It takes me a while to understand what to do… but when I got it, I thought I was just stupid. When I understood the several slot system, I felt even more stupid.
Really, the game is good. The puzzle is really clever.
Easy to understand, I keep trying and trying harder to beat them all. There is no malus leaving the battle before the one opponent fail? Nice guitar riff.
I'm so jealous you succeed to make gamepad work on web version. Mine is not well supported by browsers (since win/linux version have no problem). Godot 1 - Unity 0.
The game provide a lot of content and mechanics. Of course, during a jam, you do not have time to build tutorial levels to teach about them one by one. So, we are a little bit confused about what building do what.
But it is a great proposal, a very ambitious one. So far, it is very cool.
Too much fire makes the game lag over hell. I did not really get how and what summon is. Camera only goes left-right, then I can lost my character below the viewport.
But only run around was enough. I laugh so much with the competency proposal at each level. Thanks for that. And the graphics are so nice.
So much fun. I love those random deviant looking/behavior clones, such a great idea!
From screenshot above, I think we all get stuck at the same place, buried under an army of clones :)
The character sometimes does not face the direction he's walking to, making difficult to make clone spawn around the place we want. But everything else is so cool.
Impressive! Super original, good use of the theme and very nice looking.
At first, I didn't notice the door at right (since camera follow the active player) I took time to find out what happened when pressing the button at level 2.
I think texts are auto-skipped to fast (may be should wait for a key pressed). Failed to read the tuto text. But I figure out the key by trying. I don't think the E key is mentionned. Then I took time to pull the lever at level 3. Maybe it should appear in some way when several clones are necessary to press a tile…
It force a good time management that clone disappears at summoning. Do I save time for the rest of the loop or do I keep it here a few more second if I fail to jump on his head with the next clone at fist try. I think it is a good implementation choice.
Sometime it is hard to grab the line start… I don't think the complexity of drawing with the mouse was the core gameplay. I finish by only focus on drawing as fast as I can.
And my creatures end stucked in the oak roots… Some diversity in spell (more based on position) could enforce the tower defense like feeling.
Really speed, I hardly survived the first wave before having time to look around how the game really work. My dwark just ran away (such a coward). Auto pick-up could be nice. And more feedback on actions.
The drawing is great. I do not understand the battle system since only click attack seams to do something. But do not finish a game in a so short time is not bad thing. See you next time.
A better balance in contract proposal could be nice. But the game is cool. Risk/benefit management. Surprising, have only cube that fight make things funnier.
How difficult it should be to detect shape! Did you already have some code or did you do it all during the jam? It is impressive (even if I'm able to draw a water golem once for five, Should be easier on mobile or tablet). It could be a full game.
I think I miss something since I definitly never succeed to make mana raise or even stabilize…
Is it asset from you? Then very good job.
I was thinking about tower-defense myself match very good summoning theme, then changed my mind. But well… sure yours is better than what I could have come up with.
Sadly, the player report an error (tested on chrome and firefox) «The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)»
A very nice game. I hate that music since the third I tried the level… so a very good choice of music since it stress me as hell. It's sometime hard to hit the walls and take orthogonal trajectory (to save time traveling between task [sic]). Impressive work in a so small range of time.
Fun idea. Go back to the summoning book is kinda boring… I would prefer a button to simply open it. But it add stress on the task to fulfill the customer, so… why not.
LD55 — Summoning (56)
Undead Survivor by buloz 2024-04-26T13:04:10Z ♥ 2
Ho, we got the same game idea!
I really like your implementation and illustrations are pretty good.
Ink Summoner by Custodi 2024-04-23T19:24:13Z ♥ 1
Interesting puzzle game! Original idea. It is fun to play and works fine.
From Hell's Heart by randomhuman 2024-04-23T19:08:28Z ♥ 1
The game is really nice. It works like a charm. I'm feeling bad for scientist I had to kill but hey! I didn't want to be here in the first place.
Nice gameplay with mouse and screen moving forward to mouse position. Sounds of demons looks like a snore… why not.
Necron's Army by CookieRA 2024-04-22T17:22:16Z ♥ 1
The game is beautiful! Controls work fine. Resource management is a good idea (eat souls or use them to summon help). The map seems huge.
If feel bad to look for meeple to kill them when they are so peaceful since I do not go on them :D
Book of the Ghosts by laszlotimar 2024-04-22T16:59:07Z ♥ 1
I don't really understand how spells are shooting (seems to explode just in front of me). So just ran to the book and come back.
Good work anyway. Souls world renders well. It's the start to something.
Jimmy's Wish by ekkiiiii 2024-04-22T16:45:52Z ♥ 2
Short but nice. The drawings are great.
Manku the Magician by PorChor 2024-04-22T06:52:22Z ♥ 5
The game is cute and fun. Simple gameplay and very efficient. Arts and animation are very cool.
Summoning Guidebook by Sariiger 2024-04-19T17:55:51Z ♥ 1
It takes me a while to understand what to do… but when I got it, I thought I was just stupid. When I understood the several slot system, I felt even more stupid.
Really, the game is good. The puzzle is really clever.
Temptation Summoner's Aprendice by Baluj 2024-04-19T17:30:50Z ♥ 1
Pixel art is nice even if we can't really guess what are the temptation items without the text.
As the others, I think the problem is due to the lack of cost, cooldown and or visual feedback when a temptation item is consumed.
Anyway, the idea is interesting.
Poisonous Pact by Stefan Funke 2024-04-18T15:58:22Z ♥ 1
Original idea. Graphics are really nice and game is fun to play. Short and easy but so polished.
Gravenguard: Rift Protectors by Crowpaw 2024-04-18T15:42:44Z ♥ 1
Easy to understand, I keep trying and trying harder to beat them all. There is no malus leaving the battle before the one opponent fail? Nice guitar riff.
Hell's On Hold by OblivionCreator 2024-04-18T15:32:21Z ♥ 3
I knew hell was full of bullshit jobs!
Nice and original game. Graphics are great and all play very well.
Ramen: Beyond Two Balls by Emty 2024-04-18T15:25:46Z ♥ 1
Sadly, that the first of this Jam, Win only, I cannot run with wine.
Demon Lord Revenge by Fataljg 2024-04-18T14:22:54Z ♥ 2
I'm so jealous you succeed to make gamepad work on web version. Mine is not well supported by browsers (since win/linux version have no problem). Godot 1 - Unity 0.
Simple and efficient, nice game.
Monster Monastery by shamotte 2024-04-18T08:26:29Z ♥ 2
The game provide a lot of content and mechanics. Of course, during a jam, you do not have time to build tutorial levels to teach about them one by one. So, we are a little bit confused about what building do what.
But it is a great proposal, a very ambitious one. So far, it is very cool.
-Phonebook of Dragon-ヤクザ電話帳 by AegisFate 2024-04-17T16:37:10Z ♥ 1
So much content! The design looks so cool. Sound/music is great. The game is very original and fun! What to say more... 5/5
archmage by OldDog 2024-04-17T16:28:41Z ♥ 0
Could be better to have keys to summon instead click but it works nicely anyway. Graphics are simple but fun. A pretty good game you have.
Summon Deeds Done Dirt Cheap by Roman Dubrovin 2024-04-17T16:19:35Z ♥ 2
Seems yopur first attempt to FPS is successfull. But the boss looks far to like my boss IRL... hum
It is fun and well made. What is worth than your boss? The boss's wife. Ok.
Idea Catcher——Summoning Tools by DrgCandle 2024-04-17T16:09:11Z ♥ 3
Wow! So polished. Graphics are very nice, all works perfectly and a huge level count for such a short time.
Summoner's Paradise by poboy 2024-04-17T11:02:14Z ♥ 4
Too much fire makes the game lag over hell. I did not really get how and what summon is. Camera only goes left-right, then I can lost my character below the viewport.
But only run around was enough. I laugh so much with the competency proposal at each level. Thanks for that. And the graphics are so nice.
Golem Guardians by Substain 2024-04-17T09:09:01Z ♥ 2
Does each golem has different advantage over some kind of enemies? Lack some feedback on hits.
But the game is cool and nice to play.
⌰⟒⏁⍜ (leto) by Sodoj 2024-04-17T09:00:44Z ♥ 2
In some kind, poetic. hypnotic. A minimalist concept for great success.
Now I trained on this, maybe I can go back to Drakengard3 and try to succeed on the final stage ;)
Clone fest by Tori 2024-04-17T08:52:15Z ♥ 4
So much fun. I love those random deviant looking/behavior clones, such a great idea!
From screenshot above, I think we all get stuck at the same place, buried under an army of clones :)
The character sometimes does not face the direction he's walking to, making difficult to make clone spawn around the place we want. But everything else is so cool.
YABS by Solis 2024-04-17T08:41:14Z ♥ 3
Impressive! Super original, good use of the theme and very nice looking.
At first, I didn't notice the door at right (since camera follow the active player) I took time to find out what happened when pressing the button at level 2.
I think texts are auto-skipped to fast (may be should wait for a key pressed). Failed to read the tuto text. But I figure out the key by trying. I don't think the E key is mentionned. Then I took time to pull the lever at level 3. Maybe it should appear in some way when several clones are necessary to press a tile…
It force a good time management that clone disappears at summoning. Do I save time for the rest of the loop or do I keep it here a few more second if I fail to jump on his head with the next clone at fist try. I think it is a good implementation choice.
I really enjoyed this game.
Veiled Ocean: Echoes of Nautical Grief by WiredOverload 2024-04-16T16:41:49Z ♥ 0
Very nice game. Looks pretty good. Looks like it sometimes fails to detect several keys at same time (shoot + make a diagonal seems impossible)
But it is fun and the idea is great and original.
Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-16T16:36:02Z ♥ 4
Good looking and nice gameplay.
Sometime it is hard to grab the line start… I don't think the complexity of drawing with the mouse was the core gameplay. I finish by only focus on drawing as fast as I can.
And my creatures end stucked in the oak roots… Some diversity in spell (more based on position) could enforce the tower defense like feeling.
Anyway, I enjoyed playing it.
Necrogirl by Constance 2024-04-16T10:48:38Z ♥ 3
Really speed, I hardly survived the first wave before having time to look around how the game really work. My dwark just ran away (such a coward). Auto pick-up could be nice. And more feedback on actions.
But pretty cool game. indeed.
DURO by Fenix131113 2024-04-16T10:36:28Z ♥ 7
Should be a way to reset a level when we blocked our way. Anyway, good puzzle game. Graphics are cool.
Crazy Court Summons by MistaGiggles 2024-04-16T10:31:15Z ♥ 4
Layout problem prevent me to see the key for backward switch. Never find out the key.
But driving this mad physic car is very fun. It reminds me the old ps1 games
Elemental Island by StarRay_Deadok 2024-04-16T10:18:44Z ♥ 1
The drawing is great. I do not understand the battle system since only click attack seams to do something. But do not finish a game in a so short time is not bad thing. See you next time.
Anybody There? by Marcie 2024-04-16T10:09:07Z ♥ 5
Very good game. It offers a good atmosphere. Not too difficult but the story is nice.
Drag Me From Hell by No Grapes Games 2024-04-16T09:56:28Z ♥ 1
Graphics are great. Enemies have several pattern to learn. Managing the bonus/malus balance is a great idea.
The Demon Cube by dekara 2024-04-16T09:49:09Z ♥ 3
A better balance in contract proposal could be nice. But the game is cool. Risk/benefit management. Surprising, have only cube that fight make things funnier.
BAG OF FLESH by spookyrobloxman999 2024-04-16T09:42:17Z ♥ 0
Nice game. It's about slime then it could only be good.
Furriend: A Paw-some Summoning Odyssey by pralista 2024-04-16T08:50:49Z ♥ 2
So lovely. It take me a few times to find out what to do at first. But then, I can no longer stop to finish all levels.
Sumo Ring by Magalix 2024-04-16T08:30:55Z ♥ 2
Fun and original. Need more feedback for actions but pretty cool.
Glyph Tower by YogurtTheHorse 2024-04-16T08:27:49Z ♥ 2
How difficult it should be to detect shape! Did you already have some code or did you do it all during the jam? It is impressive (even if I'm able to draw a water golem once for five, Should be easier on mobile or tablet). It could be a full game.
DemonLogic by ypwub5 2024-04-16T08:12:48Z ♥ 1
Good game. But the explanation of the action tiles should be out of the lore (long) text. Or being able to see them selecting the tile.
Summonundrum by James Greenleaf 2024-04-16T07:59:34Z ♥ 2
Really brillant! Graphics are very nice, sounds are cool, gameplay is great. Cool mix of different game styles.
Maybe, surviving monsters could re-align after some died. This way could improve the combo-managment gameplay instead of just manage the random.
One of the coolest game I played this days.
Dungeon Internship by Dams333 2024-04-15T18:27:26Z ♥ 3
Really pretty. I like how it looks. Original gameplay. Good puzzle.
A Conversation with My Crush by frances 2024-04-15T17:24:24Z ♥ 0
Summoning so much courage, summoned a good mood on me. Nice work! It is fine and a change against all those zombies, souls and sacrifices.
Arcane Anagrams by edj99 2024-04-15T16:55:05Z ♥ 1
It may be a problem with viewport sizing… light is not centered. Then letters are very difficult to read. Only left side of the screen is visible.
But, out of this, it is nice.
Gerald the Blind Butler by maxflav 2024-04-15T16:48:35Z ♥ 2
The best butler ever. Nice job. Nice remaster of the old takoban game style. The trick of the sound spreading is very clever.
Summoners's Woe: Heroic Hijinks by SvenErik 2024-04-15T16:38:48Z ♥ 2
I think I miss something since I definitly never succeed to make mana raise or even stabilize…
Is it asset from you? Then very good job.
I was thinking about tower-defense myself match very good summoning theme, then changed my mind. But well… sure yours is better than what I could have come up with.
Summoners Brawl by Untick 2024-04-15T16:22:00Z ♥ 0
Sadly, the player report an error (tested on chrome and firefox) «The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)»
Summon Inc. by nemaberci 2024-04-15T16:20:15Z ♥ 2
A very nice game. I hate that music since the third I tried the level… so a very good choice of music since it stress me as hell. It's sometime hard to hit the walls and take orthogonal trajectory (to save time traveling between task [sic]). Impressive work in a so small range of time.
Colormancer by ildfuglen 2024-04-15T14:09:08Z ♥ 1
Nice work. All in a shell. This stlye is quite inusual this days. Glade to see this.
Summoner's Delight by StanTheSoupKing 2024-04-15T14:07:59Z ♥ 2
Fun idea. Go back to the summoning book is kinda boring… I would prefer a button to simply open it. But it add stress on the task to fulfill the customer, so… why not.
Where is my hat, dudes? by Sobigdrasil 2024-04-15T14:05:14Z ♥ 4
The art is pretty cool. I'll never think about chuthlu the same again. Very funny.
Devotion - A fairytale by daandruff 2024-04-15T14:03:54Z ♥ 1
Incredible. Sure the best of this jam.
Duck Invasion by MetaGen 2024-04-15T14:03:10Z ♥ 2
Inertia is too heavy. Let the canon bounce by itself and only grab bullet on the way. But great idea anway, almost perfect.
Summon Cats by tinyfinn 2024-04-15T14:01:20Z ♥ 5
So much cutness after summoning so many zombies and deads… thanks!
Claws and Conundrums by LocksmithArmy 2024-04-15T12:52:40Z ♥ 6
It frees when I click on the book. I'm so sade.
Grave Mistake by Suksu 2024-04-15T12:33:06Z ♥ 6
Ho, link seems broken. Give me «Not found».
Tower of Oz by Bastillas 2024-04-15T11:12:23Z ♥ 2
A good idea with challenging situations, good job ! I had some difficulties controlling the character.
No Time by pndaa 2024-04-13T12:21:12Z ♥ 1
What a twist! Nice.