Sorry for those who get killed during reading the lore. Enemies move randomly (I should have set them paused, I agree), but those already on the map are far from the player and I hoped they do not get agro. It is bad luck but I will definitely fix that.
Sorry for the keyboard mapping. I planned it to be played with gamepad but only get that it is not well supported in webview at the end. So even num keys (or xybc) are not the best, but it does not match the displayed button around the summoning circle. It is my first Jam but now I know, I'm aware how the web version is better to test so much games and so mouse/keyboard.
I planned to build a full summoning graph but had no time to make it really deep. For now: sheep → demon, demon+mushroom→goblin, and a few more only. I assume the game must start slower to let player find and play with this. I'd like to add some complexity on buttons (press sequences to summon, etc.) and bad things to happened on mistake. But I ran out of time. You all are totally right.
@someone Serendipity is good. I first coded demon postion as temporary, looking for complex demon behavior (pathfinding and so on). But after tests, I thought it was fun just like that. I'm happy you unlocked the final poem :) You're the best!
Thank you all. I think I will continue to improve it and post it on itch io soon.