Shots In The Dark by parzivalTheVirtual 2014-12-10T20:00:00
Really regret putting the stupid music in :P... I'm gonna replace it soon with something not cringe worthy.
Foon → Ludum Dare Explorer → Users → parzivalTheVirtual
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | TIMEstahp! | compo | 368 | 3.37 | 3.40 | 4.00 | 3.41 | 2.97 | 3.30 | 2.83 | 3.09 | 54 | |
| 2014 | 31 | Entire Game on One Screen | Shots In The Dark | jam | 10 |
Really regret putting the stupid music in :P... I'm gonna replace it soon with something not cringe worthy.
@paperweight: Sorry for the omission. It must have been a mistake on my part. Thanks for letting me know!
@MiniBobbo: I agree with you. I should remove the music.
@snapman: I could tweak the speed of the zombies a bit and lose the brain glowing. I will definitely try that, thanks!
Honestly one of the better ones I've played this Ludum. I'm really liking that you didn't take it too seriously and just went along with making something fun and having fun making it which is what Ludum Dare is all about. Great job! :D
I like the art style and the integrated tutorial. Also changing the graphics quality straight in the game is something very few do and is much appreciated.
The only thing I didn't like about the game was the weird perspective. I couldn't tell the distance between my player and the other elements. Having a 3rd person camera allowing the player to rotate around the player would fix this issue easily.
I like how different it is from all the other submissions. I could really see this game having a strong, pleasant effect on small children.
Pretty sure you committed a ton of copyright infringements. Sorry but the game doesn't work on windows 7 and I couldn't try it.
I had a hard time understanding exactly how to play the game.
Cute game but pretty boring if no one is playing it the same time as you.
Loving it. Gonna leave more feedback soon.
Awesome concept. I haven't played word making games in a while but I really enjoyed yours. Great job!
It's fun and pleasing looking but it doesn't ramp up in difficulty or add new things so it gets boring after 2 minutes.
I was sad to see there are only 2 levels. Kinda hoped for some puzzle elements down the road.
@rectangular Tim: I laughed out loud but I'm truly sorry for your mouse :(. I have an Asus WT425 and I haven't had any issues with it yet. I'm glad you like the mechanic :D
@ Phil: Thanks for playing it. The gravity is like that because I couldn't quite replicate the gravity Unity uses by default. Due to scaling the time I had to replace almost all the native physics in the game with custom made ones so I couldn't quite get the jump/land right. Also collisions were a really big problem so 90% of the time spent on the game was making the time stopping mechanic actually work and only a few hours on music, art and level design. I'm glad I managed to make something people enjoy even if only for a few minutes. I'll keep working on the game and fix/polish stuff and release it for free on itch.io.
I feel like I'm just a spectator rather than a player. The game is a bit too simplistic. Adding one or two more mechanics to make the player feel more involved would be nice.
Really great puzzle game! Good job.
Nice looking game.
Make the player rotation faster, the missile faster and use a color scheme maker to find a bunch of basic colors that look pleasing together. Also the lighting is just used as an extra non-essential gimmick. You could probably do better by having pleasing colors and low poly hexagonal items. Also have walls that allow ricocheting to add extra depth.
Great submission. Wished there was a bit of momentum to the car though.
Feels very rigid and there's no feeling of momentum or velocity. It feels like you're just rotating something in a fixed point. Also the position of the ship relative to the camera make it in such a way that you can't see whether you're about to hit something or not.
Really nice idea. Loved the piano mechanic even though it was pretty damn hard at first. I got stuck around level 3 because I couldn't get pianos through the hole because one was stuck there.
Congratz on your first GameJam. I remember not even finishing the game at my first one. Great job!
I love that the art looks scanned watercolor paintings. It's cute and funny. The only problem I had was with the sound: it's very, very repetitive and it gets annoying fast.
It's cute and the effort for details is appreciated. It's got all it needs except a quit button and Escape doesn't work. Got a bit boring after a few kills but it was fun nevertheless. Good job.
Great game! :D It had just enough balancing to keep me clicking until my finger hurt. Great job!
Really digging the retro feel. Great job!
Interesting concept. It took a while to get the hang of it and liked it in the end.
Cute graphics but I hate the song. Also the delay between the choice is too long. It gets boring waiting after a few tries.
Very buggy. I didn't know how to play it and it got stressful. Controls weren't always responsive.