LIGHTDANCER by xk_the_name 2023-10-03T01:27:06Z
It feels good to play the game, but we die a bit too quickly in it. This one's among the best, in my opinion.
Foon → Ludum Dare Explorer → Users → Oznarox
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Astral Tale | jam | 781 | 3.40 | 3.13 | 2.48 | 3.15 | 3.38 | 3.72 | 2.43 | 3.76 | |
| 2023 | 54 | Limited Space | Nautical Saviour | jam | 988 | 3.04 | 3.14 | 3.24 | 3.68 | 2.56 | 2.80 | 2.85 |
It feels good to play the game, but we die a bit too quickly in it. This one's among the best, in my opinion.
Absolutly great. I would like to controll volume + a tutorial, hogy to use the box to hang.
I find the controls cumbersome. I consider it unnecessary to click 4 times to place a witch, and it also bothers me that I have to click on the tiny text instead of the witch's image to select the witch. Opening the witch panel is also an extra step.
The experience would be more enjoyable if I didn't have to separately open the witch selection panel, but instead there would always be a bar on the UI where I can select the witch icons with a single click and place it on the map with a second click.
Anyway I love the vibe, chill music fits to nice graphx.
Love the idea, love the control. Not clear how to win, and why I lose :)
The game could be easier, at least in the beginning, on the first few levels until I get the hang of it. This way, I lose motivation too quickly
Windows + Chrome the same Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
Its very loud, let me turn off the music or change the volume pls.
Me only 5055, lets make a second try :)
It’s very loud, I can't turn down or turn off the music. This is disturbing. The player went off the screen, and I couldn’t see where they are. I like the idea with the limited number of jumps. But I don’t understand. It would be good to have some power-ups to increase the number of jumps.
This is also a good game. I wouldn't have thought from the first glance at the image that it would be such a creative game. I can't say anything bad. Maybe the only thing missing is volume control."
Press 0 to start? Nothing happens! Can't start the game! I pressed 0, O, space, shift, ctrl, enter... nothing happens.
This is awesome! I fell off the map and couldn't continue. :( But anyway, this is the best I played on LD54. Great game!
Its's perfect. Can't say any bad things for this product.
It's a very enjoyable demo. I'd really like a fourth or even a fifth ability for the earthbender. Complemented with fire, water, and air elements, in 2v2, 3v3 modes, this could even become a popular multiplayer game.
This is a good idea, but the controls aren't perfect. Keep up the good work.
I don't like that type of game, but I love the graphx and the music together. The colors fits to this realy chill game. I would recomend that, for people who like this genre.
Okay, it works now. First level is too hard for me, I can't beat the second door.
Nice :)
Love the sounds and the flow. Can't figure out how to controll the volume.
Music is loud, can controll the volume, and can't turn of the sounds, thats frustrating for me. Love how I move the object, but can't figure out how to solve the first puzzle :(
I have no idea what the logic is in the puzzles; I just walk around on the platforms, and sooner or later, they somehow get solved. So chill, so fun.
I get stuck. My box fall out the map :)
boxless.PNG
Love the music, but I would like to controll the volume. Realy love the idea, the collors and the graphx are so cool.
Really don't understand how to play this game, but it looks cool.
Okay, thats fun. The concept works. I would that map in the top left corner, instead of bottom center. Very creative.
@janinna21 , Yes, the plan was for the survivors to shout for help in that voice in different languages and to express joy in the same voice when they are saved. Unfortunately, something came up on Saturday, so I had to leave at noon (even though I was planning to sleep) and could only return to the game two hours before the deadline on Monday evening.
That's why the game is made up of placeholders. I originally wanted to do pixel art for that, and that's also why power-ups and challenges (shark, hurricane, whirlpool) weren't included. I initially aimed for 10 levels. Sadly, I could only utilize 12 hours out of the 72h.
I'd like to return to the game during the relaxed Christmas period and finish what I wanted to do.
@draekdude Thank you for the feedback. If you're not close enough to the object, you can't interact with it. I still need to fine-tune this and make it clear with some animation when you're close enough to an island or a sinking object to interact. The boat need some deceleration and acceleration I guess.
Okay, thats fun.
What's the goal? How to solve the puzzle? Can't beat the first level! But leve the colours and graphx <3
It looks good, but I couldn't figure out how to solve the puzzles. I could only open doors using the 'E' key. But anyway, it look great!
Fun
I died a few times before I realized that you need to continuously hold down the shoot button. The idea is good, and although it still needs some polishing, it's a solid base. Adding checkpoints would be beneficial; I don't like having to start over from the beginning, especially since it gets very difficult from the fourth level. Some power-ups, like a stronger weapon, would help. Abilities such as running (with stamina) and dashing could enhance the gameplay. With further development of the basic concept, this could potentially become a great game.
I like the art, I like the sound. It's a creative game. There must be some solution I haven't figured out, which is why I got stuck. Unfortunately, I can't find a restart level button.
I don't understand what the interaction is for and how to use it in the game. :sa:
Art and Sounds 10/10
Nice game and enjoyable.
I was able to make ropes. After that, I struggled with the game for another 15 minutes but couldn't figure out the next step :S. It looks good otherwise, art nice, I like the idea, controll is smoothm and the character's camera could be positioned higher.
Nice work. The controls could use some improvement, though. It took me a while to figure them out; they aren't very intuitive.
I've beat the game. The controls are smooth; adding a few features like dash or slide would be nice. The music is appealing. The ground texture doesn't match the rest of the game, and it's distracting that enemies can pass through walls. The music isn't bad, it creates a pleasant atmosphere.
I like the graphics and the overall look. I wanted to switch to full screen, but that didn't work. The music and sounds are good, but they're loud, and I can't adjust the volume, which would definitely be worth adding. It's very annoying that I can only control the game with the arrow keys and not with WASD. I had to stretch across the keyboard. The bullets fired by enemies that cause damage are hard to dodge when facing multiple opponents. I tried to destroy the incoming projectiles with my weapon, but that didn't work. It would enhance the game if these could be destroyed, or if there were a shield to block them, along with easier controls.
I managed to escape from the island. The game has an interesting atmosphere in a good way. However, a few things were quite frustrating. First, the camera movement is very odd and needs some adjustment. The delay in the jump animation is also bothersome. The character often got stuck in mid-air and it was difficult to navigate between two trees. Additionally, the constant cawing of the crows became annoying after a while. These are the main areas I think could use some improvement.
I think I won wut.PNG
I was immediately thrown into a scary situation where I didn't understand what was happening. I was surrounded by many evil demons throwing stones or perhaps feces. I found a bow and started shooting at them, but it didn't seem to hurt them much. Then suddenly, the game froze or the character died; it wasn't clear what happened. There's still work to be done, but at least the game launched in WebGL. The controls are very odd—I'd prefer to jump with space, interact with E, run with shift, and crouch with ctrl. I don't see a reason to mix these up.
Great idea. Could be a little slower. It gets heavy too quickly.
The graphics are very good, but unfortunately, I couldn't really understand the gameplay—how things work, or maybe it's too difficult. I'm constantly clicking randomly because monsters keep coming. There's no time to fully understand how and why things work.
@ferelily hotfix online, can you try again pls?
The concept is good, the music is not bad at all, and the art is cute. It took me a little while to figure out why things were happening the way they were. My main issue is with the instant death mechanic. It might be better to have some health points in the game, because it’s frustrating to restart from the beginning after a single mistake. I don’t have the patience for this level of difficulty.
The concept is good, the music is not bad at all, and the art is cute. It took me a little while to figure out why things were happening the way they were. My main issue is with the instant death mechanic. It might be better to have some health points in the game, because it’s frustrating to restart from the beginning after a single mistake. I don’t have the patience for this level of difficulty.
I found the controls difficult and couldn't get used to them. However, I really liked the art style, though the controls were frustrating. It might be much easier with an xbox controller, keyboard is terrible.
The art and sound are very good, and the idea is excellent. For me, it's too difficult after the second checkpoint—I gave up. It could be easier and have more frequent checkpoints to make the game more fun.
The mood, art, and music are excellent. However, the controls are cumbersome and not intuitive enough for me.
Very difficult to controll the character
Excellent quality work in almost every aspect. Graphics, sounds, concept, creativity—all top-notch. The big issue, however, is the controls and difficulty level. A more forgiving, progressively challenging gameplay and better controls would greatly enhance the experience. The rest is first-class!
I couldn't figure out what the objective was, so I ended up panicking and jumping around as the animals chased and attacked me. There were so many of them. :( The graphics and the mood are fantastic.
@cmakota thanks, i beat now :)
The graphics are very nice, and the music is good too, but it's very loud and I couldn't find where to adjust it. The controls could be more intuitive, and there wasn't a good flow to the gameplay. Once I figured out what to do, the game became a bit boring. The atmosphere is good, though, but personally, I find this type of gameplay, which involves a lot of mouse clicking, to be somewhat tedious.
I really like this game mechanic; I could see it as part of a full game. The graphics are very good and it's humorous too. I had to laugh when the guy with the tie appeare