Parcel Blaster 2099 by graebor 2023-05-03T22:46:21Z
TIL how fun it is to drive a weaponized truck barreling down the road delivering mail! The graphics are solid, and the gameplay addicting.
Foon → Ludum Dare Explorer → Users → AtlasFlame
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Glimbo's Defense | jam | 1038 | 2.71 | 2.90 | 1.69 | 2.42 | 2.02 | 2.00 | 2.07 | |
| 2023 | 54 | Limited Space | Field of Flowers | jam | 968 | 3.07 | 3.09 | 3.16 | 3.69 | 2.77 | 2.05 | 2.75 | |
| 2023 | 53 | Delivery | Pushing The Envelope | jam | 1076 | 3.00 | 2.97 | 2.77 | 2.59 | 2.06 | 2.92 | 2.60 |
TIL how fun it is to drive a weaponized truck barreling down the road delivering mail! The graphics are solid, and the gameplay addicting.
Quite a fun game, and I quite like the art style. Your description of the player character was also quite apt (;
The opening premise of the game is unnervingly close to what I myself had done during the jam. My walks in the woods were my way of unwinding, and I am quite fortunate there were no cars back then.
Lovely graphics with a fun gameplay loop. I especially like the characters and their designs. A few observations: I've noticed that one can fairly easily place down the package inside of walls in a way that prevents you from being able to pick them back up, as well as, if you walk/drop off an edge you are still able to perform a jump in mid air as if you were grounded. It would also be helpful to add the controls to your itch page. I had first come across your game there and I was at a lost on how to start before visiting you submission page and seeing the controls there.
The classic graphics, music, and gameplay are all outstanding. It brings back such nostalgic memories of playing Mario Bros. as a kid (the one in smb3). Well Done.
The art is very nice, and the magnet is very satisfying to control. Its also pretty fun to smash the boxes as well (;
Great game! The gameplay flows very well once you get into it, and I itching to have another go now to try and get all those collectibles. With regards to the reset mechanic, I personally feel that the transition is a little long and if it isn't there for some technical reason, it would feel more satisfying if its duration were shorter.
I can't seem to be able to restart after losing a run. The only option in that case is to refresh the page. However, the art is quite nice, and although I'm not sure whether its an intentional feature or not, I also quite like the power drifting our character can do on his bike.
The art was excellent, and the puzzles well made. Great Job!
Very fun, the pacing and introduction of new mechanics was done well, and the difficulty curb felt just right.
Great game. I especially like the character designs. The dialog menu ended up being a little finicky with my inputs, and I didn't really feel like I had much control advancing thru dialog. Besides that, do you have any more regular gum?
Graphics, music, and ui are all amazing! The gameplay is also some good fun. Although my strategy of throwing one person at a time at that 8 star mission has yet to bear fruit, I am still hopeful.
It's a good thing the customers were so tolerant, most people irl aren't too thrilled if I barrel into them. The keyboard controls were a tad difficult at first, but once I got the hang of them, the gameplay became rather addicting as I tried to improve further.
I conquered the frog. The music was quite nice, and movement felt great.
The game was pretty fun. The ability to push the cats around after boxing them was an excellent touch.
The music was pretty good. I feel like it would of been better to introduce the mechanics of the game in levels without auto scrolling. With the autoscroll, it ended up being pretty tricky to get a grasp on how the trampoline works as I kept getting booted back to the start after a bounce or two.
Pretty fun to play, However, I found having to click confirm after every placement to be rather cumbersome.
:sunglasses::thumbsup: congrats on your first jam! I found the minimap to be quite handy. As others have mentioned, the collision (or lack thereof) could use some love. As it stands, nothings preventing the player from walking right over the edge of the world.
It was quite fun to play. The PCs dialog was a great idea. As your 'lives' directly affect whether you can play the game to completion, an option to reset would of been helpful. In order to see more of the game, I found myself intentionally throwing away my remaining lives when ever I lost one. The quit game option also doesn't make too much sense on the web build of the game.
...I killed the old man. I wasn't sure how to talk to him, so I spoke with my fists. Although that's on me. My goldfish brain had already forgotten about "ask". That aside, it is a nice change of pace to play a text adventure, and it's quite fun.
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I quite like the graphics and the puzzles felt like they progressed nicely. I do, however, feel like I have to question the protagonists decision to keep 3 potted plants in their luggage during level 2. It's certainly homely, but I find it hard to imagine that cat **not** munching away at them when they're stored together.
Never before have I been so enamored by a frog. The frog is adorable, with its happy idle, the way it yeets itself from lily to lily, and those frantic attempts to climb back up. The gameplay is quite fun once you get the hang of it, although as others have mentioned, it felt a little too easy to escape and recover after a miss.
Lovely graphics, and addicting gameplay. I consider it damn impressive that a game this solid was made for the NES in just 72h.
Excellent graphics, sound design, a fun core mechanic that's well fleshed out, and a cat. A damn fine game.
Looks great and is fun to play. I always seem to get drawn into these games with a trading system. One point to note is that, the web version doesn't seem to really adjust for different possible screen sizes. given my resolution(1366/768), I did have to zoom out a decent bit in order to fit the whole game on my screen.
Great game! The mechanics are fun and the controls are easy to grasp, although I did end up stumbling at first. Having read the controls going into this, I found myself stuck trying to control/reclaim the soul on the stage where the perspective shifting was first introduced. It wasn't until I cleared that screen and reached the next, that I realized I was getting ahead of myself.
There's nothing quite like having two caked up gods slamming into each other for sport. Art style is fantastic and gameplay feels great.
It's a fun little trip through space and I am rather fond of the art style, but with the goal being to conquer and invade Earth, I have to ask, are we the baddies?
Wonderful art and impeccable plot. "We could of been something" absolutely sent me. I did have some difficulty dealing with that double agent. I believe I understood what I had to do, but it was only through random trial and error, that I actually completed it.
Please not that WinRar is not free software. After a 40 ~~day trial~~ year period you must either ~~buy a license~~ submit to your new AI overlords, or ~~remove it from your computer~~ be removed. Great concept, love the puzzles. Some of them can really make you think.
Fun game, it took a little getting used to, but I do like the constraint of only being able to place in front of the player. As some others have pointed out, at least on web, there seems to be potential softlock. When it happens, the music and lasers kept working but I could no longer rotate or move the player. I was able to fairly consistently trigger one by spamming q and e repeatedly on a mirror.
She's_perfect._The_distortions_are_great,and_the_audio/narration_really_add_to_the_storytelling.
@gorglomux, money is made by selling flowers in the shop located to the right of the farm, which is obscured by the 'more info' and buy plot' overlays. Mousing over that area should show the shop, but in retrospect, I really should just of had those three things be toggled between instead.
@im-not-a-robot Yea, the necromancers gimmick was quite different from the others. The idea behind it is that when mature it boosts yield for dead plants next to it. Which from your screenshot its clear I forgot to actually add that to its description, oops...
Interesting mechanics and the characters are adorable.
Very nice! It's always interesting to see another web framework get added to the Rust ecosystem. 🔥🚀
He runs just like me fr fr.
Gotta thank you for this one. Snooker is just one of those games that I've known about forever, but never actually learned the rules, and was too embarrassed to ask. But not anymore! My buddies are gonna be in for a world of surprise when I CRUSH them the next time an opportunity to play arises.
I had quite a bit of fun playing. My 'winning' strategy of covering everything under the sun(or at least in reach) scratched an itch I never knew I had. Unfortunately that run was lost due to my hubris. Far-left bear be warned, my fox-son shall avenge me.
Nature is healing. Very relaxing feeding the cubes and watching them multiply.
A fun game with a good progression. It's always nice when mechanics can be gradually introduced.
One bug I noticed (or at least presume to be a bug), is that in the final level the player is able to squeeze between a gap the wall and the building bypassing what I believe to be the intended route, passing by the human above.
> My name is Legion; for we are many, > > -the krill, probably
I had fun running those little guys around collecting food and avoiding the unpredictable enemies. Although, as others have pointed out, the level transitions are a little dicey. I must of had half my boys isekai'ed by those damn hexagons. It would probably ease things if the stationary enemies were to fade in at first.
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I came for the cute mole, but I stayed for the eldritch horrors beyond human(mole) understanding. A beautiful story of a single mother putting her life on the line for the well being of her offspring.
Also the digging is fun. I couldn't help but carve out large chunks of the map for the hell of it.
I love the art style, it obscures things just enough to promote you learning the layout over multiple attempts. Although to that end, an option to reset on a gameover would be a good QoL.
As an aside, the parents must be quite trusting to leave handling the chicken dinner to their (presumably) young child.
I'm pretty sure I won. hungry.png
I had a blast playing this. It was very satisfying to finally kill a beetle after having several runs ended by their persistence.
On a separate note, as can be seen from my screenshot, at least on web you can basically play the game until it completely tanks itself. It was probably around 700 pebbles that I really started noticing a loss of frames. Personally I think I would have an entity start counting as multiple pebbles when above a certain cap to allow for further progression and even *funnier* numbers.