masterboth 2015-04-20 02:59
I like it, but It felt a little short...
Foon → Ludum Dare Explorer → LD32 → H2O
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 703 | 2.88 | ||
| Fun | 711 | 2.87 | ||
| Overall | 1112 | 2.29 | ||
| Coolness | 2090 | 26 |
I like it, but It felt a little short...
Even though it's short, that's not what matters.
Did you have fun during that time: yes!
Really nice game that felt good to play. The levels were essentially the same though, perhaps if you made a maze for the player to navigate around.
-Neith
It's a bit too simple and has some minor issues. It loses velocity if you hit any wall so sliding is off the table. Hope you go for something a little more complicated on the next one. As long as you're learning there's no time better spent :D
I did not like how I would touch a wall and immediately stop moving, it made it frustrating to navigate at times. But the controls were smooth, your concept was sound, and I did enjoy playing it, so well done!
Issues have already been mentioned by others, but overall I loved the concept. It was fun! Nice job.
Sponge-like effect of sticking to surfaces was a bit funny, made the star level a bit annoying. Fun enough but could of used a bit of audio and it didn't seem much like a weapon, even an unconventional one.
Cool idea, but the game is about unconventional mechanics, not weapon
Good idea. Pretty short. And needs more elements. Like red areas which you must not touch. (That much friction on side walls B'()
Simple graphics, simple concept, fits the theme. All it needed was music.