Very enjoyable and definitely the most complete game I've played so far. Really impressive you managed to make this much content in so little time. I'm overall very positive about this game but here's some snags I hit: - Some levels felt somewhat tedious to me, like the "central courtyard" level where you have to move all the way to the other side to beat up some of the slimes (which is a pretty damn long way because it's a zigzag level, made worse by the fact that you have to wait each turn for the slimes, who don't even actually jump because they can't move diagonally where they spawn) - I played it on itch.io where the size of the game window generally didn't display the full level and I couldn't really see everything, which wasn't a problem by itself but the camera panning was really slow for me, so it turned out kind of tedious. I think ideally the level should automatically be zoomed to suit the size of the viewport so you always have the whole level in view. - The fact that newly spawned enemies attack immediately sometimes added a level of unpredictability that didn't really mesh with the rest of the gameplay (which was otherwise very fair and predictable) - I didn't personally have much trouble with the inputs but you might want to consider some visual indication of which direction counts as "up/W" and which is "left/A", like a little decorative north-indicator on the ground next to the character. If you point out in the tutorial that the little marker always points north/up people have something to base themselves upon.
Still 5 stars despite all that, easily one of the best games in the jam