sargonius 2024-04-15 20:07
Fixed a possible death after defeating the boss. Reuploaded the build with the next version.
Foon → Ludum Dare Explorer → LD55 → The Deep Madness
By sargonius, AlmaLewis and ShinigamiKishi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 772 | 3.41 | 58 | |
| Fun | 634 | 3.39 | 59 | |
| Innovation | 971 | 2.92 | 58 | |
| Theme | 967 | 3.12 | 59 | |
| Humor | 817 | 2.62 | 51 | |
| Mood | 597 | 3.53 | 57 |
Fixed a possible death after defeating the boss. Reuploaded the build with the next version.
I love this... like cthulu raft! so good.
Truly Love-raftian!
Took me a few attempts, but finished it! Reminded me of Raft with the hooking resources part. The boss fight felt really epic with that music playing.
It was cute
Rrrr, Cthulhu!
Feels like a horror version of the Raft.
1115.gifI'd love to work on this kind of theme too, but unfortunately, our creative well had run dry at the time. It's really great to see you making this game.
really like it the game, its gets kinda messy with the spawn having to keep track of everything. But I playing at least a few times, so it was fun. some enemies got below the raft so its kinda hard to hit them. Overall it was pretty fun, awesome job.
Great fun game. One of the best games in the jam. Great work!
Liked this a lot, managed to slay God on my first attempt. There might be some issuse with the precision on the harpoon, there were a few times I thought I should have hooked boxes when I didn't but that's the only complaint! Really nice art, the music and sound are good and it fits the theme!
Wow, I absolutely love this game!!!! Good music + clean work + Cthulhu = success! :fire:
When I played for the first time I didn’t read the tutorial carefully and then didn’t understand how to refuel the raft. But the second time I managed it and reached the boss.
I really like that the game has an upgrade and progression.
Art style is awesome. Mood is deep and gorgeous. Fish are very angry) very cool game. Congratulations on the completion of the jam! Good job!
Looks epic. I love games based on the books of H. P. Lovecraft. A little empty, but this does not affect the impression.
Very nice looking graphics and fun gameplay, good job!
Amazing atmosphere and visuals, fun to play too. Love slaying a lovecraftian god
adapt, survive, cthulhu fhtagn! challenging, but fun game
Fantastic work on creating such an immersive and engaging Lovecraftian adventure! The art style is captivating, and the gameplay keeps you on your toes. Absolutely loved the epic boss fight and the atmospheric music. Great job!
Pretty nice graphics and a great game! My one critique here is that there definitely could have been some feedback when the weapon hits and/or how much health an enemy has left somehow.
I really liked this game. She could be a full-fledged survival in the likeness of raft. Very interesting and responsive mechanics. I can also mention the good visual style and ease of operation. But I couldn't defeat the boss, because there are so many enemies at the end. But you did a great job! I would play a full-fledged game.
Really cool game with epic boss fight! My only complain is the lack of crosshair and I feel the buffs crates didn't change much when picked up.
It ain't a bad game, loved the action. Died only once (accidentally harpooned the fish), don't know if you can take damage any other way since I didn't get any. Loved it though. Really like that devs used Lovecraftian lore.
Going for Cthullhu was a good choice on this theme!
Really fun game ! I realized how much i suck at shooting things without a crosshair XD.
It was fun and action, i enjoed the game. Also graphic is really good.
I really like it! It is def a fun game to play, even though i do wish i had a crosshair and the harpoon pull was a bit more consinstent. But i really enjoyed playing it and i played it multiple times till i finally managed to kill the boss.
Didn't manage to kill the boss but here are some notes: - It was a bit hard to understand what's going on in the beginning, e.g. can/should I try to shoot the monster that's behind me and how the refueling works. - Not sure if being able to fall off the raft adds anything substantial, especially if it's instant death. Maybe it could just take time for you to climb back up, during which you cannot defend your raft, or something like that. - I'm not sure how much randomness there is when it comes to generating the pickups themselves but whatever's the case, it's sometimes hard to spot them, barely a corner peeking out of the water. I feel like it's already hard enough to harpoon them while defending the raft without the additional challenge of not actually seeing them. - This is more of an aesthetic choice, but when I think of fighting Cthulhu, I imagine it taking place at night while the full moon is shining over foggy water. This is more like just a foggy afternoon :D - Overall enjoyable experience.
@litterattus thanks for the detailed feedback! You can't shoot the monster behind you and he is mostly for cosmetic reasons at this moment. If you're too slow and don't refuel your boat - objects around you will slow down and the tentacles will get to your raft (but that's it, they don't kill you right now ;-).
Climbing back to the raft was scraped during the development, we didn't have a lot of programming hours available, sadly. I thought about teleporting player back to the raft with some damage after the fall, but it seemed weird.
Pickups are random with extra random rotation. Yeah, some of them can be barely noticeable :(
As for the light, I agree, some change of lighting during the bossfight or the overall Morning-Day-Evening-Night with bossfight cycle would be great.
Again, thank you for the feedback and for playing our game!
Hey! Nice idea and good execution. I like the progression and the feeling of becoming more powerful. But I have some troubles with the character controller and feedbacks in general. It's hard to aim without a cursor, to know which fish is attacking and what the summoners really do (I guess they are spawning fish ?). I love the way you explained the mechanics at the start, nice animation! Anyway nice entry (Love Cthulu too <3)
Hey! It's a really nice game. I played a few times and killed the God. So I give you honest feedback: - Graphics is very cool. It's amazing if you did it in 3 days. - The sea move with the boat (I understand that actually all buildings around move, but we stay). So it a bit make feel that it's a fake - It's not clear from gameplay that these flying enemies are summoners. And just once you get it - the tactics is very simple - kill summoner first and you easy win. - I think you can make something amazing with this 3-days game. Maybe some survival roguelike.
Anyway, thank you for experience!
@meranolean thank you for the detailed feedback! Yep, we did everything from scratch in 2 days, actually (the last day I had to work and we only did the tutorial and some bugfixes + testing). Some textures were ai-generated, that's why we had to opt out from graphics and I'm still quite sad because of that :D
As for the rest of your notes - you're completely correct. The water is the most basic water you can do, I wanted to speed it up with the boat, but didn't have time to try. Tactics is very simple, yep, just kill the summoners and don't get distracted with a floating loot. The summoners are the only real danger. We tried to keep it simple and mostly went for the overall feel and mood instead of the hardcore experience :D
We're thinking about doing something with this base, the overall concept of Lovecraftian exploration-survival game seems very fun. We already have a project we're working on as an indie team, but I hope to return to this concept afterwards :)
Again, thank you for the feedback!
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@sargonius Good luck with your games! And thank you for sharing 3d models. It's really interesting!
really like the stile of the game and game play it was really fun and would play again
I'm a simple man. I see Cthulhu, I upvote :joy: Jokes aside, really fun experience. I loved the atmosphere of the game. Congrats!
Great game! Great atmosphere. I got enjoyed!
goodgame!
Yep this is so cool. The visuals are great and it was tense when the tentacles moved closer. Badass boss too. This combo with harpooning power ups, defending and trying to escape definitely has potential. Very well done!
I love raft, this is an instant win over for me great job!
Nice, remindes my on the game raft.
Pretty cool game! Love the vibe a lot; the visuals and audio helped create a really cool atmosphere for the game. Sometimes I felt that the harpoon was a bit jank, but it never got in the way of the fun of the game. Also the boss fight at the end was sick. Well done!
Very good overall!
There were so many fish around my raft. I honestly had no clue what the magical pyramids were doing the entire time, they just kinda hung around looking at me. The fish on the other hand were very aggressive and constantly swarming at certain points creating a pile.
Interesting idea, but kinda fell flat.
A cthulu raft! I struggled on the boat for a long time but accidentally fell in the water.. :(
This was fun! Took me two tries to reach the end. It is satisfying to pull in the boxes with the harpoon.
The graphics are fantastic and the gameplay was solid, good job! Looking forward to what you might do with that concept in the future, good luck!
Nice graphics and some solid gameplay! I feel like this is a good concept that can be made into a very cool game!
It's an interesting concept, I like art. Good job!
Good concept! Nice work!
It went from feeling like raft on drugs to a intense version of raft on drugs. The boss fight was a lot of fun and added a lot to an already pretty interesting game. Gameplay loop was fun in my opinion and I did not really encounter any bugs (other than often trying to stress harpoon health and accidentally getting a fish which I would first have to dump, but that's just skill). Great job guys!
Hell yeah! Awesome idea for the game! Lovecraft's atmosphere is very much present here. I've almost managed to defeat the boss. It would be nice if there was some kind of crosshair there:)) I really enjoyed playing your game. Great job!!
I like the unique setting and concept. The feeling of building up speed was well implemented but I wish there was a visual indicator of your stats so you can track how fast your going and how much power and distance you added to your harpoon.
The music was great and the final bossfight felt sufficiently badass.