Foon → Ludum Dare Explorer → Users → Jajo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | The Descent Of Johnny Baseball | compo | 258 | 2.91 | 2.66 | 3.19 | 2.76 | 3.55 | 2.36 | 3.52 | 3.16 | ||
| 2025 | 58 | Collector | Fluster Fencing | compo | 131 | 3.24 | 3.18 | 3.44 | 3.26 | 3.54 | 2.70 | 3.80 | 3.08 | ||
| 2025 | 57 | Depths | Sinking Ship | compo | 126 | 3.52 | 3.44 | 3.28 | 3.44 | 3.15 | 2.91 | 2.44 | 3.23 | ||
| 2024 | 56 | Tiny Creatures | Cicada & Les Grenouilles | compo | 233 | 3.23 | 3.16 | 2.66 | 3.21 | 3.47 | 3.16 | 3.00 | 2.97 | ||
| 2024 | 55 | Summoning | Skelly-Tons | compo | 320 | 2.85 | 3.00 | 2.52 | 3.38 | 3.28 | 3.05 | 2.47 | 2.95 | ||
| 2023 | 53 | Delivery | Watching | compo | 2.70 | 2.60 | 2.90 | 2.00 | 2.90 | 2.20 | 2.62 | 2.70 | |||
| 2021 | 48 | Deeper and deeper | Finding Nemoth | compo | 3.28 | 3.21 | 3.28 | 3.71 | 3.85 | 3.00 | 2.33 | 4.00 | |||
| 2020 | 47 | Stuck in a loop | Eternal Spooktober | compo | 2.50 | 2.00 | 1.50 | 2.50 | 3.00 | 3.50 | 3.00 | 4.00 | |||
| 2020 | 46 | Keep it alive | Vegetation Station | jam | 2268 | 2.92 | 2.81 | 2.45 | 3.71 | 3.09 | 3.11 | 2.63 | 2.89 | ||
| 2019 | 44 | Your life is currency | Free Buss Pass | jam | 2.50 | 2.16 | 2.16 | 3.16 | 2.33 | 3.16 | 2.16 | 2.50 | |||
| 2018 | 42 | Running out of space | Danger Do Not Inhale | compo | 660 | 2.72 | 2.50 | 2.42 | 3.39 | 2.52 | 2.71 | 2.50 | 2.55 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Yggdrasil- The Point and Click Kill Everything | compo | 652 | 2.70 | 2.55 | 2.71 | 2.92 | 2.90 | 3.18 | 3.14 | 2.92 | ||
| 2017 | 40 | The more you have, the worse it is | Ionising | jam | 1075 | 2.75 | 2.55 | 1.91 | 1.80 | 3.22 | 2.69 | 2.94 | |||
| 2017 | 39 | Running out of Power | Power de Poisson | jam | 762 | 2.78 | 2.84 | 2.38 | 3.10 | 2.57 | 2.84 | 3.05 | 2.64 | ||
| 2016 | 37 | One room | Basement Floor One of One | jam | |||||||||||
| 2016 | 36 | Ancient Technology | Da Vinci's Cobra | jam | |||||||||||
| 2016 | 35 | Shapeshift | Shapeshift Inc | compo | 813 | 2.75 | 2.80 | 3.20 | 2.33 | 26 | |||||
| 2015 | 34 | Two Button Controls / Growing | Up And Down | compo | 877 | 2.67 | 2.59 | 2.56 | 3.22 | 2.20 | 32 | ||||
| 2015 | 33 | You are the Monster | A day in the Life of a Ghost | compo | 619 | 2.96 | 2.29 | 2.55 | 3.38 | 2.36 | 2.86 | 2.28 | 2.82 | 42 | |
| 2015 | 32 | An Unconventional Weapon | Throw Bottles at people you don't like! | jam | 1007 | 2.50 | 2.47 | 2.09 | 2.66 | 2.31 | 2.41 | 2.72 | 2.32 | 62 |
Nice graphics, fun mechanic, very challenging. The minimap was a nice touch. I didn't hear any sound?
A bit buggy. Funny characters. Maybe some sound?
A bit confusing, but I liked the graphics and idea. Do add some music.
This was too hilarious :)
Shame it's unfinished, still pretty fun
Ok graphics, very good idea. Movement a bit weird. Not too hard or too difficult. A decent game.
So random. Yay! Wee! Yahoo!
100 seconds of dancing and stabbing = fun. Graphics weren't that brilliant, could have made some sort of sword. Loved the audio.
I enjoyed it. As you said, nothing new, but it fitted the theme well. The simple graphics certainly added to the effect. Good game for just 3 hours.
I'll be honest... I loved this game! I love retro games and I love Zelda-esque games. This one has both. Wonderful graphics, but no sound. I recommend you make a post jam version of this game.
I couldn't seem to run your game. Is it just my computer?
Simple, with wonderful pixel graphics. Nice sound, very nice sound. If I have any criticism, I thought walking through trees was a bit weird...
Very enjoyable, some performance issues, wonderful graphics. At first I thought I was the red guy. The game was very polished, so well done :)
Quite fun, the graphics on thee tiles were good, but the entities could have been improved. I was confused at first. I managed to somehow get out of the map at one point...
I have to say, I enjoyed this
Well, shame there was no sound. Other than that it was pretty fun.
Brilliant, funny, enjoyable. Nice graphics, rather addictive, good level design.
Pretty awesome. I was especially impressed with the fact that you used pencil/pen and paper for graphics.
It took the Christian guy a while to get to me. The graphics were pretty decent, sound next time? It is rather difficult without a bible though ;)
Challenging and fun. Maybe some music?
Very enjoyable, beautiful graphics and music.
It didn't seem to want to launch for me. Possibly a windows 8 thing?
Wonderful graphics, challenging levels. A few glitches with the pen colliding with bigger robots, often did about 2 or 3 damage. The final boss was a bit too easy. Music next time? You managed your time well and made a good game.
@Kostytan1996 @Shared I had trouble creating a jar due to the libraries I haven't used before. I am hoping that somebody who knows how to use Slick2D and make a Jar using JarSpliced could help me.
@mcburrobit Oh, thank God the jar worked, must have just been my computer.
@Manu & Wan thank you. It seems to be working for some and not for others. I will try to do this.
@Manu & Wan if possible, could you tell me how you changed the manifest? I think I'm putting the right package in JarSpliced...
@dyfer it seems it only works for a few people... This is annoying.
@lochmann-apps that's my problem, I failed making the fat jar...
@chikun Dev Team please, don't hurt me in a drunk rage ;-;
@Zayron your game was great, good luck in the voting :)
@rburema Your advice is extremely appreciated and I will certainly use these tips in the future, thanks :)
@Smirnov48 is it a platform thing? Is the jar in the same folder as the res folder? It seems to work for others...
Beautiful music, good idea, decent graphics, however the collision detection was awful...
I really did enjoy this game. I found that if I hid in the bottom right corner, I could survive a while, maybe put more enemies there? Great game.
Liking the graphics. Maybe some music? Like the progression.
I have to say, this was hilarious, but needed more sound.
I loved the music and graphics. The gameplay was difficult, however.
I'm the same age as you using the same language, however I must ask if you used any libraries? The game is difficult, but certainly fun ;)
I'm the same age as you using the same language, however I must ask if you used any libraries? The game is difficult, but certainly fun ;) The audio could be improved.
Not very complete, however graphics were brilliant. Some sound next time?
Very retro, annoying music. I'm bad at tetris, so yeah... Great game
I loved the music, the game was difficult to figure out.
They said go where your heart leads you. My heart led me to here. Your game is amazing! Maybe make it easier for people like me?
An enjoyable game. The idea is there, with some polishing, I think this could become a great, innovative game.
I haven't much to say, I simply loved it. I really think you should have allowed us to vote on innovation.
Runs quite slowly with a few collision bugs, but it mostly works. Good pixel art.
Reminds me of Super Mario 64. Well done, I'm just going to play your game for another few hours...
Decent for just one day of work. It's a shame you didn't get the time. I liked the idea of silhouette graphics. The controls were quite responsive. I recommend making some suspenseful music if and when you expand on it.
I couldn't win but, other than that, it was quite well made.
Nice graphics, very impressive that you managed to create a multiplayer game in 72 hours.
Very impressive. Was a bit weird when walking, but crushing things and people made up for that.
Cleaning the house really was fun. Impressive.
amazing sound graphics. Shame that there is only one level. Enjoyable and could certainly be expanded on.
I found this game genuinely fun. Loved the retro graphics and gameplay especially.
It's a shame that you didn't fully export the game, it looks brilliant. I'll come back if and when you manage to create a proper exe file. I see the game has some good lore behind it and certainly has the potential for a great game.
Enjoyable. I especially liked the upgrade system.
I felt very guilty at the end, but I found the game incredible. The lighting effects were a good idea, but the blur did make them a little odd. Maybe some nice music next time? Overall it was a pretty good game, well done.
So difficult, but enjoyable.
Good audio. The graphics started out nice, but the player looked a bit odd.
Controls were difficult, but the idea was there. Did you whistle the sound of the wind? If so very resourceful of you.
I haven't seen a text based game in a while, good work!
shame that I couldn't play the game, it looked good.
certainly enjoyable. I believe I may have lost my sanity :D
Despite the game being so simple, I found myself enjoying this. It fits for a small web, or possibly mobile, game.
The idea is there and I respect your guts to make a game in pure java in just 48 hours. The movement of enemies and civilians are a bit jumpy, and the AIs are a little weird.
A bit on the buggy side. Pretty good graphics. Maybe better audio next time?
I couldn't help but rate all 5 stars! Honestly, it isn't what you would conventionally call "fun" but it was rather relaxing: birds tweeting; rain falling; trees growing. Graphics were beautiful. There was the odd collision difficulty, but nothing game-breaking (unless you decide to surround yourself with trees).
It was quite good for such a rushed game. Maybe add some collision to prevent the player leaving the window.
Damn, I kept getting myself into an orbit...
Beautiful sound, graphics and gameplay. Orbital physics are annoying, but realistic.
I thought it was quite good overall. It's a shame there was no sound. I managed to fill the screen with grass, not sure if that's good or bad but I did it :)
Very well made. I can't see any bugs. Sound was a bit boring, however. Pretty well done overall, especially in a few hours!
@Os_Reboot cheers mate, best of luck to you.
I thought it was pretty amazing, and quite funny. The rushed-looking graphics could be a result of time constraints, or it was a way to add to the humour of the game. I assumed the latter. I think it was a wonderful game, maybe some coin sounds or something next time?
I'll be honest, I did draw a few funny patterns :)
Overall, I think you did a decent job. May require some polishing. I didn't hear any audio, so I'm not sure if that's a bug, or you didn't actually make any audio?
Quite good. Maybe some music next time.
That squirrel was adorable! Good work, but the sound could probably have done with some work. The mechanic was a brilliant idea.
Slick2D, actually. It's a library that uses LWJGL.
Thanks for all the advice, I've certainly taken it into account :)
Those damn butterflies... The game has it's downsides, but overall, I thought it was pretty good. If you had time, you should have made some more complex levels.
The gameplay is insane and intense. Graphics are awesome. I gave you 5 for most things, but innovation deserved a 6!
Difficult, punishing and, overall, fun. I could play it for hours. Death is painful, but the animation is pretty good. Well done :)
Movement was tedious, but clever. Hilarious concept, and that damn bird was huge!
Damn, that was addictive and quite challenging. Overall, it was great.
The game does look great from the images you provided. Shame about the file problems; hopefully you'll be able to get it working soon :)
Some of the jumps are pretty tricky, but it was enjoyable. foreginguymike does some great tutorials, though I have never really followed him seriously.
Your control scheme was pretty rational, and I quit enjoyed reducing enemies to meaty little chunks :)
I have to say- this game was much more enjoyable than I expected. I seriously expected to be killed by enemies, not their shit xD
Seriously, this game was great and incredibly replayable. It got difficult eventually (generally when you fall into a massive pit of... well... you know), but that kept me coming back :)
It was a long walk from the spawn point into the centre of the pyramid, but once I set off that circular thing, I sprinted right out of the pyramid. I did not expect that xD
I've never used RPG Maker before, but from what I can tell, you used it very effectively. You made a nice game that felt fun to play. What's more, the main character was a bear- what more could you want?
Don't worry, I've been coding a good few years and I know where I went wrong everywhere, I was just in a complete mad rush, as stated :)
Harsh criticism is appreciated, thanks :)
The game mechanics themselves are ideal. Unfortunately, the platforming sections were a little repetitive and a bit too easy. Overall, good job.
That was surprisingly disturbing. Great art style :)
It's a pretty nice little game. Some music would be nice, but understandably this is Ludum Dare- no one ever has time to make much music. Best of luck to you, this game is really quite good :)
Collision is a bit buggy, but I liked the graphics and music. The death animation for enemies was on point :)
@Gdrexler nice. I'll also be sure to check out some of your other music when I can, and donate if I get the opportunity.
As for my game, just extract the zip and double click the .jar file. Should work on any OS :)
I love JRPGs and have to say, as far as gameplay goes, this wasn't half bad. I tried playing it on my iPad. With a bit of optimization for touchscreens, this could be an excellent mobile game.
Ok, I don't know if it was just me, but the music was pretty loud. It was excellent, but very loud. The gameplay itself was enjoyable. I got stuck on a couple of levels for a while, but they were never really unfairly hard. Might just be me bad at platformers x3
The sprites looked amazing, and the light scattering from the portal really added something to the graphics. Maybe they were a bit OTT, but no less mysterious.
The audio is excellent, especially that transition from calm to intense. The art style isn't half bad either. The gameplay is where it shines. I'm not great at puzzles, but I found your game accessible and enjoyable. :)
Wonderful graphics and music, especially for a Ludum Dare game. Also, the fact that this is on android is pretty impressive. Unfortunately, it's either quite hard, or I'm just very bad. Overall, gods job :)
I had to give you 5/5 for Graphics. I'm a sucker for that kind of pixel-art style. The gameplay was enjoyable, but not particularly varied (one enemy, one attack). However, it is rare to see a game in which you literally roll into enemies. Seriously, it's good. :)
Seriously, I would pay for that music. Gameplay was surprisingly addictive. Personally, I think some GUI rather than keyboard buttons would have been more user-friendly, but obviously time constraints may have been an issue. Well done :)
Tried the lunatic difficulty. No regrets. The controls for shooting were a little counter-intuitive. Perhaps just having one button to shoot with, and have the projectile travel in the direction the player is facing. Best of luck :)
Tried the lunatic difficulty. No regrets. The controls for shooting were a little counter-intuitive. Perhaps just having one button to shoot with, and have the projectile travel in the direction the player is facing. Best of luck :)
Surprisingly fun and ergonomic with a touchscreen. If you choose to continue with this game, mobile would be a great target platform. My only complaint is that gravity feels a little slow. Otherwise, good job :)
This feels pretty good on my phone. Excellent music and graphics. Not quite sure about how it fits the theme, but hey, it's close enough. The gameplay itself is very hard, though pretty addictive. Well done :)
I like this kind of game, with all the growing and that. Adorable graphics. Best of luck :)
This is a pretty solid game. Screwing around with the physics is a lot of fun!
Awesome game and a perfect take on the theme :) If I have one criticism, I felt the movement to be a little sensitive, but otherwise this game was great.
I'll readily admit that I was pretty bad at this game, but that was more me being terrible than the game itself. The idea of an ordinary dog piloting a spaceship made me way too happy.
I'll be honest with you- the gameplay is nothing "new". However, it definitely isn't bad, and definitely fits the theme... So many squirrels!
Is this a game or is it visual poetry? Or the best of both worlds?
This is a real gem. It's great! It really stretches the theme, but does so in an interesting way. Loved the music as well :)
That is quite the octopus.
Haha, my favourite game so far. Well done! :)
The graphics look great, despite them being basic shapes. I don't know if it's just me, but the performance isn't great, perhaps due to the fact it's a WebGL version. I recommend you export it to desktop :)
OOOOO
Love the rhyming :)
Great game, just couldn't beat the last level D:
Really creative take on the theme and seriously great art. Gameplay is great, but if I had one suggestion it would be to put the window with the champion collecting items somewhere more visible when you're looking at the inventory, considering that's where your eyes will be most of the time. Adding some sort of music over the game would also be nice. Overall though, this is a genuinely great entry.
An incredibly challenging, but certainly enjoyable game. Just to let you know, I couldn't rate graphics, humour or mood, however it does score well on the other categories.
The sketchy art style looks great. There wasn't loads of gameplay, but hitting stuff hard and getting hit hard is always enjoyable.
The player sprite is glorious. I don't know if this was your intention, but I spent a lot of time making the character dance around on the boxes; not entirely sure why I decided to do that! Simple, but certainly good.
This is one of the more interesting takes on the theme I've seen so far :)
The controls felt nice. This is one of the few games where getting crushed by a rock is satisfying. However, there was little to do with the theme involved. Decent game overall :)
Amazing stuff. Everything fit into place pretty well. I don't really have any criticism other than the slightly odd controls.
Those grunting sounds got the audio 5 stars.
Using vector graphics really suits the retro style of this game and compliments the music. Of course, gameplay wasn't that challenging; just moving up and down. If you were to continue with this, consider speeding up the player's movement to make the game more difficult, and perhaps throw in extra obstacles or collectable objects.
TL;DR The mood, graphics and audio compliment each other perfectly making the retro style of the game very clear. The game could do with some challenge, however.
@wolfrug yeah, maybe I could have added more of a description. The weird purple stuff is just weird purple stuff; I didn't really think of it as anything :P Time constraints made me rush the end goal a little.
@catbutt I didn't have the time to draw a real human, but who likes humans anyway?
@jern I don't actually know if grumpy boxes can hold their breath ¯\_(ツ)_/¯
@pavel-smejkal I think any resolution in the ratio 16:9 should work
@tlcoc Yes, I considered that myself. There is very little feedback for when damage is taken or given. Great suggestions, thank you :)
I really like this style of game. Playing around with GUI is fun, for whatever reason. Very well balanced; I never found myself lacking in money if I played it smart. Good job!
It's certainly a difficult game, but it is definitely a refreshing take on the theme and a challenging but fun experience.
Simple, but a pretty nice game overall. It's a different take on a platformer, which is honestly great to see. My criticism of it is that collision feels off. For example, coins briefly stop the player, especially when falling on top of them. I recommend you do in future is tick the "Is Trigger" box in the editor and use the "OnTriggerEnter2D" method instead of "OnCollisionEnter2D" when you create collectible items. You might also find the "OnCollisionExit2D" method useful for preventing the player jumping in mid air. I found that if I walked off a platform without jumping, I could jump in the air.
TL;DR I have a few criticisms of the collision, but overall this is a solid entry, especially for your first Ludum Dare.
Does sucking humanity into a black hole count as saving them?
Territorial chess. Some AI and this would be great. Playing local multiplayer is alright though, however it does take a while for any real action to take place. Maybe a smaller board or more than two players could make the game more intense.
The shooting mechanic isn't super exciting until there are a ton of bugs, where it does get really intense. I suggest some blood animations on the death of bugs to make the kill more satisfying. Solid entry overall.
That's a take on the theme I didn't expect. Great job :)
@adrien-dittrick Download the zip file Free Bus Pass.zip, extract it (using 7-zip on WinRAR for example) and double click on the Free Bus Pass.jar file.
@jofersgames the youtube link works on itch.io but not on this site. Doesn't really matter though. Thanks for the feedback.
Loved the moodiness of the lighting
The actual mechanics of the game didn't shine through, but the art, the music and general style of the game was super fun.
You did a good job making me want to murder the NPCs. Played this one all the way through and enjoyed all of it. Who knew playing a healer was actually kind of fun?
Personally love any kind of resource-based strategy game, so I'm sold. Nice job :)
hell yeah there's a nice little shop
That little character was adorable. Speeding through space so fast. You go little guy :) Really enjoyed the game, if you couldn't already tell. Nice job :)
Unconventional but ridiculously enjoyable :)
That was aggressively old-school. Nice job :)
Art and music was really cute. If I were to give some advice, the whole grabbing water droplets with a fairly thin mouth was a bit messy but it didn't kill the experience.
Really great style and use of the theme. Nice job :)
I imagine the sound effects were incredibly fun to make. Art was also great.
Adored the graphics. Pace felt a bit slow, especially when it came to shooting. Music worked well and the theme matched perfectly. Nice job.
Music is the strongest suit of the game in my opinion, but the art and concept are excellent too. Combat feels off a little, but it hardly ruins the game.
Excellent way to raise my blood pressure. Had fun with it. Nice job.
Genuinely excellent and really quite cute.
Mr Bubbles has been through a lot.
No idea what was going on, but it was fun. Nice one :)
my brain lacked the capacity to complete this, but what I got to experience was incredibly well made. Nice job!
@drsmey haha yeah I saw that bug towards the end of the jam. I thought I fixed it with a simple distance calculation, but it caused a crash so I just left it lol. Glad it was alright in other aspects, thanks for reviewing.
@typeswitch glad I can stand on the shoulders of those giants (:
Oh I really like this high-level view of adventuring! I feel like the rewards for a successful adventure were a bit low at the start, so the game can be slow to get going. But a lovely touch was being able to pick you adventurers names. Nice job!
@fabula-rasa ah yes someone got my stupid joke! Also, thanks for the criticism. I'll admit it was lazy just to record my tap running and calling it ambient sound lol
Spooky as heck. The 'ancient' ( sorry if this makes anyone feel old haha (: ) art style is awesome. Collision could be weird sometimes but that's just a minor nitpick. Very good overall!
Yep this was way, way, way too fun. Genuinely good game. One recommendation if you improve on it in future would be to have some algorithm to prevent entities pathfinding on top of each other, since that can make it tricky to see what's going on. But other than that this game was really good and I spent slightly longer than I should have playing it!
it hurts so good. as much fun as it was playing the intended way, getting out of bounds was also quite cool. although I will say that falling on one of the edges was a bit of a death sentence.
@tasakasama @colinweiss @sirlich @calcopod Thanks for making me aware of these issues, if any of you would mind sharing which platform you're running on, I would appreciate it. I may not have packaged certain native files. Will see if I can fix in a post-jam update if I have the time.
@ugly-robot @floke thanks for the information, I think the issue with most people being on Java 8 is the most likely culprit. Likewise, thanks for the feedback @floke , varied attack patterns would certainly have been a good addition, the first section was evidently way too easy and repetitive.
@0x-void-x0 Thanks, glad you liked the more forgiving death stuff and 3d effect. I'm not 100% sure myself if it counts truly as 3d or 2d. In practice, its 2d sprites scaled towards the centre of the screen based on z value, with the exception of the ship being an actual triangle.
As for the format, I'm pretty sure in future jams I'll go for web submissions. Looks like Java is a bit more hassle than its worth. Thanks for the advice on that front. And of course, it was good fun to make and I'm glad a few people have been able to play it :thumbsup:
It's great when you have no idea what you're doing in a game but are still having fun trying to figure it out. I love the medium choice, really great work all round.
This was incredibly hard, and the sound could have been better, but generally was a really fun experience. Incredibly well made entry (:
wow, got ending 1/4 surprisingly darker than I was expected. Nicely done.
I enjoyed the main combat mechanic quite a lot, although some of the enemies didn't put up much of a fight, the boss included. The best were the archer and the guy on the horse, those were more formidable.
ok maybe I shouldn't have killed that foreman. Absolutely had fun with this one!
penguins are an excellent choice! I felt it didn't perform well in the browser, but that could be my shocking internet and isn't really in your control. Art was excellent and the game was presented very well, although the text boxes could probably have been less obtrusive
@viniflores ah yes, I can see that being confusing. I'll add a colour legend on this page to give people hints in future
I love penguins, and I love fruit, excellent combination. If you added the summoned creatures and had them reward the player with ways to grow even more fruit, you'd have a great start for a game loop there.
taking away jumping from the player is actually such a great way to force us to think creatively, nice job
Fitting this style of rpg into the time given is very impressive. I think the slow text speed could have been improved by controlling the speed with the mouse.
This was an absolute treat visually, and progressing through the game felt really cool with the music. Could have used a crosshair, as others have mentioned, that would really complete the movement/shooting
What an incredible quantity of art! I very much liked the time mechanic too, this was a far higher pressure (in a positive way) game than I expected
An island building game is a really unique idea for this theme! I imagine it would have been wise to use a colour other than white for the text, but else great work.
This is an excellent combination of simple ideas that really come together well. And I absolutely adore the idea of summoning food only to be defeated by it, reminds me of the frozen pizza I couldn't finish last night
Was all very neat, liked that the last level required a combination of summons to complete certain obstacles. Movement controls were a bit imprecise, which was not ideal with the quantity and speed of projectiles. But that's a small thing, rest of the game is very cool.
Oh I adore this. The art is great, especially with the CGA-esque colour palette. You made some really cute characters and detailed tiles basically in monochrome, which is super impressive. The music and sound fit very well with the game play. The puzzles were excellent, since they gave you the opportunity to plan several moves ahead. Absolutely great job
that I can stack cats on my head is all I needed, wonderful
Interesting combination of key combos and summoning units, perhaps could use a grace period for opposing sides to set up armies to start the fight off.
I was very impressed with the sense of squishiness I got from the enemies, managed to make hits feel impactful despite the lack of sound.
the mechanic of moving on the keyboard with the actual keyboard keys is a super good idea. Could have done with speeding up the movement between keys, andd this could be a very neat mechanic to explore.
Absolutely loved how this was presented, the camera zooms were a great touch. Enjoyed the gameplay, although perhaps another route or two to throw away the rubbish could have added to the experience.
I felt the attack was a little bit anaemic, couldn't do a lot with it. However, it wasn't really necessary to explore the map, which I found very cool. The art really helped it, your tiles were incredibly impressive. The enemies were such funky guys.
Once the large cells appear, the game becomes very hard, although that's not necessarily a criticism. With the more intense music and the pressure of losing energy, surviving is very fun. If there was more chance to bounce back from a desperate situation, it would be even better. Maybe more/easier food spawns? Would also be cool if large cells got distracted by small cells.
Graphics, sound and theme are all excellent and serve the game very well. The music especially was awesome.
Making creatures move as a herd is a great idea. What I found fun was trying to make a "line of best fit" to make a large herd from one creature. I think if you had counted the number of clicks it took to complete a level, it would have been very rewarding to optimise moves to complete the level in the lowest number of moves.
Art and sound were perfect for this, and controlling the creatures gave plenty of feedback, as well as getting them into a herd or to a pen.
Gosh ants really are perfect for this theme. Platforming mechanics were well implemented, though I think the collison with the enemies could have had a bit more feedback.
This is an incredible implementation of game of life style concept! the art and music were adorable alongside it. The only criticism I can offer is minimal feedback when placing creatures/tiles or when creatures eat or are eaten. But really that's a nitpick, very cool overall.
I think the lack of music at night was an excellent touch (although looking at the comment above it may not be intentional; distorted music would be very cool too) and the swarm of little dots was surprisingly creepy. The art was also great, especially loved the design of the lady at the start as well as the armenian influences.
super impressed with the graphics and the game itself, kind of reminds me of the early stages of an rts? But funkier. I wish there was a bit of feedback to notify when something been brought back.
I am always impressed with monochrome art, very cool. The purple really suited the mood. Was also impressed with the overworld traversal, it is always neat to create an interesting map within the sort of abstract view you went for. I think combat could have benefited from a bit clearer UI, some of the important details like when you can attack were a bit small.
I really liked your art here, thick line art is hard to get right. Music was also great. Gameplay wise, took me a minute but was fun when I got the hang of it. Could have been easier to get into the flow of building bears by reducing the ingredients required per bear.
this is an amazing way of presenting the game! Using multiple windows was fairly well utilised and the upgrade mechanic was great. Although, I wish there was a bit more to do than drag creatures around between upgrades. Was also incredibly impressed with the pixel art, incredibly well executed for tiny windows. The music was also perfect for the game.
Audio was hilarious and graphics were pretty neat too. Could have done with a less floaty jump, but beyond that gameplay and physics were good too
I really liked the flow of the tasks followed by a bit of time to plan and then executing on that plan at night. You captured the prison break concept very well in the mechanics. I think more interesting ways for things to go wrong would have been a good improvement.
First ludum dare! welcome! Very impressed with your art and implementation of twin stick shooter mechanics, the cooldown abilities were a great addition. The audio could have been... less intense, but it didn't take away from the game.
I can't say I understood what I was doing all that well, but I'm super impressed that you a) made a simulation game for a jam, that is quite the undertaking and b) this is based on your own engine, which is extra cool. The UI was particularly good, as was the rest of the art, given how hand-drawn they looked.
Oh this is awesome. I can confirm it ran well on my mega drive using an sd card so that's fun! The game itself was incredibly pretty, especially considering colour limitations. Likewise with the audio, it sounds great. Gameplay could have been more complex, but I have to say I did play it for a good while so I can't complain much.
I'm very fond of how the variously shaped furniture does force you to think about foundations and moving upwards. Luckily its pretty forgiving though. Also got to heavily compliment the amount of art you managed to achieve in this short time.
I think the actual moving-around segments could have done with some work, it felt a bit too difficult to control. However, the sheer silliness of the game more than makes up for it
Incredibly cute art! I think actually sending letters became a bit tedious after a point, at least writing an address in each time, so perhaps there's a UI solution to that, but I had a lot of fun otherwise
This is a really good entry, and a really unique application of the theme. I think starting with a more generous attack speed would have been nice, given how easy it is to get overwhelmed just a couple floors in. However, the powerup shop, especially those extra health options, were a good remedy to that too. One thing that I found frustrating to start with but actually warmed on me was how the elevator door required a few clicks to close. It was really good for building some last minute tension, though I will say it was confusing initially.
Ok I will say I got stuck on depth map 3, but this is such a cool concept and application of the theme. Its very impressive how the game makes you conceptulise the environment in your head from two seperate more limited displays. It makes actually finding the treasure very rewarding.
I have never been so swarmed by stickmen, awesome
Heck yeah, love the mega drive. Tried it on my real hardware (PAL but worked perfectly well) and I definitely had fun. I was very impressed with the glitch effects you did and I'm kinda curious how they were done. Genuinely very cool that you made a game for *much* more limited hardware than any of the rest of us were aiming for.
I was so impressed with the art! the ghost was my favourite made me smile finding her teddy. Game itself actually reminded me a bit of classic club penguin spy missions, I have no idea if that is something others saw. But yeah this was a great execution of the theme
Aw this was cute, having a button to caw is perfect. Not really a gameplay thing, but I found the window a bit small on my monitor. But htat didn't detract from the fun at all
Its not a big deal that you didn't fully get to explore the mechanic you wanted to, there's always opportunity to try again with that! But the presentation of the game was very nice; minimalist pixel art plus some fairly atmospheric music framed by a crt-like screen looks super cool
I'm really impressed with the art, working in such a limited resolution while keeping it animated and pretty is really cool. It did feel very retro for better and worse (I think the inability to control your jump in the air really limits you). However, it did give strong ghosts and goblins vibes which is a plus.
very clever timing-focused combat mechanics, really helps create a stress-release balance. the hammer seemed to be much better than the others, so I played with that one the most. Music worked super well and I was very impressed with the little enemies.
ohoh what to say this was awesome. I will say I adored the art especially, nice and moody and worked just as well when switching between the metagama & watch. Your voice acting was incredible too, never seen this much of it in a game jam game
the music was really impressive, and the art was super charming and fun. I will say the physics could have been more forgiving, it could be a pain. I think it would be good if there was some challenge external to that, such as enemies or something. But either way, it was a really good take on the theme and satisfying to play
for something made with such limited time, this is a very well-polished experience! had a lot of fun with making my collection. I think it would have been nice if you had a confirmation button before you're locked into a placement. But beyond that, super impressed.
Oh this is so polished for a compo game, super impressed. I think the return to level 1 at every failure was harsh, but trying to figure out the rules through trial and error was fun. Honestly I don't know if I was right about the order I was going or if I just got lucky, but either way, impressive.
The music really stands out, loved that part, the art also works amazingly well, especially pulling together that synthwave-y background with the hellish and natural was so cool. The gameplay itself is also great, its a great challenge trying to avoide boxing yourself in (though I did find myself at the mercy of randomness a couple times which was less fun but kind of inevitable when drawing 3 hexes a turn)
I really like your choice of mechanic, variable speed is a perfect way to provide the classic stress vs relief feeling in a game jam setting. I think the enemies were probably the part that was lacking a bit, though they were mostly good enough for a game jam. I did find it mildly frustrating they could walk through walls. I suppose the quickest fix to that (to avoid doing actual path finding which is a pain in a jam) is just to allow them to move and slide along walls as they follow the player
what a lovely cute game, nothing weird about this one not at all. such a wholesome ending actually, didn't expect it at all. It terms of gameplay, the platforming is very solid, though I will say movement could do with some better friction. I did like that the slimes, basic as they were, did prove mechanically interesting given you could approach them going under or over, having to time that right; very effective enemy for a jam game.
ooh *very* cute, excellent music too. The gameplay felt mostly good, *except* for the camera controls. I think that held it back a little. But beyond that, the game-feel was good.
The polish and presentation of your game is incredible, and god I love that strange creature. I'm really impressed that you managed to make what is a relatively simple mechanic so fun with a mix of presentation, humour and variety.
The mood of this was perfect, and your sprites were super good too. Even with limited gameplay, this was a very chill game and could be the basis for something really fun.
Can't easily rate much of this due to language barrier, but I want to compliment the character designs and art style; was super impressed.
Aw this game is so beautiful, art all round deserves applause, likewise with the music. I had a lot of fun with the gameplay too, though I will say it was missing some feedback with abilities, especially dashing. That being said, collecting abilities throughout the game and being able to freely move between levels are both great mechanics.
The main mechanic is a great take on magnetism, but I think you limited the ability to explore it with such high difficulty. I think with some quality of life features like checkpoints and a smoother difficulty slope, you could do a lot with this.
As someone who just happens to love typing quickly, that game was brilliant! I've seen bricks before, but I had no idea a game about typing quickly would actually be awesome. Good job :)
Those textures were the stuff of legend. The music too was enjoyable. Nice job!
Great game. I ended up playing chicken with the monster for the thrill of it. I don't know if I was curious or creeped out- awesome!
I literally can't criticise this game... Awesome job!
Adorable art; solid gameplay; French name. What's not to like? Would definitely love to see a post-compo version with some sort of sound/music. By the way, this game could work very well on Android given the simple controls- something to consider?
Pretty good entry. The card mechanic got tedious, but was definitely workable. Great art :)
Not too sure what two genres you were combining, but hey the game was actually pretty good.
Nice combination between two completely random ideas. Also great audio :)
I don't know if it's something to do with your code or the website, but sprites are a little blurry. Not a deal breaker by any means, though. Good job!
Ok, I am terrible at puzzle games, but this game was definitely still enjoyable. A lot of my turns I screwed up and their wasn't a way to restart them without dying, but that's not the end of the world.
Those sounds were too funny! Great job!
You really put these levels together well, did enjoy exploring them. Some indication of the direction of the start and maybe a mroe forgiving respawn mechanic would have been good QoL features, but the gameplay itself was solid and I never felt my deaths/falls were unfair.
Really good use of simple rules to create complex behaviours, and aesthetically very nice despite the simplicity
Very nice UI and worldbuilding, though I found the best strategy was just to run away
Really complex level design for such a short jam! very impressive. the robots were also very adorable so that's a win there.
really well polished and mechanically fun game! I game over restarting the entire game instead of just respawning was a bit harsh, but it doesn't detract from the gameplay. Especially cool that you have to put yourself in danger to draw cards.
I think this is a really good idea. If you gave the player some indication of the distance between obstacles and how far the player will travel, that'd improve usability. But otherwise, the pixel art was super charming and added a lot to the game.
The lighting and sound were really effective in my opinion, especially in creating a sort of tight corridor feeling. I found the enemies a little bit frustrating, which is ok for a challenge, but when they're the only hazard that can be less fun. That being said, the context switching between fleeing enemies and seeking beacons did create a good flow.
Oh this is such a good use of the theme. My only two criticism is that the ship really needs a brake function. Not super space-ship like I know, but that would have been easier.
But the positives FAR outweigh that, the use of combining planet signals to create a song is incredible. The music really helped how great that was, plus the use of the window of the ship and the lighting is awesome.
optimising the signal as gameplay is a really good interpretation of the theme and you pulled it off well, though I will say the UI was a bit of a pain due to lack of feedback, but that isn't a huge issue.
I will say that I didn't love the attack collision, felt very short, but the intentionally designed difficulty is a good idea. Glad you were generous with the respawns too.
Its simple, but honestly the silliness of the voice acting absolutely made it for me. I'd also say the music was really good for such a short track, didn't get repetitive at all.
The core mechanic was a very clever use of the theme. One change that would have made a big difference would be having the colours and their hotkeys shown in the UI.
heh I loved this use of the theme. I would have liked a keyboard shortcut to send the signal, would be a lot easier to play. But saying that, it was a fun aiming system.
chasing the foxes to get my phone back gave me a good laugh, really funny animation! I was also really impressed with the hills and auroral, which I was led to in one of these chases
Some instructions would have certainly helped get started quicker, but the game controlled really well where it mattered in avoiding the enemy ships.