Upon learning that the theme was "summoning," they quickly decided that our theme presentation should be realistic. Moreover, since three of them are very good at sketch styles (to be honest, I'm an art layman, and I'm not sure whether they are really good at "sketches" or if it's just easier to be lazy with them), the overall art style was also determined.
After confirming the main artist's ideas, they quickly collected many reference images and compiled a new document. It includes many details, large and small, such as line thickness, color presentation, and overall style references. This saved them a lot of communication costs in the later stages, allowing them to focus on art production rather than communication details in the second half of the competition.
Alright, now let me provide something more concise and valuable:
1.In the early stages of team formation, understand what game engine you are facing. On the one hand, many things can be implemented by the program rather than necessarily needing to be drawn. On the other hand, you need to know the limitations of this engine and what format and standard of materials it requires from you.
2.Before establishing a theme, have a general expectation of the direction and art style you want to take in this competition. At least know which aspect your desired work leans towards and in which aspect your teammates excel. You can prepare some relevant materials together, such as a bright color scheme and a gloomy one to cope with the next game being light-hearted or terrifying.
3.It is crucial to allocate the workflow in advance, prepare work standards, and confirm reference details. This will allow you to quickly form productivity, avoid much unnecessary time waste, and greatly reduce the possibility of "rework."
4.There must be as complete a value assessment of the art work as possible, ensuring that your time allocation is spent on effective artistic performance as much as possible. It is very likely that some art and animations you have spent a long time on may not be very noticeable in the game, making them ineffective.
5.Always try to maximize your strengths and create differentiated or very familiar things. This will help your art realization more.
That's all we can think of for now, my friend, as our artists are still quite "zombie-like" at the moment, and our experience is not very abundant. We have told you everything we can think of without reservation because we believe this is the embodiment of the "independent spirit" and the thing that should be done more in this competition.
We are very willing to communicate with you in depth and are also happy to become friends with you. At this moment, even though we are at the other end of the world, I still feel that my heart is connected with yours.
This is what I call the most precious thing.