Single Circle by kanity 2023-10-09T12:41:51Z ♥ 1
Great and cute art and story. One of the "moodiest" entry I played!
It felt a bit too linear. At times it felt more like a novel than a game. That's not necessarily a bad thing, though, as non-linear text based games tend to be too short.
LD55 — Summoning (12)
Parmigiano Rolliano by LiquidFunk 2024-04-21T14:57:13Z ♥ 4
Simple but effective gameplay.
Good graphics and audio.
The controls are not very intuitive, especially as it is sort of a precision game. It made the game a bit too difficult for me (although not by a lot, I still enjoyed the game).
TAKE ME HOME by PlintusB 2024-04-19T20:41:28Z ♥ 6
Graphics and art style are great although a bit inconsistent (very different lines thickness). The randomized animals are amazing.
The gameplay felt repetitive. I would need more depth to be interesting (healing mecanic maybe). Also drag and drop would have been better for fluidity IMO (1 click instead of 3).
CHAZM by amarokczukay 2024-04-19T18:30:29Z ♥ 1
Simple but addictive gameplay. The polish is very good, it look like a complete mobile/web game.
Nothing to criticize really. Except maybe the "juice" that is not bad but could be better. This is the kind of game really benefit from being very juicy.
Drawnion (multiplayer) by Paul-Maxime 2024-04-19T13:02:26Z ♥ 1
Making a multiplayer in a jam is impressive. But getting several players to play the game at once is almost impossible. Although there was another player (bot?) when I played, but they offered no challenge.
The mecanics are simple but interesting and original compared to other io games. But they are poorly explained in-game and require to read the description (for example I had no idea that the 3 colors correspond to pokemon-ish types).
It feels like the idea have potential but the game needs more polish.
LD55 - Ritual of Cards by Reulan 2024-04-18T13:23:15Z ♥ 1
The gameplay idea is good. I played another jam entry with a very similar concept and it was very fun.
But only 5 turns, 3 manas per turn, and some of the cards cost 5 or 6 mana. So there is no time to make combos.
IMO just with 10 turns instead of 5, with the ability to reuse a card slot, and cards that generate mana, the game would have been quite fun.
Also, adding basic UI animations and music would have improved the game feel by a lot without taking too much time (as it is a jam entry so you were allowed to use existing music).
Riot in Hell by tthe 2024-04-17T11:54:15Z ♥ 2
Nice game.
I was able to survive very long, but at some point tons of cerberus appeared at once and their AOE one shooted my 1000 knights and 1000 holy knights.
Bugs: * If you click the shrine button or a unit button, then release the click outside the button, it will repeat indefinitively (but IMO this should be considered a feature). * The units upgrade buttons seems bugged. I could not see the peasant upgrade for most of the game, then was able to upgrade a few time (it costed thousands while I had already millions), then it disapeared again. Eventually I wasn't able to upgrade anything anymore (but maybe I was maxed out).
Call the Gods by Vorobus 2024-04-17T10:36:38Z ♥ 2
IMO the gameplay was a good idea but feel slow and unresponsive. It just need a better attack animation for the player character. The damage need to happen very shortly after the attack button is pressed so it feels responsive. Some people even put it in the first frame of the animation like in hollow knight.
Other than that the audio of the game is nice, and the sprites are great, especially the boss.
The Summoner's Trial by Avaclava 2024-04-16T22:23:48Z ♥ 2
Very polished game! The gameplay is fun, intuitive, and there is a good variety of ennemies and bonuses.
The game is a bit messy, though, as we have to draw spells and dodge the ennemies at the same time, while the invocations does not protect the player as much as attacks in similar games (cause they can't be controlled and won't necessarily attack the closest ennemies). It's especially true for the archers (arrows are hard to see behind the invocation UI), and with the fast ennemies that stick to the player until he dies while the invocations are attacking something else.
The single use spell are not convenient to use too. IMO it would have been better to cast them immediatly when picked (like in vampire survivor). There is already enough things to manage.
The graphics and animations are simple but well made and consistent, with an impressive polish for a 3 days jam.
Overall it's a very good entry, congratulation!
Summoners Rift by Flatgub 2024-04-16T19:13:39Z ♥ 1
This game is incredibly complex for a solo 72h jam. And the polish is good despite a few things unfinished like the missing illustrations.
I played for more than one hour. I lost 2 times, my 3rd game crashed early. Then during the fourth I finally managed to get infinite money with the vampiric spirit + pig + ghost combo (with a few other cards to help cleaning the deck). Buuuuut.... When I reached 100 gold and was about to stop the combo, the game crashed... It looked like an infinite loop (broser frozen, I wasn't even able to open the console to get an error message).
Definitively a great entry, though. It was overscoped for a 3 days jam but already very enjoyable.
S.L.I.M.E - Summoning Lunatic, Infectious Mold Entity by Pentaworks 2024-04-16T17:13:15Z ♥ 1
The gameplay idea is good but the game really need a fast forward button because it has loooonnnng waiting time.
In level 6 I let the game running for 200+ seconds before I lost. I don't even know if I'm supposed to be able to win here (I though it was about surviving as long as possible).
Lich Dungeon by Enver Arco 2024-04-16T14:54:17Z ♥ 1
Very original gameplay that fit the theme perfectly.
The mecanic are good but they are introduced too fast and can be a bit overwhelming (the game would require more levels with a slower progression curve).
In the last level, I took a shortcut and didn't kill any ennemy. It was probably not the intended way but I have no idea how to beat it normaly.
IMO the mecanics have potential, it should be possible to make a (small) complete game with them, with better controlls and level design.
No one makes the Grand Warlock wait! by Danga 2024-04-15T17:15:25Z ♥ 2
The game is very polished for a compo, especially audio. Congrats!
The gameplay has a great feel and is really fun. You managed to add a lot of depth to the combat system.
The difficulty is a bit too high for me, though. I would need some healing in order to finish the game (I tried 15+ times).
A thing that was frustrating is the fireball explosion radius. Often I successfully dodged a fireball then it exploded an hurted me anyway.
Also I noticed that you have a shader glitch with pixels turning black on the faces that are near to perpendicular to the view. I had the same problem in my outline shader and fixed it by multiplying the result of the depth sobel by one minus a fresnel effect.
Overall ecxellent game!