FoonLudum Dare ExplorerLD55 → Call of the Warp

Call of the Warp

By drogan and thvald

View on ldjam.com

CategoryRankScoreCount
Overall3.126
Fun2.876
Innovation2.756
Theme3.626
Graphics4.506
Audio3.006
Humor1.503
Mood3.254

Comments

roman-dubrovin 2024-04-16 20:28

Cool graphic!

oznarox 2024-04-16 20:29

The graphics are very good, but unfortunately, I couldn't really understand the gameplay—how things work, or maybe it's too difficult. I'm constantly clicking randomly because monsters keep coming. There's no time to fully understand how and why things work.

tobius 2024-04-17 00:37

I found that being able to destroy multiple enemies at once was fun. One way to add more fun would be to make it more clear how each ability worked.

Being able to slot in a new attack during a level was innovative. One way to make it more innovative would be to make different combinations of abilities also have an effect on the game.

I thought the monsters being summoned was thematic. One way to make it more thematic would be to make the player also summon creatures instead of casting spells.

The sprites were very detailed and had a good consistent color palette. The game itself was very small and looked "squished", adjusting the viewport for the game would have improved the graphics.

The music looped well, and the attack sounds were a good arcady noise. Adding death noises for each enemy would improve the audio of the game.

adam-martin 2024-04-19 19:50

Good job! Nice twist on a centipede-like game. I was a bit unsure of why things didn't get affect by my attacks, perhaps some sort of circle of effect or shading of enemies that will be affected, could be a good visual cue. Overall nice work for a jam!!

tyler-m 2024-04-22 23:11

Great pixel art, and I like the mobile-friendly design! I hope you'll consider expanding on this idea and adding new mechanics!