nickelfoolish 2024-04-15 20:27
i was stuck at some point, but the experimentation phase was really fun! Kinda remind me little alchemy !
Foon → Ludum Dare Explorer → LD55 → Summoning Guidebook
By sariiger and Flashcap20
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 510 | 3.62 | 66 | |
| Fun | 689 | 3.34 | 66 | |
| Innovation | 365 | 3.60 | 66 | |
| Theme | 135 | 4.25 | 66 | |
| Graphics | 787 | 3.41 | 66 | |
| Humor | 561 | 3.04 | 64 | |
| Mood | 984 | 3.10 | 66 |
i was stuck at some point, but the experimentation phase was really fun! Kinda remind me little alchemy !
@nickelfoolish Glad you had fun! I haven't heard of Little Alchemy personally, just looked it up after you mentioned it, and I can see how this reminded you of that game.
Good Game!
I managed to summon pickles! I liked that you can sprint diagonally to move faster, it helped a lot when walking back and forth to the bat cave. I was a bit confused about how to use the knife, I was able to kill things by holding the view diagonally but it seemed like I was missing something to use it properly.
@gnum Thank you!
@kaliuresis Congrats on summoning the pickles! I actually didn't know about the diagonal sprinting, that's an interesting find, seems like it's an accidental feature. I think you used the knife properly, it's meant to be used by just touching things with the blade while holding it.
rly interesting and well made
very nice and interesting puzzle. sometimes its feels a little grindy (rope craftng), but it was fun anyway. potioncraft vibes recived :)
Really nice! Love the fact that the game allows you to do things on your own, and not hand hold you! Also, found the animal sounds on death to be somewhat funny :) Hope that's not morbid! The only thing is using the knife is a bit hard, but that makes it satisfying as well.
@hsg-gringo I love Potion Craft and it definitely gave me some inspirations when I was deciding how to give the user more control over what they summon. I see your point with the grindiness, I also felt a little like that when playtesting it, but with not much time left until deadline, I didn't dare to rebalance the game, as the calculation and planning process already took a while.
@projesh Glad you enjoyed the experience this way! I originally had the "hints" part when you open the menu display some sort of directions, but I couldn't make it in a way that wouldn't give away too much and I felt it would take away from the game. So I'm glad you enjoyed the exploration without handholding! And yeah, the knife may not be the most intuitive, but once you understand how it works, it's funny to kill bats with while standing still.
The puzzle aspect was really cool and I enjoyed figuring out how to progress in the game. Would like to see this expanded on :D
I got the pickles! The game was really fun because of the experimentation and the many choices you had. The only thing I'd like to critisize is the knife, because to me, it felt weird to use and I also felt that there aren't many use cases for it. Other than that, your game was really good! Well done!
@zablas Glad you enjoyed it! I was actually thinking of making it into a more polished full game if the feedback was good on this jam version.
@denkithegamer Congrats on getting the pickles, and glad you enjoyed the experimentation aspect of it! The knife was kind of a struggle, at first I wanted to add stabbing to the game, but the animations kept completely messing up and we were running out of time, so we settled for worse knife mechanics to polish other aspects of the game. It was mainly to make killing the bats easier, as you don't have to aim the rock if you use the knife. But I agree, knife would definitely be the thing I'd rework if I had more time.
I liked guessing how to progress further in the game. The game itself is addictive, I liked it.
This is very unique and cool. would love to see it polished up its really fun.
Really nice puzzle game! Love the potion craft-ish summoning system
I had a fun time playing the game, got up until I unlocked the Pearl "recipe", the only negative feedback I have is a pretty common one on simple 3D movement, you easily cheese the speed by walking in diagonal, I imagine this means your velocity is added and never capped.
Great submission!
Poor rabbits, I think I killed more than required :rabbit2: Cool environment and puzzle!
It took me a while to figure out how to get the knife, then what to do with it, etc. But finally it clicked that I could summon multiple ropes to get the X where I want it. Quite the creative concept. Pretty cool you came up with that idea and did a 3d game in 72 hours. Kudos!
cool idea had fun
The art is great! :thumbsup:
This game was really fun if a bit grindy at times. It was fun trying to solve what summoned what! If I had one criticism it was that the knife was hard to use.
I was able to make ropes. After that, I struggled with the game for another 15 minutes but couldn't figure out the next step :S. It looks good otherwise, art nice, I like the idea, controll is smoothm and the character's camera could be positioned higher.
That was really clever! I enjoyed associating items with vectors. The pickles were tasty!
PETA wants to know your location :smile_cat: Clever srafting system. Hunting bats was tedious. Maybe allowing player to kill many bats with one stone could improve that? Nice graphic. Overall great entry!
Cool game, I liked it!
Wow, thank you everyone for the feedback! :blush:
@cmakota Yeah, the movement I would definitely rework when polishing this game. To start out I just needed a simple movement script, and it didn't feel it would've been worth putting more effort towards improving the movement when the deadline was soo tight.
@jack-bingham I agree, and other have pointed out the knife having awful mechanics. It was in the list of planned improvements for the game, but other things had higher priority, and we ran out of time before being able to fix the knife.
@oznarox You can throw the rocks and kill animals with it, then use those for summoning!
@captainspacecat Glad you enjoyed the game! I was also thinking of items as vectors while making it. Enjoy the pickles!
@vodzik With the knife if you stand in a spot, you can actually have bats just fly into the knife and farm them that way. But I agree, I was thinking of adding a feature to be able to grab bats by hand, but the short jam time made it so that our code was complete spaghetti and such a basic thing would've been a pain to implement with our code structure.
It is a very cool game. But a little tedious in the end.
I was confused what I was doing at first but once i figured it out became a pretty cool little game!
I did get stuck quite often (I'm dumb, what can I say) but I think it was a cool puzzle concept. Having to experiment to find the correct solution was a fun idea but did become a bit laborious - more positive feedback cues and clues would have been nice. From a technical perspective, I found the mouse sensitivity to be very high (not sure if it was just an issue for me specifically).
Overall, well done!
@lestat I realized that the last day when the game finally became beatable, but there were so many things to polish that I didn't have the time to replan the route to get to the end.
@human-writes-code Have you been playing it in the browser? From what I've noticed, the browser version has way higher mouse sensitivity, even though they're built from the exact same project. And thank you for the feedback! I was planning on extending it and polishing it after the jam, and more feedback to the user was planned (showing the vector of the X's movement, having an actual grid and displaying object's values, and recipes saving in the book so you can look them up). So it was definitely something I was considering, the time just didn't allow for that.
@sariiger Been there.
Nice interesting puzzle. I like it
Made it to pickle. Fun concept, but found it too repetative, when I was in need to farm bats( Despite this - the game is good
Interesting game, cute bunnies
Nice concept. But it's not easy to understand what to do :D
It felt a bit grindy towards the end, so I never got to the final object. A cool base for a longer game where more is happening!
love the concept, felt a bit too grindy for the bats and stuff the guessing to understand what each ingredients do was pretty fun, missing a bit of music for ambiance but overall great game !
image5.png
Nice game, figuring out the mechanics was fun. Murdering bats with rocks was a bit tedious. The knife mechanics were unclear, but I eventually found a spot in the cave where you can just jump on the spot and they fly into the knife. You need a lot of bats. I now have pickles!
Very cool game! As the others said, the bat collecting wasn't my favorite, but the mechanics are awesome. Great work on this.
Nice little concept! great design! Good job :)
Fantastic entry, solid game, got me hooked right to the end. Love it, would play more!
I liked the game! But I didn't know where to go for a very long time, because I'm a little dumb. The graphics are low poly and it looks nice!
Very intresting game! as i said on stream, a way to automate the parts you already collected could go a long way! keep it up!
Awesome little demo. Yeah, the collecting part did get a little grindy (maybe just increase the run speed or rejigger the inventory) but the core idea is damn solid. I loved experimenting with the combinations. I also applaud the use of minimal graphics. I imagine it'd have been so tempting to go overboard with graphics but you obviously prioritized the concept. (Not that the low poly style isn't great, it is!)
It takes me a while to understand what to do… but when I got it, I thought I was just stupid. When I understood the several slot system, I felt even more stupid.
Really, the game is good. The puzzle is really clever.
Took me a minute to figure out what to do to get started, but once I did, it was a fun little game! Excited to see how you flesh this out into a full game!
Hail the Pickles!
Thanks for submitting your game to the stream!
Like I said on stream, I had a lot of fun solving the puzzles once I figured out the mechanics (and I totally should have read the screenshots to figure them out sooner 😅). My main feedback was something that you already knew (based on the description) - It can get a bit grindy to gather the resources that you need to solve the puzzles, and it would have been nice to reduce the time between the eureka moment when you solve the puzzle, and the actual implementation of the solution. You had some good ideas for how to reduce that friction in later builds though!
Overall, this was a cool entry with a really unique idea main mechanic, and just needs some extra quality of life polish to make it more approachable - *Really* great job for a first time jam game 😊
@pelmanable @nomus @someone @skyler-newsome Thank you for the feedback and great job getting the pickles!
@smidgens Thank you for the feedback! About the graphics, I started learning modelling and blender just 3 days before the jam, so honestly low poly is pretty much all I could do in a timely manner, but I'm glad it turned out well! I do have some methods planned to make the game less grindy, unfortunately I didn't have the time to rebalance the game before the deadline.
Nice, it's really great that the game gives you enough information to proceed without handholding you. After a bit of confusion I read the hints and could do everything else on my own. This "path finding" while experimenting with ingredients for summoning is really fun. Great game, and after polishing touches that you've already mentioned it'll become even greater! Splendid job!
@sariiger That's incredible. It took me months to properly get used to the Blender's interface when I started learning it and even then I could barely make anything usable.
very nice game! it felt a little tedious at times, but it was a cool mechanic! also, you started learning blender 3 DAYS BEFORE THE JAM!?! Jesus! I've been using blender for years now but i remember how hard it was just starting out, this is amazing work!
WOW great idea
I was confused at first, but after a while I discovered a great little game :)