand at first and the balance was missing, but the chains being a ragdoll look was really cool!
I had a hard time at first figuring out my objective as those red orbs spawn outside of view and don't really appear until its too late. I liked the pinball bouncing on the dash that was fun!
The camera seemed odd not rotating around the player but instead sort of rotating the world around, but I loved how the bullets curved and the sound effects matched up nicely. It reminded me of Geometry Wars some and I really liked that so I liked the direction you were headed in!
Looks good. Much more polish than mine.
LD57 — Depths (19)
EchoAbyss by Aincrad 2025-04-16T23:39:58Z ♥ 2
Very nice. Having a cooldown indicator for the sonar would have been a great addition.
BTW: Beneath the Waves by Aurel300 2025-04-16T23:33:15Z ♥ 1
This is very similar to a game my team made many jams ago, but what you've made here for sure improves on our idea.
Big Pig & Dig Gig by sami822 2025-04-16T23:27:14Z ♥ 0
Very fun, the wall climbing was nice, but unpredictable when it would do it.
Lockpicks-11 by suvi 2025-04-12T04:20:33Z ♥ 2
Love the graphics and mini games. The music was perfect. The theme was a bit loose, and not sure how depth really fit in, how many doors can you get through?
Nailed It! by Rachenite 2025-04-12T03:49:30Z ♥ 1
Fun idea in concept. Having multiple levels would have been a great addition.
Deep Bat Rage by shadow64 2025-04-12T03:47:26Z ♥ 1
Good efforts. The shooting was solid, though some enemy movement would have ramped it up, even if just a little back and forth
Mole Cart by Skosnowich 2025-04-12T03:44:20Z ♥ 1
Very fun rail runner game. The amount of times I tried to use space to jump though. The last level really ramped up the difficulty, so I hope you add more levels later, the mechanics were quite good and the need to light the way was unique.
Net. Sweeper by Absolute Garbage 2025-04-12T03:37:35Z ♥ 0
It was a bit confusing as the numbers sort of left it up to RNG which squares may or may not have an enemy, and picking a bullet that wasn't strong enough, and clicking a square was a 50/50 death on level 2. Overall loved the take on minesweeper, I just wish it was a bit more forgiving, perhaps a restart the current level?
Grapple to Glory by jddoesdev 2025-04-12T03:28:44Z ♥ 1
The boost was a bit hard to figured out, but loved the overall idea!
Are you smarter than a fisherman? by Gerswick 2025-04-12T03:22:57Z ♥ 2
Love the chill music and how simple the controls were.
Rappel the Porter by Reuh 2025-04-11T23:42:54Z ♥ 3
Fun graphics and audio, but the grabbing was very tricky to know if I had grabbed something
DeepCrown by Wyzal 2025-04-11T23:39:35Z ♥ 0
The flow wasn't very good, I would have the choices be closer together, or have something happen in between, like a cutscene or story
Scares on Schedule by python-b5 2025-04-11T23:33:42Z ♥ 0
The minigames were a bit hard, specifically the match, the cards moved way too fast and it was just RNG.
Out Of My Depth by okuar 2025-04-11T23:28:03Z ♥ 1
I'm not sure I understood what was going on, the moving was very slow and didn't appear to do much until you got to the first barbed wire. Perhaps having some story or narration telling a story so you know moving forward is what you should keep doing? I wasn't sure if I was missing some other form of control.
Beneath the lies by bashem 2025-04-11T23:22:11Z ♥ 1
Very fun, the upgrades made me feel a bit overpowered, but then I killed too many aliens.
CONFESSION by pavlov36 2025-04-11T03:14:28Z ♥ 1
Very interesting, a visual novel more than a game, but the mini games were quite fun.
Captain Peggles: That Man's Chest by Sheepolution 2025-04-11T03:10:21Z ♥ 2
A bit short, but overall loved the make the map yourself mechanic.
deep trouble. by frutal 2025-04-11T03:02:35Z ♥ 1
Fun little game, the detection was a bit unpredictable, but overall the controls were responsive and the music is a nice touch
Voidwood by Tobius 2025-04-11T02:57:02Z ♥ 4
Great controls and love the art. I wasn't super confident the red squiggle was organic matter at first, overall solid entry Screenshot 2025-04-10 215631.png