bitezzz 2024-04-16 09:15
Hello! U have a trouble with doors, i cant move to next location, hope u will fix it ^^
Foon → Ludum Dare Explorer → LD55 → Call the Gods
By Vera Babchenko, thisisspy, Khton, vinogradovivan, vorobus and Phoenix_meow
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1078 | 3.03 | 33 | |
| Fun | 1025 | 2.96 | 31 | |
| Innovation | 1172 | 2.41 | 33 | |
| Theme | 941 | 3.17 | 33 | |
| Graphics | 701 | 3.56 | 33 | |
| Audio | 588 | 3.18 | 34 | |
| Humor | 733 | 2.77 | 26 | |
| Mood | 1027 | 3.01 | 31 |
Hello! U have a trouble with doors, i cant move to next location, hope u will fix it ^^
Very stylish game! Love the artstyle. However, there are some problems with interactions in inventory( Make a explaining screen with what you should do in the game, so the proccess will be more fun. Still very nice to play!
The visuals are very good, but there are some issues with mechanics. I cant use any items, and very often attacks don't work. I liked sounds and music)
the idea is very good! but it's not entirely clear what to do
I like that creature in the centre
прикольный графический стиль, позабавило что врага можно просто толкать. удачи в след играх
atmospheric game, I liked the music and creations, good job!
I miss understand what to do(
I struggled to know if i was hitting them or not. Once I figured out how to get through the doors, I felt like I was getting somewhere. I like the idea and the visuals were cool, just struggled with game play a little.
IMO the gameplay was a good idea but feel slow and unresponsive. It just need a better attack animation for the player character. The damage need to happen very shortly after the attack button is pressed so it feels responsive. Some people even put it in the first frame of the animation like in hollow knight.
Other than that the audio of the game is nice, and the sprites are great, especially the boss.
i really like atmosphere in this game, you did a great job!
I think the graphics and audio were really nice! I struggled a bit with knowing the objective of the game at first, once I figured out how to get the boss summoned it made more sense! It would maybe be good to try to find a way to teach the players what the objective of the game is, and mostly what to do to reach it (to summon the boss)! Either by game design or by having a small written introduction or cut scene or something in the beginning of the game. As others have pointed out, the attack is a bit slow when hitting and it would be nice to visually know when it's been recharged!
Thanks for all the comments! We really appreciate your feedback. The itch.io page has an updated version of the game with better art and most bugs fixed
The graphics are great, but the hitboxes are trying to ruin the gameplay (I really hope you fix this)
I apologize for misreading the title as "bobs" and letting my mind wander... I'm very, very sorry about that. But seriously, once I actually started playing your game, I found it quite hard to put down. Your game is exceptionally well-made, with outstanding music and art design. It's hard to believe this was all done within 72 hours. You've truly accomplished something remarkable.
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If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:[https://ldj.am/$385805](https://ldj.am/$385805)
Nice art and sound effects. I really struggled with the attack range and cooldown. I died 3 times just before killing the 4th enemy. Maybe it would have been better to make a ranged weapon instead of a dagger. That's just an idea to make it easier for the jam. Anyway that was great, thank you!
Little buggy i think. Can't do anything after killing first enemy. Hitboxes are slight off, but i like music, the menu and graphics overall.
Those hitbox are not good at all. I saw what you tried to do but it lacks of juice and precision in the gameplay. The art style is nice however.
Mechanics are pretty rough; I can never tell if I'm hitting an opponent or not, and there's no visible way to dodge or block; but the art is great and the sound is really good!
The more I played it, the better it got. Once you work out how to work around the long cooldown and having the damage happen towards the end of the attack animation, the combat felt suprisingly fluid and satisfying. The game doesn't provide you with a lot of information about its systems or what to do, but all the stuff is there and works well enough, giving this whole experience an oddly souls-like vibe.
I liked the graphic of the game!
The artstyle is good, but looks like it was made by different artists. I think characters should be drawn/artleaded by one person. Battle feedback needs more polishing. In other aspects the game is a nice jam entry. Keep going!
nice Artstyle, but for some reason the attack button didnt work for me :(
Well made game and nice looking art, I had a great time! I had to farm bandages for the final boss, otherwise I would die all the time XD. However the controls are a bit off, we should be able to move using WASD and it was hard to heal and shield while moving and fighting. We should be able to use the items by pressing their corresponding number key or just by clicking them instead having to drag them in the first slot and then press C to use them.