Infinite Planet by gaffa 2017-04-26T00:11:11Z
Looks good. Much more polish than mine.
Foon → Ludum Dare Explorer → Users → Adam Martin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Steve the Smith | jam | 863 | 2.45 | 2.28 | 2.62 | 3.62 | 2.52 | 2.43 | 2.12 | 2.55 | |
| 2024 | 55 | Summoning | 👥 | Necrunmancer | jam | 454 | 3.68 | 3.70 | 2.97 | 4.00 | 3.20 | 3.60 | 3.56 | |
| 2023 | 53 | Delivery | Deliver It | jam | 3.00 | 3.00 | 3.50 | 4.00 | 2.50 | |||||
| 2023 | 52 | Harvest | In Harvest We Trust | jam | 2.33 | 2.33 | 2.33 | 3.00 | 2.50 | 1.83 | 2.33 | |||
| 2022 | 51 | Every 10 seconds | 10 Second Plan | jam | 3.27 | 3.22 | 3.45 | 3.65 | 3.15 | 2.60 | 2.68 | 2.93 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Time Wyrd | jam | 1294 | 2.88 | 2.88 | 2.35 | 3.16 | 2.71 | 2.17 | 2.72 | |
| 2021 | 49 | Unstable | 👥 | Meowsician Manager | jam | 962 | 3.36 | 3.03 | 2.75 | 2.07 | 3.98 | 3.44 | 3.90 | 3.57 |
| 2021 | 48 | Deeper and deeper | 👥 | Fathom Commander | jam | 508 | 3.76 | 3.48 | 3.57 | 3.90 | 4.05 | 3.35 | 2.73 | 3.50 |
| 2020 | 46 | Keep it alive | 👥 | Hearth | jam | 338 | 3.90 | 3.70 | 3.38 | 4.00 | 4.44 | 3.50 | 2.86 | 4.00 |
| 2018 | 41 | Combine 2 Incompatible Genres | Boom Boom Bang | compo | ||||||||||
| 2017 | 38 | A Small World | Dungeon Sphere Runner | jam |
Looks good. Much more polish than mine.
@kabalatrance Thanks but what didn't you like about the controls? Also I just ran out of time to add SFX, but I completely agree having them would have been a great feedback mechanism.
The camera seemed odd not rotating around the player but instead sort of rotating the world around, but I loved how the bullets curved and the sound effects matched up nicely. It reminded me of Geometry Wars some and I really liked that so I liked the direction you were headed in!
I have accidentally deleted the upload please bear with me while I get it back on the page.
I had a hard time at first figuring out my objective as those red orbs spawn outside of view and don't really appear until its too late. I liked the pinball bouncing on the dash that was fun!
@doriansnowball thanks for the feedback. Camera movement was something was had wanted, but ran out of time. Additionally balance didn't get the time it deserved as well.
The pressure near the end with the "moaning" was great and I loved all the minigames except the operation game because that is very hard given the width of the hallways.
I liked the concept of using bugs as a mechanic, but it also felt kind of an easy out since there wasn't a way of "reporting" a bug and some sort of quest to find them all.
We ran out of time to add items and cat switching @reheated
Love the graphics, the mechanics were a bit hard to understand at first and the balance was missing, but the chains being a ragdoll look was really cool!
Loved the use of different fonts and letter stylings.
Loved the cardboard art style, and the villagers sound effects.
Very different, and a bit hard to get into, personally.
I had a hard time figuring out the controls, but the graphics and sound are awesome. I somehow crashed into an asteroid and BOOM, headphone alert :). Overall solid 3d prototype for a game.
To clarify there is only 3 squares it moves per turn @ninjacreeper47 @ironnbutterfly . I did have a plan that higher difficulties could be achieved by having it move more per turn, so you would have to plan further out. Also I think a visual indicator on the screen saying how many moves it as left would be great.
Good feedback on the end turn sooner and quick reset everyone.
@aristurtle @almax the turn coin combo not working is a bug, unfortunately I did catch it. This is some great feedback and thanks for playing!
Wow, the graphics were fantastic and the audio was great, but headphone warning. I didn't get far, and these style of game isn't really my thing, but well done!
Movement was a bit hard with some of the jumps, but overall good job with the switching between multiple "levels" every 10 seconds.
Love the music and the controls felt good.
Decent entry, was a bit hard to predict, maybe a warning glow or something to give the player some time to react, but overall good job getting a game done!
@crashbashash We had planned to add RPG like elements, but with all jams you plan big and deliver a fraction of that. Thanks for playing!!
The tap just gets you to the goal faster. We ran out of time to have it give you money.
Fantastic. A bit hard to control, but kept me wanting to try more
Good job. I wasn't sure what to do after a bit, but it was amusing. Interesting choice doing your own engine, I'll have to check it out!
This is a style of game you don't see in jams, keep it up
@bearcage there is an upgrade after every 5 fights, I didn't note it very well in the description.
@gawain-doell we tried to tweak the build for mobile (just build settings) and it broke full screen mode, just found this out last night, so we'll get it fixed.
Glad everyone is enjoying it so far, and we may attempt a balance pass after the jam, stay tuned!
Loved the graphics and attention to detail with them. I was confused on the second level that I needed to stand in the circle to continue, but overall everything played well. The book of knowledge was a very nice touch!
Good job! Nice twist on a centipede-like game. I was a bit unsure of why things didn't get affect by my attacks, perhaps some sort of circle of effect or shading of enemies that will be affected, could be a good visual cue. Overall nice work for a jam!!
Graphics were fun and music and sound effects are something most entries lack, good job
Music fit perfect!!
Worked well on mobile, the puzzle was just hard enough it took some thought, good job
The distance at which you can't reanimate wasn't very clear, but love the sprites!
A bit short, but overall loved the make the map yourself mechanic.
Very fun rail runner game. The amount of times I tried to use space to jump though. The last level really ramped up the difficulty, so I hope you add more levels later, the mechanics were quite good and the need to light the way was unique.
This is very similar to a game my team made many jams ago, but what you've made here for sure improves on our idea.
Good efforts. The shooting was solid, though some enemy movement would have ramped it up, even if just a little back and forth
Yeah, the money spending was the part of the loop I missed (ran out of time). The plan was to use it to upgrade your pickaxe. Thanks for the honest feedback!
I'll look into the window resize issue, thanks for submitting the bug.
I'll add wall jumping to my list
I had eyes set on more features you could buy like dynamite, pickaxe upgrades, spells that could do those sorts of effects, etc, but time is a cruel reality in a game jam. Thanks for the feedback!
Yeah, the soft lock is an issue, I'll fix that game breaking bug.
Thanks for all the feedback!!
@ditam lore-wise, we your pickaxe runs out of durability, it triggers a spell to send you back. It cannot bring back ore, you have to use the portal spell to do that instead, once it's charged by moving down enough.
Fun graphics and audio, but the grabbing was very tricky to know if I had grabbed something
Very fun, the upgrades made me feel a bit overpowered, but then I killed too many aliens.
I'm not sure I understood what was going on, the moving was very slow and didn't appear to do much until you got to the first barbed wire. Perhaps having some story or narration telling a story so you know moving forward is what you should keep doing? I wasn't sure if I was missing some other form of control.
Very fun, the wall climbing was nice, but unpredictable when it would do it.
Love the graphics and mini games. The music was perfect. The theme was a bit loose, and not sure how depth really fit in, how many doors can you get through?
The minigames were a bit hard, specifically the match, the cards moved way too fast and it was just RNG.
The boost was a bit hard to figured out, but loved the overall idea!
It was a bit confusing as the numbers sort of left it up to RNG which squares may or may not have an enemy, and picking a bullet that wasn't strong enough, and clicking a square was a 50/50 death on level 2. Overall loved the take on minesweeper, I just wish it was a bit more forgiving, perhaps a restart the current level?
Fun idea in concept. Having multiple levels would have been a great addition.
Love the chill music and how simple the controls were.
Very interesting, a visual novel more than a game, but the mini games were quite fun.
Fun little game, the detection was a bit unpredictable, but overall the controls were responsive and the music is a nice touch