FoonLudum Dare ExplorerUsers → minibobbo

minibobbo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202456Tiny CreaturesMortimer Mouse and the Search for the Sacred Swissjam3.643.642.643.504.002.713.92
202354Limited SpaceLoop Botscompo1273.723.833.333.913.633.163.00
202353DeliveryParkour Pizzacompo3.804.003.003.903.903.602.903.90
202250Delay the inevitable👥Revenge is Inevitablejam2783.863.883.672.703.813.943.003.45
202149UnstableUnstable(d)jam3533.804.052.883.773.913.913.71
202148Deeper and deeperDeeper and Deepercompo993.963.693.513.704.273.924.17
202047Stuck in a loopThe Loopcompo2833.463.713.112.663.813.552.093.19
202046Keep it alive👥The Keep! It's Alive!jam1694.044.074.063.934.213.994.223.78
201945Start with nothing👥My Battlejam2353.793.463.393.983.913.852.753.89
201944Your life is currency👥Basil Price: Mint Investigatorjam4273.543.472.932.593.383.823.913.41
201843Sacrifices must be made👥For the Kingjam5143.433.273.253.393.223.662.753.26
201842Running out of space👥Wingmanjam1473.853.783.113.014.013.823.64
201841Combine 2 Incompatible Genres👥Rex McFury: Public Defenderjam1733.893.923.313.673.993.894.473.59
201739Running out of PowerProbe Abusecompo1243.693.423.903.753.632.572.863.20
201738A Small WorldDwarf Planetcompo2.002.002.003.002.001.002.00
201637One roomOne Room Resortjam2843.573.483.353.573.523.573.5344
201636Ancient TechnologyTemple of the Sky Peoplejam
201635ShapeshiftGlurge Purgejam3813.403.163.033.453.392.383.042.9356
201533You are the MonsterRelease the Monsterjam1053.833.813.234.103.532.864.213.5657
201532An Unconventional WeaponThe Great Debatecompo3133.443.143.773.803.753.083.713.1980
201431Entire Game on One ScreenWalk the Plankcompo1243.713.903.413.813.803.193.953.3985

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by minibobbo

LD31 — Entire Game on One Screen

Thief of Insulo by Cake&Code 2014-12-09T04:34:00

I thought the puzzle progression was really god and how each element was introduced in a way that taught you how it worked before you were asked to do it in the game. I can see how creating levels would be difficult though.

Baulders by Moraleidahgo 2014-12-09T02:38:00

This was hilarious.

Baa Ram Ewe by renatopp 2014-12-09T02:43:00

This was a lot of fun. I'm a big fan of anything that uses flocking algorithms.

Entertainment Software for Lonely Children by folmerkelly 2014-12-08T23:48:00

I learned that I'm really bad at switching control schemes mid game.

I also wish that you could press space once to have all the text instantly appear. I wanted to read them, but didn't want to wait for them to scroll in.

Darumaban by alfadur 2014-12-09T02:54:00

This was fun. Nice and relaxing.

The Last Standwich by Lawls 2014-12-08T04:53:00

I got two sandwiches before being trapped by an encroaching mound of food and devoured by zombies.

To Continue by raincole 2014-12-09T02:17:00

Echoing the "fun but tough" comments.

REPROPULSOR by blackcode 2014-12-10T03:44:00

I want to echo the loose controls comments. I got frustrated trying to jump up one of the tubes with blades on both sides. I would tap the button and shoot all the way over to the other side and die. I felt I mostly died because of the loose controls.

Also, your hitboxes for obstacles might be a tad too large. A pit can kill you before you fall in it. A set of blades on the platform above you can kill you from below them.

I'm not trying to sound overly critical. I actually thought this game was great. I could have seen myself finishing if not for those two things. Graphic style was very cool and the music fit the feel of the game perfectly. Good job!

pluvia by ENDESGA 2014-12-08T03:57:00

I loved the sound and music, as well as the mood you achieved. I kept expecting the gaunt man to jump out at me or something. Is there a reason you chose to have a black background around the character?

Wavy Jumps by Mefteg 2014-12-09T00:55:00

Elegant is a great way to describe this. It needs some soothing tones as the circles start. Almost like rain falling.

Much Ado About Pirates by andrewkennedy 2014-12-11T01:15:00

This was a lot of fun. Some of the jumps were frustrating because To fire the canon underneath me I had to click outside the game window, which would make me lose focus, but I think that is just a thing that the Unity player does in Chrome. So totally not your fault,

I had a lot of fun playing. The setting reminds me of Paper Mario

Pocket Contra Force by nodoxi 2014-12-09T03:09:00

This was a lot of fun. The whole package feels great.

Walk the Plank by MiniBobbo 2014-12-08T05:28:00

Ok, full disclosure time.

- Audio was made in about 10 minutes. I originally wanted a ska inspired number for the actual game but after an hour I realized I forgot that I can't make music and put in a sped up menu song. I thought about leaving audio out altogether but compromised on a mute button...

- Level 3 is hard because originally there were only three levels and it was the last one. The additional levels were a last hour addition so they aren't balanced...

- I can't beat level 7 either. My highest score ever has been over 50, but it was on one of the simpler levels (maybe 1 or 2). I've hit low 30s, but I think I've peaked...

-I always hit mistakes in pairs also. Kick a pirate by accident and save the hostage I meant to kick.

Walk the Plank by MiniBobbo 2014-12-11T04:13:00

Yeah, level 7 is impossible. At least, I've never been able to beat it. It just has all the sprites that I made in it with a high goal. I blame it on the last minute addition and the lack of playtesting!

I played your pirate game earlier tonight and had a ton of fun! Go pirates!

The Incredible Zombie Slaying Lumber Jack by Integershift 2014-12-09T02:23:00

Neat game! The only thing I didn't like was the fact that the axe moved opposite of the mouse location. I would personally prefer it if the axe always faced the mouse.

Kerfuffle by rabbit 2014-12-08T23:55:00

I love the animation and the weight you feel when landing a hit.

SnowMelt by JamesOfJames 2014-12-13T02:02:00

This was tricky because once you get behind you can never catch back up. It seemed to me once one kid was close enough to touch you, your game was pretty much over. I think that the snowball refill rate could be turned way up.

Nice presentation and the tutorial at the start was a nice touch. I do wish that you refilled the players snowballs and ice levels after the tutorial ended though!

Derelict by Justin Mullin 2014-12-10T03:26:00

I was a confused about what was going on when I started playing. After the first playthough I figured out I could locate the position of the monster by using the probes. The second game I learned that you can't hide from it in the rooms.

I really enjoyed this, although some sort of instructions would have helped make this more accessible. I didn't understand what was happening the first time through and I almost didn't try again, which would mean I would have missed out in an excellent experience.

Reluctant Rudolf by ainokaisa 2014-12-08T23:51:00

Echoing the praise for the smooth animation. The second form is tough!

Nocturnal Garden by Hail_Pizza 2014-12-11T04:22:00

I was a little confused at first how I was supposed to plant new plants. A quick in-game explanation would have been nice. I eventually just gave up on the torches because they stayed lit for so short a time.

I loved the main character! And the mood was great.

Vertical Defence by zanenga 2014-12-13T02:18:00

This is great. I love the clean lines and animations. It oozes polish.

The feeling of getting the timing down on the explosions is great.

Cave of Mirages by Shujal 2014-12-11T04:26:00

I was super confused until I read the description and noted the "non-elucidean geometry" :)

Shots In The Dark by parzivalTheVirtual 2014-12-11T04:30:00

I agree about the zombie brains glowing in the dark makes the game lose some of its tension. Plus, the music subtracts also. This might work without any music, but only occasional groaning and gunshot noises!

Don't hit the Bad Guy ! by billos 2014-12-11T04:34:00

I was really confused and would have been frustrated if the sad llama didn't cheer me up every time I lost. Then I started to get the hang of it!

Keep refining! And I fought with GWT for a long time before I got it working also! My problem was that I was running a 32 bit version of Eclipse and a x64 bit version of Java, so neither the 32 or 64 bit GWT would work. I uninstalled everything and got the 32 bit versions of them all and things started deploying.

That might not be your problem, but that's what worked for me!

Cyclic Clash by indigofiz 2014-12-08T05:18:00

Hey, I won a match!

It took a couple tries to get what was going on and how my choices mattered. But afterwards it was fun.

I think the only reason I won was because two of my elements were the same and beat two of his elements that were the same. So I just picked those over and over.

Contact Cowboy by jrap 2014-12-10T03:11:00

Took some getting used to, but once the controls felt comfortable it played nicely. I noticed that the keys changed between the embedded version and the Newgrounds version though.

Mechanised Menace by Adam Gould 2014-12-11T04:39:00

Man, the speed upgrade is not your friend...

This is nicely done. I like the scrolling score on the floor.

Do you want to kill a snowman? by iMer 2014-12-13T02:07:00

I liked how you could continue even if you didn't kill everything. I did have trouble with the last level where the explosions along the bottom didn't kill the snowmen in the house and afterwards I had no way to hit them again.

Super Snowgirl Dash by Seraphina 2014-12-08T05:15:00

I had fun. I like how when you die some of the obstacles have disappeared from the level (like the icicles in level 2) which makes it easier the more times you die.

I think the hitboxes are off a little though. I was stabbed by the first horizontal spike below me when I was still standing on the platform.

Achievement Get by FinnMacd 2014-12-08T05:00:00

I'm getting a Java Exception whenever I try to run this. I don't even know what the exception is because all it says is "A Java Exception has occurred." Worthless error message...

Sorry I couldn't be more help and good luck!

Achievement Get by FinnMacd 2014-12-08T05:02:00

Hey, ignore me. It would help if I read your description where it says you need Java 8 to run it...

Solyanka by Young IT 2014-12-11T04:42:00

That was pretty funny.

One Infected Snow by sgq995 2014-12-11T04:44:00

I felt like I was playing the snowball scene from Elf. Sliding around was fun.

Tenebris by SilentNight 2014-12-09T03:00:00

Nice atmosphere and graphics!

Snowmän! Factory by puppetmaster 2014-12-11T01:24:00

I like how the levels transitioned to keep everything on the same screen. The puzzles, music and voice was good also.

The only thing I didn't like was the fact that the snowglobe starts off rolling. I died a couple times because I thought that the level was still being set up and didn't realize that I was supposed to be playing. Small complaint on a great product.

Super Pong Quest by Quarterflip 2014-12-08T04:48:00

I never found the keyboard. I picked up the monitor, accidentally threw it through a wall, and then cleaned up the room instead of playing pong.

You should remarket this as "Room Cleaning Simulator" I enjoyed shooting apples at the trashcan more than I would have liked Pong anyway!

Color Company by Vulture Tamer 2014-12-08T04:06:00

I actually really enjoyed this even though I lost. I'm generally not a big fan of clickers but it worked. I understood the purchasing, but I wasn't sure how I was supposed to add pixels to the board. Maybe just a quick line or two explaining would make the game more accessible.

The Shift by SoulGame 2014-12-12T04:15:00

I had a ton of fun with this. My record is 42 kills. It takes a little while before I got used to the fact that if I missed the kill it was quicker to loop around the level than it was to try to correct.

As far as expanding the game I would be interested in seeing how you would do it. I think that it is pretty self-contained as it is and I do wonder if making additions would add anything new or dilute the good thing you have going.

Entire Game Off One Screen by mr_mg 2014-12-09T01:00:00

Fun idea. The controls and jumping did feel a little weird. I like the extra touches like the buttons in the lower right block balls falling off the screen.

MRBOX by karlipoppins 2014-12-13T02:16:00

This was very cool. I loved the ah-hah! moment when I first realized that I was supposed to climb the credits. Plus, I'm a fan of puns.

Not on my watch!! by Shiskatchegg 2014-12-11T04:09:00

This game suffers from some resolution problems. It looks like you hard coded in some values and it gets all messed up whenever you play it at resolutions different than what you wrote it at. The default resolution doesn't show the kill button and if you play it at a higher resolution you lose the game when the zombies are about 2/3 of the way across the screen.

This is a good first attempt. Fighting with multiple resolutions is a challenge for any game developer, but this shows real potential. The fact that you were able to put this together is great. Just keep making games and you'll get better!

Return of the Floppy by daviosmash 2014-12-13T00:12:00

I liked the simple and clean gameplay. Sometimes individual elements would come to a stop and then start up again after a half second. It really threw my timing off!

My high score was 16400 after I hit my stride on the second or third playthrough. I can see why we don't use floppy disks anymore!

Train your Jedi ! by jarry 2014-12-13T02:11:00

This was hilarious. I loved the "music" and the Yoda quotes at the end.

At first I thought it was too easy, then the remotes started activating quickly and I retreated to the corner. Wasn't enough to save me though...

Bean Bag Toss by cmcoto 2014-12-11T03:58:00

It's got a lot of charm. The fact that it was created on an iPad is impressive!

Robo Pusher by WaffleWorks 2014-12-08T04:10:00

Yeah, I'll add my loss due to crates stacking half way in the ground. I liked the audio though!

Square by onilink_ 2014-12-11T05:14:00

I also struggled at first a lot until you get used to being able to move blocks and get used to how the dropping works. I love the whole feel of the game and the clean look.

Penguins Can't Fly by TriSquare 2014-12-09T01:25:00

I have to admit that I never saw the aliens coming...

Nice quick fun. Nice music too. The iceberg sinking as more things pile up is a good one.

Escape by Jamjie 2014-12-08T03:48:00

This is great for a first attempt. I agree the resolution was huge, but also my player kept sinking into the ground and ceiling when moving up and down.

It took a couple tries but I finished both levels! I also like the grey, white and orange colors you have going!

Astro Conflict by Aisland 2014-12-08T05:06:00

This looks great! The controls were confusing for about 10 seconds, but after that work really well.

Chad Brags by nickbasswright 2014-12-09T01:46:00

Ok, being picky!

Getting the game to run was tricky. I had to download the unity file, then the html file, then make sure they were both in the same folder and run the HTML. Do you have somewhere you could host it?

50MB seems really large to me.

I wasn't sure if my choices were making any difference. Maybe if Chad's head shrunk down in a noticeable way it would make the players feel like they were accomplishing something.

I really liked the whole idea and the graphics. The stories were great and I really liked how the options went along with whatever Chad was talking about.

Plenty fun and great job!

Christmas Punch! by laxeot 2014-12-08T04:41:00

I'm ridiculously confused, but I enjoy being there.

And that video was awesome.

Unfortunately in Chrome my mouse wouldn't stay in the Unity plugin window so I wasn't able to really do much. What does the water do?

Temple Swapper by rayman1900 2014-12-09T04:23:00

That big boulder is a spider killin' machine!

☃s Revenge by sathorn 2014-12-09T01:37:00

I like the twist when the people get to the side of the screen. I certainly didn't expect it! Great job!

The humans ran away pretty quickly and the snowmen melt pretty fast. Catching anyone was hard.

You Are Lost by farwyler 2014-12-09T01:32:00

This game is beautiful and well done, but it is punishingly hard. Does the level change each time? It was hard because to find the next fire you have to move beyond the half-way-to-freezing point and then you are committed. Guess wrong? Dead. Try again.

I had to avoid one wolf and it was enough to stop me from reaching the next fire. I think the freezing bar could go down half as fast and still give you the feel you are going for.

Unless I'm just missing something.

Literate by Mokosha 2014-12-08T04:57:00

I was confused how the scoring and timer were being measured. So I didn't know how I was doing or how long I had. This was tricky. I thought I was going along pretty well but then the letters started disappearing on me.

The intro is also super cool.

The Screening by Suppagumma 2014-12-09T02:08:00

"He is running away! I will stop his car with my body!" *dead*

LonelyPlanet by jstzwd 2014-12-09T01:17:00

This is a beautiful game. The music and everything works. It is just punishingly hard! The jumping mechanics take a little time to get and even after playing a couple times I still can't control it well enough to make any progress. My record is 1.

I suck though, so take that into consideration!

Cube Shooter 31 by cachila4408 2014-12-08T23:44:00

Nice clean look. I found it best to just hide in the corner and randomly shoot towards the middle.

I would have liked it if the bullets ricocheted off the walls instead of just following them.

Good job!

Super Pong Invader Stuff by PentaHelix 2014-12-08T03:41:00

I can confirm it works now. I finished in 168 seconds! :D

I liked it. Everything was very functional. Controls felt a little loose on the platforming section. I felt like by the time I got used to the fall jump and the sliding the section was over. I really liked the transformation from the guy to the plane.

A MAZE inc by 5you 2014-12-08T05:30:00

Great graphics and music. The whole experience was neat. I liked how the robots stayed dead after they killed you to make the next playthrough simpler.

One on One by Pankoman 2014-12-09T00:57:00

This looks great and the music fits well, but I don't have a controller or second person to play with... :(

Maze of Doom by cyrixd 2014-12-09T02:31:00

I wasn't able to beat it after four tries. I just hit a level with no boots. :(

Overall, I would have liked to know how the boss fight worked so I knew how to change my strategy for the next time. I just hit a button and died instantly.

Dark Vaimanika by d3garcia 2014-12-09T01:09:00

I finally won by completely ignoring the enemies. In my opinion, trying to shoot anything made this game extremely difficult. If enemies only took a single shot I think it would be worth going after them.

Maybe all the variables in the game need to be lowered (player acceleration, shot speed, etc.) It might play better, but wouldn't be what you were going for.

LightRays by Hicksk 2014-12-08T04:29:00

Great mood. Controls felt a little weird, but I think that's because you can't move diagonally.

Does the game get any more difficult as you go along? I ended up with over 100 lives and I don't think I ever would have died. If as time when on more beams spawned at once I think it would add a better feeling of accomplishment and would make you want to try to beat your previous score.

Creep Arena by jeffjk 2014-12-11T03:54:00

This was fun for a little while, although like others have said, it is very easy to make an impenetrable barrier using only your starting money. My high score is 6070. Wait, now 6380. It's still going up after I died :)

I also agree that the font should pop more. I found the keys by hitting random buttons before I noticed the text!

I like the simple music and graphics. Overall this is nice!

El Dictador by Asaratha 2014-12-09T01:03:00

This was fun. Apparently the economy isn't very important to me...

One Killer - One Window by Thalia 2014-12-09T02:02:00

I won! I have to admit it was all luck though! The person that I thought was the killer and I was watching all the time actually ended up getting murdered.

Everything works well, but I do have a suggestion. When you get the anonymous note at the beginning it referred to the killer as male ("he" "him") but the murderer ended up being a woman.

Great game. Everything works together!

Snow Wars by SnowWars 2014-12-09T01:56:00

Some feedback on attacks would be nice. The first couple times I attacked I wasn't sure that it was doing anything.

Are the enemies hurting me?

Flashlight by Team Flashlight 2014-12-09T01:11:00

When I first started the game I thought it was going to be a cute little game because of the theme music. Then the game started and the tone got all dark before the ghosts killed me and dragged my corpse out of the house...

Beat Bop Delicious by Kitch 2014-12-08T05:10:00

I loved this. And I'm horrible at multitasking. I can't even get all the elements...

1:07!

A Place in Space by lokijki 2014-12-10T03:33:00

I liked how the ammo and gun types could be combined to form different weapons. My spreader laser was awesome until it ran out of ammo. The machine gun actually killed me on room 17. I would have preferred the regular gun to it. Live and learn!

I do think that the screen shake and graphical glitch on firing and hitting was too much. I could only play it twice because it was too visually distracting. That might just be me though.

Illinois Smith and the Temple of the Sky by FacticiusVir 2014-12-08T04:18:00

This was awesomely innnovative. At first I thought I was having weird graphical glitches, but then it becomes clear what's going on. Then I thought that I glitched through the floor, but surprise!, that was part of the plan too.

The only problem is the character moves so slowly I wasn't even able to get past the first enemy. Maybe I'm just missing something though. Do you take two hits from the golems?

LD32 — An Unconventional Weapon

An Evening of Modern Dance by jplur 2015-04-24T02:21:00

Was I supposed to explode and then just be a pair of legs? Because I was and it was awesome.

Gravity by Pinpickle 2015-04-23T02:01:00

I agree with the previous comments that this game has a high learning curve, but once you get the hang of it it is a fun little game. I love the SFX and the mood you conveyed.

Space Trash! by RARoadkill 2015-04-21T02:27:00

The intro was funny and the voice acting was great. The game got repetitive quickly, but overall it was fun.

Polarity by Moraleidahgo 2015-04-21T01:56:00

I think the Windows download contains the Mac build.

Holy cow I am bad at this. Great theme and execution!

Lucid by rxi 2015-04-28T00:24:00

Mood was great. Thanks for making this!

I found the hitboxes on the enemies to be a little large. There were times with the jump between the spikes with two flying enemies that I swear I would clear the enemy but then die even without touching it.

Spike Nut's Temple by AxeTheory 2015-04-21T01:39:00

Great music and sounds. The graphics were nice and functional. Movement felt a little slow.

Bookshelf Brawl by TeamQuadratic 2015-04-23T02:22:00

I liked the fact that taking books off the shelves took time while picking up your opponents (or your own) thrown books was instantaneous. Tank controls felt a little weird, but I can see why throwing at any angle is necessary in a game like this.

Wish I had others to try it out with!

I CRUSH YOU by grillaface 2015-05-05T03:56:00

This was funny. My first playthrough I only had two guys appear though. The other ones wouldn't come on the screen so I could crush their heads... :(

SideArmed by BPO_Jeff 2015-04-24T02:16:00

This was fun. The animation ran super smooth and the feeling of power was pretty great. It has a steep learning curve though. Once you amass something like 15 guns though you just kind of run forward hitting space.

Nasal Defense Force 2033 by ShuddaHaddaLottaFun 2015-05-11T04:43:00

I'm a little confused about the wisdom of leaving a thumb tack up my nose to avoid damaging my finger...

I didn't reach the end because I didn't know there was one I was looking for. A progress indicator would have helped.

Sound effects and music were spot on.

Viral Mutation Manipulation Simulation by HuvaaKoodia 2015-05-07T01:48:00

I failed as an overseer. My Subject remained highly intelligent and logical, but while trying to dull his senses I accidentally created a super soldier serum. He ended up much stronger, faster and smarter after I was done. I apparently suck at this.

The Great Debate by MiniBobbo 2015-04-21T23:08:00

Thanks for all the comments and feedback. I'm working on a post-compo version now that takes into account everything said so far. Here's a short list of the implemented features:

An options menu where you can adjust debate settings (number of rounds, speed of messages, etc.)
Default rounds changed to 6 from 10.
Eliminated some displays. (The game plays 40% faster now. 6 rounds takes under 3 minutes).
Female characters added.
More statements and rebuttals.
Every selection is guaranteed at least one scoring word.

Soon to come:
Music options (for you who don't think that techno belongs in a debate)
Audience reactions.
Possible sound effects for the speakers.

Thanks again!

Specter Snap by Snicklodocus 2015-04-21T02:13:00

This was fun. Switching between the focal lengths were hard at first, but I got it after a minute.

The score for me wasn't working. Collecting the photos doesn't add anything. Then after awhile it threw an exception and blew up on me.

Still, I was able to play for a couple of minutes and it was a lot of fun. Nice and smooth gameplay!

Specter Snap by Snicklodocus 2015-04-23T01:57:00

I just revisited this and for some reason this time it worked perfectly. I played the web version both times. I think what happened the first time was I got stuck in the tutorial loop because now that it is working I realize that I can 1. Run out of film and 2. Die. I couldn't do either before.

No idea where the exception came from. Maybe we just mark it down as a buggy Unity OpenGL release.

FEATHERROCK by FuzzyWuzzie 2015-05-07T01:54:00

I enjoyed the divebombing mechanic. Flapping was a little tricky for me though.

I also downloaded your source to help me learn Luxe, so thanks for that!

Mystical Youth Amy by NIGIC 2015-04-20T02:19:00

I think the guys with the Jetpack were overcome with love and embraced peace... and then splatted on the ground because I removed their jetpack when they were miles in the air!

I also never figured out how to use the strike that I charged up. But the game played very smooth and looked good. The only thing I would mention is that the music became repetitive quickly. A mute button would be a nice option so the sound effects would still be heard.

Good job!

Into The Fray by Naked_Samurai 2015-04-21T23:23:00

It took playing through the first level twice to get the concept, and afterwards it was a lot of fun. Controlling the monster indirectly was a neat feature. I think what wasn't apparent and lead to some confusion was that you have to block off the paths BEFORE the monster walks down them to herd him into the red guys. That and the judicious use of the speed power made it possible.

I managed to beat all three levels once I got the concept and the control scheme. It plays nice and smooth, although everything moved a little slow for my tastes.

Sam On Tape by fluidvolt 2015-04-23T02:07:00

Level progression was going well. The second to last floor was challenging and took twice to beat. Then the last one just required pressing right and waiting.

This is a great proof of concept with cool music and some fun dialog but would definitely benefit from some more levels and enemy types. Great job, and the ending animation was great.

Pew Pew Club by lowcade 2015-04-23T02:18:00

That was fun! I defeated the boss and restored the generator and basked in the glory of my interness.

Graphics were great (although the clouds appeared on top of everything else. Not sure if it was intentional, but to me it looked a little weird). The keytar aliens were a pain until I saw that you can outrange them. Also, the jump from the top to that small platform in the water was mean. I had to try three times before I made it, and the first time was frustrating because I had no way of telling where I was supposed to jump. Maybe raise the platform so it is on the screen to reduce the luck based leap of faith?

Great job!

Ageless Machine: Cup of Tea by ViliX64 2015-04-20T02:52:00

I have to admit I certainly didn't expect an algebra problem in the middle of my creepy exploration game.

Great mood and the graphics went along well with the the whole experience. I like the sense of inevitability. You see what is coming but you can't stop it.

The game might have benefited from smaller sprites though. I found some things harder to navigate then they needed to be because everything was so big.

PoP by Monochrome Bears 2015-05-07T01:38:00

The video was awesome. I'm actually glad that I couldn't play it because actually thinking about it from a platformer perspective would have ruined some of the experience for me.

Genemon by Pietro Ferrantelli 2015-04-23T03:02:00

I loved this. The art, sound and gameplay worked wonderfully.

Maybe it was just me, but all the type was so small it wasn't useful to me. So it was all trial and error gameplay. I'm assuming there was some rock/scissors/paper type thing going with the creatures, but I couldn't read the stats during the game to figure it out.

Tsurara Donna by Thingo Studios 2015-04-21T02:31:00

This was fun! I totally missed the fact that you meant to double tap the keys to throw and stomp.

The music and graphics were nice too.

Love is a Weapon by MdotEdot 2015-05-07T00:26:00

Love defeated every robot! At least, I think it did...

Ultimate Booter by Druid 2015-05-07T00:24:00

This was a fun entry with a lot of good parts. I do feel that everything played a little too quickly and the assets were a little too large to really get a good grasp of what is going on. If the gameplay was slowed down and everything shrunk by about 50% I personally would have enjoyed it more.

Where Is Your Gun Now, Mr. Chekhov? by Mike Mezhenin 2015-04-28T00:36:00

I only ever got three...

They kept stabbing me with expensive vases and I never saw it coming!

Extinction Explosion!! by sugarbyte 2015-04-21T00:04:00

This was funny! I loved the little pep talk between levels too.

Although the entire game can be beaten by moving slightly to the left or right and holding down spacebar until you sin :)

Extinction Explosion!! by sugarbyte 2015-04-21T01:28:00

I just realized that my comment says "Hold spacebar until you sin". That is supposed to be win. The first one sounds dirty...

Slam Jam Bakery by DragonXVI 2015-04-28T00:45:00

I loved the game. The level of polish and how everything worked together was great.

The only part I didn't like that much was having to climb onto the ship from the outside. The controls near the ship are a little strange (like when jumping and hovering sometimes I would move along with the ship even though I was outside) and it was frustrating to just sit around because I just died and I needed a tall area of ground to jump from and there wasn't anything around.

Overall though, that was great!

Slaughter the to Lamb by SuperMsp10 2015-04-20T02:25:00

I was a little confused by the game. It looked neat and walking around hitting the chickens was pretty funny. But I didn't know how to advance in the game. I couldn't jump up the ladders or find a way to climb them. I would hit reset, a single chicken would fall down, I would gruesomely kill him, then I would just walk around until hitting reset.

Maybe some description of how to play would help? I feel like I was missing some key feature.

They Come from Behind by nonetheless 2015-04-23T01:36:00

There is a reason that humans generally come back to the conventional weapons. This unconventional one is much more difficult to use!

Fun and very smooth. It looks like there is a cooldown on the laser firing but not the sound effect, so if you hit space too fast you get the sound with no laser.

Also, not sure what happened, but I was at the bottom of the screen and just blew up. I know it wasn't the enemies because they don't come that low, so it must have been my own shot, but I couldn't see one. Maybe it was slightly off the bottom of the screen? That or when I press space it is firing even if I can't see it.

The Pen Is Mightier by james12802 2015-05-07T01:10:00

HaxeFlixel is a lot of fun and great for these types of things. All the experience you gained from this attempt will serve you well going forward. Just make a list of things you know to do and not do next time and to get to this point next time will be quick! Then you will have the time to make it a little farther.

No Vacancies by farnsworth2 2015-04-21T02:20:00

Neat concept. I couldn't beat the first stage though. I killed everyone except for 1 and he panicked and ran to the door. Then he got stuck. I had to restart. This happened twice...

Hold Space To Fart by talecrafter 2015-04-21T02:59:00

The game looks great and I love the humor! The walking animation looks good on the main character and the weird shuffle of the background characters are perfect.

Invaded by TwittleCreator 2015-05-10T05:34:00

I wasn't sure how to enter a mission, but I enjoyed the introduction and listening to the sweet voiceover during the mission selection screen. As you practice more you will start to develop a better understanding about what you're capable of and how to approach things.

Just keep going and keep learning! Programming games is fun and teaches you all sorts of useful things you can use for the rest of your life!

L.O.V.E by sputnik 2015-04-23T02:52:00

I love these action platform exploration type games. This was very well polished and everything worked well.

A couple small things that I found.

There were a couple times where I would fall through one of the down doorways and onto some spikes. It's a little cheap but not a big deal because there was a checkpoint right at the top. But the problem is that the screen transition (which is a cool effect) never catches up to where I died, so I never saw where the spikes were. So I was forced to just repeatedly jump to my death until I happened to find the platform. This happened at two different points in the game.

When I hold up I didn't bounce any higher on the enemies. It means that to cross that one spike section with the button in the middle I had to repeatedly die to get the enemies to spawn and fill it up with their bodies to cross. It worked, but probably not what you intended :)

Maggie by Bergara 2015-05-07T00:01:00

Not much to add that hasn't already been said. The game and concept were neat. I really liked pulling things all over with the magnets. It felt rather random though.

Also, some feedback with things like the bats getting you would be nice.

Good job! The post compo is well on its way to a really neat game!

Just Another Day by Matt Tuttle 2015-04-21T02:53:00

I liked how the whole thing flowed. At first I was annoyed that my happiness meter would be so wildly affected by something as simple as opening an email and I had no way of knowing beforehand what it would do. But then I realized that is like life.

I only played through the game once and Sam had the worst day of her life. I thought about playing through it again, but worry that trying to maximize my "happiness score" sort of ruins the statement, so I didn't.

Skull Bomb by mattmirrorfish 2015-04-20T23:59:00

It was fun. I am a stealth ninja.

I agree with jk5000's comments about the voice over. It did lend a feeling of importance to what I was doing. I wasn't exactly sure what I was looking for though. I just started walking around thinking "I just hope I'll know it when I see it". I did.

I was playing in IE and it didn't lock the mouse, so my view was restricted when I looked up. It made keeping track of the robots overhead difficult.

Good job!

Slick by Abominas 2015-05-10T05:29:00

The first time I threw oil into a torch I lit myself on fire. After running around for a minute I realized I wasn't going to die and it went out. Then I ran out of oil and thought I was screwed when I came across the first enemy, but I didn't find one. I think the level is procedurally generated too because I never reached the end.

If you were going to continue this I would recommend tightening up the controls and maybe increasing the light radius while making the shadows darker.

You Brought A Knife To A Gun Fight! by AlexDJones 2015-05-05T03:51:00

Those poor suckers brought a gun to the knife fight.

Not much to add to what's already been said. There are some issues and it could use some more polish, but it was a super fun experience. I even enjoyed playing back through the levels to see if I could win without slowing time. Most the the guys are possible.

Click It by mrploszaj 2015-04-23T02:34:00

This was fun. I beat the first level and boss but the second is punishingly hard (not in a bad way. I don't think it is unfair).

My only source of frustration was the jumping. The kind of precision jumping the game seems to want is hard when you only have one jump height. I kept tapping the jump button for short hops and holding it for longer ones, but both result in the same height.

The other frustration was that if you hold the jump button you use your double jump halfway up the first jump and totally waste it. I would have liked jump to only fire when you press the button so it would require a release and press again.

Not trying to be overly critical! This might just be me. I really enjoyed this and would have loved the jumping to be a little more polished.

The hourglass and spinning globes slowing you down was a nice touch!

TLDR OTT - An Unconventional Weapon by wooltech 2015-04-23T01:29:00

I'll be back to try some of the other endings, but my cats rule the house also.

NOPAEW by Anikki 2015-04-27T23:58:00

I like the feel you've captured. The animations and movement are good.

I think that there is a problem with the destructible terrain. There were some spikes near the beginning that were blown up, but they could still kill me. So I ended up with this jump with some invisible spikes floating in the air. It made things a little tricky!

Turbo Super Smash Battle Chicken Royale Between Worlds Ultimate HD Remix and Knuckles by Br_uno 2015-04-22T23:01:00

Fun, but I couldn't tell when I was hitting the other player.

Mag Gunner by Phil Strahl 2015-04-21T02:44:00

Nice overall feel! As you mentioned, collisions were glitchy but that wasn't noticeable once you got going. I was worried that the enemies were going to start shooting at me, which would have made this extremely difficult!

Toby the Reckless Giant by amras0000 2015-04-21T02:06:00

I think the ingame instructions were good, but you should emphasize the HOLD more. Once I learned that I could hold the left button to pick up massive amounts of stuff it became much more fun.

Neat art style!

Pie Day Revenge by Supernovadx 2015-04-21T01:16:00

I laughed.

This played super smooth and was a lot of fun.

Freakish Revolution by vini60 2015-04-21T01:34:00

The spear is a beast! I shot a dozen people with the unconventional weapon and it never did anything even at full charge. Maybe I was just unlucky?

Musket battles were very period accurate. We both stood in a line and shot at each other. :)

Reap What You Sow by FireCamp 2015-04-21T23:28:00

I agree with the other posters about the controls. It seems like you tried to remap the gamepad controls to the keyboard and it is just a little awkward. A WASD control scheme might work better.

I liked the twist and the gameplay.

BeatBopper by Sean 2015-04-21T02:08:00

I wasn't able to run with because I got a missing MSVCP110D.dll message.

Poison Mushrooms by Xanderzoo 2015-04-23T01:51:00

I enjoyed the resource collecting and TD aspects. The meed was good and your music choice was nice.

I did have a problem during the resource collection phase though. Sometimes my character would move incredibly slowly and other times he would shoot around all over the place. The timer fell at the same rate during both so I'm not sure why that was.

High Fiverer by TheWzzard 2015-04-21T00:00:00

I get a "This webpage is unavailable" also.

Crookman by wearehomebound 2015-05-10T05:22:00

I'm not sure what I was expecting, but it certainly wasn't to beat the intruder with a glove, a sock and a cactus!

The mood was wonderful! If you made the music loop a little longer I think it would have made the ending more satisfying.

Bad Service Cafe by Jv the Wanderer 2015-04-21T02:36:00

I wasn't sure what exactly was going on during the battles. It would have been nice to get some feedback that my input was actually doing something. I used a taco on a zombie. I'm not sure what it did.

Hat Attack by funisfun8 2015-04-21T03:09:00

Nice graphics and gameplay. I found the most difficult part was trying to tell what I was going to collide with and what was just a background element. The music and sound effects were adequate, but could be spiced up I think.

Save Earth by patman123 2015-05-07T01:34:00

This looked fun. Too bad a Mac only build...

Plus, MediaFire tried to trick me into installing a bunch of junk when trying to get to your download. Maybe next time sign up for a free DropBox account?

No casualties by GromHoll 2015-04-21T23:35:00

I avoided the AA gun and took out the bunkers with the heli dropping leaflets. Then my soldiers proceeded to walk around and do nothing. How long does it take for them to surrender when cut off from the factories?

Zombinball by PanKamil 2015-04-27T22:03:00

This is a great idea and a lot of fun to play. I agree with some of the earlier commenters that the physics feel a little off.

Now you just need some kicking zombie tunes and sound FX.

Give'em love by rgehan 2015-04-22T01:09:00

I made it all the way to the right of the screen. I guess I won?

I'm not sure that the pikzooka was better than the nyan cat.

Orion's Battle by w1n5t0n 2015-04-21T01:25:00

At first I was confused why you pressed a direction to go in the opposite one. Then when I actually read the instructions it all clicked. It is counter intuitive to press in the opposite direction of the enemy to get closer to him, then press towards him to kill him, which moves you away.

Fun and +1 for having a menu! Menus make everything seem polished.

Electromagnet by PeterFonts 2015-04-22T01:14:00

Digging the portal vibe.

Stand and Deliver by ArthG 2015-04-24T02:09:00

I feel like this is a social commentary, but I'll be damned if I can figure out what it is.

Dick Cannon: Police Investigator by ApocoNypse 2015-04-21T02:00:00

I am mildly disturbed now... Super smooth presentation, but the doors were tough to open.

Indifference by Pibeex 2015-04-21T01:03:00

I really liked this. It was challenging to get the timing (spacing?) down but once I did it was neat to dodge between attackers. The music and graphics went well.

I really like how you incorporated the story, instructions and theme into the beginning of the game.

Maybe a score thing would have been nice? I wasn't sure if my later attempts were any better than my earlier ones.

Lasers have recoil, right? by th4t 2015-04-21T01:12:00

This was neat and the level progression as great. I like how you introduced new elements in a way that was safe and you could experiment with before it really counted.

A suggestion would be to reduce the hitbox on the fire. There were times when I would die when it never hit me. Also, some immediate feedback of my death would be nice too.

A great clean layout!

Deadly Roads by pythong 2015-04-27T21:54:00

Curse you Super Sheep!

Thanks Guugle! by Kitch 2015-04-21T01:51:00

This was great. The music and whole presentation was a lot of fun. It took me the longest to get the wrong answer for the blue thing that was red.

I appreciated the "You failed!" message with the thumbs up.

LD33 — You are the Monster

From SLIME to KING by Druid 2015-08-31T02:35:00

Maybe I just got extremely unlucky with the RNG, but I played almost a dozen times and on about half of them the first enemy was too strong for me to kill. The second to last time I spawned right next to the king, who killed me instantly. The final time I beat the game because I spawned with the king on the screen and I just repeatedly shot him and he never moved.

So I win?

I personally would have enjoyed this more if it played at about half the speed (with half the weapon cooldown also). The randomly generated everything was cool but I think you needed some logic in there to stop the instantly unwinnable situations.

+1 humor for the "Have lots of children with yourself" comment at the end :)

The Monster I Am by KilledByAPixel 2015-08-25T05:18:00

This looks great. It is what I wanted Rampage to be. I liked the attacking helicopters also.

Controls are loose. Sometimes I had trouble with the helicopters because the buildings were in the way, but that's just me.

Waning Moon by duskpn 2015-08-30T19:05:00

Man, those villagers were awesome. They practically didn't need me!

Very smooth and played nice. Sort of repetitive, but overall good. There seems to be a problem with the Z ordering of the layers though. If I stood above a villager, my legs wouldn't be visible, but my torso would be drawn on top of them.

Turning into a monster the more damage you took was a nice touch!

Minion Factorium by DaanVanYperen 2015-08-25T04:32:00

I'd echo what some others said about not really understanding what I was doing to start. Each level required some trial and error to get, which isn't a problem. What made it a little frustrating was that it wasn't clear what each machine did. Maybe a quick splash screen introducing each device would make the game more accessible. Overall, it was really fun.

I also loved the sound. It must have been fun to make.

Release the Monster by MiniBobbo 2015-08-25T05:37:00

Hi all wanting a web build.

You and me both... Unfortunately Adventure Game Studio only compiles to Windows. I think I could get it to Linux, but the OS/X ports don't work with the updated OS. Something with Allegro 3 incompatibility (what AGS is built on).

I wish I could do something other than Windows only, but not possible. Maybe if I get a custom adventure game engine written before the next Ludum Dare...

Release the Monster by MiniBobbo 2015-08-27T15:04:00

@wolvesbaneteam Whoops! You weren't supposed to be able to fry Leo until after you had proof but I turned on the guilty flag to quickly test the summoning circle code and I forgot to turn it off before submitting! Good catch! I've fixed it and will upload the replacement this evening. Thanks for playing!

@emptyrealhell. The bed puzzle is actually useless in the game currently up tthere because you need to solve it to prove Leo is guilty. However since I forgot to reset the Leo guilty flag the game just assumes he is guilty without the puzzle being solved. The latest version will fix this.

This is a great reason to not do all your testing and submitting late at night because you miss little things like this.

Thanks for all the kind comments and suggestions everyone!

Raiders of the retirement home by jojocanard 2015-08-30T19:41:00

Nice job. It was a little tricky because when you were spotted the guys would often get stuck and an unlucky hangup made the game impossible before I got the shield.

Moon Base Shootout by Unept 2015-09-03T21:47:00

This was fun. I enjoyed the shootout aspect and the puzzles. The sounds were functional and didn't distract from the rest of the game, although some ambient music would be nice!

The only weirdness I ran into was that the teleporting alien guys would go all over the place when you try to suck them out the windows.

The Monster Files by Literal Games 2015-08-31T03:02:00

This was fun. I like how the accusation is the theme. Refreshing change from the player actually being the monster.

I definitely felt the beat-em-up sections at the end were the weakest part. But they were still plenty fun and each monster made me laugh.

Shape-Shift Escape by keyboardmonkey 2015-08-27T03:39:00

Go point and click adventure games! We don't have enough of them in the jam!

I really enjoyed this. Music went well and I loved the "security question" :)

Creature Power by Empyrealhell 2015-08-30T18:48:00

This is great audio, although the controls are punishingly hard.

Mobs, Inc. by Pietro Ferrantelli 2015-08-31T02:25:00

This was wonderful.

The only thing that seemed a little off to me was the hitboxes. There were times that I could have sworn that I should have hit when in reality I missed. Are you testing for intersections on a line from current position to click location? I didn't have a good feel for when I would hit the enemy and when I wouldn't.

This is actually a very minor concern because everything about this was excellent. Great polish.

Mon Mon Quest by LegacyCrono 2015-08-25T05:29:00

That was really funny! It was a huge time saver once I learned that you could just keep using your best skill even though it only said one use :)

My keyboard hates you.

Profession: Chair de Poule by dunin 2015-08-30T18:40:00

I wasn't sure exactly what was going on at first, but once I got it the game became a lot of fun.

OMNOMNOM by Zupoman 2015-09-04T00:31:00

I honestly couldn't tell you if I had a good time playing this game or not. I'm still torn to give you 1 star or 5 stars for fun :) I made it to the second helicopter stage when I would die almost immediately. Then I figured out I could pick up the first guy, throw him at the second sniper, pick up two more guys. Go left and throw him to take out the chopter, then munch the guy in my left hand to recover enough health to survive the next volley of bullets. I never survived the third wave.

You ever play Dragon's Lair? Where you have to hit every move exactly right with not a lot of indication what the right move is? All the later levels played like that for me. I died a dozen times on that level and quit.

But I had fun. I think...

I like how polished everything was. The 1 bit graphics and sfx worked well.

Monday Night Monsters by spotco 2015-08-30T19:19:00

This was wonderful. The music, graphics and the announcers really added to the whole thing. This is one of the favorites I've played so far.

I would have liked to play an actual game though. Pick a number of players on a side and duke it out for X minutes.

The only thing that felt weird was that I held space to give orders but would pass and shoot in real time. I understand this was for game balance reasons, but it felt a little awkward. I bet if I played more it would be fine.

It reminded me a little of Mutant League Hockey and Mega Man Soccer :)

Empowered Darkness by Goutye 2015-08-25T05:09:00

Good idea and well executed. I would have liked to have some additional feedback when a hero was hit though. I spent a long time on the first level with the stronger heroes not sure exactly if I was hitting him or not.

Chamber of the Monster by Mossy Frog 2015-08-30T20:03:00

Nice first 3D attempt. Little things like allowing the player to slide along the walls instead of just repelling will add a lot.

The Gold Eaters by OFF 2015-08-30T19:57:00

The graphics, mood and audio were nice. I wasn't ever able to attack anything though. I also ran into a bunch of gold that spawned in inaccessible locations. Once even the door was unreachable, prompting a restart.

Memory of Psychopath by Givit Game Studios 2015-08-25T13:48:00

I enjoyed this until the spikes. I played the last level dozens of times and couldn't make the jump over the second set of huge spikes after the second checkpoint.

Great audio and the mood was wonderful. The way the music and background changed when the story changed was a great touch. I would have liked to see how it ended.

Katrun by wilthord 2015-08-27T03:45:00

I hot some weird glitches where I think the game was registering my position incorrectly. So I suddenly couldn't walk in a direction, and I would occasionally hit hit restart and instantly die.

Rowdy Boo by merzlot 2015-08-30T19:26:00

This was a lot of fun. The first time I walked into the light and discovered I was actually green I chuckled.

I had some problems getting to the points on the bed-side of the room. I thought I found the route I needed to take but wasn't able to make the jumps...

Very nicely done!

Neverending Forest of Beasts by dosmaen 2015-08-30T18:56:00

Nice animation of the bunny. I also felt that you moved a little slow and the combat was random. I had three attacks and I'm not sure what the difference was.

This is a great first time entry!

Dungeon of the Mimic by Alpenter 2015-08-25T04:47:00

Nicely done! It plays really smooth and the music is great. I liked opening up and summoning all the guys to one spot and then destroying them all.

Also, the individual randomly generated names was a nice touch. It added a bit of humor that I enjoyed.

TORITO BRAVO by lubiterum 2015-08-25T04:40:00

It was fun. I never got the progress bar to move at all though. Was I missing something?

Great music and sound! Graphics were very nice and functional.

KAIJU TYCOON by NoWandStudios 2015-08-30T19:35:00

I didn't realize until late in the game that I could send multiple kaijus. I also was a little unclear on the loss conditions. Is there a limited number of kaijus that I get?

Graphics were great. Music was good. The little details were neat. Gameplay was a little stale, mostly because I just felt like I was guessing what each city needed to defeat it.

Munk by MrTroy 2015-08-30T19:09:00

This was fun. very smooth and the music added to the whole silly feel of the game.

The only thing that bothered me was that Munk wouldn't follow the mouse when he woke up. So he wouldn't turn and face where the mouse was pointing, so I would often wake up and then click on an enemy only to have him swing the wrong way.

The Old One by Chris Olsen 2015-08-25T05:14:00

This is great. Top notch graphics and the audio went well with the game.

I was never able to shake off a single attacker. Once they got past my fists it was game over. Am I just missing something?

Minotaur Maze by MPCherry 2015-08-30T19:51:00

I liked the way that the camera tried to keep ahead of me so I could always see where I was going, but the effect was too fast. It was jarring to have it jump all over.

It had a nice feel. Smooth. I'm a bad minotaur though because I got lost in my own maze...

Eternal Rest by Matzigon 2015-08-25T13:05:00

This was a ton of fun. I felt really fragile, but then when I saw large groups of fighters I would just run in and count on the life regen to carry me through it.

I would have liked to have a minimap or an enemy indicator to know where the enemy was. It is hard to make the decision about where to place traps and if you need to stick around your coffin when you don't know anything about the level or where the enemies are.

Great job!

Sea Monster by flokitall 2015-08-30T19:46:00

These are the bravest divers ever. Mines everywhere and a scary monster eating them, but they just keep coming!

Not-So-Slender Troll by Vycerys 2015-08-27T03:31:00

A fun little distraction. I agree about the low draw distance. The other thing that seemed weir to me was that there were fires spread out all around but they didn't help me see anything.

Great mood.

McTremson Bar by collaboration 2015-08-31T02:46:00

Echo all the comments on the mood and the music. It was wonderful. Also echo the comments on the walking speed.

It looks like the events that happen are random each time. So every playthrough can be different. That is nice in that it makes the game more replayable, but it is frustrating when I'm searching for endings.

Wonderful job!

Wolfsbane by WolvesbaneTeam 2015-08-27T03:53:00

I loved the start of the second night where I was traveling through the darkened hallways. Really made me feel like I was stalking my enemies.

How do you kill the ghosts? I think they were succubus that killed me and my bolts seemed to go right through them. Biting did;t work out so well either.

It would have been nice to have some sort of feedback about how long the cooldown on mine and the enemies attacks were.

You Have Been Found Guilty by Tommyno222 2015-08-28T00:24:00

Great mood graphics and sound. Gameplay was a little repetitive though.

I liked the one hit kill from the back too. It is those kind of little things that show a high level of polish.

LD35 — Shapeshift

windowframe by managore 2016-04-22T21:49:00

This was very good. I loved the mechanic and how it played. Very well done.

Abyssal Dream by esayitch 2016-04-23T11:36:00

This worked well. Some of the jumping/transform/speed through sections were really tricky but satisfying when I finally got it.

THIS IS AMAZING by JokerDen 2016-04-22T21:16:00

I thought this game was pointless and easy for the first 8 levels. Then 9 happened and I really enjoyed it.

ADAPT by cabezotta 2016-04-22T23:47:00

The simple visuals worked well. It was fun, although a couple times I teleported through a wall when transforming between 1 and 4.

Photagogue by ChuiGum 2016-04-22T20:49:00

What really sets this game apart from all the other dino punching games is the included ability to headbutt.

Looks good, although I had no idea when the dinos would hurt me. It was hard to fight them because I would always take damage at each one because there was no way I could tell to avoid getting hurt. Maybe I'm just missing something...

Literal ShapeShifter by denycetm 2016-04-22T12:58:00

Nice puzzles. I think I enjoyed the experimentation that it took to figure out how the first couple levels worked.

Dai Kabe by suppi 2016-04-29T02:49:00

This was fun. The first 4*2+3*4 or whatever it was threw me off and I almost missed it. Nice music and I really like the touch of being able to create your own levels! That's a nice quick feature.

Sub Dragon by deepnight 2016-04-22T13:05:00

Lots of fun. Frustrating at times, but in a good way.

Enester, the unexpected magician ! by sroelandt 2016-04-29T03:03:00

Graphics look good. I agree that the game plays a little too fast. The Frog in particular is very difficult to control.

Skywind Temple by Ogniok 2016-04-19T01:09:00

This is amazing progress for 72 hours! I was only able to play the single player race but it ran smooth and the graphics and animation were silky smooth.

The only thing I would recommend is maybe showing the next couple rings so I know where I should be heading, especially when the rings started appearing really close together.

Shiftmatic by Zayron 2016-04-19T01:14:00

I liked the way I had to transform the green circles into platforms to continue. Controls were a little floaty, but it played well. Nice amount of polish!

ShiftHeroes by Remicy 2016-04-19T01:25:00

This was a surprisingly relaxing game for being chased around by a giant monster constantly.

Pheee Strew Quest by razieliyo 2016-04-19T00:58:00

The game looks and sounds very good. I liked the pixel art and music.

The balance makes it extremely difficult to play. I went for two entire levels without any enemies and then hit two in a row on level 3. I could barely beat the first one and the second killed me instantly.

Some explanation of what the abilities do would be nice.

Cube Shift by TriSquare 2016-04-22T02:22:00

I had some strangeness in Chrome that made it unplayable. I wasn't able to jump more than a little hop, and the hitboxes were actually much larger than was displaying on the screen. The idea was very cool though and like others have commented, the loading screen is awesome!

Operation R.E.P.T.I.L.E. by Jungle 2016-04-22T20:32:00

I liked the graphics and the idea. The tutorial wasn't very helpful though. Maybe a tutorial level would have been nice to learn how to play.

All the humans are surprisingly unbothered by shapeshifting reptiles killing everyone though...

Cavern of Flight by Hempuli 2016-04-29T03:19:00

The first time the spider showed up I nearly jumped out of my seat.

Great mood!

Greenvasor by jakass 2016-04-22T20:25:00

I would have liked all the assets to be smaller and have the game play a little slower. It also would have been nice for some sort of feedback when you shot a bulldozer or factory that you were actually doing something to them.

Also, being able to avoid the butterfly's shots would have been nice.

Swarm Blast by 01101101 2016-04-29T03:06:00

This is a cool game and mechanic. At first I thought I would just avoid the large shapes so I didn't spawn the little guys, but the circle around you makes that impossible after awhile.

The polyman by marmpa 2016-04-22T12:35:00

This is a great second attempt! I didn't really understand the point of limiting the amount of time that you could shapeshift since you could immediately change back. Maybe if there were some puzzles that needed to be solved as the human it would have worked better.

The Great Biohazard Escape by axoona 2016-04-29T03:15:00

These were some tough puzzles. The character is a real jerk, isn't he/she? All that work to get out and infect everyone...

A Tale Of Shifted Shapes by Odyssey 2016-04-29T02:58:00

This was enjoyable for a little while. I basically just decided that I would make everything triangles every time and then clicked on each circle once and then went back and clicked on each square twice. That got me through about 7 levels until I suffered from wrist fatigue!

The ending noise reminded me of Atari.

shapescalation by ploerre 2016-04-22T12:50:00

This was simple and well done. I felt like a little shape ninja sneaking in to grab the yellow triangle in level 13.

I liked the floaty controls. They took some getting used to, but once I pictured myself more like I was driving a car it became easier.

Magic Shape by LeoThurler 2016-04-19T00:51:00

I agree with the other posters that the controls felt awkward. Keyboard controls with a different key for each shape would have been a nice addition.

I think my high score was 290. The fast attack is clutch. I think that you attack too slow to make any headway without it.

ShapeGrid by matiasbontempo 2016-04-22T02:26:00

This was fun and looks great. My highest score was 45.

The Professional Shapeshifter by DivineOmega 2016-04-29T03:27:00

I quite enjoyed that. I wish that there were more correct answers though. It would be cool if you kept track of the most popular answers and had them be worth more points like on Family Feud.

Party at the Knightclub by Elisée and friends 2016-04-22T20:57:00

Loved the graphics and the presentation. I spent a long time randomly trying different bodies to charm the guard.

Aftertile by LOSTALLOY 2016-04-22T20:43:00

This was fun. I didn't realize that I could go into the walls for the first couple playthroughs, but after I figured that out I was able to travel around pretty easily.

Oh What a Night by Siegfried Croes 2016-04-22T23:39:00

Nicely done! There wasn't much direction, like others have mentioned, but I enjoyed it enough to complete it. I like the special ending too!

Shadow Play by Xu 2016-04-19T01:31:00

This was very cool! The concept was great and I loved how becoming opaque created your own shadow that could be used for puzzle solving.

I got myself stuck though. I held the light behind me, and walked through a wall backwards. I was past it but then the light made it whole again and my light was stuck on one side and me on the other. I couldn't seem to do anything else and I had to quit the game.

Corporate Espionage by spacewarp 2016-04-22T20:36:00

Some nice technical work here. Of course, there is no real game, but the work is impressive anyway!

LD36 — Ancient Technology

SOS Snake by Pyrofoux 2016-09-02T03:43:00

I agree with the comments about the difficulty on the one player and that it might be better served if the snake just remained a snake when it crashes instead of becoming kill-you blocks.

This game taught me that I can't multitask.

Kukulkan's Phantom by CMangas 2016-09-02T21:52:00

This was a great little puzzle game that I think hit the right balance being difficult but not frustratingly so. I didn't like the poison puzzle though, because all your other puzzles encouraged experimentation but that one just killed you with little explanation. Maybe something like instead of dying it dropped you into a pit and a slide shot you outside the temple but the solved puzzles were still solved would give you the feeling of discovery without the fear of failure. I approached the next puzzles very timidly because I didn't see an obvious solution and didn't want to die and have to start over.

Also, in the mosaic puzzle, you can put two tiles on the same slot, which really throws you off. And sometimes, for me, you couldn't pick them back up except for a super tiny sliver on the very bottom of the tile.

Not trying to be negative! Just pointing out some little things because the whole package was so polished!

Sorter of Antiques by alfadur 2016-09-02T03:49:00

fun little diversion. It would have been neat to have some humorous descriptions from these humans 200+ years in the future trying to figure out what some of these things did. Much like when my kids try to guess what things from not long ago are. They see a old manual bread mixer and have no idea what it could be used for.

R. Lastey, archaeologist by Aurel Bílý 2016-09-01T05:22:00

I agree with others that there is an incredible amount of content here! The seconds light chess was difficult, and maybe it was just me, but I didn't really have a good way to approach it. I just moved pieces around sort of randomly until I had a good base and then worked from there.

I also loved the humor. Pointing out the ridiculousness of the situation was a neat touch and not overdone, so I think it worked great!

Endeavour by ErikU 2016-09-01T05:04:00

This was fun. I'm proud to admit that I passed the phantom without needing a hint!

The graphics and mood fit the game perfectly. I'm still not sure what happened, or how it fit the theme, but that's ok.

Cultivate by ruthiepee 2016-09-01T05:26:00

Good music and mood! There isn't much of a game per se, but it is a neat little toy that has a very zen like feel to it.

I thought it was a little easy to keep the plants alive since it is really only watering them.

Time Climb by Abrexas 2016-09-02T03:36:00

+1 for the Super Ghouls and Ghosts jumping style. I spent many an hour trying unsuccessfully to jump over pits in that game and this brought back memories. At least you can get hit 5 times in this and not have the first one leave you running around in your underwear.

It sounds like from the feedback you already have some good ideas of how to improve the game. I'd also mention that it would be cool if the tileset changed between the ages and not just the background. I got stuck on the stone age and the autoscrolling :)

Gizmo of Giza by diest 2016-09-01T05:35:00

This does seem like it is begging for an expanded version. You could add more block types, like ones that split the beam or maybe intermittent light beams so you have to combine them. Or maybe colored beams that you have to combine to match the color of the orb? There are a ton of possibilities here! Graphics and music were great. And the Zelda like tileset worked perfectly for this game.

LD37 — One room

13 jellyfish by Four Quarters 2016-12-14T19:15:00

I loved this game. Everything fit together really well.

I wish that the voyage could have been broken up into stages so that if you lost you didn't have to start over at the very beginning. The first few minutes are good when you are learning, but once you have a handle on the mechanics it drags out.

Great job though!

Rhythm Rink by shillingburg 2016-12-14T03:27:00

Just echoing what others have said. Great feel and the graphics work nicely with the game. It a try or two to figure out exactly how to play, but it wasn't your explanation or controls but just because the game took some practice.

Great job!

Grippy Mouse by dalbinblue 2016-12-13T04:19:00

I loved the feel of the game. The graphics were great and the music fit the rest of the presentation nicely.

The only comment I have is the controls felt a little awkward. I couldn't reliably turn without walking to attack enemies close to me, but the delay was annoying when I just wanted to move. I can't think of a way to solve it better than it works today, so take that with a grain of salt!

Very nice!

Fear and Freedom by Andrew Deem 2016-12-14T03:07:00

Solid entry. I liked the difficulty progression. I wasn't able to get both to escape at the same time, so I guess I miss out on the third ending.

Skip Work! by TiByte 2016-12-14T21:11:00

This was a fun little distraction. I think there were too many coworkers introduced a little too quickly. Maybe have the timeclock time a lot shorter and have the additional coworkers introduced more slowly? This could have been a little bit bigger too. I had one game where three people never left the upper right so getting to the timeclock was impossible.

The Legend of ROOMBA by limmmmm 2016-12-14T21:32:00

This took a few tries to get down, but it was fun. It reminds me of watching my Roobma bomb around the room running into things. I am a much worse Roomba than an actual Roomba.

Don't Eat My Babies by pkenney 2016-12-13T04:05:00

Very nice graphics and mechanics! I liked rolling around and I would have liked attacking at the end of the roll also. I'll have to come back and play the post compo later.

I liked how you got more maneuverable the closer to your eggs or enemies you were. When I had a few eggs close together it felt cool to be able to jump all over.

Some instructions would have been nice. I figured it out, but I was really confused for the first little bit.

Feather Gladiator by Garris 2016-12-14T21:15:00

Solid entry. What was the point of the feather duster as a weapon? I loved the effect you used for the attack, but I didn't get the point. Was this also an idea for another theme?

Very good music and it played smoothly.

Cancelled Refuge by SinclairStrange 2016-12-14T03:21:00

Very awesome. I liked the old school vibe and difficulty. Reminded me a lot of Mega Man.

Captain's Room by Nicolaigd 2016-12-14T19:26:00

I enjoyed the little diversion. The art style was nice and the whole experience was a relaxing one. It was slightly jarring when the lightning would strike though. Sort of a mood whiplash. I had thought that there was going to be something building because right before I got my last artifact I saw my first submarine.

Nicely done!

Euclid by TriSquare 2016-12-14T21:23:00

This was cool Nice mood and sound. Looks incomplete though. I flipped the room upside down, went down a hole in the middle of the 'floor', took a left and walked into a black square that made me immediately fall off the level and into the void.

Maybe this is an existential metaphor that I missed.

May The User Be With You by Cyberlight 2016-12-13T04:33:00

I never got the pierce arrows to work well. The only time they were useful was when the guys were so close to the end of the path that it didn't matter anyway.

Fun idea. The mouse movement rate was a little high though.

Inside The Box by illblew 2016-12-14T18:57:00

I was a little confused by this entry. I survived a hundred and change seconds, but I'm not sure what I could have done to stay alive longer. The snacks didn't drop fast enough to replenish my energy.

I was also intrigued by the explosions that kept going off. I would have liked to play longer and maybe get some sort of explanation about what was going on and why I was trapped in the elevator.

The mood was neat, but I also had trouble with the camera and mouse on both the web and windows versions.

Don't Help Me by lgbpaiva 2016-12-13T04:11:00

I apparently didn't read the instructions and didn't realize that you could move around with WASD. Menu art was cool and the whole mood was conveyed well. My favorite part was the glowing clock that you could see even if the flashlight wasn't on it. It was that little thing that made the game for me.

Going Outside by karln 2016-12-14T19:03:00

I feel like this was trying to make a point about agoraphobia or something. Or maybe social anxiety? Anyway, simple game that works well. I tried to create my own little island by breaking all the blocks around the outside of the world. Didn't work too well...

Bag of holding by kleinzach 2016-12-13T03:48:00

I liked the idea. I got up to a knight before being killed because items stopped coming. I wasn't sure if I was doing it correctly or not.

It might be different on the Android,but the mouse clicking on the full screen Windows was off by a little bit. I had to drag about 3 inches to the right of the chest and arrow to get the items to move all the way right.

Are there a limited number of items per enemy or something? Should I be saving the weapons I get in the beginning for the tougher fights later? I felt like I didn't understand the rules well enough to make any real decisions.

I liked the concept a lot and the execution was nice. Good job!

Don't Stop Me by breno 2016-12-17T02:24:00

Very solid entry. I would have liked the windows to be a toggle instead of holding down the button. Also, is there a reason that you have to hold down Q to run the computer? I would think that you could just have it automatically increment when you are standing in the center of the room.

My biggest complaint is that I always felt like I was pressing too many keys at the same time. I think a window toggle and an auto computer would go a long way to alleviating that.

Great job! Mood, theme, music and graphics were spot on!

Henry Snackleworth's Weird Day by Cerno_b 2016-12-13T03:58:00

I beat it after the third time fighting the monster in the freezer. I enjoyed the game and liked the surreal nature of it. I did have some little things that I think could add to the experience though.

The hitboxes were a little strange. They were much larger than the monsters. Combine that with the extremely short range of your only attack and it lead to some frustrating situations. The ice monster in particular. If you were close enough to hit him when he jumped his hitbox jumped over yours and you took an automatic hit. There was no way to predict what he was going to do, so I just kind of just kept trying.

The first two monsters I fought I just ran up to them and traded hits. They are weaker than the player is, so that was pretty easy.

Nice music and feel for the game!

Interoom by Hexcolyte 2016-12-13T04:23:00

I scored in the mid 20s before bring overwhelmed. Nice game and really great music. It fit in with the art style nicely!

LD39 — Running out of Power

Azrellian Asteroid Field by KunoNoOni 2017-08-06T04:32:07Z

2259! Liked the game and the sounds. I hit a lucky section where I hit three wormholes almost in a row. I died going for a powerup that I didn't really need. I wanted to see what the clock did, so I ran across the level to get it, and when I did the asteroid that should have flew past me instead slowed down and I ran into it...

It was a fun little diversion. It played smoothly and even when things got crazy it never felt unfair. The ship was responsive enough to easily steer but had a little glide to make things interesting.

Suggestions: - Add some replayability. Extra obstacles, powerups, purchasable items, something. I played for a few minutes and don't feel like I'm going to get any new experience playing again. Even a leaderboard or something so players could compare times would make playing again attractive. - Maybe asteroids that fall at an angle? As long as the angle isn't steep it might be a quick and easy way to add some variability!

Bugs: -Nothing. I went for a long time with no powerups on the screen once. Not sure if they are random or if a bug happened, but I got down to about 60% energy getting every single one.

RagooP! by Igor KinGamer 2017-08-22T01:08:48Z

Ok, so I beat the game. (Nice ending!) I think I can realistically beat levels 1-3 about 75% of the time. Level 4 about 10% and level 5 about 10% also. I liked the mechanics and the idea and actually didn't mind a majority of the difficulty. There were a couple of parts that caused some needless frustration though. I drew some circles around them.

suggestion2.png

This block caused me the most deaths in the entire game. I like the stutter step you have to make to get the right amount of energy to get yourself up to the platform without exploding, but the next jump is needlessly difficult thanks to that one block. I think if that block were gone it would make the game a lot less frustrating.

suggestion1.png

The frustrating section actually isn't that bad, except for that one block. Removing that block I think would make this better.

These are just suggestions from my playthroughs though. I agree with others that the difficulty curve could have been better. But I did like the game!

Lionel's Weekend by nidup 2017-08-02T17:01:29Z

Nice entry. I liked the little touches of the computer screens and the completely casual mouse murder. The sound puzzle aspect was very cool.

Lionel never seems to learn, does he? :smile:

Suggestions: - The jumping was extremely unforgiving. It is hard enough when the lights are on, but when they are off it is extra difficult. Maybe give the player a fraction of a second after falling off a ledge to jump? - Allow the player to move and hold up to climb a ladder. There were times I wanted to move to the stack of boxes and climb the ladder at the end but it wouldn't work.

Bugs: Nothing gamebreaking, but there were some funny things. - You can jump on the open door at the start. You can't jump once you are standing on it though. - When you have the dialog after grabbing the box you fall in slow motion.

FIZZLE by djfariel 2017-08-01T04:10:20Z

Very nice! Felt extremely playable and polished. The music was a nice fit and the sound fx worked well. I enjoyed hearing the little beep that meant I hit one of the panels.

I had a couple close calls with dashes back to the central area to stock back up on power before running out. Well done!

Suggestions: The game felt a little dark. I spent a lot of time trying to move around boxes onto panels that I couldn't see. Maybe make the gravity beam also light up the area? That way you choose if you want to trade the power usage for the extra light.

Bugs: You could fire the gravity beam way off the screen by clicking outside the window. Was this intentional? I was able to move some things around that I really had no chance of seeing or knowing what they did.

Plagued Station by Mr_Field 2017-08-11T00:15:17Z

This was a wonderful Mertoidvania. I especially liked the end where I was carrying all the people on my back out of the facility falling down around me. The mood was excellent throughout with the decidedly darker theme when the power was out. There were a couple of times I wasn't sure I was going to make it. At first I didn't realize that I could power up the station and spent a long time running around trying to get the guys with the ghosts everywhere...

Suggestions: (These are all small things because the game is excellent) - Make less of a reliance on the shoot jump. It seemed like you couldn't make a regular jump anywhere in the game. I wish that the shoot jump came out in fewer places to make it feel a little more awesome when you pull it off. - Make the people you rescue match the sprites that appear in the safe room. The first time I rescued a guy and a girl appeared in the safe room and I thought the game glitched and I was missing one. But then I realized that the safe room randomly reassigns genders too. :smile:

Bugs: -I didn't find any. Nicely done!

Probe Abuse by minibobbo 2017-08-01T04:39:51Z

Thanks for the comments everyone!

@greysphere @Johnnyc1423 I had trouble understanding what you were talking about at first, but then I realized that you had never returned to the replicator and made your upgrades permanent! That is totally my fault for not making that more clear! If you grab the jump upgrade and go back to spawn, all future probes can jump. Same with all the other upgrades.

A better design would have make the player cross the replicator after getting the jump upgrade teaching that technique. And possibly displaying a message like "Jump module downloaded. All future probes will be equipped" or something. I blame the short jam timeframe!

@xel I love Haxeflixel. The physics can get weird when you have multiple dynamic objects interacting, which might account for the probes moving around between levels. The other reason is how it was coded. It saves the room state whenever you leave or die or whatever. Well, I spawn an invisible powered down probe on top of the player probe so the position is saved, but sometimes the two interact in funny ways, which moves the powered down probe unexpectedly. Fixing it would have required an hour to rewrite a bunch of code and I didn't have time in the Compo timeframe. I have since though, so it will work better in the post compo!

Probe Abuse by minibobbo 2017-08-03T12:02:58Z

Thanks all! I've been spending most of my free time playing other's games (and building an American Ninja Warriors course for my kids!) but I have had some time to work on the game a little. I'll be releasing a post-compo game soon with many of the suggestions I've received. So thank you for making them!

@nanolot - I agree on all points. The text does need to fully display on a button hit and then advance on the next hit. That whole screen is on my "revisit and make this work" list. It also needs some quick instructions telling you what your options are (space to advance, escape to skip). The enter key choice was honestly because I never decided on a control scheme. Sometimes I play with arrows and others wasd. I actually have all the code in the game to allow the player to rebind the keys to whatever they want, but I was going to put the option on the main menu, which I ran out of time to implement... The camera isn't supposed to scroll on small levels and follow the player on large ones, but I mixed up a < > and now it does. It is fixed in the next version. Thanks for all the great feedback!

@shell-pirate - The energy bar is actually an out of the box Haxeflixel FlxBar object. So you are correct, it totally doesn't fit in the rest of the art. Also, one of the items on my list is "match walking animation speed to player speed" since the floaty feeling of the movement is even worse after you get a speed upgrade.

In the actual game the replicators you use to spawn probes and upload the upgrades will function as a sort of save point and you wouldn't hit them that often. You will also go to another screen between the despawn and the spawn where you can pick your "loadout", so I'll have to revisit all the timings as things change. Thanks for the great feedback!

Probe Abuse by minibobbo 2017-08-11T14:04:14Z

@eremiell Yes, there is a possibility of an HTML5 version. I actually have it built but Haxeflixel has some limitations with HTML5. The biggest one is that blend modes don't work, which means that all the camera fades and polish doesn't work correctly. The latest versions of Lime and OpenFL (which Haxeflixel is built from) fix some of these issues, but until HaxeFlixel gets an update I'm stuck working around it.

Working around these limitations is on my to-do list. Don't know when I'll get to it though.

@klianc09 I was wondering if anyone would do that. I actually was going to put in a different message at the end where the computer complains about sequence breaking, but I ran out of time :smile: I agree the transition times need to be faster. I didn't think about having to press the direction keys again. I'll have to fix that in the next version.

@automatonvx I hear you about the wall stick. It probably wasn't sticking because you weren't pressing against the wall when you hit enter to stick (at least that is the problem when it doesn't work for me). The conrol scheme needs to be redone. It is on the list.

Probe Abuse by minibobbo 2017-08-22T00:30:02Z

@HuvaaKoodia re: the name change. As I wrote the dialogue for the computer I found over time that out sort of took on a life of its own. The title change going from "mistreated" to "abuse " mirrors my own personal journey as i really gave myself over to the writing. Aren't we all really capable of looking at others as disposable and isn't that really abuse? Its calling it simply mistreatment grossly understating the pain that a "others are disposable " worldview causes? Can my simple game awaken us to a sense of shame at out own deep seated sense of apathy?

Just kidding. I actually just forgot the name of my own game between posting it to my site and the ludum dare page.

Sip Sip Universe by sugarbyte 2017-08-02T03:28:45Z

This was a fun experience, although it was brief. I made the Blaster Master and stored it in the Winecellar Between the Worlds. I loved the idea of everyone playing in their own procedurally generated worlds but then all sharing the same wine cellar. It was awesome reading what others had made. This was a very cool experiment.

Suggestions: I'm not sure what the black holes in the worlds was, but I think it would have looked better without them. I also would have liked to see the ingredients that went into everyones wines. Maybe with a procedurally generated review from a wine connoisseur. ("Oakey, with a hint of nutmeg", "The darkness of the really brings out the "

Bugs: None found.

You're Winding Me Up Harvey by nanolotl 2017-08-06T05:24:04Z

I really wanted to play this! The screenshots remind me of Tick Tock Clock from Mario 64. Unfortunately I can't get it to run. The download works and the icon looks right, but it just comes up to a black screen... :cry:

You're Winding Me Up Harvey by nanolotl 2017-08-17T12:59:49Z

I am running it on Windows 10. And it was unusual. I'll give it another shot and let you know.

Rocket Rescue by automatonvx 2017-08-06T04:55:17Z

I loved the mood and the simple graphics with the music. I thought the whole experience was very functional and I also wanted to echo the comments about the animations. They are very nice!

Suggestions: -As others (and you yourself) have said the jetpack controls were difficult. You had to hit the thrust so far in advance it made for a frustrating experience at times. Maybe I just needed more practice, but my initial feeling was that they were off. - Change the bomb key from Alt. On the web version Alt brings up the web browser's menu and the game loses focus. On mine it would drop a bomb, and then I would have to frantically click back on the game window and escape before the bomb blew up and killed me. :smile:

Bugs: - None found. Nicely done!

Your Friend Is Lost In The Woods by pilly 2017-08-06T04:46:42Z

That was fun! I liked how the two friends are apparently completely unphased by this life or death situation and are texting back and forth instead of using the remaining battery life to call for help and get an actually competent search and rescue party together. I never found my friend, but not for lack of trying.

Also, you suck for making me waste my batteries to get directions at the diamond which ended up being wrong :stuck_out_tongue_winking_eye:

Suggestions: - Maybe as an emotional punch make the texts more frantic as the power in the phone gets low. - Break up the trees with some other graphics. It kind of felt like they were lost in an orchard with all the identical trees in rows

Bugs: - None. Nicely done!

Game of Cows by greysphere 2017-08-01T04:27:31Z

Nice work! It took a few days to get used to, but after that it flowed smoothly. Was there music, or just sound effects? My cow was the major money maker for me.

I apparently suck at farming. No special TVs for me!

Suggestions: I didn't understand for a little while that I had to drag cards to the board to plant them. Maybe make that more clear?

Bugs: If you click on your resources (or anywhere on the HUD that isn't a button) it tries to move you there. This is a really small thing, but it would feel cleaner if clicks on the HUD were ignored.

Plane'R by R3L0ad1 2017-08-11T00:28:02Z

This was a fun game with some neat ideas. I liked flying around and picking up the floating things dodging the occasional kamikaze pilot! I liked the audio clue that you were running out of energy.

Suggestions: - Like others have said, allow the Y to be inverted. I played so many flight sims as a kid now I can't even play third person shooters without inverting the controls :smile: - Sounds when you crash horribly would make it more fun. - Maybe make the player a little smaller on the screen so it is a little easier to see where you are headed and what obstacles are in front of you.

Bugs: - Didn't find any. Nice job!

Nyctophobia by mhaton 2017-08-18T11:33:25Z

Great mood and feel of the game, I really enjoyed the intro (it looks delicious) and the simple nature of the game was fine. I'm echoing what others have said. Memorizing a maze and trying to play it perfectly gets tiring after a while. I never managed to escape, and have no idea how far along I was.

Suggestions: - I don't think it was possible to dodge the smoke. It moves too fast and your view is too limited. I think it would have been just as effective if the smoke moved slowly, so you could see it in the light, freak out, and back away being slowly pursued. - I didn't understand the point of lighting the areas. It costs you light but doesn't seem to get you anything. Maybe make the lights persistent through each run?

Bugs: - Not sure if this was intentional, but I could see the maze and the enemies when it was dark. Maybe the contrast on my monitor is just high, but it was possible to make it out.

Asteroid Runner by Nordtraveller 2017-08-02T03:43:02Z

Echoing some other comments. Graphics were nice. The background music fit the feel of running through an asteroid field well. Nice work!

Suggestions: - Shrink the player size to about half. Right now it was near impossible to navigate through the asteroids because the ship was so long it made turning impossible. - Maybe have the damage you take from crashing into an asteroid scale with how fast you are moving? It would give an extra risk (going fast damages me more if I crash)/ reward (going fast means I waste less energy)

Bugs: -I once was boosting forward and turning. Then I hit the brakes to stop my forward momentum and instead it boosted me sideways.

The Shutdown by Silas Reinagel 2017-08-06T05:20:48Z

I wanted to echo how neat the reload mechanic was. It was neat to have to make a strategic decision to give up damage for a round to get the abilities back. I destroyed 2 machines before being killed in a random encounter with an assassin and a swordsman. I honestly don't think that I could have beaten it making any other decisions though.

There are a bunch of tough doors in that town!

Suggesions: -The battles take a long time and there aren't a ton of strategic things you can do. Maybe make the battles shorter by increasing the damage everyone does? Or give a character the ability to really shut down an enemy or heal your party? -In the battle with the assassin and the swordsman I really don't think I could have won. They just outclassed me and I'm not sure I could have done anything about it. Maybe I was just missing something though...

Bugs: None found. Nicely done!

Zapper by Sylvestar 2017-08-06T05:31:12Z

I liked the experience. I really liked the puzzle part where if you overcharged the battery you got through the door, but the platform doesn't extend in time for you to make it to the portal to the next level. I liked the drain beam also.

Suggestions: - Get rid of the pit in the last level with the guy at the bottom. You fall into it and you can't get back out and have to wait for energy to run out. At that point you have a ton of it, so the wait is long and frustrating. Maybe replace it with something that i hard to get out of and makes you try the jump again instead?

Bugs: -When you try to jump on an elevator going down it doesn't work. Probably because the game thinks you are falling and you aren't on the ground to jump. This isn't an easy fix, but it would make it feel more polished.

Cute Chute by xel 2017-08-01T04:46:22Z

This was awesome! Second playthrough I "beat" it. The first I jumped down the hole...

Graphics, music and the dialog were spot on. Nicely done!

Normally I try to leave suggestions and bugs I found, but I didn't find any bugs and can't come up with any suggestions... :clap:

Lights Out by Emery 2017-08-02T16:45:57Z

This was fun and a great first effort! I enjoyed watching all the random things float through the background. I'm not sure how long it took to add those little touches, but they make the whole experience so much better.

Suggestions: - I would have liked to see the camera a little more forgiving. You are always positioned at the bottom of the screen, so when you are climbing up near the ceiling you can't see anything down below. - I think that the batteries spawn in waves, so if you get a bad drop where the batteries spawn on the other side of the map you can't reach them before they are gone. Maybe if they appeared staggered it would lessen that.

Bugs: None found. Great job!

MoonBall by CurseTats 2017-08-02T03:19:49Z

I liked the concept and all the audio work. The sound and music really fit a relaxing mood and I really liked it. It took a couple of times through the levels to figure out the order that things had to be done in.

Suggestions: I think that the character could have been a lot smaller and the levels larger. It would have been cool to be able to see where I was trying to get to (the glowing orbs) but not the route that I would have to take to get there.

Bugs: On the second area I jumped down. I had no way to climb back up and couldn't get anything, so I just had to wait for time to run out. Either a manual reset or a way to jump up through those platforms would have been nice.

Legend of Sunflower by johnnydalvi 2017-08-06T04:20:47Z

Nicely done! The music was very subtle and the concept was nice, although simple. I really liked the overall mood and relaxed atmosphere, although sometimes that clashed with the frantic run of the sunflower from water to water.

Suggestions: - Like others have said, the day/night cycle could be a lot more pronounced. I didn't understand why I was sometimes fast and I didn't have a lot of time to take my eyes off the screen to focus on the clock. A simple graphic would be much nicer, or an icon (sun, moon) moving across the top of the screen or something. Maybe you already fixed this in the post compo.

Bugs: - Just the ones trying to eat the sunflower. Nicely done!

daemon by bombjack 2017-08-06T05:06:29Z

Nicely done! I like the idea and how it was implemented. I apparently didn't read the instructions very carefully because I didn't realize that using the sword cost you a soul and I was constantly dying in the first two areas. I actually liked the controls for the most part, and the mood was excellent!

Suggestions: - Make the soul sword free to use. Hopping around and using the sword to get that extra boost and dodge obstacles was the most fun for me, and then I figured out that was what was killing me every time. I felt like my options were "make an impossible jump hitting a trap, losing a soul" or "Use the sword to make the jump and lose the soul regardless". - I'd like to see unlimited wall slide. I think it was a little too short to be all that useful, and I couldn't ever get the hang of using it to get out of that pit near the beginning. I wanted to pull off a cool wall to wall between the traps jump but never could manage.

Bugs: -Like others have mentioned, there are lines that are showing between tiles sometimes. These are usually caused by the engine tracking positions as floats and trying to sample pixels just outside the tiles. I'm not sure about Unity, but sometimes you can fix it just by setting your zoom level on your camera to something like 1.05.

Nice entry!

Saito's Transgression by Kapricorn Media 2017-08-02T04:10:53Z

I really enjoyed that experience. The mood and music were incredible. I enjoyed the slow walking because the rest of it was done so nicely. I was very confused at the end though. I think I beat (?) it. I'll be vague so as to not give anything away, but I got past the spikes and talked to the guy, saw the metal thing and moved around for a little bit. Then I clicked the thing and there was a fiery explosion. Then it went back to the red location and the lights turned out, leaving a face that looked sort of like General Zurg from Toy Story 2. https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiR3Kbb1rfVAhXDKiYKHf8pBHgQjRwIBw&url=http%3A%2F%2Fdisney.wikia.com%2Fwiki%2FEmperor_Zurg&psig=AFQjCNGaKnbHLf2s9-_c3dSiOT0aMFunqw&ust=1501733322066779

Suggestions: Did it say you were supposed to click on things? Because I walked all the way right, talked to the guy, then all the way back left twice before figuring out that I had to click on the lever while being near it. Maybe I'm just dense, but knowing what was expected of me at the beginning would have been nice.

Bugs: Nothing. Nicely done!

Forty2Eleven by rEaX 2017-08-01T03:42:29Z

I really liked the feel for this game. At first I was just casually cruising around in my spaceship shooting asteroids and the random bug. But as I got farther NW things got pretty hectic. Balancing the need for shooting things to collect powerups and just moving on to conserve energy made for some tough decisions.

Graphics, music and overall feel were good. Well done!

A few suggestions: You could make the bars with the power, health and shields a lot smaller. Hitting enemies when they were in the lower left was really difficult. I wasn't sure how I would get missiles sometimes and then have them disappear. Maybe a counter that says how many are left? A little number by the crosshairs would be easy to see and not visually distracting, since I was looking there anyway.

Bugs: A couple of times my controls froze up. Not sure what happened or why they came back, but once was in the middle of a big fight.

Energy Dash by Shell Pirate 2017-08-02T16:39:37Z

This was a great entry. Everything played together nicely. I agree with the earlier comments that the background and the music and the overall feel. The music was repetitive but not in a bad way. It just stayed out of your way and let you play. The screen freeze on getting hit is a nice touch also.

Suggestions: - Let you fire diagonally and upwards. I feel like the difficulty with the flying enemies should be that they are on a different level than the ground ones and require you to divide your attention and fire. I found they were more frustrating because of the combination of the very high jump speed and the many hits it took to beat them. I think it would still be frantic with the ability to shoot them from the ground, but maybe less frustrating. - Maybe decrease the sprite size so there is a little more room to see and react to enemies? Jumping was always a crap shoot because an enemy could just appear leaving you with very little options. - Some sort of feedback when your shots hit something. Shooting things was fun and felt good, but I think having a little hit animation on the bullet death would have added a lot.

Bugs: Nothing. Well done!

Pickup all the power! by acoto87 2017-08-01T03:54:22Z

This was a fun little puzzle game! At first it was easy, but when you get to the large central area with the connecting rooms it got difficult! Relaxing music and the sound effects fit the whole vibe. Suggestions: Change the sprite scaling to nearest neighbor (or whatever the Unity equivalent is) so the sprites keep a crisp look close up. Bob looks a little blurry :smile:

I think it might be even more challenging if you were to allow Bob to walk over arrows that weren't facing him and put some obstacles in the rooms.

Bugs: I was through about 5 or 6 rooms in the large area. I hit P to zoom out and plan my route, and instead of zooming it made all the energy in the level disappear and wouldn't let Bob walk anymore. I lost all my progress. :grimacing:

Industria by rb2750 2017-08-01T03:32:34Z

I feel like I was missing something when I was playing this. I would start the game, place a mine on the coal, build a power plant on the ground, but nothing would happen. I could generate coal without any problems by assigning the roles to the guys in the house, but my power plant never seemed to turn the coal into energy. I clicked on the power plant and it would just say "workers?" and I couldn't seem to do anything. I finished every game with 3 energy produced.

I liked the idea of extra power making more population, which in turn requires more power. Maybe if the guys were actually on the screen and I could have dragged them around to the different stations to make them produce something?

This is a nice start!

Rocket Barrel by Johnnyc1423 2017-08-02T03:36:29Z

I really enjoyed the mood that the game conveyed. This reminded me very much of all those Donkey Kong Country levels. I did like those, so this hit some nostalgia points for me. I also liked the plants going by in the background. I made it about 200 (meters? Feet? space units?) before missing a barrel and plummeting back to Earth.

Suggestions: The hitboxes seemed a little strange. The were forgiving, but maybe a little too much. Some variation in the barrels would have been nice too. Some that move linear, some that move more quickly, in a circle, quadratic lerp, etc.

Bugs: None found. Nice!

Lichometer by Kade 2017-08-02T03:48:48Z

I liked the audio and the feel for how the lich moved around. I lasted 1 minute 4 seconds. I'm not a very good lichometer... :cry:

Suggestions: - Let the player shoot sideways. Fighting the mages was frustrating because I had no ability to dodge and shoot them. Firing only in 4 directions made some situations needlessly difficult. - Auto collect souls. Right clicking was tricky and I don't think really added to the game.

Bugs: None found. Nice work!

LD42 — Running out of space

Get Comfortable by mcccclean 2018-08-14T00:55:22Z

Lol I have no idea what I just played. I loved the music and sound effects especially! It was like playing a turn based snake with 4 snakes at once, but rewarded fast thinking.

Graphics were charming and the sound worked perfectly with the whole package. I feel like this is the kind of awesome quirky things that game jams create.

Thanks for sharing!

EDIT - Also, I liked the comments about the positions that would randomly pop up. Welcome to the gun show!

Easter Shabobble by King Kujito 2018-08-18T04:43:32Z

Hey, running out of space! I get it now! Geez, that took me longer than it should have...

Great graphics and presentation. Music fit the mood well. Not very challenging, but given the topic maybe that's not a bad thing! :smile:

A couple suggestions: - The theme seemed forced, and I think the game could be better if you just got rid of it altogether. - There were times when there were graphical elements that blocked the entire screen. Didn't happen too often, but enough that it was distracting. - The end of level fade out is really long. It could be greatly shortened with no problems.

Kinder eggs?

Wingman by minibobbo 2018-08-14T02:11:38Z

@verbante Thanks for the comments! I was really happy with how everything came together for this one!

@scott-purcival One thing I was unsure of is the difficulty curve. When you say the difficulty picks up fast is that a positive thing or a negative thing? Thanks!

@zachary-granger The early builds didn't have a minimap at all and it led to gameplay where you just stayed next to the ship all the time. The minimap really changed the game in a good way and it only took about 20 minutes of work. Thanks for the comments!

@steffanie I can't seem to design a character that doesn't end up looking like Mega Man... :neutral_face: I like Mega Man though, so I guess it is a good thing!

@guilhermesouza It's interesting that you say the sound was a bit loud. I thought it was a bit soft, but it is hard to get it right. Which browser were you playing on?

@darrenh I thought about using the flocking algorithm to make them spread apart while still sticking together as a group but didn't have time. Thanks for the comments!

@pennycook There is code in place for swapping weapons. Just didn't have time... Maybe in a post-compo!

@zlabya Thanks! I like the minimap too!

@zeta0134 If you play Drones or Pyramids you will see some of the different ships that attack the player in different ways. Gunship also has a boss type enemy that does fly straight at the ship, but can be knocked back. It also requires some additional skills like dodging the blue while blocking the red that the earlier enemies don't.

I've never played the Ikaruga series but I looked it up after you mentioned it and it does have that vibe. A closer inspiration was an old flash game called Frantic Frigates. Thanks for the comments!

Wingman by minibobbo 2018-08-14T17:12:11Z

@aurelwuensch Thanks for the comments!

1. I agree about the HUD. I changed it to just some dots, but I'm not sure I like them. They still might be too large.

travelbar.png

2. You're right. I recognized that as a problem during the jam and was trying to choose between two different methods to solve it. The first was that shots pass through you when you were stunned. The second was apply some knockback based on the angle of the shot that hit you, so the stunning shots would also push you out of the way but you would still block bullets. I was in the process of deciding when I got distracted by soemthing else and never came back to it. I'm leaning towards #2 because I think a situation might arise where the enemy accidentally hits you into defending some otehr enemy's attacks and I think that might be fun.

Wingman by minibobbo 2018-08-15T04:29:59Z

@dave-troyer Thanks! I agree that animation in the enemies would have been nice. No time in the jam though... :slight_frown: Post compo going back and revisiting the enemies is on my list. If you look at the bikers they have a large circular area on the back of the bike. That was originally going to contain a turret so the shooting would come from somewhere.

@batlordz Thanks! The minimap was actually super quick and easy to implement and can be added to almost any game. I wrote a post about it here: https://ldjam.com/events/ludum-dare/42/wingman/creating-a-quick-minimap

@injured :blush:

@mattincho Thanks! We're going to keep working on this for a while and see where it takes us. We will be releasing a post compo version sometime in the near future.

@shane Yep, a shop where you spend stars to purchase weapons that you can take with you into the levels (making the last two levels actually possible to beat). Some new enemies and bosses. Who knows. We're still brainstorming.

Wingman by minibobbo 2018-08-15T04:31:04Z

@andrey-ugolnik Thanks. I can't seem to get away from the retro style.

Wingman by minibobbo 2018-08-15T16:23:38Z

@vivek-sharma20 Thanks for the comments! You're 100% correct with the menu. I tend to work in iterations where I get things working quick and ugly and then go back and change little things to make it better and smoother. I didn't ever get back to any iterations over the menu, so that is pretty much the base bones minimum. I wanted to iterate over the main gameplay loop and the victory and loss screens. Unfortunately the main menu is the first thing you see and something you see a lot, so I think it hurts the entire presentation. I'll get back to it.

@f1krazy I need to shorten the bullet life to stop the "snipe from the center" strategy :laughing: The "sit in front of the ship and block all the bullets" strategy is valid, but will get tougher in the next update when enemies can knock you around. The later levels do get more difficult with a couple new enemy types and much more frantic gameplay. Maybe too frantic!

@awix Thanks for the comments. I doubt we will change the music because we love it, but to each his own!

Wingman by minibobbo 2018-08-16T16:42:09Z

@mark-usmiani Thanks! Something about old school pixel art running at 60 fps just makes me happy!

@bustosman The challenge was tough to get right. I still haven't beaten the last two levels, but I've got really close! Thanks for the comments.

@king-kujito Thanks!

@wetbox All the sounds and music was made by @jamesolivermusic and he did a wonderful job. I would say things like "The music should sound like Mega Man 2, but totally different", and "this sound effect should have a lot of WHOOP and only a little TING" all of which make absolutely no sense and he would come back with gold. The game definitely isn't the same without the music and sfx playing. Thanks for the comments!

Wingman by minibobbo 2018-08-17T00:29:43Z

@hagrida Thanks! I was a little worried that the concept was going to be stupid. I mean, it still is, but at least it is enjoyably stupid!

@flashviper The only reason I made the player red and the enemies blue is that the red was easier to pick out on the minimap without really looking at it. Blue is harder to see. I could have used a cyan or something, but the colors looked weird. One of those moments where function overtook form. Thanks for the suggestion!

@killing-kitty Yeah @jamesolivermusic did a great job.

@nam-nguyen I'm not sure exactly what you mean but I know that the minimap needs work. I was going to have an outline around it and maybe some markings to make it more clear what was going on, but I liked the way it turned out enough that I called it "good enough" and moved on. If you have any specific suggestions I would love to hear them! Thanks for the comments!

Wingman by minibobbo 2018-08-19T00:56:48Z

@darkguardsman Thanks for the comments. Yes, there is no penalty for the player dying. Eventually (if we continue) there would be a shop you could spend the stars you earned, so the thinking was if you die you could come back later with new weapons and finish the levels. The theme is tightly connected. See, you are in the enemy's SPACE and now you are RUNNING OUT OF it.

Ok, so the theme is LOOSELY connected :smile:

@zicboy Thanks!

@huminaboz Thanks! We've all been there. I was playing a game this jam that I swore was busted only to realize I was looking at and trying to control the enemy. :slight_frown:

@trevor-hayes :open_mouth: you're totally right about the button. They all used to be like that and I thought I changed them all to the lower rez ones. Guess I missed that one.

The shield ping is annoying because the shield is OP. Rather than fix it, I decided to just make the sound really loud and annoying in hopes that players use it sparingly.

Just kidding. Thanks for the feedback!

Wingman by minibobbo 2018-08-31T03:28:02Z

@masterkrepta Thanks! I started with nothing and was constantly getting lost, just like you. Then I added a home indicator and that was better, but it was still missing something. Finally, when I added the minimap it came together. I almost removed the ship pointer, but then I missed it even with the minimap so it made a return! Glad someone else likes it.

@aeveis Thanks! I have upgrades planned (and actually implemented) but it will be more of a store where you purchase items with stars and select some to bring in the level. It should add some depth to the game.

@vekstr The gunship takes some practice. The trick is to not stay between the ship and the gunship so the blue bullets are shot at you and then you can swoop in and block the red ones. I think the last two stages are actually impossible. I got a single star on the second to last one, but the last one has so far eluded me.

The knockback is actually a mistake (don't tell anyone!). I MEANT to zero your acceleration so you would drift to a stop while stunned. Instead I zeroed your velocity but the acceleration stayed, so you accelerate to max speed in whatever direction you were last pointing... :frowning: It is fixed in the post jam version, if I ever release it.

@tontonpizza Thanks! I love pizza.

@rahim-pxr I think the balance works until the last two levels. I was planning on stopping after the gunship, but for some reason just added some poorly thought out and balanced ones...

@roman-petrov I think this one came out really well! The theme is a bit of a stretch, but it took like 5 hours to come up with, so I just ran with it!

@icarus-nb Yeah, it is impossible I think. I've got a post jam version with new weapons and items and... I still can't beat it... Sorry about that :smile:

Encumbered - Deckbuilding Inventory Action by impbox 2018-08-15T04:10:42Z

I agree with most of the comments people have already made. This is playable and a wonderful looking game, but I think it could have benefited from a little clearer instructions.

I really liked the graphics and the animations were very smooth. I also had trouble seeing the entire screen, but after I changed the view levels in Windows 10 it worked ok. I liked how you could damage your own cards by hitting them on the game board. The concept was excellent!

Ice Interstice by aeveis 2018-08-15T04:48:16Z

Great entry and a fun puzzle game. At first I thought the addition of the ice breath made for really simple puzzles, but some of the later ones were difficult without feeling cheap. Music and graphics were spot on. I also love seeing other people using Haxeflixel :smile:

Detox by FiloGC 2018-08-14T01:10:47Z

This was fun! These short, simple games are really a great product to come out of the game jams and the inclusion of an online leaderboard is very cool. I was really happy that I achieved 1000 points after a couple of attempts, but looking at the leaderboards makes me feel very bad :smile:

The music loop is a little short, but I wouldn't have muted it by default. It has a certain charm to it. This is a great complete package.

Proto Dash by huminaboz 2018-08-18T04:34:48Z

Very solid entry! The basic concept was good and the execution and feel of the thing was excellent!

I had a couple comments: - Sometimes the 2d sprites would be displayed in the wrong order, so I would get funny overlaps. proto.png - I didn't like how the camera would move as I charged up. I would position my mouse in the right spot, but the minute I held the button my path would get messed up because the camera would move around.

Those are small complaints about an excellent entry! I loved how you had a nice intro and transitions. That gives it a very complete and professional feel. Nicely done!

Password Camp by Rombus 2018-08-14T00:35:38Z

This was a fun little game! I got good at fighting the monsters in the cabin after a little while and the game got much easier. Music was simple but worked well! Also, I liked the graphics and the PICO8 delivery.

A couple suggestions: - The zombies come up out of the ground but your bullets pass through them until they actually start walking. It would be nice if I could hit them as they were rising. - It was really unclear what I was supposed to do with the memories. I got the memories of my murderer in the west and the passwords to get in and out, but he didn't let me through. I wasn't sure what else to do so I didn't complete the game. - It would be nice to be able to see the memories that you are overwriting before you choose to lose one. At the end I wasn't really sure what memories I had, which might have led to the problem with me leaving to go west.

Nice work!

Last Piece by WetBox 2018-08-18T04:51:33Z

This was very nice. Like the others have said, it is fairly easy and exploitable, but it is a wonderful achievement for 72 hours! The graphics and mood were great, the sound was fine, and the UI was intuitive. When the game first started up I immediately used the center click to rotate my island, and it wasn't until I had already done it that I realized I had no reason to think that would work. But it did and it made me happy right from the start.

Great job!

Crystalmancer by Crowno 2018-08-14T00:51:05Z

All around a great entry. I really enjoyed the little palette swap option. I'm sure it was pretty simple to implement but it looks great.

I was a little frustrated by the floating bouncing ball enemies since when I entered the room from the bottom they immediately swarmed me and I wasn't able to hit them with the rod because my shots would pass underneath them. Just a small nitpick in an excellent all around entry.

I'd echo some of the other comments about a separate key for the hammer. It would make everything just a little smoother.

Shipping Fast by Shane 2018-08-18T03:54:25Z

I also wasn't sure exactly what I was doing at first, but after a minute (and reading the description again) I got it. Simple and to the point, but I'll echo what others have said. Jumping on the boxes is one of your two main mechanics but it is much to difficult to control. If you are sold on using the physics you are kind of stuck using acceleration, but I think the game would benefit from you just manipulating the character's velocity or position directly to get a little more control.

Also, I somehow managed to jump off the entire board and couldn't do anything but wait until time ran out. Strange.

Congrats finishing and this is the exact type of simple, amusing concept that make jam games great.

DWN by MicDoes 2018-08-14T04:04:11Z

I apparently am a sucker for games that simulate administrative tasks.

A agree some music would be nice. I liked the way that the two games worked together.

Chill Daddy by guilhermesouza 2018-08-14T01:59:23Z

This looks and sounds beautiful! The intro cutscenes were genuinely moving and the music really made it seem like I was traveling across the world like in a movie montage.

I also wasn't sure how to get past the final boss. I felt like I was hitting him but nothing was happening and then I would randomly be hit. It is a shame because I would have liked to see the end of the story!

Sea of Bells by Kultisti 2018-08-18T13:47:04Z

This was awesome! I loved the three different game modes and the whole presentation and mood. I was going to offer some comments like the screen rotation was unnecessary and causes some graphical problems, but I get the feeling that every decision was deliberate, so even if I would have done something else you made the game you wanted to make. Great job!

Honest Dan's Clutteral Damage by Honest Dan 2018-08-15T16:16:26Z

Hey Dan! Nice entry! I enjoyed the humor and all the options. I'm glad that you didn't get to implement the "go find the item you stored yesterday" option because I know I would have sucked at it :smile:

The entry was incredibly clean and I liked it. Aligning the boxes to a grid might have made everything a little easier to push around, but I think you intended the difficulty to be part of the game. Things can get pretty frantic.

Collapsing Space by aurelwuensch 2018-08-17T23:34:32Z

I am not a good typist!

This was a fun entry. The concept was simple but well thought out. I liked how the game got harder by making the words longer. I find that I type a lot of words from muscle memory and hitting the strange words was difficult.

Sound and music were fine and worked well with the aesthetic. I liked the final scene where my ship (repeatedly) blew up. Nicely done!

Pre Alpha Build by PlusMinus 2018-08-18T04:26:11Z

Well done! I'd be willing to bet with the number of comments that whatever I was going to say has already been said, but the art and feel of the game is great. Music and sound were adequate, but I think the game could have enjoyed a little more frantic music and overall feel.

I'm still not sure what some of the buildings do. I'm assuming that the smelter and solar give you more building materials, but what does the lab do?

AsterVoid by F1Krazy 2018-08-18T04:15:32Z

That was a nice take on a classic game. The graphics and sounds were simple but fine given the inspiration and the aesthetic you were going for.

A couple notes: - I would sometimes die, spawn into another asteroid, and then immediately die again. - It was a little weird that there seemed to be multiple rotation 'steps' for each graphic. So I could press left, have the graphic change, press left again and have the graphic not change but have my bullet appear at a different angle. I know there are some limitations because of the resolution, but I think that taking away those rotation steps within the same graphic would be better. I am trying for precision shots, so I always want to be able to tell where my bullets are going to go. - I crashed into the void and tried to skirt around it, but I somehow got stuck and couldn't move until a meteor killed me. Maybe a bug? - I think the hitboxes for the asteroids were a little larger than the graphics, which made trying to slip by an asteroid very difficult.

Just things I noticed but they didn't overly distract from a very nice entry!

Get To The Airlock by Dan Davis 2018-08-14T01:33:31Z

I enjoy these "maneuver through the maze" sort of games. This one was interesting with your air being the timer and the thrust. I liked the different music for each level and the different way each level looked. Plus the unique death screens and menu is something that rarely makes it into jam games. Well done!

The spikes were a little punishing since hitting one slowly pretty much instantly killed you because it took off so much air that completing the level was impossible. Maybe the spikes should deal fixed damage and then knock you back?

Falling Ecosystem by sprvrn 2018-08-14T01:02:59Z

This was difficult to understand at first, but part of the fun was trying to figure out what was going on. I was able to build trees and water which got me houses, but I wasn't ever able to get any oil. I think that was the next piece of the tech tree that I needed.

The sound and the screen shakes were very well done. The whole experience just felt nice.

Plenty Of Junk by Verbante 2018-08-14T01:38:55Z

I really enjoyed the movement and the feel of slipping between the junk in search of food. I almost launched myself out of the entire area. Is that possible?

Music and sfx were simple, but worked well with the mood. Nice job!

Save the sheep by Zlabya 2018-08-14T01:19:36Z

This was fun! Don't sell yourselves short in the description of the game. Or at least wait until the end to tell me some of the bugs or something.

I would have liked to have a funny squashing noise or something when the sheep gets run over by the spiky death rods.

I also had a ninja sheep that spawned on one side of the level and just happened to be walking at the right speed which took him between and around all the traps. I was happy to save him when he reached the other side and it made me chuckle.

Nice entry, especially for your second!

Benjamin's Acceptance by Zachary Granger 2018-08-14T01:52:14Z

That was extremely rewarding. At first I thought "This is one of those artsy depressing games" but then it goes quickly into absurdity (I really enjoyed the description of Benjamin's clothes) and the utter flailing around of Benjamin just creates this wonderful absurd mood. Well done!

Edit - I'm not sure how to rate fun. Either very low or very high and I'm not sure which...

Block Smash - Ludum Dare 42 Entry by vivek.sharma20 2018-08-18T04:06:09Z

This was a great first game and a fun little diversion in its own right. I think the speed was good and the the difficulty ramp was worked well. The placement of the pieces could use a little less randomness.

You could do some little things to make it feel a little nicer. Maybe break the grid and let the players and blocks be placed everywhere? Tween the player's position between the columns so there is a feeling of movement?

Nice job!

Flash Flush by BustosMan 2018-08-18T04:38:11Z

Am I a ship? I think I'm a ship floating in the toilet.

Funny concept and a good (if simple) execution.

The Adventures of Stickman in Macrosoft Doors! by Scott Purcival 2018-08-14T01:43:59Z

The voice acting made me laugh. The premise is well done and I liked the random file names and stuff (I know it sounds like something you would see on a cat poster...)

Controls were a little difficult. I would often slide off of the platforms and making the precision jumps was difficult. Some of that is the Unity 2d physics but it could use some tweaking.

Animations and presentation were great!

Zero G Hero by dave_troyer 2018-08-17T23:50:36Z

I loved the graphics and the whole mood for the game. The humor was good and you were able to add a lot of things into the game in a relatively short amount of time. I do have some thoughts since you are looking to develop this further. Obviously all these are in my opinion.

- The game played very fast and all the characters were large. This means unfortunately that guys would be attacking you before you had a way to deal with them. Maybe zoom the game out a little?

- The controls felt a little weird. I'm trying to put my finger exactly on what it was. I think it is because you used a physics engine for a platformer, which works and is quick, but when you use a pillbox collider (which I think you used) on a primarily grid based level it always feels a little weird.

- Some of the drops were frustrating. Sliding down the walls was extremely slow and the falling speed was very fast. Either I had to wait a long time to see what was below me and drop safely, or I had to just drop and hope there weren't spikes down there (there were).

- The first time through I didn't even realize how to use the sword. I hit the right mouse but nothing happened. I assumed that I was just missing a weapon and didn't figure out that I had to hold the button and press attack. Is there a reason you didn't just make the right mouse button attack with the sword?

- The animation jumping off the wall looks strange, mostly because I was always holding back to reach the wall I just jumped from.

I hope I don't come off as overly critical. I enjoyed the game and thought you guys did a great job.

Raft vs Shark by Batlordz 2018-08-17T23:55:23Z

I was able to get to 45 meters. I liked the simple concept and the execution. Great job for your first time!

There isn't a lot specifically that I wanted to leave comments on. This game had a lot of charm and worked really well. Those are some powerful waves or waterspouts or whatever!

Sound and music fit the theme well. Good job!

The Reclaiming by TheFoppian 2018-08-14T00:25:45Z

I liked the idea. It was a little tricky to figure out what was going on and the first time I immediately died because I didn't have any food. Then I realized what that special note you had was for!

A couple bugs: At one point my percentage owned was 60.0000000000001%. Looks like a floating point error :smile: Also, I would spend all my actions to attack the monsters and it said that I reclaimed some of man's area, but my percentage never went up. Was it supposed to?

Music was a little weak, but it was an awesome attempt! Keep at it! Maybe adding a simple beat would help take it to the next level!

Paranormal Investigations: The Darkness by Jesse Titus 2018-08-14T04:11:46Z

I agree with a lot of the other comments. The mood is great and the artwork seems to really work well. I was also really confused by the combat but just ended up clicking on one of the "deal damage" attacks each time and I seemed to kill everything without any problems. I still got the bad ending though and Talbot got his eyes ripped out :frowning:

Nice ambient sounds. The text jumped around a lot and could have been easier to read. Maybe keep it left justified and starting in approximately the same spot each time?

Save the dudes by jjcp 2018-08-18T03:46:34Z

Just echoing what others had said. Obviously would benefit from some sound, but the graphics and puzzle elements were neat. It wasn't immediately apparent to me how I was supposed to rescue them. I was intuitively thinking that I was going to lower a basket or something which meant I was always above the dudes. I thought my spacebar wasn't working.

Once I got it, I really enjoyed the puzzle. The third level took an extra try to get the pattern, but overall it works well. I know you mentioned you weren't going to expand it, but if there were some other obstacles that would be neat. I don't know how much more you could do with just the melting icebergs.

Well done!

Volcano Escape by Coaxial Corporation 2018-08-14T01:27:14Z

Nice entry! It took me a couple tries to realize that I could jump multiple times, but once I figured that out I enjoyed bounding my way up the volcano. I think I got to the top of level 3 before dying. That sword is a beast.

It would have been nice if the bullets fired by the eyeball guys would be killed when crashing into the floors or something to give me some option to deal with them other than "just run away"

Volcano Escape by Coaxial Corporation 2018-08-14T01:34:57Z

@hifructose Can the sword destroy the projectiles? Because I swear I hit one and it did but I couldn't manage it again. Maybe I just got lucky and the bullet time ended right as a swung!

ECO WARRIORS by FreeLivesGames 2018-08-19T00:31:55Z

This was hilarious. I love how everything is over the top. I also love how the player's position wasn't frozen during the cutscene so while the suit was threatening me and telling me I fell right into his trap I could just walk outside and shoot him :smile: I appreciated the fact that he didn't finish his speech even while dead, so I guess you expected that people would do that.

My only comment would be to put more emphasis on the mission objective when it changes midlevel. When I first wandered into the ambush I thought I was supposed to go back out and it wasn't until I was dead on the ground I happened to notice that the mission objective had changed to hold out or whatever it was. That might just be me though.

Excellent work!

Ultimate Question - 42 by Usanio 2018-08-18T04:00:03Z

Mood, music and sound effects were spot on. I also loved the binary color graphics and the simple gameplay. Some people must be much better at it than I am because I don't even think I made it into double digits for the score even though I tried a number of times.

It did take a couple tries to get used to the velocity of the ship, but there isn't really any getting away from that. I was a little confused at first because of your note that "black holes consume everything" but then my ship was immediately positioned to fire directly into a black hole. I lost the first round thinking I was supposed to rotate around the planet somehow. Not a problem, and you figure it out the first time you launch, but thought I'd mention it.

Very polished and nice!

Stuck! by chkkll 2018-08-14T00:44:34Z

I loved the music and the mood of this game, and the title screen is awesome. I felt like I didn't really have any control and was just totally at the mercy of the physics engine though. I made it to stop 4 before not being able to complete it. Are the levels different? Or just the amount of time you have to complete it?

Nicely done. I liked the muted talking too. Like you would hear if you were listening to headphones in a crowded subway!

Footprints by monetai 2018-08-15T23:18:14Z

This was great! I felt like I was being chased by by the location markers from Google maps. The presentation and sound effects were great and really worked for the mood.

I couldn't get much over a minute, because apparently I stink. You stink for making a game where accuracy counts a ton and then not giving us a crosshair :laughing:

LD43 — Sacrifices must be made

Blót by SalamiChild 2018-12-04T04:13:45Z

I really enjoyed the graphics and all the visuals. The feel of the whole thing was very cool, and I think with some music and sfx this would score great in mood. Choosing to accept or reject the gods blessing was a very cool mechanic and I think this has the potential to be a really fun arena brawler. I think there are some ways that you could clean it up though.

I had issues with the movement though. I kept getting stuck on the ground and had to jump to get unstuck.

My first playthrough I got some bad blessings and got extra tough enemies that I had to fight with the weak spear on a completely flat map. I killed one of the dozen (?) but they filled up the screen so I just got hit till I died.

On my second playthrough I got stuck in the air like the person in the first post.

The third playthrough I got another death by spear on the second level and couldn't do enough damage to kill the enemies before being overwhelmed. Maybe the game needs some balancing? Or maybe I just suck. That is a real possibility.

For the King by minibobbo 2018-12-04T04:16:24Z

@rafael-lontra Thanks! The king adds a bit of defense to your side but the danger is every battle he is in he could take a random hit and die. Just keeping him out of battle by having your knights run interference is a fine plan :smile:

@gamedude1313 We don't get a lot of strategy games in Ludum Dare so I was happy to make one!

For the King by minibobbo 2018-12-07T17:36:49Z

@saltyleung Thanks for the comments!

@adventureislands I was hoping that the overall feel was right. Sometimes when you spend so long looking at and plying the same game you just get used to the problems and it is hard to see it critically. Thanks!

@publicidadeba Strategy games are a risk aren't they? They aren't everyone's cup of tea and just in general don't lend themselves for a game jam setting.

Good suggestion about skipping combat. I tied the visuals and the result code together at the start because it was faster and I had a ton of systems to build and refactoring them out would have taken too much time that I didn't have. I've started on that process now, so when/if I release a post jam version that will be an option.

@verbante The way that the enemies move is completely deterministic (everything is except for the results of combat, actually) and the sample level doesn't have enough variety to make determining the solution difficult. I've got some additional levels already created with new unit types, secret passages, and a princess you can optionally save to make things more interesting.

@jlv I like the simplistic combat system also. I really like how whenever you put your king into battle there is a chance he could just be killed. I feel like that is true in real combat also :smile:

Thanks for the Con list especially! I can mess with some of the waits and the enemy speeds to keep the time down. Some additional levels are more complicated and require some more thought, but I wanted the jam level to be pretty simple since I know most people will only play it once and never again :smile:

@awix Thanks. I'll check yours out.

JLIM by egordorichev 2018-12-04T03:19:27Z

I'm a sucker for PICO-8 games. Nice music and overall feel.

I got stuck on the screen that someone else earlier mentioned. I don't think that it is possible to get back down. It is a shame because I would have liked to finish it :smile: jumpman.png

I think you win an award for the most interesting take on the theme :laughing:

Ludum Dare: The Game by pantoufle 2018-12-04T04:02:50Z

Woot! I'm glad I drank all that coffee! game.png

Did some of the other stuff do anything? I went for a run, took a shower, made and ate food and some other stuff. It seems like all that did was eat into my time. I think I was supposed to sacrifice them, but oh well.

Nice idea and implementation. The bg music gets repetitive, but is soft enough that it works and I think that it is better than silence. I liked the sound fx for completion of a task too.

Super Robot Carl by Dosenhering 2018-12-07T22:15:02Z

Simple and clean game. I was able to pass the intro and all three levels within a couple of tries. Sound and graphics weren't flashy but they do get the job done. I liked the backgrounds and the color scheme.

I felt that this game was difficult mostly due to the controls. There are a couple of times where you have to make a completely blind jump across a pit and then stop before you crash into a previous robot knocking him off the button. I think you could have made everything half size and allowed for more on the screen to avoid some of these problems.

I thought that the hitboxes were good, which is a nice feeling. I never took a hit that I felt I didn't deserve. I just also felt like I couldn't avoid some of them because I couldn't stop and couldn't see where I was jumping.

Lost In The Flames by WongKongPhooey 2018-12-04T03:53:31Z

Simple and to the point. I liked the short playtime and the music really set the frantic mood.

For feedback, I would recommend adding some sound effects. Burning for when you are touching fire, maybe some crashes when the fire spreads. Even a simple ding when you pick something up would be good.

I would echo what others have said and not require multiple presses for picking up items and then closing the window. A simple timer that closes the the picked up item window would be fine. The inventory button could just open up the inventory window for a second or two since you really don't need it anyway.

Overall well done. I liked how casual all the other firemen are just standing around the burning house not caring at all :smile:

Checkpoint by JLV 2018-12-04T04:26:30Z

What in the world did I just play? :smile:

Simple game, but in a good way. I liked the graphics and the music and the old school text sounds were nice. I finished all three endings and the all made me laugh or smile in different ways. I was surprised when the guy popped like a water balloon when I hit him with the sword.

Go Gobelins ! by Ace_ced 2018-12-04T03:45:27Z

I loved the aesthetics and how the music just seemed to pick right back off between waves.

I hit a bug after about 6 waves where all my guys died, but the music didn't stop and I was never able to buy again. I'm not sure exactly what happened, but I had to restart.

I think that this is great for a short playthrough. I think the concept is really funny and it was well executed, but the game loop would get repetitive after a level or two. I think for the jam this is great.

REQUIESCAT IN PACE (RIP) by pelicanodepico 2018-12-07T22:56:23Z

This was a fun mystery. At first I was completely confused but I figured it out after some random puzzling. The individual puzzles were fine, but the overall mystery and story wasn't clear to me. I went back through and played it again after solving it the first time thinking I just missed something but it didn't make any more sense to me the second time than the first :smile:

For instance, the last puzzle, I knew exactly what I was supposed to do but not why I was supposed to do it. I like games where things are vague and open to interpretation, but this felt like there was a definite story but I was just supposed to guess it with very little clues.

I hope I'm not sounding overly negative. I enjoyed the game and had a lot of fun being frustrated. Narrative games are hard to pull off but this had a great feeling and mood to the whole thing. Graphics and music were nice also.

Total Party Kill by adventureislands 2018-12-04T03:39:13Z

This was wonderful! I loved the ending!

I hit a strange bug where the menu music didn't end when the levels started so I had both playing at the same time. It was really distracting and I thought I must have had something else playing music in another tab or something. A refresh took care of it.

Those were some great puzzles. I'll have to come back through it again and see how many levels I can beat without killing the other party members. I'm thinking there are some with some crazy jump/switch combos that are possible.

LD44 — Your life is currency

Curse of Volgax by Wekaj 2019-05-01T01:58:23Z

The mood of this was good. The game played solidly and the controls felt nice and responsive.

I did have a couple issues though. There were a couple times that the randomly generated levels left me completely trapped. That was a minor problem though, because the win or loss comes quick. My biggest problem was the utter uselessness of the sword. The range was very small and I would be killed by the large bats every time one appeared on the screen. I don't know how many hits they take, but it is more than 8 (and 2 if you charge up). The issue is if they hit you they juggle you around and into spikes, which are instant death. Eventually I just ran away from them, but since they go through walls and never stop chasing you it was just delaying my inevitable defeat :)

I'm not trying to be overly negative. I really enjoyed the platforming aspects, the use of the theme was cool, and my favorite part of the whole thing was the guy who swooped down and cursed me at the beginning. It was awesome!

Curse of Volgax by Wekaj 2019-05-02T00:24:52Z

No problem! I thought that the ideas were really interesting. I don't think that it would take much to make the combat feel really tight. Just reduce all the enemies health by 75% :)

While I'm thinking about it, making the shopkeeper's items pop up automatically without waiting for him to finish his reeeeallly sloooooow speech would be a nice change too. It is like adding 5 to the price of everything because I've got to wait for him to finish talking :)

Spent by AkirAssasin 2019-05-01T02:40:49Z

Agreed with the other comments that this could do with some sound effects. Even a simple gunshot when you flip the red eye would make a huge impact I think. Crickets at night. That sort of thing.

Simple, but nice and to the point. I was selected for a night raid on a trench and I kept pushing forward. I succeeded three or four times but there was no indication that it was accomplishing anything. Some feedback in the text would have been welcome.

Nice job! I was confused with the card draws at first, but it startled me a little bit when the first eye was flipped. This was a neat take on the theme.

remnant. by screamrawr 2019-05-04T04:09:36Z

Very nice entry with neat graphics and sound. Controls were pretty tight and worked well. The mood and the cutscenes were very well done and added a lot to this entry. I really enjoyed it.

It could use a little extra polish (explosions appearing after screen transitions, enemies respawning in the middle of the level when you view a memory, etc) but I think a nice change would be to reduce or eliminate the invincibility frames on the enemies. You had to wait a very long tome between hits and while they were flashing they could still shoot you and you got hurt when you ran into them. I thought you couldn't kill them when I started because of the first whip cutscene and how long it took them to recover.

Great entry!

Basil Price: Mint Investigator by minibobbo 2019-05-01T01:46:41Z

@sylvie Thanks! The music was put together by @jamesolivermusic and he did a great job. He described it as JazzFunk and I think it turned out awesome!

@jedineeson Thanks! I normally do pixel art so this was a nice change. Took much longer than I had thought (which is why some of the rooms are awfully bare!)

@norris-eldridge I'm a bog fan of a good 4th wall breakage.

@lone-wolf I like detective games also. This was fun to put together!

@drumgadget-433 This was a little tricky because I switched game engines to Phaser for this jam and I got bit by a couple problems that more familiarity with the engine would have avoided. I would highly recommend the Ace Attorney games! They have the first three on Steam now and they are well worth the playthough!

Basil Price: Mint Investigator by minibobbo 2019-05-01T22:10:50Z

@gelisam Honestly the stupid running out of time placeholder dialog is probably funnier than what I was planning on writing...

@wtg The last couple LDs I've made a stupid theme connection and most people didn't get it. This time I decided to spell it out :)

@paul59 Not surprising there are typos. Don't tell anyone, but some of the dialog I added right before submission and other than verifying that it was valid JSON I didn't even see it in the game until after I published... :hushed:

@cubicode @jamesolivermusic did a great job on the music. I did all the coding to the Persona 5 soundtrack and I know that was an inspiration to him as well.

@sam-machell That is very kind of you! Thanks!

@ashtrail I made one game a few years ago for a Ludum Dare that was Windows only and the grief I got from you Mac users made me swear to only release HTML5 games from then on :smiley:

@rancoud For me personally, funny is easier than good. The tighter the time constraint, the more I go for funny.

@trozen I'm already working on more content. And cleaning up a lot of the art. The environments especially need a lot of work and didn't get nearly the attention they need. The UI also is ugly, but it was fast to make and I never got around to changing it, so I'm just glad that it is readable at all.

@josehzz The surprise twist ending at the end is that there was absolutely no surprises or twists to the ending. I'm glad it was engaging :smile:

@weine I learned a number of LDs ago that short and easy is better than long and hard for the jams. Glad you enjoyed it!

@dodormeur Short and funny was the plan. Easy came along for the ride because clever but fair puzzles are hard and time consuming :smiley: The post jam version will be add some additional puzzles and difficulty.

@poffle What you played is actually only the first half of the first case... Maybe post jam will have additional things (like maybe even a title screen? :flushed:)

@xmpted You are completely right on the art front. I'm not much of a cartoonist and I think the rooms in particular need a lot of work. Some of this was a learning process and discovering a distinct style for the characters, so here's hoping that I'm up for a better release! Thanks for the comments!

Basil Price: Mint Investigator by minibobbo 2019-05-03T21:53:04Z

@koalaura The jokes about lack of content were probably better than the actual content would have been...

@caveman54 Continuing my downward theme trend... theme.png

@gastricsparrow I have a problem where instead of creating content I spend time building tools to help me create content. Plus, detective game content is hard. So watch this space for more content at some point.

@reheated Towards the end of the compo I realized I wasn't going to have time to make the content I wanted. So I went to all those places and put fourth wall breaking jokes. It wasn't later until I played thought it a couple times that I realized they were all at the beginning...

Why do you think he is called Basil? (There is a reason, but I figured that it would be too obscure for anyone to get...)

@seizethedia I spent many a long hour in Ace Attorney walking around during the investigation sections wondering where the single &#$%& thing I missed clicking on was. So I feel your pain. I'll try to make them more apparent next time, maybe with the same heavy outline the characters got.

@allas I'm committed to at least finishing the case. It is about half done now. There might be more since we are enjoying making these :)

@raziyya You are very kind. You could go play Wingman! https://minibobbo.itch.io/wingman

@somefarang Your comment gets no complaints from me!

@twenty5clocks The past few games have all been stupid play on words instead of actually using the theme. This is no exception :)

@rainetheglutton The Phoenix Wright games are awesome. https://store.steampowered.com/app/787480/Phoenix_Wright_Ace_Attorney_Trilogy__123/ You can get the trilogy on Steam. IT is $30 for the first 3 games but it goes on sale pretty often. Or if you have a DS you can get the originals.

@flying-dog-fish Deadpool has been milking the break-the-fourth-wall thing since 1991. I'm just getting started. (I'm kidding. I agree with you. But jokes are quicker than actual content so...)

@gurkan96 Thanks. Is your user name about pickles?

@duke Our pleasure. Thanks for playing!

@siimer I think this is some of @jamesolivermusic's best work yet.

Basil Price: Mint Investigator by minibobbo 2019-05-04T04:20:34Z

@reheated Wow! You are... incorrect, but that is much better than my idea! I wish I'd thought of that instead and named all the characters after spices!

Actually, the real reason his name is Basil is because originally he was going to be a play on words for Phoenix Wright. So he was going to be Basilisk Wrong, but I quickly realized that was dumb. And not the funny dumb. But the name Basil stuck.

Immortal's game by dodormeur 2019-05-04T22:19:39Z

This was a ton of fun! I'm a big fan of the repeating levels with upgrades. Like a mini-metroidvania! I only found 9 of 10 but was able to finish the game.

Graphics were perfect for this game. The movement and feel was very smooth. I really liked it.

Like others have said, music and sound would have added to this a lot, but that's life.

Finding Cookie by samh 2019-05-04T21:43:04Z

I also was not able to find cookie :( Mostly because of the bats. This grandma has a rather polarizing effect on animals, doesn't she? Either they follow her around and help her fight or they want to murder her. Doesn't seem to be any in between...

Nice entry. Graphics were charming and the text was wonderful. The music got a little repetitive but it was not too distracting! The cramped quarters made fighting the bats extremely difficult. It would have been nice to have everything spread out a little more, but I loved the procedurally generated maps!

Very nice!

GÖLDF by CaptainPilot 2019-05-02T00:53:01Z

I really enjoyed this! The music was lighthearted and felt like it belonged in the game. The Ikea instructions were a great touch, along with the random umlaut.

I was a little frustrated at times with the coin physics. Mostly it felt like the best strategy was to just try over and over for the hole in one. I would have liked to see some additional timing based shots or something. That hole with the four in the middle and the two fives on the outside was nasty!

With It Or On It by SaRNEh 2019-05-04T21:48:51Z

Mood and the whole feel of the game is great. Having played once though (and killing 38 Persians) I'm not sure that I could have done anything differently or played any better. It seems like getting hit is kind of arbitrary. If there are two guys in a row and they block your first hit they are going to hit you back and there is nothing you can do about it.

This was very impressive for such a short time! Well done!

A Little Case of Presidential Disappearance by schmavery 2019-05-01T03:02:21Z

Lol, I enjoyed all the dialog and what was there. You obviously know what it is you would have to work on, but some little things like sorting the sprite display order so you appear behind objects would go a long way to making this feel more polished.

Anyway, I can't talk now. I'm bust celebrating.

I'm a Revivor by NorthernHawk 2019-05-04T22:31:48Z

Those crabs were tough! And relentless! Fun entry! Reminds me of Enter the Gungeon without the dodge rolling!

The camera movement could use some work, like others have mentioned. I found a simple way to deal with it that works really well in one of my previous entries (I'm sure I'm not the first). Basically you just want to position the camera half way between the player sprite and the mouse position on every frame. It lets the player look ahead almost a full screen, but at the cost of seeing behind them. It looks like this...

wingman_shooting.gif

The best part is it is dead simple to implement. I use it in all my mouse shooters now.

Leap by Adam Elaoud 2019-05-04T22:02:39Z

This was fun! I really enjoyed the bright colors and how the music fit the mood perfectly.

Controls were very responsive and the upgrade system was fun. I never came across a heart though. Can you get them back?

I think the music loop could use a little extra polish. It is simple and works well, but the loop is very obvious and comes often which can get distracting.

Well done!

HeartString by pcoridan 2019-05-04T22:40:45Z

Great ambiance! The controls were a little loose and I think that the camera makes things a little difficult. I found a pretty simple way to let the player have a little extra space when shooting. All you need to do is position the camera half way between the player and the mouse cursor. It is dead simple to do and I think leads to a nice feel. It looks like this.

wingman_shooting.gif

HeartString by pcoridan 2019-05-04T22:52:52Z

It's super easy to do and gives the player the ability to look ahead at the cost of the vision around themselves. I think it is a good tradeoff.

Zombieton by Norris Eldridge 2019-05-01T02:50:40Z

I agree with some of the other comments that some feedback on the hits would have been nice. Maybe knockback on the zombies when you hit them? I didn't notice if there was ever any changes in the levels as I progressed. I don't think there was ever a reason for me to go past the katana since the pistol shots get expensive and the sword is free :)

Nice music choice. The mood was nice too. I would have liked if the character and zombie sprites had a facing up animation so there was a slight difference between walking up and down.

Nice entry.

BloodVirus by Team-on 2019-05-01T02:57:18Z

Creating an RTS in three days is an impressive achievement! It played simply, but at first I was very confused. I thought I was playing as the Romans and wondering why I couldn't highlight anything or move around :)

Some feedback when the units were attaching each other would have been nice. But I really enjoyed the building and the way that you would build and place units. Very Command and Conquer like, or maybe old school Dune.

Ares, Fairies, and Berries by triplefox 2019-05-01T00:44:07Z

A nice little puzzle game. The concept was simple but did the job. I played for awhile but was unable to figure out how to move diagonally or use the dash. I forget which level I made it to, but I'm not sure it was possible with just the standard moves. Maybe an explanation of the controls somewhere would be helpful?

Arrow of Light by sylvie 2019-05-01T01:09:01Z

I loved the music and the mood that you both achieved in this entry! My favorite part was the slow fall while aiming the arrows. I am also very glad that the girl at the bottom of the mines acknowledged what a freakin' pain it was to walk all the way back down there to her :)

Very nice entry! The simple art and music worked very well.

Shadow Seekers by Caveman54 2019-05-02T02:31:47Z

I agree that the knight moved incredibly slowly. I wasn't sure why I would ever use the sword when the ranged attack seemed to do the same damage and can go through walls.

It definitely could have used some additional sounds and extra things generated around the dungeon, which right now is pretty featureless. I would also liked to have some sort of direction as to where generally to look for treasures or something because I walked around for about 5 minutes and never found anything. One troll dropped a purple thing which I think refilled one health (that's what the number in the upper right was, right?)

Good job releasing something with procedurally generated content! That takes some effort!

Anti-Hero by DrumGadget_433 2019-05-01T02:34:32Z

This was fun! I am horrible at these multitasking games and this one was no exception :) The art was very nice and the use of color and shapes to differentiate everything was well done!

I had an error where the sprite for the main character wasn't displaying, which was weird. I recognized the Phaser "you have no graphics" graphic, so here's the error message: Failed to load resource: the server responded with a status of 403 () for v6p9d9t4.ssl.hwcdn.net/html/1403465/Anti-Hero!/graphics/spr_FoodKing.png:1

I think that the whole game could have been slowed down quite a bit and it would have worked even better. I found the game very difficult, but I'm bad at these types of games so I might not be the best person to judge the difficulty.

Nicely done!

Memories of a Captain by OwlyCode 2019-05-01T01:26:06Z

I didn't read the comments and just started with the original version. I was wondering how this game was possible :) I really enjoyed the game and the your take on the theme. The music and mood was great and the graphics were simple, but did the job extremely well. This was a very nice entry!

You should keep the super fast version of the game as sort of a hard mode. I made it all the way to level 3 before giving up and reading the comments!

Thief of Hours by CharlesSchar 2019-05-01T02:09:37Z

This was fun! I enjoyed the simple graphics and overall the way the game played. I also think that the main screenshot of the game is great and it made me want to play it! This is very good for a first entry!

Since you asked for constructive criticism...

- Some simple sound effects would go a long way to making this feel more finished. You can use something like https://www.bfxr.net/ to quickly create some and it should be simple to add them. Even without music it would go a long way towards feeling more finished.

- It felt more intuitive to me that you would press down to leave the alleys instead of hitting up again. I had to switch my thinking to hit up instead when I wanted to come out.

- Obviously there were some pathfinding bugs that could be worked out.

- The fact that there are multiple layers connected by ladders is standard platforming, but the fact that there are trees on the top layer is a little strange :)

- A nice background (bonus points if it is parallax scrolling!) is pretty simple to create and implement but adds a ton of polish.

These are all small things that could just lead to a more finished product, but you should be very proud of what you created. Nicely done!

BankRoll by Kharibidus 2019-05-04T03:53:25Z

I thought this was a great concept and execution! The mood, music and theme were very nice and switching between the three types of coins was a lot of fun. The hand flicking the coin at the beginning was a very nice touch and adds a lot to these kind of jam games.

I really only have one problem with the game and that is the controls. I think if you tightened them up it would take this entry from very good to great. (This is all my opinion, obviously but I have some suggestions)

The small coin turns much too rapidly and it makes maneuvering it frustrating. Even navigating the first platform was difficult because I would constantly hit the walls with a slight button press.

Give the player the option to move backwards. Even if it is slower, it was frustrating to have to turn around and go back to line up another jump.

Maybe have some alternative buttons to swap between coins? 1, 2, and 3 are difficult to hit while using WASD to navigate. Changing them to HJK (or allowing either!) would make swapping less frustrating.

Overall, this was a very good entry!

Life//Time Paradoxon by GreenDinoGames 2019-05-04T03:35:55Z

I agree with some of the other comments. On one hand the close camera angle makes for a tense trip through the maze, but it also makes it nearly impossible to make good decisions on what direction to take through the maze. It also makes the gun extremely difficult to use. I think that it might benefit from either zooming the camera out some, or slowing down the player and all the creatures.

The music choice was fitting and the sound effects made for a neat experience.

A very nice first entry.

Seeds Of Life by PixScope 2019-05-02T00:40:38Z

Simple but works well. I didn't understand how to play based on the description, but after I watched the trailer I took another shot at it and got the gameplay loop down. The highlight for me was the music and the carrot bouncing to the beat.

There are a couple things that you could do to polish it up. The text is very hard to read against the busy grass background, so even doing something simple like giving it a black outline would go far. Also, there was more than once that I was shooting at a bug and accidentally purchased a weapon upgrade that killed me. The first time I felt like I should have known better, but the second time it happened it was frustrating.

Maybe take away the need for the player to press or hold the button to shoot? You could easily have the carrot autofire at the cursor constantly and then the player would click only when they mean to purchase something.

Also, the flash screen is a little small. The play area itself is fine, but if you scaled it up to twice the size it would work well.

MONGR by minor_gods 2019-05-01T02:22:13Z

I wanted to play this once I saw your post on the homepage and I'm happy to report it did not disappoint! I lasted 3 days and 7 hours. mongr.png

I agree with some of the other comments that letting you select an item from the synth screen and having it appear on the side of the main screen would have gone a long way to making this easier to play. Some of the things seem extremely difficult for not a lot of return also.

I really enjoyed the graphics and the sound design. A little music would have made the experience even better, but it played extremely smoothly and felt nice. This world is inhabited by the chillest people. You can abduct a person right next to them and they don't even seem to care :)

Chase the debt by Pierre Cudennec 2019-05-04T03:56:18Z

I think you have a problem with your download link. Or rather, the lack of the download link :)

debt.png

I can get as far as the Itch page and then nothing.

Les Pattes (The Legs) by JediNeeson 2019-05-01T02:28:03Z

I wish I had 3 other controllers. And three other friends :(

Looks like a neat concept and fun to play. I can attest to how crazy and fun the couch multiplayer games are like Overcooked! I would like to see this added to twitch or make some sort of matchmaking to play with strangers on the internet. Maybe let people communicate through emojis?

I've Got A Second Chance At Life But Now I'm An Axolotl And In Massive Debt by remruts 2019-05-04T19:01:04Z

This was fun! Shooting a whole horde of zombies and then running into the middle of them to suck up all the hearts was super satisfying.

You've had some great comments above and I think you know this, but the default weapon is clearly superior to all the others :) The music and the mood was great and the graphics worked well. Some difficulty progression would be nice and give us a reason to keep playing!

LD45 — Start with nothing

My Battle by minibobbo 2019-10-09T03:24:48Z

@eranot Thanks. You can skip the transition scenes by clicking the mouse. It is an undocumented feature :smile: This actually lets you skip the ending too due to an oversight in my copy/paste rush to finish.

@mandrilltiger You don't really lose progress. You keep all your upgrades and you can pick up the health upgrades again. It was going to be longer with more areas, but the whole thing was made in about 10 hours so I just ran out of time...

@jake-bekker Thanks!

Ignis Universia: Eternal Sister Saga by arzi 2019-10-09T03:16:36Z

Great entry. Very linear, but the art and writing was great and the sound fit in really well too.

I finished the game and will be waiting for the undead unicorn to come back stronger.

Nightwatch by Brallex 2019-10-09T03:20:23Z

This was fun and a great entry! I loved the mood and the music fit in perfectly. The graphics were passable and did everything that they needed to. I'm glad I got to play this one. I had to play both players at the same time, unfortunately.

The only comment would be to maybe make it a little more clear where you leave the grounds as the thief. I walked out a time or two without meaning to because I wasn't aware of the exits.

Nicely done!

Celia's Lightmare by Aj Jones 2019-10-11T03:05:18Z

This had great mood and a good amount of polish for a jam entry. I really enjoyed the arena shooter feel and things got pretty hectic quickly. At first I felt like I was just wandering around a mostly empty boring room, but once the enemies started showing up I appreciated the open spaces.

The character model is nice and the enemies work well. They were quick though. I would have enjoyed a dot or a crosshair to see where I was shooting. I found that every time I lined up a shot I was actually aiming lower and farther to the left than I expected.

Rainbow cube by Yheeky 2019-10-11T17:00:22Z

This was a neat puzzle game and had some cool mechanics. Combining colors to open doors is a neat idea. I also liked the plain simple colors and the way the trails looked.

Unfortunately, I think overall the game as it is now just isn't all that fun... Level 5 was very long and I didn't feel like it was challenging. I was doing the same things that I was in the previous levels just in a longer string. I got to level 6 (the one where you introduce the water) and that essentially acts like a wall whenever you have paint, so it didn't feel that it added much. I felt like I was just wandering around until I found the right order to do things in, which didn't keep my interest long term.

Maybe some additional abilities would spice things up? The ability to launch colors from one place to another, maybe?

Not trying to be harsh and say I didn't like it, but levels 5 and 6 I think were a little too long and felt too similar.

Overall, nice entry!

Broken Broom Adventure! by RubixNoob13 2019-10-11T02:58:02Z

This is sort of a reverse Spelunky :smile: I like the idea and procedural generation is always cool. You mentioned some things you wanted to add but couldn't for time. I would have liked if the broom let me start to hover not just at the top of my jump, but also while I was falling.

Shrinking the hitbox on the character slightly would help avoid that "I'm not really standing on this corner" feeling you get. airstand.png

How were you planning on implementing enemies? Would you get an attack also?

From Nothing by arkinrev 2019-10-11T02:51:21Z

My favorite part of the game was walking through the first wall (apparently it doesn't collide) and then right clicking on the ground below the cliff and watching my guy pathfind his way exactly to where I clicked navigating through the opening temple and down the cliffs :smile:

The pathfinding was great and the overall presentation had a nice low poly vibe going. It was difficult to attack because the attack direction wasn't based on my mouse but instead on where the character was facing. The click to move made it very difficult to face in a particular direction.

Nice effort! Mood was good and the idea was solid.

Captain Chicken and his N.O.T.H.In.G. by Igoreshka 2019-10-15T02:56:03Z

I really liked the chicken head falling off and you getting time to run around out of control before respawning. That was a great touch! Music and sound worked well. Graphics were nice although the default screen size is pretty small. Playing full screen worked fine though.

I also ran out of bombs and was unable to complete the map, which was a little disappointing.

Vegan Farmer by leorean 2019-10-15T02:49:55Z

That was fun! I loved the graphics and the music and how the whole thing worked together. I agree with some of the previous comments that making some of the ingredients just took too long and got a bit repetitive, but that is a minor complaint. This is really what I think a jam game should be. Simple and too the point with enough content to keep interest. A ton of polish packed into a little package.

I also discovered, much to my delight, that if you drag a cow underground and let it go it flings itself up into the air, which amused me greatly.

The Nameless by LeoCeballos 2019-10-11T03:16:20Z

I enjoyed the feel of the game overall. The art was perfectly functional, the enemies looked good and the nameless himself worked really well.

There are some things you can do to tighten up the experience: - Have the double jump set a velocity instead of add it. If you tap jump twice in rapid succession you jump much higher than if you wait until the top of your jump to jump again. Maybe that was intentional, but it feels like an oversight. - Gave a text overview of what I'm picking up. The boot icon was pretty clear, but I have no idea what the climbing icon was. I had to try climbing to tell what the thing I just picked up did. Some way to communicate that to the player would be great. - I think there is a bug if you get the bombs before the climbing. I skipped over the climbing altogether and got to the bombs first (probably because I was jumping much higher than intended, so the climbing wasn't needed?). But the F key never dropped the bombs. I went back and found the climbing but the bombs never worked. So I was just wandering around with no ability to proceed. Although maybe the icon I picked up wasn't bombs. It was hard to tell.

Nice work!

World of Nothing by DS Nahogara 2019-10-08T23:24:50Z

I'm echoing some of the other comments, but I think that the screenshake was too extreme. I wasn't sure what I should be doing at first, but after a couple tries I started to get the hang of it.

The mood was good and the overall idea was nice. I think the hitboxes were a little large though.

Spooky: The one who lost everything by Susumu Asaga 2019-10-11T16:46:27Z

This was a great entry. The puzzles were nice (if simple, but simple is good for a jam game!) Mood, art and sound were all excellent and worked very well together.

Small nitpicky things: - The music loop was a little short and got after a time, but was spot on in design and fit in very naturally with everything else. - The controls felt a little loose. I think this was a design choice and added to the floaty ghost feeling, but it made some of the dodging of the skulls difficult. - The hitboxes on the possession seemed off. I think they were large on purpose, but in particular the rapid fire skulls with the pictures and the lamp at the end was difficult. I think maybe the hitboxes for the picture and the lamp overlap? There were a couple times where I felt like I should have entered the lamp based on my position but I actually went back to the picture instead.

I think when comments get down to "I had trouble with this one screen" that means that the overall game was extremely solid :smile: Well done.

Planet Zero by benjames171 2019-10-15T02:39:23Z

Great mood and graphics! I really liked the rock throwing mechanics, but I'm not sure how I felt about the rocks disappearing after a number of throws. I never wanted to use my rocks to kill things because I was always trying to save them because I didn't want to get stuck without them when I might really need them.

Music and sound fit well with everything else that was going on. Nice entry!

I would have really liked to have a variable jump height so if I only pressed the jump button for a little bit I would only get a half jump. Some of the spikes and jumps were difficult only because jumping was an all or nothing thing. This is just a small nitpick though because I really liked this entry!

REWRITER by johjoh 2019-10-15T02:31:29Z

Really enjoyed the art style and the basic gameplay. Sound effects and music would go a long way to take this to the next level.

The only thing I'm not sure about is the fact that everything is tied to the grid except for the player movement. There were a lot of times that I was just _barely_ outside the box I thought I was in and it made me whiff attacks and then get hit. I would have liked to have my movement as a player tied to the grid also.

Keep Me Burning by NavrcL 2019-10-09T02:54:46Z

Music and mood were great. Art worked really well. Actual gameplay ended up as mostly trial and error it seemed to me. Restarting from the beginning was a little frustrating because it was a lot to keep in my head the whole way through and it was difficult when you can never see the whole picture.

Great entry overall!

little BEETLE bottle BATTLE by AP Thomson 2019-10-09T03:03:15Z

This was a lot of fun! I played for about 6 or 7 rounds and still had no idea what was going on (apparently I didn't read the directions very well). But after I figured out the miners weren't axe warrior guys the game started to make more sense to me :smile:

Music and sounds were simple but worked well. Graphics were very fitting also. This was a great entry.

Where's the noodle eating poodle?

LD46 — Keep it alive

Keeping SNES Alive! by drludos 2020-04-21T18:05:18Z

This was definitely not how I remember the SNES working.

The Keep! It's Alive! by minibobbo 2020-04-21T12:48:13Z

@wxzuir Did you make it to the construction workers? They jump (and are quite annoying). Flying guys were actually an idea I had very late on the last day and didn't have time to implement them correctly, so oh well. It would be nice to have something happening on the top of the screen, wouldn't it?

@liam Glad you liked it! I've been experimenting with ideas for touch because it could be fun to fling guys with your finger on a smart phone. Extra levels for web would be easy.

@joewolf Thanks! I tried to make the different guys different enough visually that you could plan out ahead of time, until you get to the trees and the scaffolding that blocks your view. I was playing around with the idea of an endless procedurally generated escalating mode but figured a tighter limited game was better for the jam release.

The Keep! It's Alive! by minibobbo 2020-04-21T21:11:21Z

@sneakyfox Thanks! Do you have any suggestions that would have helped you pick up the controls more easily?

@megamasterx I will admit I was giggling like an idiot while playing it. Plus, I let my kids have a go at it. They aren't very good with a mouse, but they love playing it. Their favorite level is level 1 because they can just throw the guy around as long as they don't accidentally eat him!

@toxs1ck Most of the time tossing is better than stomping. It is slower though and you can only do it to one guy at a time, where a good stomp can get multiple. Plus, the construction workers are hardly affected by tossing, so you really want to smash those guys. The best is tossing them from the outside of the screen into your mouth in the middle, but that is deep magic :)

@tic They need more lines. It is kind of an easter egg because I think most people will start the levels before actually seeing any dialog. They have about 6 - 10 lines apiece and just pick randomly so there are a lot of repeats. There really need to be more to make it work better.

@dick-claus I enjoy throwing the guys and seeing how many times I can get them to bounce off the walls before they hit the ground. My current record is 4 (which is on the scrolling hints on the menu)

@jefvel :confused: Uhh... wow. I'm not sure why but your guys are jumping about twice as tall as they are supposed to. No wonder it is impossible. It's like the timestep is not reporting correctly or something. They should be on the ground way more often than they are. I'll have to look into this. What browser are you using?

@sir-syko I object! I the theme is right there in the title! What could be more related to the theme than that? :wink:

The Keep! It's Alive! by minibobbo 2020-04-23T17:40:10Z

@pyrotrap Thanks! The mechanics and the basic game were complete in the the version you played. I cleaned up some things and added content but it was nice to have the basics done early!

@duke The grabbing works on the first person that it finds within 20 pixels center of the fist to center of the guys. On my list of things to clean up is actually grabbing the closest to the center of the fist because now if you click and two guys are within the distance it just grabs the first one it found. That might be what you are describing and why it felt slightly off sometimes.

@vulgaris Thanks! The cursor hand was something I wanted from the beginning. The second hand only came in very late in development but I'm glad I had the time to get it in!

@colan Teach you? OK! Watch this: https://www.youtube.com/watch?v=AJdEqssNZ-U

Done!

@invixel My partner in crime posted over in your game. Yours is on my list of things to play! I really like the walking keep idea :)

@endytroll Thanks!

@arden I was over in the Discord early on but didn't see the discussion about this as a theme. I would have liked to bounce ideas off everyone! I actually had this idea spring into my head almost fully formed when I saw the theme "You are the dungeon" in one of the earlier rounds. I thought it would be funny to have the dungeon just eat everyone. Then when Keep It Alive was chosen I realized the idea still worked and was a stupid take on the theme, which was just bonus points :)

@devastus I love the music also. @jamesolivermusic did a great job on it. I've played it without the music and sound effects and the whole experience is just lacking without them :)

@x-c Thanks!

The Keep! It's Alive! by minibobbo 2020-04-23T17:46:15Z

@adinimys Thanks for the report. I'm using a feature called cursor lock which is supposed to tell me the change in the mouse every frame. It makes it so the mouse doesn't move outside the window, because stomping guys would be extremely frustrating otherwise. I'm not sure if the bug is in my engine or the browser code. This smells like a problem with an interaction between the engine (Phaser 3) and the screen display size (and possibly the browser). Can you let me know three things?

Your OS: Your browser: Your scale and layout settings:

you can find the scale and layout in Windows by right clicking on the desktop and selecting display settings. It should be on that screen. errormessage.png

Thanks!

The Keep! It's Alive! by minibobbo 2020-05-01T20:55:06Z

Thanks for all the comments and feedback everyone.

@adinimys Thanks for the report (and the suggestions!). I'll pass it along to the Phaser project. I'm not sure how much attention it will get because that is a very specific set of circumstances that affect a small feature of the engine, but we will give it a shot! Glad to hear you were able to find a workaround.

@ordineu That is my favorite comment as well. lol!

@junebug My theme usage is always hit or miss with people. I'm glad you appreciate it!

@amazura I have been thinking about how this would transition to a mobile game. I'd have to rework the mouse controls, but I think it is very doable. Thanks for the suggestion!

@entropymaximizer Nice work getting 3 stars on everything! You are probably better at the game than I am!

@marcusnystrand The difficulty on jam games is always hit or miss. I'm getting different messages from different people but I'd rather err on the side of too easy for jams that too hard. Thanks for the feedback!

@justin-c Puns are pretty much the only connection any of my games have to the theme :)

@fabula-rasa That is intentional. Basically any time your mouse is on the left of the screen you control the left hand and right side right. It means that you can grab a guy in one hand and then transition over to the other side and leave the poor shmuck stuck there forever. Emergent Gameplay!

@kjscott Thanks for the suggestions. I never thought of a sensitivity slider. That would be very easy to implement and a great addition! I also had an infinite mode for testing where you could press spacebar and drop a guy who you could throw around to your hearts content. I should have left it in. Maybe for a post jam version...

Also, you mean this bug? error.gif

I found that the day after releasing the game. The guy is sort of a zombie, alive and dead. He doesn't get affected by gravity either and you can't pick him up again after dropping him. But you can put him back in front of the keep and eat him again for double the points! It is fixed in my dev environment and it will be fixed in the post compo version.

@themadprogramer The mouse transition is actually extremely simple. Basically each hand has a location that it is trying to move to. It moves half way to that location every frame. One hand is active and that hand always tries to move to the cursor. The other hand has a home position that it moves towards. Then I just set the active hand to be the side that the cursor is on. Hope that makes sense!

@maniulo The original idea for the game was that the guys would damage the keep and you could eat them to get health back. You could also kill them by stomping. We dropped that idea early on and just made eating everyone the win condition. I was going to add some catapults that would stun you briefly when they hit you so you couldn't eat anyone but didn't get to it. Maybe in the post-jam version.

@amkingtrp Thanks for the comments! I'm going to try to port it to mobile using Cordova. And to Windows/Mac/Linux using Electron. We will see what happens...

@notapixelstudio There is never too much screenshake. (Kidding! Thanks for the feedback. I might tone down the roar shake a bit for future versions.)

@god-colo Thanks for the feedback. The Keep scares me a little also.

@zubspace I'm a firm believer that you should be able to experience the entire jam game easily. Glad you appreciated the experience!

@mika-la-grand That is good feedback. I'm sort of cheating by just reloading the scene every level (which is why the music restarts) because I'm lazy, so it isn't a trivial thing to keep it playing. It shouldn't be a big deal though. Thanks!

The Keep! It's Alive! by minibobbo 2020-05-08T15:20:41Z

@majadroid The castle animation was fun to make. I'm learning a lot about animation as I go.

@eran-haas Thanks for the feedback. I like the silence and the calm nature sounds before you wake up and all chaos breaks loose, but you aren't the first person to mention they didn't like the music stopping. I'll have to consider that for the next release.

@trexxak I agree the difficulty could scale a lot smoother. Glad you enjoyed the experience!

@khud0 You are the dungeon. Wait, that theme didn't win! I made the wrong game!

@ddrkirbyisq Thanks! I've enjoyed playing your game for years! I remember Ripple Runner quite fondly and I think you also made Melody Muncher, right? Good times :)

I was trying to strike a balance between throwing and stomping. Throwing generally stuns for longer but you can only grab one at a time whereas the stomp stuns for shorter but can get groups. Then some characters are different (big knights can't be stomped and have to be thrown, jumping guys recover really quickly from being thrown and should be stomped) but things happen so quickly that some of that is lost.

I'm trying to think of a way to get the music loop playing more because I love listening to it also. @jamesolivermusic did a great job.

@ghostmaple Thanks! I am experimenting with Cordova to turn my Phaser game into a mobile one. I've got some fun ideas for mobile if I can get it working. I think this game would work well on a touch screen.

@jsladovic I did a little research on this and v6p9d9t4.ssl.hwcdn.net is an itch service. Does it happen every time? I haven't been able to duplicate your problem and it might have been a temporary outage on itch?

@akitl Thanks! Just to be sure, you are experiencing a long delay the first time you click on the screen? Like when you click the Play Game button on the itch page, or on the main menu?

@sandra-martinez thanks for the comments!

DUNDER by nuclearfriend 2020-04-22T21:20:46Z

Nice level design and ideas! The puzzles got difficult quickly and it was often hard to tell exactly what was going to happen, but I think a lot of that had to do with the ZX Spectrum graphics. Is there a reason you chose to go with that? I think more colors and a slightly higher resolution would have helped.

But the aesthetic is totally fine!

Morphology by Shess 2020-04-22T19:55:09Z

Great presentation and mood. It was difficult to figure out what was going on at first, but over time I got the hang of it. I wish that the different bars in the lower left were better explained so I had some reference about what I was doing.

I got the guardian at the end of the game. I'll see what others I can unlock later.

Lucid Drifter by taxiderby 2020-04-24T21:51:46Z

At first I was really struggling and finishing each loop with a few seconds left. After a couple of loops though I was gaining time on each loop and making the turns smoothly. It was very enjoyable.

Music and mood were great. Art worked wonderfully. This was a lot of fun even if it did get repetitive quickly. It only got repetitive because I wanted to play more.

Soul Seed by unept 2020-04-22T21:49:53Z

The little guy was great and animated nicely. I beat it on my second attempt because the first one I didn't realize what the difference between the green and blue guys did even though you demonstrated it in the first screen. I got it the second time.

Evergreen by RAFFE 2020-04-21T04:41:55Z

Wait, what just happened?

When did my relaxing tree tending simulator become a game of Typing of the Dead?

I'm still confused.

Plus, I agree the weed hitboxes are funky.

Somebody's Hero by Starkium 2020-04-21T04:12:50Z

I loved the mood and the atmosphere that you were able to create. The faceless protagonist getting randomly attacked while running through the streets felt right with the dark backgrounds and the dynamic lighting.

The unfortunate part was that I wasn't able to hit anyone reliably. I think I only beat one enemy in all my playthroughs. I actually ran through the entire game (I think. I made it to a park area with a whole ton of guys in it) and hid behind the barrier where they could only come at me one at a time. I would punch the guy and the guy behind him would get hit. I'm not sure what I was doing wrong.

Music was excellent. Had a cyberpunk feel to it. The whole thing reminded me of Shadowrun for the Sega Genesis.

The Keep by davidvfilipe 2020-04-22T21:56:31Z

This was a fun and simple game. I really liked some of the mechanics, like your shared life and arrow limit and bringing the dog around was a great touch. I wasn't a big fan of the graphics personally but I recognize them as a choice you made, so judging by what you were going for they look good. I would have liked some simple animations.

Robot Battery Dig by devharts 2020-05-09T18:12:53Z

I enjoyed the tunneling mechanics. It took a minute to realize that the blocks connected and could be destroyed all at once. I also thought that the screen should have scrolled left and right so it took a minute to figure that out also.

Clean and simple and a nice jam game.

For suggestions: - If you added a border to the game area it would be really clear that you can't go left or right in the screen. - Some simple animations would be nice. The blocks disappearing (even an alpha fade) would make it very apparent that the connected blocks were being removed. - Making the blocks and robot fall would also add a nice feeling to the whole thing. - Batteries could be picked up automatically? Maybe add some cool particles or something?

Reckless Brave by dimlight 2020-04-21T04:51:41Z

Nice game! Graphics were nice and the puzzles were fun. I liked the multiple playthroughs that are required to get the complete picture of what is happening.

I agree that some keyboard shortcuts would have been nice. Really just a start and stop button.

Actually, I'm reading your comments above mine and it looks like you added some keyboard shortcuts. I guess I missed them.

QUBOR The Cubic Robot by deniskazantsev 2020-04-22T21:38:03Z

I really wanted to win. I really did. I still do. But I can't play this anymore. (I mean that in the best way :) )

Graphics and music were charming! They worked so well together. I would have liked to have some method of turning. Maybe there was one with a combination of the two legs that would have worked but I never found it.

Checkpoints would be a blessing, but I'm assuming being frustrated is part of the charm.

What would have been great is to let me restart the game by pressing space. I preferred the keyboard to the mouse but I had to use the mouse every time I lost (which was a lot).

I'll be coming back to finish it!

Life of ITman by Bozont 2020-04-22T19:26:04Z

Having worked in IT and on a help desk I can verify this is exactly what working in IT is like. The only thing you forgot was helping people move their desk around.

Fairy Savior by pvp 2020-04-23T04:49:27Z

I really like the visual instructions in the game description itself. That is a good idea.

Art is great. Like others said it was a little hard to tell if I was having any effect on the enemies, but I think I just needed to stand near them to eventually freeze them. Is there an advantage to actually attacking them? I think the optimal strategy is just to run away, but I'm not 100% sure.

I liked the look and the overall feel.

Relaxing Sarlacc Experience by Ekoxe 2020-04-21T03:50:17Z

I liked how if I grabbed a Jawa while he was walking left and dropped him into the pit and slightly missed he would just walk out of it. Lando wasn't nearly to chill about the whole thing.

Overall a relaxing enjoyable experience :) I liked the barge that came by and dropped a bunch of guys into the pit for me. I think you could have expanded the hit areas to make the grabs a little more forgiving and added some physics so you could chuck guys in from a distance to make this more fun.

Nicely done

The King's Knight by Fax 2020-04-22T21:26:50Z

This was fun! The mechanics were unique and it was a lot of fun to play! The graphics and sounds were fine and represented everything well. It was nice that I could instantly tell what was bad and I needed to deal with because of the red outline. I also appreciate the level design and how it taught you to play without needing specific instructions.

Nicely done!

Arboreas by MysteriousBaboon 2020-04-23T04:36:36Z

The intro menu screen looks great! I like the idea and what you were trying to achieve, but I wasn't sure exactly what I was supposed to do. Is there a way to keep things going indefinitely or is it one of those "play until you die and go for the highest score" kind of things?

Flood by Joxev 2020-04-24T21:40:39Z

I think you might be tired of hearing this, but the controls were difficult :) I think the shift key is awkward to hit with the rest while doing all the other keypresses. It would have been nice if I could use my right hand for both jumping and dashing.

The graphics were fine and the sound worked well. The little touches were nice.

Overall it was fun but a little frustrating to play.

PROJECT AIBO by Si WToSL 2020-04-23T04:41:48Z

I'm going to echo the other comments. I was trying to repair my legs and I just started clicking on things and I got here.confused.png

Now I'm totally stuck. Not sure what is supposed to happen.

Maybe you could post a video of you playing the game? That would let people like myself who want to rate your content see what is supposed to happen so we can rate more effectiveley.

Carry Me Through by WooshDUde 2020-05-03T18:04:42Z

I agree with some of the other comments that it would have been nice to see some sort of progression to know how far I was getting. It could have also used a larger view area so I could plan my way through the maze better. But the music was very fitting and the graphics were fitting for what you were trying to accomplish. A nice simple game.

Whiny Slime by HeyNetters 2020-04-21T04:27:17Z

The art and music was great! The sounds were perfect and reminded me of the Adventures of Lolo for some reason. It wasn't clear exactly what was happening and it would have been nice to see the life of the slime or something. I punched a lot of guys but then when the slime died I think the game crashed.

error.png

Keep the cube alive by Dante2001 2020-04-23T04:32:06Z

Interesting! It took me a until the second game to realize that the balls I was firing were coming from the center of the screen, not from the cube itself. It felt a little off until I realized that.

Graphics were simple but worked. Gameplay was smooth. I noticed after awhile if I shot too many times it would start to back up and then my own attacks would start making their way back to me. That is a neat little emergent gameplay thing.

Looking for Group by pandepic 2020-04-21T03:45:11Z

I enjoyed playing through this. The graphics and aesthetic was very nice. I liked the simplified and abstracted party members.

I made it through to wave 9 before someone died. I'm not exactly sure who it was though because it happened pretty quick. Eventually I couldn't keep up with all the damage that was coming in. I found the controls to be a little confusing. I thought that I was playing as all the party members at first but I figured it out quickly. I eventually settled into a rhythm that worked for me, but it did require me to completely ignore the enemies. I would occasionally throw a silence their way.

So constructive feedback: - It was sometimes difficult to tell what was happening because there was a lot going on at once. - The single sound for my healing was a good touch so I could easily tell when I could cast again. - Make the targetting more clear. There were multiple times I would click on my cleric and I must have hit the hitbox of the mage because he got my heal. That might have been what actually killed me in the end.

Very nicely done!

Keep Us Alive by Aroma 2020-04-22T19:17:18Z

This was intense! I liked the visuals and the multitasking element was crazy.

Can you look after my plants? by the_martijn 2020-04-21T03:57:36Z

I liked watering my dead plants. They never grew though.

I enjoyed some of the ideas. The multiple playthroughs with additional info each time was a nice touch and the music and overall feed of the game felt right. I really enjoyed the opening cutscene with the sound effects, so great job on that.

The Last Tree by RiceFarmerLenin 2020-04-21T04:02:00Z

Those were some intense lumberjacks!

Next time work on some animations for the players. Just knowing that I was reloading by looking at the character would have been nice. Sounds would have helped a lot also.

MacGyval: Use What You've Got, Survive or Not! by CataclysmicKnight 2020-05-03T17:57:23Z

Bonus points for using Excel as the game engine :) It was inventive and cleverly done. The situations were a nice combination of mundane and ridiculous.

My kids and I will have to try this later.

Cryoloop by Freya C 2020-04-22T22:14:56Z

I agree with some of the other comments that it wasn't clear what I should be doing. I found the reactor but wasn't able to do anything that I could find.

I would also recommend not letting the player look at the 45 degree angles if you aren't allowed to walk in them. It makes navigation difficult :)

I liked the banter between the operator and the time agent!

No Time to EGGsplain by NyanYann 2020-04-22T19:38:51Z

This was Eggcellent! Did someone make that joke already?

I think the whole package works. The graphics and sound design gets the job done even if it isn't flashy and the minimal parallax background scrolling works well. The feeling of going over a ramp, having the egg floating just above your wagon and trying to catch it while maintaining your speed is wonderful.

the ruins by ruby0x1 2020-04-25T21:07:23Z

I used Luxe back when it was written in Haxe and have been following the development of the engine since. I'm excited to see something built in it!

I did experience a couple things in the engine that I thought I'd comment on because they seem more useful to you than game feedback :)

I was getting some artifacts in the text boxes. Looks almost like a debug draw or the edges of the triangles. textartifacts2.png

The physics were solid for the most part, but I did have some weirdness like I would randomly drop the plant while double jumping if I was near a wall. plantdrop.gif

I also noticed that things like the plant and my character would tend to drift off of the corner tiles we were standing on. That might just be an interaction of the circle (?) character colliders with the rectangle (?) tilemap collider. It felt like it would happen from very far away.

Also, sometimes when I would die and the screen would fade out and the game would throw an error:

''' plant health 3 index.html:141 plant health 2 index.html:141 plant health 1 index.html:141 plant health 2 index.html:141 plant health 3 index.html:141 plant health 2 index.html:141 plant health 1 index.html:141 plant health 0 index.html:141 oh nooo index.html:141 game / area / area change => `scenes/area2` ... index.html:141 game / area / loading area `scenes/area2` ... index.html:141 Arcade / TileCollision / attach / asset is `tiles/area2` 102801316 index.html:141 Arcade / TileCollision / attach / made `226` solids from tag `solid`! index.html:141 Assertion failed: !has(e), at: /Users/ruby/dev/luxe-runtime/runtime/world/luxe.world.tags.cpp,164,create index.html:158 Assertion failed: !has(e), at: /Users/ruby/dev/luxe-runtime/runtime/world/luxe.world.tags.cpp,164,create printErr @ index.html:158 index.html:158 exception thrown: RuntimeError: abort(Assertion failed: !has(e), at: /Users/ruby/dev/luxe-runtime/runtime/world/luxe.world.tags.cpp,164,create). Build with -s ASSERTIONS=1 for more info.,RuntimeError: abort(Assertion failed: !has(e), at: /Users/ruby/dev/luxe-runtime/runtime/world/luxe.world.tags.cpp,164,create). Build with -s ASSERTIONS=1 for more info. at abort (https://v6p9d9t4.ssl.hwcdn.net/html/2175096/ld46-0.0.1-web/game.js:1585:9) at ___assert_fail (https://v6p9d9t4.ssl.hwcdn.net/html/2175096/ld46-0.0.1-web/game.js:1826:7) at luxe::world::Tags::create(luxe::world::Entity const&) (wasm-function[1395]:0x645ee) at luxe::world::create_tags(luxe::world::AnEntity const&) (wasm-function[1394]:0x6449f) at luxe::script::world::luxe_world_Tags_create(WrenVM*) (wasm-function[2937]:0xfa3ad) at runInterpreter(WrenVM*, sObjFiber*) (wasm-function[4372]:0x19b03c) at wrenCall(WrenVM*, WrenHandle*) (wasm-function[4371]:0x19a81e) at luxe::script::tick() (wasm-function[2679]:0xdeb02) at luxe::runtime::tick() (wasm-function[2220]:0xc786c) at luxe::runtime::game::bind::loop(void*) (wasm-function[3391]:0x12e935) printErr @ index.html:158 game.js:4857 Uncaught RuntimeError: abort(Assertion failed: !has(e), at: /Users/ruby/dev/luxe-runtime/runtime/world/luxe.world.tags.cpp,164,create). Build with -s ASSERTIONS=1 for more info. at abort (https://v6p9d9t4.ssl.hwcdn.net/html/2175096/ld46-0.0.1-web/game.js:1585:9) at ___assert_fail (https://v6p9d9t4.ssl.hwcdn.net/html/2175096/ld46-0.0.1-web/game.js:1826:7) at luxe::world::Tags::create(luxe::world::Entity const&) (wasm-function[1395]:0x645ee) at luxe::world::create_tags(luxe::world::AnEntity const&) (wasm-function[1394]:0x6449f) at luxe::script::world::luxe_world_Tags_create(WrenVM*) (wasm-function[2937]:0xfa3ad) at runInterpreter(WrenVM*, sObjFiber*) (wasm-function[4372]:0x19b03c) at wrenCall(WrenVM*, WrenHandle*) (wasm-function[4371]:0x19a81e) at luxe::script::tick() (wasm-function[2679]:0xdeb02) at luxe::runtime::tick() (wasm-function[2220]:0xc786c) at luxe::runtime::game::bind::loop(void*) (wasm-function[3391]:0x12e935) '''

Hope that is useful! Good luck with the engine!

LD47 — Stuck in a loop

Time Surge 2: Clean Up Time by HitchH1k3r 2020-10-06T04:30:26Z

I remember Time Surge! It is nice to see a sequel 7 years in the making!

Awesome Ludum Boat Race by mvasko2 2020-10-05T04:04:48Z

This was simultaneously peaceful and frantic. I'm playing alone and enjoyed the experience. I then added a second player to see what would happen and was stoked to see split screen local multiplayer! Nicely done!

You are probably going to hear this a lot, but your paddles are reversed :) Paddling on the right side of the boat should turn you left, not right.

What Goes In Must Come Out by SimplePotential 2020-10-06T04:09:37Z

That was a nice little diversion. I stopped around 6000 points but I think I could have gone much higher. poo.png

I think the problem is that you don't ever have to poo. Just wait until you are under 50% before picking up the purple and just randomly eat greens until you can get to a purple with under 50% food. Maybe you could add some objects to dodge or have the game change in some way as you progress?

Nicely done coding everything from scratch!

Upventure by javicepa 2020-10-06T03:53:47Z

This was a ton of fun! I loved the clean art style (I just finished Paper Mario this evening) and the controls were tight, which is important for a game like this.

The only comment I have is what some others have said. The camera worked great going up, but every time I had to go back down I was making leaps of faith into enemies and just hoping that I didn't die. I only died 3 times making it to the top and 2 of them were because of this.

Music and the length were perfect. You should be very proud of this!

The ending made me laugh.

Rad Boar Rewind by alexrose 2020-10-06T01:27:11Z

Nice entry! The puzzles were cool and it has a very nice "interacting with your past selves" feeling. The art reminds me a lot of Braid and the music keeps giving me Zelda 2 vibes for some reason...

Loop Invader by Ale 2020-10-05T03:58:41Z

The first time I played this it didn't let me type in any of the boxes, so this game was really confusing. I watched the video and then read the tutorial and revisited it though and found it to be fun.

I like the options that you have for sorting out and detecting the bad data. The only real problem was the repetitiveness of the whole experience. The music loop is a little too short and once you come up with a good solution you just apply it over and over again to every level.

I really like the concept and the idea of writing equations to physically sort data is super cool! It would be great to use this same concept in another game also!

Hoop Knight by lectvs 2020-10-05T15:02:32Z

This was a ton of fun. Although I object to the king's accusation of bullying! I just wanted a hoop and he got all pissy at me. Plus, they were his bombs. Not mine!

Great use of the theme! The gameplay was extremely polished and a lot of fun. Very unconventional having the king employ goblins in his security force :) The goblin archers were by far the hardest thing in the game. I made it through only getting hit 3 times and 2 were in the first level (and the third was from a goblin in one of the later levels).

I also really liked that the king and the knights were visible right from the start before they came out to fight. That's a little touch that I really enjoyed.

Stuck in Orbit by thedarkmagi 2020-10-06T04:18:24Z

Nice effort and good work on the programmer music. There is definitely room for improvement there, but you have to start somewhere! I also really struggle with music and sfx, so I appreciate the effort.

For feedback, the background got way too busy. I'm not sure how close I was to finishing (I defeated 2 or 3 large ships. I think 3) but the little green ships were impossible to spot in all the debris flying around. The bullets were equally hard to see. Maybe make the background elements smaller, or more muted so the guys jump out a little more? Also, the enemy ships could be a lot bigger and that might help.

The art was simple but it does its job well. Nice work!

Edit- Actually, lining up your shots so the bosses repeatedly ran into the stream of them was really satisfying. I forgot to mention that :)

Loopy Boy by rex64 2020-10-05T18:31:04Z

A fun experience. I agree that setting up the player and then letting him go I think would make for a nicer experience. It was a little strange to adjust it in real time.

Graphics were simple, but easy to look at and understand what everything was, so that is nice. I think that adding some physics puzzles would be nice also.

Stuck In A Loop by Dudum Lare 2020-10-07T17:21:20Z

This was some very cool concepts! The trouble was, there was no indication (other than the text) of what was supposed to do what. If there was a visual representation about what I could drag around (maybe a unique color or outline?) and what I could transform by right clicking (maybe an icon?) it would have helped a lot.

Stuck In A Loop by Dudum Lare 2020-10-07T17:23:35Z

Oh, and just a suggestion for jam games, you can just make all the levels playable right from the start. That way if people get stuck on a single level they can just skip it instead of getting frustrated. That might make them stop playing.

Knock, knock... Boooooo by FussenKuh 2020-10-06T04:24:07Z

That is 114.89 seconds of my life I am never going to get back :)

This is actually a running joke in my house with my kids (although we do banana and orange). So now the kids come up to me and say knock knock. When I say who's there and they say banana I just glare at them and they laugh.

I really loved the music and the way that the green cubes disappear. Cool stuff.

Stuck While True by jka 2020-10-05T04:08:53Z

I feel like I'm missing some controls or something. I don't see how this is possible. Is it possible to grab blocks and pull them or something? whiletrue.png

I really like the concept and this could lead to cool puzzles.

Sad Dads: Loop of Lawn Maintenance by Shay Cichocki 2020-10-05T03:44:02Z

I'm not sure what the beer boost did. Or why my tractor would randomly stop working (I think I was refueling). Also it was hard to control. Plus, my wife wasn't happy.

So 10/10 in realism!

Late To Work: Escape the Mundane by ZachZ 2020-10-07T17:09:07Z

I won! I'm not sure why or how, but I did!

The goals were unclear to me. I thought I was supposed to be going to work, so I ignored all the misc stuff and focused on the things I needed to get there. Then I scored 0/X on a bunch of ratings, so I decided to pick up more things.

The graphics were nice and the feel of the game was great!

Dragon Loop by JustusPan 2020-10-05T18:13:11Z

Like many others have said, it gets easy pretty quickly. I also didn't even bother training anything other than strength and just fought dragons over and over again without doing anything else, since that is what got gold way quicker than working. Just fight dragons and occasionally smith. It also eliminates the entire stamina loop.

Also, I wasn't sure if it was ever going to end. Maybe a deadline of a final dragon or something?

dragonloop.png

Also, you typed DRADON EMERGENCY instead of DRAGON EMERGENCY :)

I liked the main loop though. I wish there were some more interactions between all the different elements. Maybe rebalance it?

Lamps by Dimini Inc. 2020-10-05T04:12:21Z

Somehow I got all my lamps to disappear. I can't find any of them. nolamps.png

Lamps by Dimini Inc. 2020-10-05T04:15:06Z

I figured it out. Every time I hit spacebar a number of them disappear. Not sure why. (On the web version. Didn't try Windows)

Playing with the mouse worked. Nice puzzle game! I like the randomly generated levels (?) and the feeling of finally completing the circuit you worked really hard to get.

ZBX 9800 by Jonathanfdr 2020-10-08T02:27:20Z

This was wonderful. A lot of fun, a great UI experience. There were some issues, but nothing that made the game unplayable or anything like that. You should be proud of this!

A couple suggestions: - As others have mentioned, the monitor resolution makes playing this tricky at certain resolutions. - The graphics were simple, but got the job done. I'd suggest each time adding something new (particles one time, double the animation frames the next, animated sprites in the background to make things feel more alive, etc.) - The sound got repetitive after awhile. Not bad and certainly not annoying or anything, but an area you could improve on that would have a large impact. - Setting the distance walked by time was a little difficult and led to a lot of guessing and checking. It would be nice to instead have it be in distance (cells maybe?) so I could estimate without the guessing. - Giving me the ability to see the level as I am entering the commands would be nice. Maybe something on the side like Human Resource Machine? hrm.jpg

Again, all suggestions that I think would add to the whole experience. it is nice as it is!

Looping Condor 3000 by Quinn_Patrick 2020-10-05T18:21:42Z

I agree with many of the other comments. You did hit an almost zen like state. After a while I got good at figuring out how quickly I had to be moving to just hold down the turn button to circle the entire lock without slowing down and that was a great feeling. I agree that adding a timer would make it more interesting because the only thing stopping me from just crawling through each level is my own impatience.

The graphics were simple, but clean and worked really well. Nicely done!

Going Postal Starring Dick Danger by MikeW 2020-10-07T17:14:06Z

I really enjoyed the postal puns and the whole feel of the game, and the fact that I was hiding in a cardboard box to avoid bullets made me giggle.

I think slowing the whole game down would have helped a lot. The aliens shots were so fast that it was pointless to try to duck and avoid them. I felt like shooting them before they cold shoot was much more effective. The conveyor belts moved so fast also that changing their direction was pointless. I couldn't plan ahead, so the switches mostly just blocked my bullets :(

Between Times by PashaLoban 2020-10-06T04:01:34Z

I agree with much of what others said. This is a very nice first entry and you should be proud of what you made.

It was a little confusing to figure out who was saying what during the ending. I wasn't sure what I was saying vs what the guy was saying.

The art looked nice, but you should try to have all the assets match up in perspective next time. Here's a site that does a decent job of explaining the basics. https://trembelingart.com/what-perspective-art-beginners/

Nicely done! Next time get some music in there!

Slime Wrangler by Zackavelli 2020-10-07T20:54:56Z

Simple concept but there was some fun stuff there. I liked the little touches like the trail behind the slimes as they moved around and the different sections of the lines.

Art was simple, but worked well. I would recommend scaling down the instructions at the top and bottom of the screen to give the game more playable area and stop the slimes from traveling behind the GUI elements. IT felt weird to draw the lines behind the text boxes :)

I did notice that there were times when I would draw a line around the slime and it would count it, but then the slime would hit it at the same time. So it played both the "complete" and "break" sound effect. You would hurt the slime but lose two lines. It didn't happen all the time, but it did happen enough that I lost more than one level because of it.

Nice work!

Space Loop by sergei201613 2020-10-05T03:28:01Z

I really liked the atmosphere and the sense of exploring. I was a little confused because I the first thing I was told was that there were notes, then the message "Press E to interact" pops up, so I naturally wanted to interact with the notes and thought I was doing something wrong when I couldn't.

Some of the minigames were confusing. On the move-the-small-square game I think the hit detection is a little off on the batteries. Also, the spinning clock timing game gave no indication that you had to hit spacebar and nothing else in the game would have led me to that point. I like trying to figure things out, but this seemed arbitrary at times.

The graphics were nice and I really liked learning a little more each playthrough. Nicely done!

Lonely Blob by SinusQuell 2020-10-07T17:06:06Z

This was really clever and a neat experience. I do also like squirrels.

Graphics were simple, but worked. It is obviously an area for improvement, but it had a lot of charm. The bloom around the white slime is nice.

I appreciate the volume slider also.

A Bad Sign by cadaeibfe 2020-10-05T03:16:49Z

Nicely done! It took a couple of loops to see what was going on, but once I got the hang of it the rest of the game proceeded pretty quickly. I learned that you can pick up a box, jump, place it in the air, and then just off it again, which sped up the early game, but really didn't help when I had to bring the key all the way up.

I feel like there was more story there that will just remain a mystery :)

There were some minor things you could improve on for next time. I had a little bit of tearing on the map tiles (you can do something like extrude the tiles out a space. Here's an example utility https://github.com/sporadic-labs/tile-extruder). Also, it would have been nice to have another set of animations for when the guy is carrying things :)

LD48 — Deeper and deeper

The Deepest Threat by Goutye 2021-04-28T03:45:26Z

LevelDesign_skinned.png

MineWell by superpokeunicorn 2021-04-27T04:07:34Z

Nice polish and a clean presentation. Music was unobtrusive and fitting. I thought that the sound effects would get annoying and repetitive, but they didn't, so nice choices there.

I think the addition of the dash mechanic was very cool and gave some much needed variety to the process. I also really liked the strategy of manipulating the enemies movements with your actions to make a safe path.

I agree with @sapazu that this would make a nice rhythm game. Like Crypt of the Necrodancer only with mining.

Manic Miner by ryannielson 2021-04-26T14:45:58Z

I'm pretty sure this isn't how mining works. Probably more fun though!

Nice clean entry. It was fun balancing the frantic digging with the moving back and forth as the air got more scarce and the rocks increased. I ended up at a depth of 353 because I missed the one air pocket and never saw another one.

Deeper and Deeper by minibobbo 2021-04-26T20:14:38Z

Thanks for the comments everyone!

@prof-suarez Every level should be playable in reverse. Some would be trivial :smile:

@tomeks :blush:

@pixelportalz That is a great suggestion. I actually have that exact feature partially implemented in the code but it wasn't playing nicely with some of the other features so I shelved it. Maybe in the post-jam version.

@liam I was very torn. 8 hours before the jam ended I had the game 'complete' but only 5 levels. I had to make a call if I wanted to polish everything I could or if I wanted to create content. I decided on the polish instead of the content... I've added some more levels already and cleaned up some of the previous ones, so there will be a post jam version. :smile:

@appelnonsurtaxay I'm particularly happy with the transitions this time around. That kind of stuff is why there are few levels :smile:

@peter-jonsson I saw some tearing also. My normal solution is to extrude all my tiles an extra 1px in each direction which will hide it well, but now I'm using normal maps and the extruded pixels screw with the normals. I'll have to come up with a solution, but didn't have time during the jam :frowning2:

@kraemahz Thanks for the detailed feedback. - Yes, the key label is wrong in the first level. I noticed that today and fixed it for the post jam version. I blame lack of sleep and end jam crunch... - I have the unlit torches that you can light with the flame coded, but not implemented in any levels. - I really like the idea of the light removing the alpha from the ghosts! - My original idea was that the chasers run away from the light. There were going to be other enemies that are attracted to the light, which gives you this risk/reward system for keeping it vs throwing it. The other enemy types got cut, so now the light does nothing to the chasers. - I'll have to think through this and do some experimenting. I want the throws to be simple and intuitive, but later on I have some ideas where throwing will be more important, so this is good feedback.

@superpokeunicorn Thanks! There was actually a lot on my "if I get time" list around objects interacting with the flames. Enemies that are attracted to light, burnable objects, stealth, but they all got cut in the spirit of making what I had as polished as I could. Maybe in the post jam version!

@lectvs Level 7 is the only hard level, but it is hard for frustrating reasons :smile: The ghosts need to be reworked.

Deeper and Deeper by minibobbo 2021-04-27T14:21:14Z

@xpoho Спасибо за добрые комментарии. Я надеюсь, что Google Translate не скажет ничего грубого!

Deeper and Deeper by minibobbo 2021-04-27T17:52:42Z

@tescoone I learned a couple jams ago that it is always better to just let people skip levels and get to what they want to. If someone is just playing casually and they die once they might retry the level, but if they die twice and have to retry again they are likely to quit. (I'm including myself in this... :blush: )

@cary-stanley Thanks! Let me know if you have any specific questions about my Phaser structure. Having one helps a ton and mine has evolved over time to something I'm happy with. The only problem with reading my source code is the later in the jam it went the less of the structure I applied!

@arancutter Yeah, I had a lot of ideas for the light that I knew I wouldn't get to. Lighting things on fire. Repelling ghosts. Attracting other monsters. Stealth mechanics. Maybe someday.

@sadsmile Thanks for the feedback. I wasn't aware of that. I allowed for both the ZX keys to be used for flame/jump or the LK keys. Either should work. I generally use LK when playing with WASD for movement and ZX when playing with the arrow keys, but there is nothing stopping you from using LK with the arrow keys.

Deeper and Deeper by minibobbo 2021-04-28T03:48:05Z

@jonathan-turner and @blob In the jam games I don't want people to get stuck and stop playing because I designed a level poorly or something, so everyone gets to go on if they want to in the jam! That option will come out if I make a post-compo version.

Thanks for the comments on the controls.

Deeper and Deeper by minibobbo 2021-04-28T04:11:32Z

@almost You mean you *subconsciously* replayed a couple times by clicking right. lol. Good feedback on Chrome. Not sure why since that's what I do my development testing on. I've fixed that keyboard error on the screen for the post compo :smile:

@ghost-in-the-toast and @karlipoppins Two requests in a row for a fast restart? Guess I better do it... Thanks for the feedback!

Deeper and Deeper by minibobbo 2021-04-29T20:29:29Z

@2bitcrook @leorid @jusw85 Thanks for all the comments! I completely agree with you on the ghosts. I made them quickly had them move randomly and it was a dumb decision. I blame lack of time :smile: Now ghosts slowly chase the flame (except the angry ones that *quickly* chase the flame), so you can throw it to position them or put it out to have them just float in place like a moron. It plays much better.

@andrewkennedy @corbeng I've reworked the camera and fixed some of the problems. It transitions nicely back to the player when you cancel the flame and if you throw it really far it doesn't split the difference and have both the flame *and* the player off the screen. It should be nicer when I release the post-compo version.

@jusw85 @haztro @exewin I've changed the respawn mechanic so you automatically restart the level without the transition screen. I'm still torn on the best way to choose to go to the menu, next level or restart. I don't want you to have to take your hands off the keys to go to the mouse between levels, so I'll have to think of something.

@jusw85 I use the localstorage to store the times that you completed each level in (from back when the game was a speedrun) so the silly thing is that I don't even use the data that I capture anymore. Thanks for reporting the problem in Chrome incognito mode. I'll have to come up with a workaround.

Deeper and Deeper by minibobbo 2021-04-29T21:32:44Z

@cary-stanley Feel free to grab it if you are interested. I didn't do a great job of making it generic and the typedefs aren't complete because I generated them from my map, so any of the features I didn't use aren't in there. Hopefully it is self explanatory, but let me know if you have any questions :smile:

Deeper and Deeper by minibobbo 2021-05-04T03:39:22Z

Thanks all! I'm sorry I'm falling behind on playing and rating everyone's games. I will try to get to everyone before the rating period is over!

@viperux @usenrame @coatline @felo07 Thanks for the kind words.

@wuppos You are not the first person to mention the restart time, or the auto snap back retrieving the torch as being jarring :smile: I've actually fixed both of those things in my development area, made some new levels and mechanics, and hope to have a post jam version by the end of the rating period.

@shawn-moore I meant to disable the creation and throwing of the torch to prevent this very occurrence of someone throwing the flame before learning what it did. But I didn't, and you had to refresh :sweat_smile: Glad you figured it out. The "Press X to Jump" actually isn't made for gamepads. It is me just writing the wrong button in the text. I blame lack of sleep and the last minute rush.

I agree with the levels needing one to pull it all together. Level 8 was finished within 15 minutes of the start of submission hour, so there just wasn't time. I've got more for the post compo that should be out around when the rating period is over.

I'll have to check out your Command Manager. IH (short for input helper) is actually a port of the same engine that I wrote for HaxeFlixel a number of years ago. I never finished it though and it is a little rough. Maybe I'll use yours next time :smile: Mine still needs controller support as well as a key remapping screen. One of these days I'll get to it. Maybe LD 49...

@paulhocker Glad you liked the camera movement with the light. It is very simple. Just make the camera look at the midpoint between the player and the flame. It has some problems though because if the player moves too far away then you can't see either the player or the light! (Fixed in post compo)

Feelings Not Yet by crazyrems 2021-04-26T20:51:58Z

I liked the art style! I'm also impressed that you attempted a narrative game in English with it not being your first language. There were some phrases that are a little awkward, but nothing that subtracted from the game or the ability to understand it.

Obviously it is short but the art and the simple animations worked well. Nice job!

Debt Collector by thomz12 2021-04-28T03:32:22Z

Fun and frantic. I really liked the aesthetic of the dollars flying up in the air as you purchase as well as how everything seems to flow together. I'm sure after a couple plays you would come across a close to optimal solution on the buying the different tiers and then it would come down to execution. But then again, I would imagine that in Ludum Dare you have a bunch of game designers who are playing your game with at least a passing interest in game theory!

w o r m by neverautomatic 2021-04-27T04:20:32Z

The worm moved super smoothly and the trail was great. I really liked how the game zoomed out as I got bigger, and it was a lot of fun to see the rocks that once dwarfed me now small enough to be gobbled. I think you balanced the zoom out with the scale up very well.

I think that you can go right around some of the large string of rocks though. Of course, that would really just kill you because you would be in an area with rocks too large to eat, but I think you could do it.

Well done. I do wish that it had some sound effects and music. 6 months to practice until the next jam!

Fish Slapping Simulator 2021 by chriiis88 2021-04-26T14:50:57Z

This was funny. I have no idea how the slapping works (who is doing the slapping? The worm? How does he reach?) but it was a nice balance between avoidance and slapping.

I think the hitboxes are off for this kind of precision game. I was eaten by a fish that I swear was a few pixels away from me. Not a huge deal, but I think you could increase the size of the main character, make the main character's hitbot smaller than the graphic, and increase the hitbox of the pickups larger than the graphic to compensate for the smaller player hitbox. Then getting the items is a little easier (which is satisfying) and you can skirt your way past the fish without dying (which is also satisfying)

Nice work

Journey To The Center Of The World by paulhocker 2021-05-04T04:10:13Z

Overall a fun experience. I liked the music and the funky loop during play. The loop is extremely short, but it didn't get repetitive or annoying, so well done!

There were a couple things that I think could improve the experience:

- Make sure that you don't spawn obstacles inside of powerups. More than once I hit a rock or a lava field that was mostly obscured behind an icon. - It was mean to have the center of the earth the same color as the lava. Maybe that was a design choice to make it so hard to see, but I was a little frustrated by it. - I don't think there were enough tungsten. I died from heat with completely full hull. - Maybe don't tie the speed to the oil and just speed up over time so it gets harder? Hitting a rock or lava was extremely punishing because you lose all your speed and have to build it back up again. Playing at the very low speed wasn't nearly as interesting as playing at high speeds.

Punch my Dig! by nervous-composers 2021-05-04T04:51:37Z

I think that the game needs a little more to it to keep the player engaged. I made it close to the bottom (I think, the light was almost out) when I ran out of energy. I wanted to get to the end but the thought of going through all that again made me stop.

Maybe you could speed up the downward punching animation? It is a ton slower than going sideways. I like the idea of it getting darker the lower you go, but I think that this game is really about planning your route and maximizing your energy to get pickups and the darkening level works against that since you can't plan anymore.

Music and sound worked. I liked the graphics and the way that the rocks broke away as you hit them.

Infinity Dive by keepee 2021-04-26T15:55:37Z

This is a perfect jam game. Does exactly what it is supposed to, simple and polished and super cool. The first time I was confused as to what to do, but after you lose the first time you get it. Then it just gets fun.

Mouse only was a good idea. This is very well done!

Werm - an existential adventure by m11 2021-04-26T15:39:48Z

That was fun. I liked screaming silently.

Good for a couple of minutes of play. Simple, clean and to the point.

My screen was cut off even in full screen though... It also would have been nice to have a marker showing me where my snake was when it was off the screen because I wandered off once and only got back by pure luck...

Goldf by Antti Tiihonen 2021-04-26T16:14:08Z

I enjoyed this one quite a bit! The feel was great, the graphics were simple but worked well. The mood was good, which is not normally something I say in a golf game!

I agree that there isn't much of a reason to have the player interact with the ball. I like flying around, but maybe make the player body and ball not interact with each other? It led to some weirdness, plus I was always accidentally kicking the nugget into corners which were then difficult to get out of.

Nice work!

Deeper than Beyond by Runuchok 2021-05-04T03:57:57Z

I skimmed a couple of the other comments and I agree with them. Overall these types of micomanagement games aren't always up my alley, but this one was fun enough that I got through it. The gyro minigame was entirely too hard and time consuming. I also just completely ignored it. I'm not sure if it was intended that you would win without touching it, but it took longer to solve than there were time between hits, so often I would barely get the gyro stopped and start to maneuver the light when we would take a hit and it would go crazy again.

I know you know this, but it could have really benefited from sound. The feeling was intense and sound would have added a lot. It also would have been nice to know what percentage I was at as well as how close I was through some audio or maybe a visual cue?

I don't really understand your decision to make us type the commands into the console at the beginning. It took me three attempts to get the instructions because I kept pluralizing the wrong things! Then I didn't use the console again for the whole time. Maybe add something another puzzle in the console?

Overall, very nice work. I don't want to sound overly critical because I enjoyed this and it did a lot of things right. Well done!

Deepest Sword by Strega 2021-04-26T15:05:59Z

This is a great game! Looks great and the mechanic was a lot of fun. Well, I should clarify, the mechanic was extremely frustrating! But that makes it fun! I think that this game has a pretty steep learning curve. I played for 10 minutes and wasn't able to get past a length of 4.

Maybe just for the jam you could give people the ability to skip a section from the teleporter? Just so that way if someone like me gets stuck and can't beat a section they have a way to progress through the game anyway?

Deep Cover by Liam 2021-04-27T03:48:50Z

This did take some time to figure out the rules and how the different systems interacted. Maybe there should be some quick animations to help us understand what is happening? I'm thinking something like the attack number and the defense number collide and leave the number of 'damage' you are going to take. Reading the descriptions and trying to understand them might turn some people off.

UI was simple and clean and didn't get in the way. The only suggestion there is maybe make the cards you play higher contrast. I know that the monitor I'm playing on is bright and has the colors slightly washed out, but it was very difficult to tell which cards I had already played this turn.

Nice job!

Upset Crab by 43sam 2021-04-26T16:28:59Z

This was fun! After a while I didn't bother fighting anything though and was just running through the levels. I would gather up a ton of guys who would then kill each other with their attacks. It is really cool that works though! I like how the spear frog attacks reflect the shots of the other guys!

One thing that was a little frustrating was there was no indication of where in the y plane the shots were going to hit. Maybe adding a simple shadow would help? For instance, I was trying to walk between the two worms in one level but I was repeatedly hit by their shots even though I wasn't in line with them.

GRAPPLE the Abyss! by lectvs 2021-04-26T15:17:24Z

This was sweet! I liked the simple graphics and the mechanics were great. I like how the hook interacts with the different things in different ways.

I think that the gravity was a little high and everything moved just a little too fast. It made some parts of the game a little frustrating. I am not sure that I would get much better at this game than I am now because I think I've hit the limits of my reaction time and not skill. I thought about quitting with the two bats but I eventually got through them and I'm glad I did.

You are correct that the final boss is very easy. And you included just the right amount of lore... :smile:

I got a crash on the controls menu. Here it is. crash.png

Dynamite Depths by Peter Jonsson 2021-04-26T17:38:17Z

This has some cool ideas in it. A couple simple rules make for some very cool interactions.

I think that just from a usability standpoint you could have made the delay before the explosion about half the time.

Overall some very nice work.

deeperOxygene by dimesto52 2021-04-26T04:01:08Z

I would have liked some additional ways to control the character. Maybe a way to speed up or slow down to make it a little easier to catch the bubbles? Also, I was able to go right through the wall, which stopped my descent.

Keep working on the game dev skills! Good effort! I also appreciate the azerty keyboard controls.

Abyss. by Darylsteak 2021-04-27T21:14:39Z

This was as good as I hoped it would be. I have a soft spot for these kind of slow burning unknown type games. Reminded me a little of Sunless Sea in a very good way. The ending was very cool, although I must admit that I died. I didn't want to try to find my way down there again so I was very glad you made a checkpoint.

I really liked the craziness of seeing the things get closer and closer, not really knowing what they were and choosing to shoot them anyway.

Nicely done!

Anticlimactic by coatline 2021-04-26T20:30:02Z

It was fun to watch for a little while. It would have been nice for some way to interact with the simulation, either by placing food or digging tunnels. I really enjoy seeing simulations like this.

Bonus points for the name. :smile:

Crash Lander by AranCutter 2021-04-26T17:29:25Z

I really liked this. At first I was thinking that this was going to be simple, but my word it is punishingly hard. The controls are frustrating, but it is definitely my lack of skill because the controls are so tight.

I would have liked to maybe have an easy mode with double the fuel just so I could get through the game because I feel like there is a lot of content that I wasn't able to see. I'll be coming back to try to complete it later.

Very nicely done!

The Life Aquatic by Cary Stanley 2021-04-26T16:53:47Z

It was fun to discover the unique fish on each run. I'll echo the general comments of the controls being very difficult. I think you could keep the same feel by increasing the acceleration a lot but capping the max speed. I would often find I would miss something and it would take all my oxygen to turn around, go back and get it, and then go back to my original direction.

Also, a small thing, but instead of just saying X/10 species on the top you could put a graphic of each of the species you found. Like a little memento of your trip :smile:

Doug Deeper by Maurice 2021-04-26T14:40:01Z

So is there a win condition? The mechanics seem solid, but there are some oddities (you can shoot the inflater through things, sometimes the pixel perfect collisions to funny things, etc) but a nice demo. Unless I'm missing something?

Dreamer's Depths by Kraemahz 2021-04-27T04:01:12Z

Like others have mentioned, the dash jump is super fun. I discovered it by accident in the first level and sued it to skip large sections and thought it was an unexpected interaction of the abilities, but then I was pleasantly surprised to see it becomes a major movement mechanic.

Music was fine, graphics work well. I think you need the other half of the walk cycle because when only one leg ends up in front it looks like the character is limping along. The character looks and animates nicely though, in spite of that, so nice job! :smile:

I also would have liked to see some checkpoints or something in the game so a game over didn't take me all the way back to the beginning of the game. I actually got stuck at the beginning of the third level where I baaaaarely made the large jump and landed right on the corner. I then slid off the back and lost a heart. I respawned back onto the same place and immediately slid off again. Repeat 3 times and game over.

I think you can speed up the crows also. They mostly just require waiting around for them to pass harmlessly over your head.

I really liked the movement in this game. I'd be interested to play it if you get a chance to polish it up a little. I get the overall impression that you were about 85 - 90% of the way there and ran out of time.

grGRIDid by John Gabriel 2021-04-26T15:52:52Z

Yeah, the rotation bug is a little frustrating (must be more frustrating for you!) and I was sad because I wanted to complete the game. I'll have to come back later and download it to see if that works.

I really like the concept and zooming in and out was very cool. I'm honestly not sure that you are gaining anything by going isometric with this, but the aesthetic is very cool.

Chuck Yeager's Jet Janitor by Shawn Moore 2021-05-04T04:25:19Z

This was fun! I enjoyed the music and the mood. The game just felt nice to play.

Graphics were simple but I think they were perfectly serviceable. Everything was easy to recognize and played nicely.

I wasn't sure about the hitboxes though. They seemed to be large and I swear I was getting hit with missiles before they actually made impact.

I also found that I was better off just ignoring the enemies altogether and just flying for the water. The level with the mines around the water was nice because it forced me to use an ability that I was otherwise ignoring.

Well done!

HELLEVATORS by Quackqack 2021-04-26T20:20:41Z

I do really like this! It is a cool puzzle and it was hard to optimize the paths and keep them open when you had different guys all over the place all waiting for different elevators.

Graphics were simple, but worked really well. It was clear at a glance what everything was and what it did. the only think is that sometimes the red and pink marks were a little hard to tell apart unless they were next to each other.

Lord of Mine by JustusPan 2021-04-27T20:27:43Z

I like the unique RPG mechanics that you added. Or at least, the RPG attacking mechanics :smile: I can see how this would be a lot of fun if there was an exploration option or a way to strengthen the character included in the game.

Deep Dish Delivery by shaner421 2021-04-27T04:34:34Z

Art and mood was great. I like how it got steadily sketchier as we went down. The final boss was fun, although I wasn't able to win. I thought you were setting me up when you added a button to eat the pizza and I was glad to see it pay off at the end of the game.

I ended up not fighting anything. The enemies were trivial to just roll through and avoid and the fighting was difficult. The skeles didn't seem to get knocked back enough and would always hit me with the club even if I hit them first.

Very nicely done and the three (four?) hit combo looks great!

Into The Depths by Nisovin 2021-04-27T03:37:32Z

Simple and fun. It gets pretty frantic as you go faster and faster but it always played smooth and the chill music actually makes the experience a low stress one. The powerups were varied and cool and everything worked well. I like the store option and getting better for the next runs.

Dating and Boxing by Phoenix Fireflower 2021-04-26T16:39:25Z

I'm not sure what I just played...

I really liked the boxing segments although repeatedly spamming attacks seemed to work well. The change between the visual novel and the boxing matches made me chuckle.

You Are The Helmet! by Heiach 2021-04-26T16:34:46Z

I also thought I was the skull and not the helmet. Telling me I was the helmet totally ruined my immersion (lol, jk).

Quick and funny. There wasn't a lot of strategy or anything that I could tell other than to just run into as many things as possible. Maybe if everything was smaller so I could see a little farther ahead? I was falling too fast to react to anything coming up from below.

Those are some squishy orcs!

Into King Rabbit's Mansion by FadrikAlexander 2021-05-07T20:52:51Z

This was nice! I like the idea of the fast paced stealth game and how differently this plays than a normal more slow paced traditional stealth games. The art and music (and overall mood) were very nice.

There were a couple things that take away from the whole experience (in my opinion). I was a little confused about what things I could interact with and what things I couldn't. There didn't seem to be any way to tell without walking in front of them and seeing if the prompt appeared. It made planning my route out sometimes difficult.

Also, there were long ladders that stretched over the length of the screen. My first run ended when I randomly climbed a ladder with a top I couldn't see and immediately was caught by a rabbit walking up there. At least, that's what I assumed happened. It happened very quickly :smile:

I also would have liked the animations of walking up and down ladders, moving between rooms and all that. The fade out and back in was a little jarring especially because it was close to instant but not quite.

Overall this was a very nice entry! Well done!

Into King Rabbit's Mansion by FadrikAlexander 2021-05-08T12:43:08Z

@fadrikalexander - Huh, now I see the directions that say SHIFT - camera power. And the instructions on the main screen that say SHIFT - camera power. And the bar on the left of the screen that tracks your camera power with the large SHIFT on the bottom of it. Having the camera power really does change the game! I don't know how or why I didn't see it before. Thanks for pointing it out! I'll have to try it again

Cecil & Dawson Asylum by AdamWatters 2021-04-26T23:10:22Z

Simple puzzles and not too many rooms. It was enough to keep everything in my head at once. A solid jam entry.

I like the brick puzzle. I was confused why I could randomly place a brick in the hall but then the reason clicked.

Vacuum Kingdom by Prof.Suarez 2021-04-26T23:42:54Z

I was confused at first what I was supposed to do, but after a minute I figured it out and things came together. I did encounter a bug where the trees stopped becoming transparent which made it impossible to deal with the enemies.

I like the idea of the game. Keep working at it!

Edgar qui court by tugliffe 2021-04-26T23:48:52Z

I liked the transformation that your character went through over the course of the game. The hand drawn graphics had a certain charm to them. Edgar starts so chipper!

It was a little frustrating to fall off a cliff midway through the game and then have to start all the way from the beginning again. Maybe a checkpoint system? I understand that is a little counter to the message of the game, but maybe there is a compromise or something?

Low Pipe by SpaceGuinea Productions 2021-04-26T04:17:09Z

I liked the twin stick shooter feel, only for melee.

The layout was simple but it worked well. I liked watching all the crazy blood shooting all around.

Deep Purple by BridgeOnAStick 2021-04-27T20:38:31Z

The puzzles were good and the overall polish was very nice. The character moved around really smoothly and every loss was definitely my fault. I think that is the mark of a good platform puzzler!

It is neat that you were able to add some things like secrets in for us to find. Overall very nicely done!

Deep Way To Basement by Usenrame 2021-04-26T20:40:28Z

Now that you have made it I see that this is the ideal implementation of this theme.

I love everything about this.

Spaception by HardScore 2021-04-28T03:54:59Z

Lol nicely done. I feel like this was essentially all the Mass Effect games. Nobody in that universe can be bothered to do anything for themselves either.

I died the first time, but the second time just seemed easier. Are the positions randomly generated?

Movement was really smooth and fun to play. I had some minor quibbles, like moving around the tables and chairs was hard because the hitboxes were larger than the graphics, but honestly those are very small. Nice entry!

Ziggurat by nethead 2021-05-07T21:06:00Z

Nice entry! Fun idea and the platforming was tight! The controls were a little awkward at first but I think I was able to adjust to it by the end. I really liked the mood and the feel of the whole game.

One thing that stood out to me in my playthrough was I never really had a good way to tell what was a background element that I would pass through and what was solid that I could touch. I think because the color palette for both was exactly the same. For instance, this I can walk through: z1.png

While this I can't. z2.png

I also just expected that with this platform the bottom tiles would be solid but I would walk behind the top layer (if that makes sense) z3.png

This isn't a problem really, but I did want to mention it because I was always a little unsure throughout my whole playthrough.

Slicky Finger by Omaewander 2021-05-04T04:39:02Z

I have no idea what I just played.

I liked (is that the word I am looking for? Maybe "was disgusted by" in a good way) the graphics and the theme of the game. The sound was funny and the inverse kinematics on the finger worked really well.

I just don't think the game itself was that much fun. :frowning2: Maybe for two rounds, but it wore out its welcome quickly. Great for a jam game though!

Abyss of Heart by ElSombrero 2021-04-26T04:12:40Z

Nice mood! Combat was a little strange. Twice the enemies just rolled right into me and we both just sat there for awhile unable to hit each other.

I liked the graphics and the color changes based on the pickus. Maybe next time make sure to get some backgrounds or something in there to make it a little more visually interesting?

Dive & Dig by andrewkennedy 2021-04-28T04:03:14Z

Nicely executed. I felt like it was a little simple mechanically but the mouse based controls were a nice touch. I also hit a bug where Dig wouldn't dig anymore and I'm not quite sure what caused it, but I was able to steer around the rocks giving me the problem and then it started digging again.

The tutorial was good also. Beautiful graphics and aesthetics! Well done.

Todd the Caver by Sam Bigos 2021-04-26T16:04:26Z

The physics were wonky, but I guess that is the point :smile:

Well done on the entire presentation. I definitely couldn't get past the intermediate route. I wish that Todd was a little stronger.

Todd the Caver by Sam Bigos 2021-04-27T11:51:46Z

@sam-bigos I got past that pothole! Then somehow Todd gained the superpower to fly. FlyingGuy.gif

Now he follows my mouse flying through the caves :smile:

Todd the Caver by Sam Bigos 2021-04-27T14:18:19Z

Every freaking time! stuck.png

Johnny Debt by haztro 2021-04-26T15:47:55Z

I am no good at these micromanagement and memory type games. I like the concept and the frantic Ponzi schemeing gameplay. It wasn't immediately apparent what I was supposed to be doing. Like the food decrements automatically and I think when it runs out you just lose money to buy more? I thought it was another thing that I was supposed to be managing.

I really liked the notifications on the screen that keep track of the people that you owe. Maybe put them on the side of the screen in the direction of the person?

Lord Of The Flies by PixelPortalz 2021-04-26T22:50:23Z

I like these types of jam games that know exactly what they agree attempting to do and just go that thing well. Graphics were simple but worked well. Sounds and music were on point. The gameplay itself was simple but fun and getting upgrades made things interesting.

Nice work! I liked the absurd humor throughout.

Canyoneer by Kieron Woodhouse 2021-04-26T16:19:02Z

This was short, sweet and to the point. Simple mechanics that were fun but not overly difficult. This is a great jam game.

The controls were a little tricky to figure out at first, but once I figured out that up and down went up and down the rope even when I'm trying to move horizontally it was fine.

I like the intro!

A Dungeon by PxlDev 2021-04-26T15:28:42Z

I liked this. Graphics were simple but effective. The platforming seemed solid and I didn't slide off things too often or have anything unexpected happen. I do have a couple of suggestions though.

I think that it felt a little fast given the small resolution and required memorization rather than platforming skill and reaction. Maybe slowing the game down slightly and making the jump a tad more floaty would help the feel?

There were some leaps of faith that I had to take. In particular this one felt jarring because normally I go for the torch but it is impossible to get to. leapoffaith.png

Also, making all the deadly stuff purple then suddenly dropping a regular colored spike in there was mean. :smile: Any time you spend the game communicating something (purple = bad) and then suddenly subvert that for no apparent reason you feel betrayed.

Also, the camera was super jittery. I loved the camera effects you had going with the lock areas and the selective focusing but it was always just a little off for me.

Hope you don't mind the constructive criticism! This is a great entry and I'm hoping that the comments help you take it to the next level! Really they are all small things!

A Dungeon by PxlDev 2021-04-30T12:28:41Z

Hey @pxldev, I noticed that this is your first game created for Ludum Dare. Congratulations on finishing!

I also noticed that you are under the 20 ratings needed for a ranking. This is mostly caused because you have only rated one other game. There are definitely diminishing returns on the number of plays the later it gets in the rating period so make sure you block off some time to rate and play other's games as well! I don't want to see you not get rated.

Treasure Dive by Wuppos 2021-04-27T20:16:40Z

This was a lot of fun. I question the fluid dynamics of this game :smile:

Graphics were great for this. I really loved the muted palette with the minimal colors. The animation was simple but really worked. I also thought that the game was challenging but fair. I finished it in a few minutes. The last room was the hardest and probably took over half a dozen tries, but I got there.

Nicely done!

Knee Deep in Magma by Venezia 2021-04-27T04:12:18Z

I was torn on the jumping. On one hand starting the character immediately downward the minute you let go of the jump button felt weird, but then after a couple of jumps I started to appreciate some of the control that it gave me.

The running and jumping animation is nice but I would have liked to see more. Something on the springing up? Maybe something when you fall into the lava (magma?)

HELL deep is your love? by Villanelle 2021-05-04T04:35:12Z

This looks and plays great! I really like the player controls. The jumping at first seemed like it was going to be too small and quick, but I found that I really enjoyed leaping down the blocks.

Sound was wonderful. Worked really well I think. Art direction was good too (I read your art write up) and tracking the neutral colored player against the backgrounds worked really well.

I had some other comments increase scroll speed, don't restart music on restarting the level, etc) but it looks like you already got them in the post compo version reading through the change log.

The thing that bothered me the most was the behavior of the ladders. I died on the first jump a number of times because I jumped to the ladder and held up. That made me grab the ladder and then because I was on the top immediately fall off again. I thought that I just couldn't grab ladders and that it was a really odd choice for a background element :smiley: Maybe make the only way that a player can leave a ladder once they are on it is with a jump?

Gemfall by TAIGHA 2021-04-26T22:04:08Z

The graphics and the mood are great! I enjoyed the little introduction animation and how you incorporated the title of the game right into the start.

I didn't play this on mobile, but I did on Windows.

Some feedback and opportunities for improvement: - The hitboxes are a little strange. I think the actual hitbox is low because sometimes the gems I was trying to pick up passed right behind the player graphic and didn't register. Likewise, I hit spikes before my player graphic reached them. - Moving to the press is risky because our fingers are so large. I don't know this for a fact, but I would imagine that my finger would block my character. It might also block the view of the obstacles and pickups. - The controls seemed a little off for me but I'm struggling to figure out why. The character doesn't really move to where the pointer is but follows the motion which to me is unintuitive. - Sometimes the pickups spawn in obstacles that will kill you. - The wings end very suddenly and can end you in an obstacle that kills you.

Not trying to be harsh! There is a lot of really good stuff here!

Deep in the Well by TheNiceGuy 2021-04-26T16:58:48Z

Simple and to the point. I think everything is about twice as big as it needs to be, which makes it hard to see what is coming ahead of you. You could also have oriented the playing area vertically. Maybe sped it up as you went farther down instead of just increasing the number of bombs.

Overall nice entry and effort!

Go up, Fall Deeper by DoctaDragon 2021-04-26T16:48:34Z

Funny little game. I liked the opening dialog and the whole silliness of the situation. I also really appreciated the breaking through the floor to reveal the sublevel. Well done!

I did have some problems with the controls though. I felt like I didn't have a lot of control over my character, especially when I was in the air. I would often slide off the non-ice platforms. It just felt a little loose or something. I can't quite describe it.

Unsigned Hero by Caterpillar Games 2021-04-27T20:42:08Z

Nice work :smile: The collisions and the hitboxes were a little strange sometimes. I wasn't sure when I would be hitting the enemies all the time.

Luckily you really don't need to...

Deeper & Deeper by Ironicnet 2021-04-26T04:06:48Z

Agreed with some of the other comments. It is really hard. I kept at it and got to the third level, but when I hit the goal nothing happened. I think the screen lit up a little more and that was it.

I also really enjoyed the sound effects!

Lucifer's doom by TescoOne 2021-04-26T20:27:15Z

I like the art and the mood.

I thought that the hitboxes were off also and was a little frustrated trying to hit the enemies. Then reading the comments I see that they take two hits, which would have helped to know :smile: Definitely some sort of hit notification would be very useful.

Also, the enemy's shots should probably disappear when you kill them. Between the persistent bullets and the slow attack speed it was very difficult to attack anything without taking a hit yourself.

LD49 — Unstable

Dogs++ by Jezzamon 2021-10-08T21:32:48Z

Very cute game! I was confused, because these definitely were not dogs.

Centaogs?

Puzzles were neat but simple. I'm not sure if there were some additional mechanics that you could add to make the game longer. For a jam though, this was the perfect difficulty and length!

Well done!

EDIT- WAIT! I see them now! What I thought were arms were the dogs ears! I feel dumb. I thought they were weird centaur dog things while playing the whole game!

EDIT 2 - Time beating game - 4 minutes. Time making giant stack of dogs in the dog playground - 20 minutes. dogs.png

Candle Lights by saintheiser 2021-10-09T02:35:31Z

Nice puzzle game! Is there a level after level with the skeleton? I finished that one and the screen just went black. I wasn't sure if that was the end or if there was a problem.

Graphics were very neat and the transition between the light and dark areas was very well done. I enjoyed the movement and the puzzles, but I felt like the Cross the River solution was a little cheapened because it required using a mechanic that wasn't hinted at and I had no way of knowing existed. I don't think that knowing about it is a problem or removes the challenge of the puzzles at all and could have been explained, but I admit that would take away from the "learn through experimentation" thing you had going.

Very nice!

Ruins of Instability by francoisvn 2021-10-08T21:49:05Z

This was fun. It was pretty easy to get all the scrolls required by the guy on the second level. Was there more to the game after that?

I really liked the turn based platforming idea. The combat became pretty simple after a few runs but it stayed interesting the whole time. The graphics were great and felt really smooth. This was a very nice entry!

Unstable(d) by minibobbo 2021-10-06T21:28:21Z

@zyrjello Thanks for the feedback! Kicking is automatic, but due to a silly bug the animation didn't play, so I can see why that was really confusing. I've fixed the bug, so it should be more apparent now. Dodging is just the movement speed.

@areywarlord The charge just speeds you up and can break through barriers. Tripping costs you lots of speed, charging through the rocks and walls only costs a little. I should have explained that better somehow.

@ericbomb Once the big group of farmers catch up to you it is pretty much game over. You can stay ahead of them by collecting stars constantly and charging when they get close. Also, buying the star speed upgrade will make everything much easier.

@ericfreeman I will confess taking a lot of inspiration from Burrito Bison on Newgrounds (or maybe Kongregate, I forget).

@nyles ummm... congrats, I guess? Or maybe I'm sorry?

@tims At first he was more serious, but adding a single pixel to make him smile made it 100x better :smile:

@big-play-ben No, the farmers are evil. It's just hard to convey through pixel art :wink:

@jaker Thanks for the detailed feedback. I've made some balance changes to the game and changed some of the descriptions to make things more clear. You are completely correct with what the upgrades do. The problem is that 1) the kicking animation wasn't playing, so it was unclear when you hit a farmer that you kick them and 2) due to a bug the dodge upgrades actually didn't do anything. I've fixed both of those and uploaded them as a bug fix.

@antom Thanks!

@lucasvb Kicking is automatic when a farmer hits you. I fixed the animation so now that should be clear...

@litos Fair enough on all points :smile: I did have some code in there for jumping but I cut the pit obstacles early on for time. I like the risk/reward idea. Thanks for the feedback!

RIFT by Pavocado 2021-10-09T03:12:21Z

Cool stuff. I liked the interactions of some of the later levels between the different elements that you had been learning along the way. I think that after you receive the device though the game gets simpler and much more straightforward. I wish the device had some additional things you could do, like turn it off again with shift while preserving the existing charge. I think you could just also have the device automatically recharge after a second or two even while the player is moving. There is never any danger to just stopping, so no reason to make the player do it.

This worked well and the shaking blocks really added to that unstable feeling. Nice work!

Midnight Maintenance by Tattomoosa 2021-10-10T16:58:58Z

Nice entry! Simple and to the point with some nice atmosphere. I would have liked some additional enemy types or something that made things harder than sniping unmoving zombies with a revolver :smile:

Nuclear Faith by jvolonte 2021-10-08T21:13:00Z

Very nicely done! Great polish and worldbuilding. I really like the idea of balancing the need to create followers and sacrifice them for possible gains.

One thing that was never clear to me even after playing a number of times is what the relationship between the fuel and the power levels. I just always kept them pretty much equal and it seemed to be fine. Maybe some extra explanation around that would be helpful. Or maybe there isn't a need for two different levels?

Help, I cast the wrong spell! by JUSTCAMH 2021-10-09T18:23:01Z

This was a wonderful entry. The graphics and sound were great, but honestly what impressed me the most was that you managed to create a great progression of levels with new features and difficulties without it ever getting impossible (frustrating, yes. Impossible, no).

I liked the quick restart and the humor was on point. I thought after the first tome that the game was over and that you ended on a joke, but then the game kept going, which was great.

The ending was abrupt, which was part of the humor, but like some others mentioned it seemed like it froze. Small thing.

Neon Saber by Kaish 2021-10-09T02:57:09Z

This was a lot of fun, but has made me the most frustrated of any Ludum Dare game I've played so far. The graphics were perfect for this, the sound effects and music were great and the entire experience was good.

I wasn't a fan of how the NeonSaber would randomly change characteristics while flying around. Multiple times I thought I was fine only for it to suddenly grow in size and kill me. I thought the space level was the hardest of them all though since often the robots would shoot two bullets on top of each other and they would bounce off each other and fly randomly after hitting a wall.

Nice work!

Arrithmetic by Dimini Inc. 2021-10-12T01:10:25Z

I was able to keep selecting answers after I died. Then u got mor questions. Then I died again but kept picking answers. Finally I got back to the main menu somehow. So i guess i won?

Also, i think you might have forgotten to restart the timer if you guess wrong. I guessed wrong, died, started a new game and the timer lasted a fraction of a second before i died again.

Quantum Qitty by Mr.developer 2021-10-09T03:23:10Z

This was great! I loved the graphics and the gameplay. It felt like a hardcore Celeste, which I think is what you were going for. I managed to complete the game after lots of deaths, but the ultra quick restart made that just fine. The audio added to the feeling of the quick restart and moving around was very nice.

Nicely done!

Unstabled by Rein 2021-10-06T02:52:36Z

I liked the joke and your over the top use of the theme. The graphics worked well and the exploding horses were a nice touch. I am unclear about how simply brushing up against another horse causes both to violently explode, but flinging a horse across the stable into a wall does nothing, but I'm willing to overlook that :)

I feel like this would have benefited from background music or something. I liked the different puzzle elements. Puzzle games are hard to pull off well but these seemed well balanced.

MANIC MELTDOWN! by David Bohan 2021-10-08T18:52:47Z

I really liked the idea. The controls were a little floaty and the character a tiny bit difficult to control. Maybe because I didn't snap to ladders? I can't quite put my finger on it.

It was difficult at first, but after a few rounds I got the hang of it. My favorite part was when I fell into the slime (and that happened a lot) they fired my corpse :smile:

The Lesser Evil by Jon Topielski 2021-10-08T21:02:48Z

By far the greatest evil was the awful color palette I ended up with... lesserevil.png

Very nicely done! Lots of fun and plenty of repeatability.

Autobattler by CodSalmon 2021-10-09T03:03:31Z

Fun concept and the execution worked. I would have liked to have a way to identify my creatures because in the middle of the battles everyone just sort of jumbled up and it devolved into chaos.

I also would have liked some way to interact with my army beyond just choosing the creatures to add to the fight every time. Maybe arrange them beforehand? I know that removes some of the autobattler aspect.

Horse Pile by Big Play Ben 2021-10-08T18:57:59Z

Ummm... what?

That was absurd, in a good way. Was there any other strategy other than just mashing the mouse button?

I also didn't rate you in graphics because I wasn't sure what was others works and what was yours. Maybe make that more clear in the description?

Atomic Rock Paper Scissors by lucasvb 2021-10-08T19:14:24Z

Nice work! I read some of the other comments and don't have too much to add, but I think it could be cool to have a click and drag to fire the rock/paper/scissors. So click to select, drag and release to fire. It would save you 50% of the mouse clicks!

Unstable Magic by DrSmey 2021-10-09T14:27:10Z

I really enjoyed the feeling of this game. I felt like I was always on the cusp of out of control but never quite there. I also naturally came across the wand wiggle method as the best way to get what control I could from the magic.

This would have benefited from a cool background music loop but I like the audio design that exists in the game. Graphics were neat and I like the particle effects that made up the magic spells.

ARCHamster JoJonson's Bizzare Adventure: Unstable Crusade by AreyWarlord 2021-10-06T03:03:53Z

I was confused the whole time I was playing. You are presented with a lot of information right off the bat and I didn't know that I had to press E to open the doors. Maybe just a little more explanation would have helped. After a few minutes I got it though and was able to navigate around.

I had a lot of problems with the "hold the mouse button to move the arrow" game because it seemed almost random. I was playing the web version though, so that might explain it.

Overall it was a neat experience. The hamster in the ball was plenty funny and the changes to the ball was a nice way to judge your overall mental state without something like a gauge somewhere. Nicely done.

Un-Stabled by Denhette 2021-10-10T17:09:12Z

I like the crazy and fun gameplay although I never figured out how to get the horse to explode up rather than just outward, which was the most important part to most of the levels. I just repeatedly dropped bombs with no real plan and that seemed to be the optimal strategy for most levels.

Disturbed Void by haivron 2021-10-06T03:11:41Z

The controls were nice and responsive. The graphics were nicely done and easily communicated what they had to, so that was very nice.

I think that overall the random placement of the portals and the collectables both helped and hurt the game. There were times where a portal would just appear somewhere and the only real option for me was to just wait for it to disappear. I know that the game gets harder over time but I wasn't clear if that was based on the number of things collected or time.

BiblioMania by Raffez 2021-10-08T22:05:24Z

Really nice art and polish! At first the jump was too floaty and long for me, but after a short while I just embraced it and found that moving around the library was a lot of fun! The unstable curses made for some interesting changes and challenges which greatly helped the rather simplistic gameplay. Very nicely done!

One thing that I found a little awkward was using 1 - 3 to interact with the customers and the shelves. Wouldn't one key work for that? Since you are only interacting with one person at a time maybe spreading them out a little (just a single space between them?) and interacting with everything with a single use key would feel better.

Nice work!

EDIT - After a couple playthroughs I got the shrinking curse. That was fine, but when I went to the next curse (invisibility) I was brute forced repositioned into the floor and couldn't escape. I grabbed a screenshot, but of course, I'm invisible, so it doesn't really show you much :smile: books.png

Horse To Home by tims 2021-10-08T18:56:05Z

Very funny. Watching the horses flip over the walls and trying to land them in the stalls was fun. I was half frustrated with the controls (the repeat clicking was difficult, unless I was misunderstanding how to do it) but I wasn't sure if the difficult controls were part of it, like QWOP or something like that.

Top Texplosion by Jaker 2021-10-08T19:07:50Z

I loved the humor and the funny comments on death took away some of the sting of failing the levels over and over and over and over.

Sound and music would have been nice, but I'll buy the "you went deaf" explanation. One thing that might be nice is to make the buttons bigger and space them out a little more. More than once I finished a level and hit Restart instead of Next...

Nice work coding it all in C++!

A Senator's Sacrifice by James Wilson 2021-10-08T21:24:50Z

This was fun! I wish the player's acceleration was a little higher because I felt like the puzzle elements were neat to figure out but executing the solution was difficult. The max speed was right where it needed to be, but I was often overshooting where I wanted to be.

The graphics were really good and worked well. The temple was well realized and I enjoyed the senators just sitting around and chatting while the entire temple was collapsing. I also agree that Gaius' wife looks like a horse.

Dreampoint Collapse by JoeRenglish 2021-10-10T17:20:35Z

I liked the concept, but I really would have enjoyed the game much more if there was some sort of reset on the blocks or something that would allow for some sort of mistakes to be allowed. The physics you chose to go with a very unforgiving. The infinite acceleration with the high max velocity makes controlling the player responsive but stopping at specific areas very difficult, and that is what most of your game relies on. I think the game would be much more enjoyable for us non twitch gameplay gamers if you slowed everything down and gave the player a little more float on the jump to make the precision jumping easier. Maybe the twitch gameplay is what you were going for though. Just know that it doesn't appeal to everyone :smile:

I'm not trying to be overly critical! The puzzle elements were fun and figuring out the best way to place your limited supply of blocks to overcome challenges was enjoyable. Graphics were simple but conveyed exactly what everything was perfectly. You clearly designed the levels well and knew exactly how far apart the player can jump and where to place blocks, so nice work there!

Wobbly Warbler by EricFreeman 2021-10-08T18:48:17Z

I was very surprised when the happy blue bird hopped towards me and started to peck the crap out of me! I guess I should have read the instructions first :smile: I liked the cute graphics, calming music and the surprisingly brutal fighting. Lots of polish. This game is a sticky key nightmare. I'd recommend making some alternate controls for keyboard players, but otherwise it was fun.

Reactor Overload by Litos 2021-10-06T03:22:53Z

Simple but effective. I liked the clean art style.

I got stuck on level 2. I defended the reactor but the level never ended and I just ended up sitting there. I could turn off all my towers and eventually my reactor bar went to 0. Not sure what happened... :( unstable.png

The Trials Of Yoltic by Antom 2021-10-06T03:17:54Z

Nicely done. I like the 1 bit art style and the reduced viewport. It led to a nice aesthetic.

I agree that the respawns could be a little better. I think I would have liked the disappearing and reappearing blocks to be solid until you jumped on them and then disappear rather than the randomly blinking in and out after jumping on them the first time. It was a little frustrating to jump towards a block off the screen and not know if it was going to be there or not.

I also felt that the players controls were just a little too floaty and loose for this kind of precision platforming. The top speed was good, but turning up the acceleration and the drag I think would go a long way towards making the controls feel more responsive. I felt like all my deaths were more around slightly over or undershooting platforms because the acceleration was a little too low, but maybe that's what you were going for.

Overall, nice work!

CONTROLL by kartiz0l 2021-10-08T22:11:43Z

This was extremely difficult, but not in a bad way. I found that I was never really able to get the hang of controlling the robot effectively. Maybe because I just lack the reaction time necessary.

The level of polish was very nice and it was fun to play, even if I failed over and over again at very low levels...

LD50 — Delay the inevitable

Revenge is Inevitable by minibobbo 2022-04-05T03:49:27Z

@owinmowe Thanks! I'm really happy with the gameplay this time around.

@cody-holt Yeah, that is the problem when you combine true type fonts with upscaled graphics. At some point I'll have to convert them into bitmap fonts and do it that way, but no time during a jam.

Here's my current best time. besttime.png

Apartheid by Jungle 2022-04-06T16:28:58Z

Great mood and well done tackling a heavy topic in a jam game.

I'm honestly a little stumped on how to rate it. It definitely wasn't fun, but that is sort of the point. There is nothing fun about it. Excellent mood and the graphics do a great job conveying everything we need to know as players.

THE BLOODGEON by chaoclypse 2022-04-05T02:59:09Z

Fun game. The graphics worked well and all the pieces made for a cool mood. My main problem was that the combat felt really random. I mean that I would lunge and hit the enemy, the enemy would fly around and bounce off a few walls and then I was right next to it and I couldn't see my cursor because everything was white.

I think this would benefit from using a cursor lock to prevent the player from moving the arrow outside the screen.

I enjoyed the level up aspect and the fact that death was quick and the respawns were quick as well. It made for a nice gameplay loop. Nicely done!

Flooded Caves by nusan 2022-04-05T02:51:09Z

Nicely done! Simple concept and nice execution!

I liked the music although it was a little loud. Maybe there is a way to adjust it in PICO 8 that I'm not aware of.

I did experience a bug towards the end of my game. I was trying to divert all the water down the empty left side of the board but half the water just refused to go that way :laughing: The poor guys on the right were getting flooded and there was nothing I could do about it.

strangewater.png

The Ancient Time Tree by darkboulevard 2022-04-06T16:08:33Z

I liked the way that the music sped up as you got repeated the same day over and over again. I also liked the graphics and the way the dinosaurs tail moved. I had a couple ways I thought things could be improved:

- Graphical consistency. The dinosaurs are all top down but the other items are at 3/4 view, which is a little jarring and probably is related to my next point. - Unclear hitboxes. Just looking at two things I had no idea if I was going to be able to walk between them or not. I also couldn't tell if swinging my tail was going to hit things in front of me from the way it looked. This made the game kind of difficult to make any risk/reward decisions. - I don't think you could really avoid the dinosaurs. Either they were in your way or they weren't and there wasn't much you could do about it. Running past them wasn't an option (because of the hitbox problem) and I couldn't dodge their attacks, so my only option was to run right at them and just hope to kill them before I died. -For some reason my dinosaur constantly pulled down and to the left. It made some parts very difficult because I always had to be moving.

Not trying to be overly critical! I liked the gameplay loop and the mood of the game. I played through it twice and died at almost the exact same point both times.

Bark Park! by Space_man 2022-04-06T16:35:07Z

Now I know what my dog feels like.

The soundtrack changing depending on proximity was very cool. Graphics were good but I didn't really understand what the different bars were for. I got that one was a distraction meter but I couldn't tell what was making it go up or down since it didn't seem to matter where I was facing or proximity to anything. Maybe make that clearer somehow?

ONCOMING by Paperdomo101 2022-04-05T03:30:12Z

This was fun!

I like how I woke up going in the wrong direction and then stubbornly continued once I was awake for 3653 more meters :laughing:

Nice feel to the whole experience. The music fits perfectly and the sfx were funny. Nicely done!

PRESSURE by Feilkin 2022-04-07T01:37:18Z

I liked the graphics and the frantic feel of the game as things started spiraling out of control. I also thought that needing the water to be high in order to escape made a nice balance between trying to go lower to fix the pipes and staying near the top to let you escape. The minimap was also a really nice touch!

The Flower of Marasca by F1Krazy 2022-04-05T03:56:27Z

The simple graphics made for a good mood. The music was ok. A little simple and repetitive but didn't get in the way and was spooky-ish enough to add to the experience.

I think there are some difficulties with the level design. There seem to be a couple ways to get stuck and just be unable to proceed. The limited fire could make things difficult. I got trapped because I was trying to save a fire so I flipped a switch and died. When I reappeared at the fire I couldn't get back to where I was so I missed a key powerup. stuck.png

Different Strokes by Scott Steffes 2022-04-05T04:02:08Z

This was a great, relaxing experience! I liked the Animal Crossing vibe of the dialog and the rooms appearing was a really neat touch. Here's hoping that people don't ruin the experience!

I Reincarnated as a Knight to defeat a demonic Chicken! by NightmaresDev 2022-04-05T03:37:27Z

I really liked the music and sound. It matched perfectly with the look of the game. The pixel art was great also. I really enjoyed the animations on the knight. You mentioned that you are aware of the collision issues. It unfortunately makes the game difficult to play. In particular the hitbox ambiguity was rough. I was on the second round when I was near the chicken to pick up some potions and he hit me with all the shots at the exact same time and I went from full health to dead in a fraction of a second.

Nicely done!

Salvation From The Alien Planet by Tomssuli 2022-04-06T16:23:33Z

Nicely done! An RTS like game is hard to pull off and this worked well as sort of an RTS tower defense hybrid.

I'm currently 4th on the leaderboard!

A couple suggestions: - Knowing the health of the guys would be great. - I kept trying to move the guys around in response to new threats. It took me a little while to realize I needed to send them back home first. I read the directions beforehand, but they didn't make sense to me until I struggled through it in the game. - The music might be a little too low key for this type game. It was almost relaxing :)

T Knight againts the Hydra by Becher 2022-04-05T03:12:51Z

That was fun! I don't think I ever really got the hang of it because I never got past 8 heads, but it was very smooth and fun to play. Great connection to the theme and executed brilliantly.

Obviously could use sound and music and I would have liked some other people to talk to or something because the "kid doodling on graph paper" vibe is really charming.

Nicely done!

RIG WRECKENING by WhyNot 2022-04-05T03:19:24Z

Fun! The screenshots drew me in and the actual game was as ridiculous as I'd hoped.

I really liked the way that the platform you are on is slowly destroyed and falls into the ocean. The sound effects were a little loud and repetitive and the controls were difficult. I would have liked to feel like my character had a little more weight because I was sliding around like I was on ice. I also clipped through a wall and fell through the floor to my death once. It nearly happened a second time but I managed to clip myself back in bounds.

The Inevitable Sinking by Alpha Wolf Studios 2022-04-06T00:48:40Z

I'd echo many of the same sentiments already said here. I would have liked some feedback on the firing and maybe some animations on the destruction of the increasingly silly enemies. It was fun to play a single time but I don't think I'd get a better score if I played again. sinking.png

Space Ninja by mhorth 2022-04-05T03:05:59Z

The game looks and feels great. Graphics were wonderful and the music and sound made for a nice experience.

The problem is that there isn't much of a game. If Earth was in the middle of the screen and asteroids came from all directions, or if my laser sword thing took energy and I had to be careful how I used it, or something it would have given it some depth that it is currently lacking. I just held the mouse down and moved the cursor off the top of the screen and shook it and killed all the meteors before they even appeared on the screen. I think when you do that the comets just float out there also because I heard the pink sound of a comet but it never zoomed in and the comet never showed up. So I guess I won?

I would like to add that the cursor moving around the buttons is super cool. :thumbsup:

CardDom by Essojadojef 2022-04-05T03:25:24Z

I liked the idea and trying to balance the many different things with my limited options was a neat experience. I felt like there was a lot going on in the game that I didn't really understand or know how to meaningly affect. I figured out later on that how I treated my priests and army also affected the way that the Red and Yellow kingdom's reacted to me.

I ended up running out of money, pissing off the reds who came and stomped me. I scored 23 points, but I have no idea if that is good or bad...

THE EXIT WILL CLOSE by Tyler Walton 2022-04-06T00:59:37Z

I really liked the unexpected different gameplay sections. I was pleasantly surprised when the frogger levels appeared. I made it to the end but I kept trying to get through that last door thinking maybe you added some secret or something but I think it is impossible like you are implying... :smile:

LD54 — Limited Space

Stingy Seating by stevenjmiller 2023-10-05T03:41:18Z

Cool puzzles and nice concept. It took a little bit to learn how the mechanics worked and things were introduced at a good pace. I appreciated how early on you forced a pickup that made the little guys walk forward in the queue and then you built that into the next level as the puzzle solution. Great way to introduce the concepts and show but not tell.

A cool background music loop would have been nice, but the sound worked well. Nice job!

Babymilk Delivery Service Manager (BDSM) by EvoGenGames 2023-10-05T03:20:32Z

Simple and fun, although like others have mentioned the controls were a little tough and it played slow. Background music worked well. Nice entry!

Milk.png

Cosmic Collapse by LaneDavis 2023-10-10T03:33:22Z

This was a lot of fun with great art, music, voice acting and overall a lot of polish. I got the wormhole up like 10% before dying to a crazy meteor that seemed to come out of nowhere. I wish that the railguns prioritized closer enemies because they seemed to fire randomly, but maybe there was just something that I missed.

There was a lot of guessing how things worked. I didn't know what the bomb did and it just sat there the first time doing nothing until I clicked on it when nothing was around and it exploded. I would say that the game would benefit from some additional explanation, but honestly it played fast enough that it works to let the player experiment a little.

Overall very nice work!

Floodwater by John Gabriel 2023-10-05T03:31:42Z

Echoing a lot of other comments. Great fun, neat mechanics and great pacing.

My only comment is that it took me an embarrassingly long time (until the final level) to realize that the game was actually tun based. I was running around like a madman clearing levels because I thought it was time based and I needed to move fast. I think the last level required exact movement, so once I realized I could go at my own pace it changed the game. Maybe make that more apparent somehow? Or maybe it was written somewhere and I'm just a moron?

flood.png

Waterskin by HexyVexy 2023-10-10T03:47:59Z

Nicely done! I lost all my health to a rolling wedge of cheese (Worth it!) and a mysterious figure that I kept waving to. After turning down a fight I surely would have lost over an amulet I... fell on a rock. It was so anticlimactic but fit the feel of the whole thing very well.

I loved the music and the mood you achieved. The story was light and the right amount of detail. I liked how the conversation with the Abbot told you everything you needed to know to complete the journey.

My only feedback was I didn't realize until much too late that the items on the ground were also on the inventory screen. I was looking for them on the main screen and when I tried to click on what I thought was my wineskin in the dark I accidentally advanced the game and left some stuff behind. Oh well, live and learn.

Bullfrog Burnie by Logan_Core 2023-10-05T03:54:27Z

I really liked some of the mechanics like how some of the platforms attached to the spikes and moved with the walls wile others were stationary. Overall there was a lot of polish and it played nice.

This struck me as one of those "controls are purposefully difficult" type games that worked well for the most part. The Tutorial level was a good way to let me learn the controls before the chaos started.

The only thing that frustrated me (and not in a good way like the controls) was the disappearing blocks. I liked the transition warning that I get with the three flashes, but because the blocks transition graphically it wasn't clear to me when I could jump on them and when I would fall through. I found that I was always trying to land on them early when jumping off. Something like a sound to transition between safe and not safe would have worked, or maybe just a clean appearing/disappearing would help with that.

Also a button press to restart from the last checkpoint would have been great. Save a little frustration of making it almost to the top and then falling all the way back down and having to go jump into the spikes :smile:

LD56 — Tiny Creatures

Mortimer Mouse and the Search for the Sacred Swiss by minibobbo 2024-10-10T03:03:46Z

@inonesgraveded Wouldn't you lock a stick that awesome in a chest? :)

@chocolat-endive @superzoom :O I uploaded in a hurry Monday evening and then left for a work trip for a few days, and when I came back found your comments and discovered that I uploaded an earlier build that didn't have the music or sounds implemented. I've fixed that bug now. Thanks for the comments!

Antsy for Food! by fractalsunrise 2024-10-10T03:31:51Z

The first time I called the ants and they followed my trail to the food I smiled because that's what I would have expected the ants to do. Maybe without the whistle :)

Nice entry, and your development toolset is very unique :) I'm not sure I've heard of MatLab being used as a gamedev tool but it certainly works!

Mini Beasts by cassowary 2024-10-10T03:40:26Z

Nicely done. Played very cleanly and the mood was excellent. I am glad you included frogs even if they aren't technically mini beasts as well.

First summer - a bee story by Chocolat-Endive 2024-10-10T03:28:09Z

The game looks great, sounds wonderful and has a very cool concept. I struggled to understand what to do even with the hints on the escape screen at first, but I came back to it a second time and figured it out. I feel like you had all the information that I needed to understand what to do, but it needs to be laid out in a more clear manner.

Mood was excellent and it was very zen.

Doc, Something Under My Skin! by InOnesGraveDed 2024-10-10T03:11:42Z

This was super cool and kind of disgusting. I agree with the other comments about needing a tutorial, sound etc and understand that it is unfinished.

I really like the writing and the art. Each character felt really different and distinct.

LD41 — Combine 2 Incompatible Genres

Magic Rocks by Avon 2018-05-03T02:41:08Z

This was satisfying to walk down the corridor and shoot the fireballs at the stone guys. I liked getting the extra upgrades and using the cards, although I didn't see much point in the invisibility. Maybe I just could ahve skipped some of the enemies, but it never seemed worth it.

I liked the boss fight at the end. Was that a mirror? So I was fighting a clone of myself or something? I think I missed the symbolism...

FYI, the boss doesn't die when he hits 0 HP. You have to knock him into negatives before he actually is defeated. Seems like you need to turn a if(hp < 0) dead; to if (hp <= 0) dead; :smile:

g3ms by HolyBlackCat 2018-04-24T16:53:56Z

This was a lot of fun! I loved the simple and bright visuals and the controls were smooth. Puzzle games are always tricky (especially during a game jam!) and this level progression was great. I was playing over my lunch break unfortunately and didn't have time to finish the level with the pink bouncing block but I think I have the technique and I just need to come back to it.

Nicely done! It just needs some atmospheric music!

Shootanoid by drludos 2018-04-29T05:19:01Z

This was wonderful. Simple, but that is one of the things that makes it great. I would have really loved to have some great music to go along with it, but I understand the time constraints :smile: I enjoyed the level 10 space invaders layout.

My only complaint is level 4. After level 3 (which I enjoyed a lot) level 4 seemed slow and not very exciting. I was glad to see that it picked back up after it. This is a small thing and I only bring it up because the rest of the game was so excellent.

Put in a dodge ball mode where it just spawns a gold ball every couple seconds and you can't shoot. Then the game is to see how long you can last!

ASTROPOVER by puppetmaster 2018-05-03T02:24:47Z

This was a nice entry! I made it to level 3 easily but the difficulty takes a huge jump. The first encounter with the green guys puts you in a little corridor where you can't jump and dodge its shots, which was a little frustrating. The game requires a lot of memorization (like you mentioned in the description) and I generally don't like that type of game.

The music was good and the sound effects fit in well with the mood. The graphics were nice also.

I think that since you had the mouse aiming for left and right you should have just allowed the player to shoot in the direction the mouse was pointing. It would have been nice to be able to shoot enemies above me.

Unfortunately the game froze on me twice, both on level 3. Each time the music went into a loop and the input froze.

Rex McFury: Public Defender by minibobbo 2018-04-24T11:25:32Z

Thanks @F1Krazy ! Thanks for playing. We enjoyed writing and recording Rex's cheesy lines.

Rex McFury: Public Defender by minibobbo 2018-04-24T21:18:07Z

@gagapete thanks for the comments on the music and speech volumes. I think this came about because I did mostof but testing on the c++ target and the sound works differently on the html5 target. I wanted to add sliders to the main menu to adjust the sound but ran out of time...

Rex McFury: Public Defender by minibobbo 2018-04-24T23:31:55Z

@drludos I'm not sure what is going on. I was just able to load it fine on 3 different computers here (including my phone). Firefox worked fine. Try clearing your browser cache and reloading?

Rex McFury: Public Defender by minibobbo 2018-04-26T02:09:11Z

Thanks for the comments everyone. I uploaded a new version with the volume fix. I'm not sure if that falls under the "bug fixes allowed" rule or the "porting to other platforms allowed" rule (since the problem was because of the different way HTML5 handles audio vs the C++ target) but I think I'm covered either way.

@rulrite I love the Ace Attorney games also. We kicked around the idea of having Rex yell out OBJECTION sometimes during the fights but ended up not doing it. Maybe in the sequel.

@kensou Thanks for the comments. The ending was added real close to the deadline on Monday evening and I didn't know how to end it. The bloody knife was a literal last minute addition.

@dlowe and @megrabbit I'm a little disappointed I didn't balance the voice better. Dave did some awesome voice work and I think it is some of the funnier parts of the game. The lines you missed are "It's time to cross examine this witness... WITH MY FISTS" and "Look out Judge, I'm about to approach the bench!". The victory speech was "The court finds the defendants lawyer... awesome" Thanks for the comments!

@yetman Thanks for the comments. Anything specific about the controls that were giving you difficulty? Awkward layout? I honestly have a key rebinding screen all ready but just didn't have time to put the button on the main screen... Sorry about that!

@fil089 I agree that the gameplay doesn't have multiple genres. The original concept was going to have some interactive elements to the courtroom scene, but I realized before I even started that I wasn't going to have time. So I was tuck with a story genre and a gameplay genre divide. I think it fits within the theme, but I understand that others might not. Agree to disagree I guess. Thanks for the comments!

Rex McFury: Public Defender by minibobbo 2018-04-26T13:38:37Z

Thanks for the comments everyone!

@team-infernus It's funny, but you are the second person to mention you had trouble with the controls. Can you explain what made them difficult? Would something as simple as a key remapping option fix it, or was there something else?

@legavroche The original plan was to have 4 levels. The second and third got cut. The second was going to be the prosecution playing a video of you client committing the vaguely defined crime. You would have to destroy the TV while fighting off the other prosecutor. The third was going to be a fight against the jury, which would have been 12 weak enemies. I really like the idea of fighting the board of attorney ethics!

Rex McFury: Public Defender by minibobbo 2018-04-30T15:12:42Z

Thanks for the comments everyone!

@Kami-86 I agree the length is a short and it could use more. But I ran out of time, so too bad :smile:

@aaron-nemoyten I threw those sounds in for our original testing. Dave created sounds for both the swings and different attacks when they hit, but I never got around to implementing them... Post jam version will be better. Thanks for the input!

@dovakla The original brainstorm had some interactive court elements. It may evolve into a simple dialog tree and an excuse to tell jokes. I was struggling to come up with a way to make the player's choices meaningful when the end result was always going to be "I'm going to punch the witness/lawyer/judge in the face" regardless of the outcome!

@caterein and @sidewalksleeper The Judge can be easily beaten by walking up to him and just repeatedly jump kicking him in the face. It was actually supposed to be harder but due to a bug on my side the balls that fall from the sky actually fall slightly above the player so never hit you :flushed: He was also going to teleport around the arena, but that got cut for time. Post jam the fight will play out much more like I pictured it in my head.

@gyfis Good suggestion with the special moves. Rex definitely needs some additional attacking options as the enemies get more complicated and that is a good suggestion.

Thanks all.

Rex McFury: Public Defender by minibobbo 2018-04-30T15:14:20Z

@rodrigo-denubila Can you explain what you mean by the controls being difficult? Was it the way they were laid out on the keyboard or do you mean the way that Rex moved around in the game? I've heard this a few times and I'm just trying to make sure I understand where the problem is so I can work on it! Thanks!

Rex McFury: Public Defender by minibobbo 2018-05-02T18:11:36Z

@pkenney :flushed: That... is exactly what I was looking for. Thank you for that detailed explanation on exactly what you expected to happen vs what did. I'm imagining that others had the some of the same experiences.

I based the controls off of River City Ransom, but then I went to play it again and realized that you do actually have some air control, but not much. I originally allowed air control but while it feels natural in a 2d plaformer, when you add the pseudo 3d like this is it feels a little awkward.

Some of what you are describing were design decisions. The witness fight is designed to be a slow paced thing with plenty of time to learn the controls and get a feel for the game. If you keep moving she can't really hit you at all and most of the difficulty comes from the counter.

I'll also have to allowing buffered inputs, specifically when jumping. I have the code in place to do it already but didn't...

This is what I'm thinking. 1. I can allow buffered inputs for jumping and turning around, so when you launch a combo in the wrong direction you can change direction in the middle without stopping and restarting. This should take care of the 1 frame early punch after a jump, which will just become a punch instead. 2. Speed up the pre and post attack animations/wait times so the character feels more responsive. I think this will eliminate some of the feeling of being "stuck in place". 3. Finally get around to adding the miss vs hit attack sounds. I have them, just ran out of time plugging them in... 4. Knockback on the player hit. It is actually already in the post-compo version which will add in the two extra fights that were cut for time, add some graphical goodies, and clean up the controls based largely on your feedback.

Thanks so much! I'd like your comment more than once if that was possible!

@Jupiter_Hadley Thanks so much!

Count Weenie by vidsneeze 2018-04-27T14:36:01Z

This was very funny. I loved the simple animations and the look of the whole thing. The music in the different areas was a nice touch.

I would have liked to see some feedback from hitting enemies or being hit. It would make the game feel a little more juicy. The eating animation was great and I appreciate how you made a character with three halves but don't care and don't mention it.

Remote Bot by Yngvarr 2018-04-27T14:46:59Z

I really liked the look and feel of this game. I'm sure that with practice this would have gotten easier and I would have learned to queue up the orders and execute them with up and down, but I never quite got there. This gae made me realize how inaccurate a typer I really am, so thanks for that.

I liked the little things like the way that the @ turned around when you typed turn. You could have just made itinstantly switch, but instead you tweened it. I think that adds a lot to the game.

Well done!

Legend of Zoom by pkenney 2018-04-30T02:43:00Z

This was super fun! I like the decision not to add an acceleration key but just to go forward all the time. The two button controls were simple to use and driving by the enemies and hitting them with your sword became pretty intuitive after the first room or two. I died once at the beginning, but once I got a feel for it the rest of the game went by pretty easily.

This could easily be a really fun mobile game with the left and right turns being controlled by pressing in the lower corners of the screen! You should add the ability to place bombs as you travel around.

Very nicely done! The re-imagining of the classic Zelda sprites was great. I like how you stuck with the old color palette.

Legend of Zoom by pkenney 2018-04-30T03:21:10Z

Yeah, that was a big deal with the Wii version of Twilight Princess. They had to flip the whole game because a majority of the players are right handed. http://powet.tv/powetblog/2006/09/21/miyamoto-explains-righty-link-wii-twilight-princess-mirrored/

Draw Me Something by Yirggzmb 2018-04-29T03:50:55Z

I really liked this concept! It was fun to fight against my creations. I didn't realize for the first one an a half drawings that I was timed and I was a little annoyed when my drawing disappeared. Maybe a little warning? I didn't see the count over on the right at first.

The shooter part was a little tame. I just camped out in the center of the screen and shot everything after awhile. Moving around wasn't worth it. I got through 4 rounds and was in the middle of the fifth before anything even got close to me.

Maybe the upgraded guys could only be hit by their color, forcing the player to change up their attacks or move around? Or maybe an enemy that shoots projectiles?

Not trying to be overly critical! I love the concept and the way you implemented it! These were thoughts that popped into my head as I played that would have made me enjoy it more!

I also liked the music a lot, especially the first song that sounded like you were just randomly hitting the piano! :smile:

Edit - I'm not sure how to rate the Graphics category. "1 Star - these graphics sucked!!! Wait, I drew them..." :laughing:

Prom GOblin by Cameron Taylor 2018-04-25T21:41:09Z

Great art and sound. I agree with the other comments that the lack of feedback makes it difficult to tell what is going on. I wasn't sure if the my hits were doing anything.

Dance Duel Cowboy! by Quaternius 2018-04-27T14:30:51Z

This was a lot of fun. I like the simple rhythm mechanic and the animations had me laughing. I also like the simple layout and the visual filters you chose. The music was great also which really makes this whole thing work.

This was a wonderful effort, especially for the compo. I think it is complete just the way that it is.

Super Soup Slicer by chriiis88 2018-04-29T04:36:30Z

Simple, but it had a lot of charm. I liked the faces on all the game elements. The music seemed low to me though compared to the sound effects.

I think there could be a lot of polish added pretty simply that would make things pop a little more. Maybe some animations for the pot when a vegetable hits it? Also, was there a lose condition? Is there anything stopping you from just looking at one pot and ignoring the others? Maybe a time limit to the level or something?

Also, just having something like the vegetables spin as they fall would add a lot.

Nice job!

Retroviral by saiodin 2018-04-25T21:34:11Z

This was fun! Good visuals and music. I was able to get a hole in 1 on almost every level by putting the ball really softly and then pushing it into the hole since physics affect the ball until it comes to rest.

The multiple weapons and enemy types were a neat touch!

Mob Defense by dkdwrek 2018-04-24T21:44:03Z

I enjoyed the game, but I was a little confused about what everything did. A health indicator for all the elements would have helped a lot as well as an indication of how much everything costs.

I liked the animations and how all the game played. This was a lot of fun!

Magic The Shattering by diptoman 2018-04-26T03:02:33Z

This was a great game with nice sound, graphics and concept. I liked the risk rewards with playing the cards and just the overall feel of the game. The homing weapons are awesome!

Rythm is Lava by egordorichev 2018-04-27T14:57:59Z

This was a great game. I'm finding I really love the Pico-8 look and feel. The title screen was great and the whole experience was very polished. There were a lot of things to keep track of at the same time. I think the small screens made this more bearable, but I'm apparently not very good at this. I would have been fine with an option to turn off the lava.

Defender of the Road by Val 2018-04-26T02:15:20Z

I agree with some of the other comments that this could have used some different enemy types. It was fun for a little while, but actually I found I could just park the car on the road and blast everything with the cannon without even needing to build turrets.

I liked the graphics. The enemies had their own sort of weird charm. Nicely done!

Tharkarys Invasion - Last Line of Defense by Fil089 2018-04-29T04:14:52Z

I liked the idea of a shooter/tower defense. It could use some sound effects and a little balancing. I'm assuming that there is no victory or loss condition? I wasn't able to win or lose. After awhile I was just overwhelmed by the number of ships appearing and I didn't seem to be able to kill them fast enough. It would have been fun to upgrade the towers also.

Sometimes enemy ships can spawn right on top of your base. Might want to have a minimum distance they spawn it.

Nice job! Congratulations on finishing!

City Blocks by legavroche 2018-04-29T03:20:21Z

I wish I was a better at typing so I could have advanced the story more. It was a lot of fun to try to multitask by typing and playing at the same time, but then you had to throw in a third task of trying to figure out the story at the same time.

I think I know what it was, but I wasn't anywhere near the high score so I don't know if there is an ending and if I was correct in my guess. I'll have to come back to it later...

Caribbean Trains by Aviland 2018-04-25T02:24:50Z

I enjoyed the game and had fun driving around and sinking ships. I LOVE this idea.

Unfortunately I found it really difficult to steer the train (ship?). Especially once I sunk the second ship and my train extended a ridiculous length. It just got harder and harder to control.

I loved the graphics and the overall feel of the game. I just wish I had some more control over what was happening. Nicely done!

Piloteer by Evil Brain 2018-04-25T12:31:51Z

I really enjoyed this! This was a great mashup of genres. Like others have said, it took a few rounds to get the hang of it. But once you do it is a great game!

I would have liked to have the spacebar advance from move mode to shoot mode to play, just so that I didn't have to click in the lower right every time, but this is a small suggestion.

Final Click ZX by candlesan 2018-04-29T03:37:41Z

I normally hate clicker games. Yet I played this one almost all the way through. I didn't get the last couple trophies, but I really enjoyed the progression of this one. It was well balanced so you were always earning more upgrades which led to harder enemies which lead to more upgrades.

This was extremely polished and nice. I liked the voiceovers when I purchased the upgrades. It made the whole thing feel more epic.

I would have liked it if you could purchase different music in game. Then swapped between it or something.

This was a great entry. Good job!

Final Click ZX by candlesan 2018-04-29T04:24:23Z

The announcer upgrade would have been a great upgrade. Especially if at level one it was completely monotone and bored. "You got a turret. Yay for you." Then at the highest level "TURRET!!!! YES!!! YOU ARE AWESOME, INTELLIGENT AND GOOD LOOKING!"

Gravity Chess by CaptainPilot 2018-04-27T15:02:12Z

This was a great game. I really liked the puzzle progression and the use of the standard chess pieces and moves made it approachable but the addition of the gravity made for some really cool puzzles.

Was it difficult to come up with some of the later puzzles? I was trying to think of how I would design some of them and I have no idea.

Very well done.

FPS - Fugly Puzzle Shooter by Fedor 2018-04-26T02:22:50Z

I really liked how you did the minimap. I wish there was a little more of a puzzle element to the game though. The randomly generated levels can keep things feeling fresh, but if they are too obviously random then each level is just "this is the same thing, but bigger". I didn't mind the control scheme, although WASD and mouse would have been easier.

Nice job!

FPS - Fugly Puzzle Shooter by Fedor 2018-04-26T02:23:15Z

Oh and I appreciate the name!

Stop Motion by Maduke 2018-04-29T04:07:26Z

I really like how crazy the level with all the exploding sun things got. It was nice to feel all cool as I dodged all the bullets. It would be helpful if the bullets had a trail so you could tell when time was stopped which direction they were facing.

I found the wall maze to be extremely difficult. Maybe I was just moving inefficiently but I couldn't get through it.

Dangerous Gold by Kensou 2018-04-29T04:57:38Z

I think this is excellent programmer art. Especially the lava effects. I really liked the challenge of trying to land as close to the platforms as possible to minimize the falling time to stay ahead of the ever rising lava. The music was also a perfect fit.

I always wanted to jump up the right side when the spikes were first introduced. Not sure why, but I did three times in a row.

Very nicely done!

B.E.A.S.T.S - Break Everything And Stack Towering Structures by Cosmic Adventure Squad 2018-04-26T02:39:05Z

This was great! I wish I had a second player to play this with, so instead I just tried to make the tallest tower I could by making other smaller towers to jump off to reach the top of my big tower. I think I managed to get 8 or 9 high before time ran out!

Great sound and graphics. I enjoyed the whole theme and mood. I agree that city destroying and city building are pretty incompatible. I also laughed at becoming the mayor at the end of the game! :)

Hadecken by La mecanique du plastique 2018-04-29T05:04:22Z

It was hard to learn, but I feel like a lot of these types of games are. There is a lot of strategic depth here and the art and card names were great. I was losing track of all the things that I could do.

Maybe if you added the option of setting the round time? So when you are first starting out and learning the cards, controls and how to play you could have longer to decide what to do? Then later you could speed up the rounds? It might make the game more approachable.

Grid Gunner by SuperTibbles 2018-04-26T02:54:20Z

This was a lot of fun. It was a great mashup of genres. I enjoyed the strategic element of the game, but I wish you allowed the player to be moved with the keyboard as well as the mouse. I'm sure this is playable on a phone or tablet also, but having to click near the character to move would throw me off.

Great music and aesthetic!

EDIT: I also laughed at the Tip: Dying Reduces lives :laughing:

Dancing Bandit by Tay 2018-04-27T03:14:20Z

This was fun. I am really horrible at multitasking games but this has a lot of potential. I think that you could have made the player speed a little faster and given the player the ability to shoot during movement without taking away from the game at all.

The art and the mood was good, although I would have liked to see something neat when you hit a note successfully.

Do the spotlights follow you when they hear you? Because I swear in all my games they would home in on me and not stop following me until they hit me.

ShootEm? by Merrol 2018-04-30T03:15:06Z

Even if they end up not being human I would still vote for them for president.

This was a great experience. Thanks!

Edit - Small thing, but during the tutorial the last word was getting cut off on my screen. I could see it start to get typed, but then it would disappear.

Guan's Island by Chris Coe 2018-04-27T14:40:30Z

This reminds me a lot of Zelda 2, which I am currently playing through with my kids, so I felt right at home. I also love Metroidvanias. Sometimes they are hard to get into and all the backtracking can get annoying, but I think that the smaller levels with the combination of the overworld map makes this one very approachable.

I liked the visuals and how the sound went well with the overall feel of the game. Nicely done!

Click Click Clutch - an idle clicker racing game by SupremeKurt 2018-05-03T02:47:27Z

It seemed like the clicking speed was capped. So clicking faster only makes you go faster up to a point. I think that you should have received more money per race but made your opponents much faster. Right now they are easy to beat even without the upgrades, and if they were faster than you to start out you would get a good feeling of steadily improving until you could win.

CCC: Cyber City CAB by Yetman 2018-04-29T04:22:13Z

I made $1600! This was a lot of fun, especially when there were a lot of enemies and things got really frantic.

I liked the mood you created and the fake 3d effect of the stacked blocks. The music was unobtrusive and stayed out of the way and the sound was simple, but fit in with everything else.

I agree with the other comments about the larger arrows for closer targets. I also think that if you moved the camera ahead of the car when going forward and behind when going backwards it would make navigating a whole lot easier.

Nicely done.

Love Machine by Rulrite 2018-04-29T04:42:07Z

I really enjoyed this. I know there isn't technically anything to do, but I did enjoy the scenery and the music is pretty rad. I really enjoyed the dialog also and when Sgt Salt popped up Valentine's reaction was the same as mine.

I did love the controls. I'd be excited if you finished it, even if it was just a single enemy. The description intrigued me.

Bang Bang Revolution by Talonos 2018-04-27T03:28:16Z

This was fun! I'm really bad at it, but the shooting to the beat became natural pretty quickly.

My top score was 19, but I think that was mostly due to a lucky series of targets. They are different each time, right? It was hard to shoot from one side to the other.

The graphics and mood were spot on. I like how the gunshot wasn't distracting. You put some thought into it.

Good job!

Five Iron Frenzy by Brandon Anderson 2018-04-28T17:20:43Z

I enjoyed the game. The music loop was pretty great and fit the whole theme and feel of the game well. The graphics were nice but could use some variety. I liked the swing animation!

I found the combat to be a little flat though. You could just position yourself against the side of the screen and repeatedly attack until all the enemies were dead.

Overall this is very nice work. The name wasn't inspired by the band Five Iron Frenzy by any chance, was it?

Five Iron Frenzy by Brandon Anderson 2018-04-28T17:27:26Z

Well you picked an awesome band to inadvertently copy the name from :smiley:

Simulator for average people by Dorkus64 2018-04-27T03:09:04Z

I have the same problem. I can run a standalone executable on my machine but I can't run the installation package. I'd like to play and rate. You can still export it again and attach it here so more people can play it. Porting to other platforms is allowed after the jam ends, and I think this would count.

Naturalist Royale - Online! by Chris Hall 2018-05-03T02:32:32Z

I also had to restart the game a few times to get it to load, but I then jumped into a round by myself. It was relaxing just exploring and collecting. I ended up finding 9 species and couldn't come up with the 10th anywhere! I only found 2 in the desert biome. Was there supposed to be 3?

Nicely done. I think with other people it could be a fun race. I would make the player's sprite go on top of the creatures though, until you pick them up.

Typographythm by Radnyx 2018-04-29T05:25:41Z

That was awesome. I wish I was a better typer so I could see the ending. I tried to bite the hand that feeds me, but it bit back...

This was a lot of fun. Great art and music. I laughed at some of the silly statements and I really enjoyed being able to type in a message to respond to questions.

This was very nicely done!

Edit - nice font choice also. Reminds me of Mr Saturns font from Earthbound.

Dirty Pink by Carpin 2018-04-29T04:50:33Z

The visuals and the game design was excellent. I liked how your eyes went back and forth from the left to the right while trying to avoid the cards in the center.

I agree with some others that even hitting the cars with the ice cream was difficult because they move so sporadically. If they moved a little smoother I think it would add a lot to the game.

I also thought it would be nice if the ice cream cone was always under the dispenser on the beat or something. So if you knew what you were doing and could keep track of what you were dispensing you could load orders without looking to the right. Maybe that would take away from the experience you were trying to create, but I found myself wanting that while I was playing.

Nicely done! Great music also, even if it was simple.

EDIT - wait, I just read the instructions and saw you can change music! Nice!

Teeny Tailors by Bobo Games 2018-04-26T02:49:20Z

The artwork was amazing and the audio you chose fit the whole thing well. I thought it was rather funny that I could cut Cinderellas hair and put on makeup and gloves and have her ready to go to the ball in her underwear. :smile:

Maybe if instead of each action adding to the bar you would have doing the same action over and over again give diminishing returns. I just had two of the mice alternate eating cheese and distracting the cat while the other one just repeatedly changed her shoes or whatever.

Love Is A Battlefield by F1Krazy 2018-04-24T11:44:05Z

This was fun! The two genres seemed incompatible but you made them fit together nicely.

I loved the simple graphics and the spritework.

A little feedback, it was difficult to read the girl's messages and dodge the bullets at the same time. Maybe if the enemies came in waves and the comments came between the waves?

Also, on the final boss I stood in front of the giant laser to see what would happen. I died (which was expected). but then my life bar went way down off the bottom of the screen. Also, my player was gone, but I was still shooting and eventually it killed the boss. So I both won and lost and got to see the ending.

This was a great little game!

Flower Hero by Curt 2018-04-29T04:29:36Z

Holy crap I am bad at this game.

I would make easy easier. Like much easier. I can't multitask and don't do rhythm games well, so I think I hit the first flower, panicked, then missed the next 5, causing me to lose instantly. The second attempt was better, but I really can't play this game.

The music was awesome and the graphics were great. I'm amazed that some people have minds that can play these types of games.

I agree that a little more feedback on the flowers you hit and the ones that you didn't would be nice. I also think that a new card could be dealt to the empty spot faster. But this was excellent!

I bet that your CATS look good in the dance floor by agar3s 2018-04-29T03:08:59Z

This was fun! I unfortunately didn't have another person to play it with so I had to go solo.

Like others have commented, this really does need music for a really cool experience. Also, there doesn't seem to be any time limit, does there? So the flashing panels added a little timing requirement, but if you found a perfect spot you could just wait until it lit up and place your cat then. Maybe adding a time limit to each player's turns would help the whole thing flow better?

I liked the comments that popped up as you placed the cats!

Rhythm and Cruise by DigNZ 2018-04-27T03:22:13Z

Wow, I'm bad at these multitasking games. And rhythm games. And apparently boating games :smile:

I liked the simple music loops and the controls were simple and intuitive. At first I thought it would be difficult to move the boat around, but about half way through the first game I got it. I think that the rhythm section has a really difficult jump going from the single to the double multiplier. Maybe just start with adding a single half beat every 4 instead of doubling the notes?

This game has a lot of charm. Great job!

EDIT - Oh, my top score was 180

Shot Thru The Heart by sheehan 2018-04-29T04:00:26Z

That was funny. I enjoyed the mild puzzle elements of the game. I only missed one shot when the hipster turned around suddenly, but I caught up with him later during the "waste all your bullets" phase.

I'm glad I got a happy ending. Join to jail would have been such a bummer.

Kinesis Test by Kami 86 2018-04-27T03:38:07Z

I really liked the art and the music. The overall idea was nice, but I had some problems getting the cards to even start the level. I was at the start of the second level and I went through 15 cards and never got a move left card, so I couldn't even start. Then I started over and reread that I could hit S to reshuffle the cards and it started to make more sense.

Overall I feel like this was more of a strategy game where you prepare your deck in advance and then use it to get through the course.

When you right click on a card does it give you a new one? It seemed like 90% of the cards I got were ups and downs. The lefts and rights were few and far between.

The sprites have a lot of character and I liked the mood you created. Good job!

Nūn by Samupo 2018-05-03T03:01:54Z

Art and mood were great. Once I saw the ending and realized was I was seeing I looked at the beginning and could see it there too. Creepy stuff.

I'm not sure this game is possible. I think that you always lose. Is it possible to win?

Super Platformer RPG by Silent Tower Games 2018-04-26T02:32:58Z

I really liked the 1 bit graphics (with the occasional extra color thrown in). The sound fit the mood of the game well and I enjoyed it.

I would have liked some additional options for combat or maybe a way to reduce or avoid the damage like in Paper Mario. Some of the platform elements were difficult and it sometimes frustrating to get through a hard area only to have the enemy roll a 6 and kill you in two hits.

Nicely done!

Way Out by Victor Lima 2018-05-03T02:55:47Z

I enjoyed the voxel graphics and the feeling of putting down the zombies. The fenced in maze was a nice touch and felt claustrophobic in a good way.

I think the hit detection was a little off. The guy who killed me was sitting in the middle of the screen hitting me repeatedly and I wasn't able to shoot him. I ran into the same problem with some of the other guys. I couldn't shake the vague feeling that my shots weren't going where they were supposed to, but the last guy made me realize I was right.

This was a fun game!