| Year | LD | Theme | | | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co
|
|---|
| 2026 | 59 | Signal | | | The Descent Of Johnny Baseball | compo | 258 | 2.92 | 2.67 | 3.19 | 2.76 | 3.56 | 2.37 | 3.53 | 3.17 |
|
| 2025 | 58 | Collector | | | Fluster Fencing | compo | 131 | 3.24 | 3.18 | 3.44 | 3.26 | 3.54 | 2.71 | 3.81 | 3.08 |
|
| 2025 | 57 | Depths | | | Sinking Ship | compo | 126 | 3.53 | 3.45 | 3.29 | 3.45 | 3.16 | 2.91 | 2.44 | 3.24 |
|
| 2024 | 56 | Tiny Creatures | | | Cicada & Les Grenouilles | compo | 233 | 3.24 | 3.17 | 2.67 | 3.21 | 3.48 | 3.17 | 3.00 | 2.98 |
|
| 2024 | 55 | Summoning | | | Skelly-Tons | compo | 320 | 2.86 | 3.00 | 2.52 | 3.38 | 3.29 | 3.05 | 2.48 | 2.95 |
|
| 2023 | 53 | Delivery | | | Watching | compo | | 2.70 | 2.60 | 2.90 | 2.00 | 2.90 | 2.20 | 2.63 | 2.70 |
|
| 2021 | 48 | Deeper and deeper | | | Finding Nemoth | compo | | 3.29 | 3.21 | 3.29 | 3.71 | 3.86 | 3.00 | 2.33 | 4.00 |
|
| 2020 | 47 | Stuck in a loop | | | Eternal Spooktober | compo | | 2.50 | 2.00 | 1.50 | 2.50 | 3.00 | 3.50 | 3.00 | 4.00 |
|
| 2020 | 46 | Keep it alive | | | Vegetation Station | jam | 2268 | 2.93 | 2.81 | 2.45 | 3.71 | 3.10 | 3.12 | 2.63 | 2.90 |
|
| 2019 | 44 | Your life is currency | | | Free Buss Pass | jam | | 2.50 | 2.17 | 2.17 | 3.17 | 2.33 | 3.17 | 2.17 | 2.50 |
|
| 2018 | 42 | Running out of space | | | Danger Do Not Inhale | compo | 660 | 2.73 | 2.50 | 2.42 | 3.40 | 2.53 | 2.71 | 2.50 | 2.56 |
|
| 2018 | 41 | Combine 2 Incompatible Genres | | | Yggdrasil- The Point and Click Kill Everything | compo | 652 | 2.70 | 2.55 | 2.71 | 2.92 | 2.90 | 3.18 | 3.14 | 2.93 |
|
| 2017 | 40 | The more you have, the worse it is | | | Ionising | jam | 1075 | 2.75 | 2.56 | 1.92 | 1.81 | 3.22 | | 2.69 | 2.94 |
|
| 2017 | 39 | Running out of Power | | | Power de Poisson | jam | 762 | 2.79 | 2.84 | 2.39 | 3.11 | 2.58 | 2.84 | 3.06 | 2.65 |
|
| 2016 | 37 | One room | | | Basement Floor One of One | jam | | | | | | | | | |
|
| 2016 | 36 | Ancient Technology | | | Da Vinci's Cobra | jam | | | | | | | | | |
|
| 2016 | 35 | Shapeshift | | | Shapeshift Inc | compo | 813 | 2.75 | 2.80 | 3.20 | | 2.33 | | | | 26
|
| 2015 | 34 | Two Button Controls / Growing | | | Up And Down | compo | 877 | 2.67 | 2.59 | 2.56 | 3.22 | | 2.20 | | | 32
|
| 2015 | 33 | You are the Monster | | | A day in the Life of a Ghost | compo | 619 | 2.96 | 2.29 | 2.55 | 3.38 | 2.36 | 2.86 | 2.28 | 2.82 | 42
|
| 2015 | 32 | An Unconventional Weapon | | | Throw Bottles at people you don't like! | jam | 1007 | 2.50 | 2.47 | 2.09 | 2.66 | 2.31 | 2.41 | 2.72 | 2.32 | 62
|
LD59 — Signal (16)
Data Routing by StormSword 2026-05-07T13:50:41Z ♥ 0
I think this is a really good idea. If you gave the player some indication of the distance between obstacles and how far the player will travel, that'd improve usability. But otherwise, the pixel art was super charming and added a lot to the game.
We Come In Pieces by NotALobster 2026-05-07T13:44:12Z ♥ 1
optimising the signal as gameplay is a really good interpretation of the theme and you pulled it off well, though I will say the UI was a bit of a pain due to lack of feedback, but that isn't a huge issue.
SigRider by LinsCd 2026-05-07T13:37:43Z ♥ 1
ooh that is such good interpretation of the theme, yeah that sure is a signal. I feel great that I could control the game just by coughing
A Signal in the Woods by Ethan Allwood 2026-05-07T13:29:54Z ♥ 1
really well polished and mechanically fun game! I game over restarting the entire game instead of just respawning was a bit harsh, but it doesn't detract from the gameplay. Especially cool that you have to put yourself in danger to draw cards.
signOS by Wendel Scardua 2026-05-03T11:37:43Z ♥ 1
Really complex level design for such a short jam! very impressive. the robots were also very adorable so that's a win there.
Kiipu by Zathnic 2026-05-03T11:29:04Z ♥ 1
You really put these levels together well, did enjoy exploring them. Some indication of the direction of the start and maybe a mroe forgiving respawn mechanic would have been good QoL features, but the gameplay itself was solid and I never felt my deaths/falls were unfair.
Blacksmith's Apprentice by ellaris 2026-05-03T11:20:54Z ♥ 1
Its simple, but honestly the silliness of the voice acting absolutely made it for me. I'd also say the music was really good for such a short track, didn't get repetitive at all.
Astral Pilgrimage of Sound by auxiliarymoose 2026-05-03T10:51:13Z ♥ 0
Oh this is such a good use of the theme. My only two criticism is that the ship really needs a brake function. Not super space-ship like I know, but that would have been easier.
But the positives FAR outweigh that, the use of combining planet signals to create a song is incredible. The music really helped how great that was, plus the use of the window of the ship and the lighting is awesome.
Stars Drift And Float by jsmars 2026-04-27T13:10:51Z ♥ 0
Very nice UI and worldbuilding, though I found the best strategy was just to run away
Five Nights With Kitty by DontGiveUpBoy 2026-04-27T12:49:10Z ♥ 1
heh I loved this use of the theme. I would have liked a keyboard shortcut to send the signal, would be a lot easier to play. But saying that, it was a fun aiming system.
Warden of the Depths by Alex de la Cour 2026-04-27T12:44:29Z ♥ 1
I will say that I didn't love the attack collision, felt very short, but the intentionally designed difficulty is a good idea. Glad you were generous with the respawns too.
Formation Tactics: Line Breaker by wdebowicz 2026-04-27T12:37:27Z ♥ 1
Really good use of simple rules to create complex behaviours, and aesthetically very nice despite the simplicity
SincerelyDamnSignal by CoolPurpleRat 2026-04-24T13:08:59Z ♥ 0
chasing the foxes to get my phone back gave me a good laugh, really funny animation! I was also really impressed with the hills and auroral, which I was led to in one of these chases
Beacons by Last Angle 2026-04-24T12:56:25Z ♥ 1
The lighting and sound were really effective in my opinion, especially in creating a sort of tight corridor feeling. I found the enemies a little bit frustrating, which is ok for a challenge, but when they're the only hazard that can be less fun. That being said, the context switching between fleeing enemies and seeking beacons did create a good flow.
Pandemic Purifier by Zazzar 2026-04-24T12:47:15Z ♥ 1
The core mechanic was a very clever use of the theme. One change that would have made a big difference would be having the colours and their hotkeys shown in the UI.
Insecure WiFi by BushFire 2026-04-24T12:39:34Z ♥ 0
Some instructions would have certainly helped get started quicker, but the game controlled really well where it mattered in avoiding the enemy ships.