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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningSokoban Summon Xcompo384.053.834.074.183.882.714.123.67

Performance over time

overall score (left axis) percentile (right axis)

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Feedback left by Zowie

Zowie leaves an average of 10.0 feedback comments each event.

LD55 — Summoning (10)

Slaymore by Joshua Miller-Pio 2024-04-29T11:25:50Z ♥ 2

I liked the graphics, music and sounds a lot, but the character controller is very janky. In my opinion it's important for a platformer that the character controller feels nice, so this is kind of unfortunate. I also got two bugs: I had a summoned skeleton get stuck in a hole, softlocking the game, and the cursor got way too large at a certain point (I think after moving it out of the window and back into it, this was on the web version).

mrskeleton.png

The Royal Writ by Save Sloth Studios 2024-04-17T16:21:37Z ♥ 1

That was really high quality! Only pain point was that knights were pretty overpowered and made my run pretty easy, but that's been said plenty often.

Idea Catcher——Summoning Tools by DrgCandle 2024-04-17T14:28:27Z ♥ 3

I'd appreciate a Linux build if that's possible. I tried it with Wine but it didn't seem to work

The Bread Soceress Panini! by Aly Name 2024-04-17T14:05:53Z ♥ 1

Very enjoyable and definitely the most complete game I've played so far. Really impressive you managed to make this much content in so little time. I'm overall very positive about this game but here's some snags I hit: - Some levels felt somewhat tedious to me, like the "central courtyard" level where you have to move all the way to the other side to beat up some of the slimes (which is a pretty damn long way because it's a zigzag level, made worse by the fact that you have to wait each turn for the slimes, who don't even actually jump because they can't move diagonally where they spawn) - I played it on itch.io where the size of the game window generally didn't display the full level and I couldn't really see everything, which wasn't a problem by itself but the camera panning was really slow for me, so it turned out kind of tedious. I think ideally the level should automatically be zoomed to suit the size of the viewport so you always have the whole level in view. - The fact that newly spawned enemies attack immediately sometimes added a level of unpredictability that didn't really mesh with the rest of the gameplay (which was otherwise very fair and predictable) - I didn't personally have much trouble with the inputs but you might want to consider some visual indication of which direction counts as "up/W" and which is "left/A", like a little decorative north-indicator on the ground next to the character. If you point out in the tutorial that the little marker always points north/up people have something to base themselves upon.

Still 5 stars despite all that, easily one of the best games in the jam

I💰I💎I⚔️I by BoltKey 2024-04-15T18:06:29Z ♥ 1

Really fun! At first it was very difficult to get anywhere but eventually I got a really strong economy going. I managed to beat the game with a really small deck with tactician & spy, which pretty much breaks the game because you can just keep grabbing them over and over. Kind of cheating.

Firestarter by Phlip45 2024-04-15T12:22:23Z ♥ 1

Difficult! I couldn't figure out how to reliably kill the tooth spitting guys. Also found a bug: Killing an enemy while he's punching you can crash the game with the error "Attempt to disconnect a nonexistent connection from 'Skeleton3D:'. Signal: 'bone_pose_changed', callable: ''." in the console log.

Summoner's Dilemma by sudocoffee 2024-04-15T11:34:22Z ♥ 1

Played for about half an hour. I liked it, but it's very difficult. The best strategy I found was to build a cross of pots with spigots inbetween, and even then I couldn't get past the third floor (as opposed to dying on the second floor which seems to be the standard outcome). I didn't use the summoning mechanic very much... It seems you need things *more* on higher floors than on lower floors so losing out on something on the next floor isn't a great trade-off, although I didn't mess around with the clock and the other thing much.

Summoning Thing by JCMonkey 2024-04-15T05:44:11Z ♥ 4

A nice little cellular automaton. Drawing a square I get the impression that the neighborhood rules aren't being applied in the same way for all directions (some corners stay stable, some don't!). For turning the lines into pixels you might want to look into Bresenham's algorithm. That would help get rid of the gaps between the pixels.

Too Many Minions! by RNGames 2024-04-15T03:54:54Z ♥ 3

Very nicely polished! I couldn't get past the last level but I enjoyed it a lot nevertheless. The freeplay ending is a nice touch — I'm guessing that's a repurposed developer tool though!

Summing Circle by Rawb 2024-04-15T03:33:29Z ♥ 1

Played all the tutorial levels in about half an hour just now. I like it a lot! Only snag I felt is that clearing slots isn't as convenient as it could be, as Owtuvammo already mentioned.