roman-dubrovin 2024-04-16 20:28
Cool graphic!
Foon → Ludum Dare Explorer → LD55 → Call of the Warp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.12 | 6 | ||
| Fun | 2.87 | 6 | ||
| Innovation | 2.75 | 6 | ||
| Theme | 3.62 | 6 | ||
| Graphics | 4.50 | 6 | ||
| Audio | 3.00 | 6 | ||
| Humor | 1.50 | 3 | ||
| Mood | 3.25 | 4 |
Cool graphic!
The graphics are very good, but unfortunately, I couldn't really understand the gameplay—how things work, or maybe it's too difficult. I'm constantly clicking randomly because monsters keep coming. There's no time to fully understand how and why things work.
I found that being able to destroy multiple enemies at once was fun. One way to add more fun would be to make it more clear how each ability worked.
Being able to slot in a new attack during a level was innovative. One way to make it more innovative would be to make different combinations of abilities also have an effect on the game.
I thought the monsters being summoned was thematic. One way to make it more thematic would be to make the player also summon creatures instead of casting spells.
The sprites were very detailed and had a good consistent color palette. The game itself was very small and looked "squished", adjusting the viewport for the game would have improved the graphics.
The music looped well, and the attack sounds were a good arcady noise. Adding death noises for each enemy would improve the audio of the game.
Good job! Nice twist on a centipede-like game. I was a bit unsure of why things didn't get affect by my attacks, perhaps some sort of circle of effect or shading of enemies that will be affected, could be a good visual cue. Overall nice work for a jam!!
Great pixel art, and I like the mobile-friendly design! I hope you'll consider expanding on this idea and adding new mechanics!