FoonLudum Dare ExplorerUsers → Jajo

Jajo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalThe Descent Of Johnny Baseballcompo2582.912.663.192.763.552.363.523.16
202558CollectorFluster Fencingcompo1313.243.183.443.263.542.703.803.08
202557DepthsSinking Shipcompo1263.523.443.283.443.152.912.443.23
202456Tiny CreaturesCicada & Les Grenouillescompo2333.233.162.663.213.473.163.002.97
202455SummoningSkelly-Tonscompo3202.853.002.523.383.283.052.472.95
202353DeliveryWatchingcompo2.702.602.902.002.902.202.622.70
202148Deeper and deeperFinding Nemothcompo3.283.213.283.713.853.002.334.00
202047Stuck in a loopEternal Spooktobercompo2.502.001.502.503.003.503.004.00
202046Keep it aliveVegetation Stationjam22682.922.812.453.713.093.112.632.89
201944Your life is currencyFree Buss Passjam2.502.162.163.162.333.162.162.50
201842Running out of spaceDanger Do Not Inhalecompo6602.722.502.423.392.522.712.502.55
201841Combine 2 Incompatible GenresYggdrasil- The Point and Click Kill Everythingcompo6522.702.552.712.922.903.183.142.92
201740The more you have, the worse it isIonisingjam10752.752.551.911.803.222.692.94
201739Running out of PowerPower de Poissonjam7622.782.842.383.102.572.843.052.64
201637One roomBasement Floor One of Onejam
201636Ancient TechnologyDa Vinci's Cobrajam
201635ShapeshiftShapeshift Inccompo8132.752.803.202.3326
201534Two Button Controls / GrowingUp And Downcompo8772.672.592.563.222.2032
201533You are the MonsterA day in the Life of a Ghostcompo6192.962.292.553.382.362.862.282.8242
201532An Unconventional WeaponThrow Bottles at people you don't like!jam10072.502.472.092.662.312.412.722.3262

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jajo

LD32 — An Unconventional Weapon

H2O by Spit Tex 2015-05-09T08:28:00

Simple graphics, simple concept, fits the theme. All it needed was music.

In for a pound by JonathanG 2015-05-02T10:09:00

Nice graphics, fun mechanic, very challenging. The minimap was a nice touch. I didn't hear any sound?

Cube Wars by Hunter X 2015-05-09T08:11:00

A very good take on the theme. I enjoyed playing. Sound could have been improved.

Eye Contact by Dark Arts and Sciences 2015-04-25T18:38:00

A bit buggy. Funny characters. Maybe some sound?

J'ai relevé les yeux by AnnaGavaldaKedavra 2015-04-26T11:49:00

A bit confusing, but I liked the graphics and idea. Do add some music.

I CRUSH YOU by grillaface 2015-04-21T16:10:00

This was too hilarious :)

the dispatcher by davidB 2015-04-25T18:22:00

Shame it's unfinished, still pretty fun

I just wanna go to work! by Xatulu 2015-05-04T16:08:00

Ok graphics, very good idea. Movement a bit weird. Not too hard or too difficult. A decent game.

Sal and Papa by McFunkypants 2015-04-26T11:37:00

So random. Yay! Wee! Yahoo!

Samarkhanda, the Dancing Sword by Mak 2015-04-26T11:42:00

100 seconds of dancing and stabbing = fun. Graphics weren't that brilliant, could have made some sort of sword. Loved the audio.

A Big Freakin' Ball O' Hurt by LMT 2015-05-09T08:17:00

I enjoyed it. As you said, nothing new, but it fitted the theme well. The simple graphics certainly added to the effect. Good game for just 3 hours.

Banana Nana by miau 2015-05-03T16:44:00

I'll be honest... I loved this game! I love retro games and I love Zelda-esque games. This one has both. Wonderful graphics, but no sound. I recommend you make a post jam version of this game.

The Secret of the MD by leondryaso 2015-04-21T15:32:00

I couldn't seem to run your game. Is it just my computer?

Daunting Disorientation by Ronin748 2015-05-04T16:19:00

Simple, with wonderful pixel graphics. Nice sound, very nice sound. If I have any criticism, I thought walking through trees was a bit weird...

Hush by rojo 2015-04-26T18:20:00

I'm very bad at puzzle games, but this was an amazing game. Very hard for me though...

Snake Is Over by Langouste 2015-04-28T16:09:00

Very enjoyable, some performance issues, wonderful graphics. At first I thought I was the red guy. The game was very polished, so well done :)

Light'em Up by CodeNMore 2015-05-04T16:26:00

Quite fun, the graphics on thee tiles were good, but the entities could have been improved. I was confused at first. I managed to somehow get out of the map at one point...

Arduino Cat by unprompted 2015-04-19T08:53:00

I have to say, I enjoyed this

Alien Death Run by Boltz Interactive 2015-04-21T15:16:00

Well, shame there was no sound. Other than that it was pretty fun.

Agent B by xWilQ 2015-04-21T15:53:00

Challenging, but I enjoyed the idea.

Agent C00k13 by NoorStudios 2015-04-26T18:25:00

Brilliant, funny, enjoyable. Nice graphics, rather addictive, good level design.

The Room by Fenmar 2015-04-26T10:45:00

I found this very fun. It helped me realise how bad at puzzles I am :D

Shame there was no sound. Liked the simple graphics and a nice idea. I guess the weapons were sorta unconventional.

paper Land by kev 2015-04-19T08:50:00

Pretty awesome. I was especially impressed with the fact that you used pencil/pen and paper for graphics.

Catholic Apologetics Simulator by Kalman90Grape 2015-05-02T10:16:00

It took the Christian guy a while to get to me. The graphics were pretty decent, sound next time? It is rather difficult without a bible though ;)

Die for the Princess by Praron 2015-04-25T18:00:00

Challenging and fun. Maybe some music?

Wizard Rescue by Zayron 2015-04-21T15:21:00

Very enjoyable, beautiful graphics and music.

Robo Attack by DarkGrisen 2015-05-04T16:15:00

It didn't seem to want to launch for me. Possibly a windows 8 thing?

Robot Downfall by Johan Blade 2015-04-26T10:39:00

Wonderful graphics, challenging levels. A few glitches with the pen colliding with bigger robots, often did about 2 or 3 damage. The final boss was a bit too easy. Music next time? You managed your time well and made a good game.

Throw Bottles at people you don't like! by Jajo 2015-04-21T15:44:00

@Kostytan1996 @Shared I had trouble creating a jar due to the libraries I haven't used before. I am hoping that somebody who knows how to use Slick2D and make a Jar using JarSpliced could help me.

Throw Bottles at people you don't like! by Jajo 2015-04-21T15:53:00

@mcburrobit Oh, thank God the jar worked, must have just been my computer.

Throw Bottles at people you don't like! by Jajo 2015-04-21T16:01:00

@Manu & Wan thank you. It seems to be working for some and not for others. I will try to do this.

Throw Bottles at people you don't like! by Jajo 2015-04-21T16:08:00

@Manu & Wan if possible, could you tell me how you changed the manifest? I think I'm putting the right package in JarSpliced...

Throw Bottles at people you don't like! by Jajo 2015-04-21T17:17:00

@dyfer it seems it only works for a few people... This is annoying.

Throw Bottles at people you don't like! by Jajo 2015-04-23T17:22:00

@lochmann-apps that's my problem, I failed making the fat jar...

Throw Bottles at people you don't like! by Jajo 2015-04-23T17:22:00

@chikun Dev Team please, don't hurt me in a drunk rage ;-;

Throw Bottles at people you don't like! by Jajo 2015-04-26T13:47:00

@Zayron your game was great, good luck in the voting :)

Throw Bottles at people you don't like! by Jajo 2015-05-03T16:27:00

@rburema Your advice is extremely appreciated and I will certainly use these tips in the future, thanks :)

Throw Bottles at people you don't like! by Jajo 2015-05-10T10:53:00

@Smirnov48 is it a platform thing? Is the jar in the same folder as the res folder? It seems to work for others...

Playground Mayhem by explosiveninja 2015-04-25T18:04:00

Beautiful music, good idea, decent graphics, however the collision detection was awful...

Super Space Toaster by Alpenter 2015-04-25T17:49:00

I really did enjoy this game. I found that if I hid in the bottom right corner, I could survive a while, maybe put more enemies there? Great game.

Crazy Farmer by guigrillo13 2015-04-25T18:46:00

Liking the graphics. Maybe some music? Like the progression.

An Alien Sniper by PaulJs 2015-04-21T16:13:00

I have to say, this was hilarious, but needed more sound.

Beacon by SayHiBen 2015-04-25T18:31:00

Beautiful graphics and sound. Creative idea. Honestly brilliant ;3

payload by rburema 2015-04-26T11:45:00

Well, it was ok. The graphics were good, I'm just not very good at puzzlers. Someone other than me will enjoy it.

Mutiny on Samovar V by Fabraz 2015-04-21T15:58:00

I loved the music and graphics. The gameplay was difficult, however.

The Revenge Of The Sea by lunke 2015-04-21T15:28:00

I'm the same age as you using the same language, however I must ask if you used any libraries? The game is difficult, but certainly fun ;)

The Revenge Of The Sea by lunke 2015-04-21T15:28:00

I'm the same age as you using the same language, however I must ask if you used any libraries? The game is difficult, but certainly fun ;) The audio could be improved.

Chef Adventure by nguyenmv2 2015-04-28T16:11:00

Not very complete, however graphics were brilliant. Some sound next time?

TETRATOR by Trasevol_Dog 2015-04-25T17:54:00

Very retro, annoying music. I'm bad at tetris, so yeah... Great game

legumes by honosstoa 2015-04-21T15:03:00

Je parle français comme une vache espagnol, donc j'ai écrit en anglais.

I rather enjoyed playing your game. I like the genre. It wasn't anything new, so I didn't rate very highly in innovation. Overall, I think the two of you did a good job.

Queen Bee by PurpleMonkey 2015-04-22T15:29:00

I loved the music, the game was difficult to figure out.

ldds by ldds 2015-04-21T15:48:00

The gameplay was difficult and not particularly brilliant, however I did quite like the graphics.

Soul Breaker by DeadFragment 2015-04-21T17:15:00

They said go where your heart leads you. My heart led me to here. Your game is amazing! Maybe make it easier for people like me?

Big Man Moai by track02 2015-05-04T16:13:00

An enjoyable game. The idea is there, with some polishing, I think this could become a great, innovative game.

Shape Blaster by phantomas 2015-04-21T15:06:00

I haven't much to say, I simply loved it. I really think you should have allowed us to vote on innovation.

LD33 — You are the Monster

Night of the Monster by Thinkofdeath 2015-08-24T08:48:00

Runs quite slowly with a few collision bugs, but it mostly works. Good pixel art.

Up & Away! by bytegrove 2015-08-24T08:00:00

Reminds me of Super Mario 64. Well done, I'm just going to play your game for another few hours...

WUF by TravisChen 2015-08-26T08:40:00

Decent for just one day of work. It's a shame you didn't get the time. I liked the idea of silhouette graphics. The controls were quite responsive. I recommend making some suspenseful music if and when you expand on it.

Gascreep's Fortune by ZzCalvinzZ 2015-08-24T15:27:00

I couldn't win but, other than that, it was quite well made.

Seaweed Face by Anvil0008 2015-09-03T16:22:00

Nice graphics, very impressive that you managed to create a multiplayer game in 72 hours.

First Person Giant Monster Game by Xanjos 2015-09-03T16:28:00

Very impressive. Was a bit weird when walking, but crushing things and people made up for that.

Raiders of the retirement home by jojocanard 2015-09-03T16:33:00

Cleaning the house really was fun. Impressive.

Hunter Spade by AsixJin 2015-09-01T16:42:00

amazing sound graphics. Shame that there is only one level. Enjoyable and could certainly be expanded on.

Attack of the Lobizarudo by cleitoneldorn 2015-08-23T20:05:00

I found this game genuinely fun. Loved the retro graphics and gameplay especially.

Lord of Fantasy III by DraKlaW 2015-08-26T08:59:00

It's a shame that you didn't fully export the game, it looks brilliant. I'll come back if and when you manage to create a proper exe file. I see the game has some good lore behind it and certainly has the potential for a great game.

Pumpi by ruerob 2015-08-26T08:44:00

Sorry I couldn't run your game. I blame Chrome. It's a shame, it looks quite good. You and your wife should certainly expand on this game.

Monster VS Tanks by wilpel1234 2015-08-28T19:43:00

Enjoyable. I especially liked the upgrade system.

Sakeo by Krunoslav 2015-08-28T18:22:00

It's a bit of a gamble, trying to eat a human. Certainly fun to build up an army :D

You Have Killed Them by Boehrsi 2015-08-26T08:34:00

I felt very guilty at the end, but I found the game incredible. The lighting effects were a good idea, but the blur did make them a little odd. Maybe some nice music next time? Overall it was a pretty good game, well done.

Beats of Nightmare by Insality 2015-08-24T08:08:00

So difficult, but enjoyable.

Abandoned Monster by BSODDevTeam 2015-09-06T18:30:00

Good audio. The graphics started out nice, but the player looked a bit odd.

Limbless by lanza 2015-08-24T08:44:00

Odd collision bug, but the game was incredibly enjoyable. The music was incredible, as were the graphics and the game mechanic.

Gloobs by stoarch 2015-08-26T08:52:00

Pretty decent. I would have hoped for some sound effects. The game looks well made, I hope you expand on it in the future.

Monster Hunt by JK5000 2015-08-24T08:17:00

Controls were difficult, but the idea was there. Did you whistle the sound of the wind? If so very resourceful of you.

I Hunger by David Yates 2015-08-28T18:18:00

I haven't seen a text based game in a while, good work!

Dungeon Brawl by Ekibyou 2015-09-06T18:33:00

shame that I couldn't play the game, it looked good.

SchoolMonster by jcwelgemoed 2015-08-28T18:15:00

certainly enjoyable. I believe I may have lost my sanity :D

Happy Stroll by Mokai 2015-08-28T18:12:00

Despite the game being so simple, I found myself enjoying this. It fits for a small web, or possibly mobile, game.

Vampire Hugs by ProfessorParky 2015-09-06T18:38:00

The idea is there and I respect your guts to make a game in pure java in just 48 hours. The movement of enemies and civilians are a bit jumpy, and the AIs are a little weird.

Cracked: Monster Run by lycanpoet 2015-08-28T19:46:00

A bit on the buggy side. Pretty good graphics. Maybe better audio next time?

LD34 — Two Button Controls / Growing

Grow Trees...or something by Gamepopper 2015-12-17T20:06:00

I couldn't help but rate all 5 stars! Honestly, it isn't what you would conventionally call "fun" but it was rather relaxing: birds tweeting; rain falling; trees growing. Graphics were beautiful. There was the odd collision difficulty, but nothing game-breaking (unless you decide to surround yourself with trees).

LD34 rushed game. [Java] by that1guy232 2016-01-02T10:33:00

It was quite good for such a rushed game. Maybe add some collision to prevent the player leaving the window.

Wellspring Wanderer by Justin Mullin 2015-12-22T19:04:00

Damn, I kept getting myself into an orbit...
Beautiful sound, graphics and gameplay. Orbital physics are annoying, but realistic.

Murphy's chaos garden by BooleanByte 2016-01-02T10:18:00

I thought it was quite good overall. It's a shame there was no sound. I managed to fill the screen with grass, not sure if that's good or bad but I did it :)

Growdom by Wevel 2015-12-14T19:38:00

Brilliant game. I found the most fun (if not the best) tactic was to be aggressive, but that's just me. Maybe some music next time?

Keyboard Warriors by Joe Lawrence 2015-12-31T17:10:00

Very well made. I can't see any bugs. Sound was a bit boring, however. Pretty well done overall, especially in a few hours!

Up And Down by Jajo 2015-12-14T19:33:00

@Os_Reboot cheers mate, best of luck to you.

Plank by Sir Magic 2015-12-17T20:10:00

Ending was a slight anti-climax, but I'm impressed you made a fun puzzle game that actually fits the theme.

Jay in Love Garden by Namek 2016-01-02T10:30:00

I thought it was pretty amazing, and quite funny. The rushed-looking graphics could be a result of time constraints, or it was a way to add to the humour of the game. I assumed the latter. I think it was a wonderful game, maybe some coin sounds or something next time?

Zombie Avoid by Dovyski 2015-12-22T18:55:00

I'll be honest, I did draw a few funny patterns :)
Overall, I think you did a decent job. May require some polishing. I didn't hear any audio, so I'm not sure if that's a bug, or you didn't actually make any audio?

Frantic Farming by Fidrik 2015-12-15T16:29:00

Quite good. Maybe some music next time.

Colonize by WeirdMind 2015-12-14T19:55:00

Graphics were great, maybe some music next time?

LD35 — Shapeshift

Danger Dashers by Pietdagamer 2016-05-07T10:40:00

That squirrel was adorable! Good work, but the sound could probably have done with some work. The mechanic was a brilliant idea.

Shapeshift Inc by Jajo 2016-04-22T17:01:00

Slick2D, actually. It's a library that uses LWJGL.

Shapeshift Inc by Jajo 2016-05-04T18:44:00

Thanks for all the advice, I've certainly taken it into account :)

Greenvasor by jakass 2016-04-22T17:15:00

Those damn butterflies... The game has it's downsides, but overall, I thought it was pretty good. If you had time, you should have made some more complex levels.

Mutashift by Afendar 2016-04-29T11:48:00

It was quite good, but the jumping was a bit unrealistic. The controls were ok in my opinion, but some might have preferred A and D or Left and Right.

SPEEDSHIFTERS by pixelgriffin 2016-04-29T11:58:00

The gameplay is insane and intense. Graphics are awesome. I gave you 5 for most things, but innovation deserved a 6!

World Dominator by TomPugh1112 2016-04-29T11:43:00

Difficult, punishing and, overall, fun. I could play it for hours. Death is painful, but the animation is pretty good. Well done :)

Joan Aparicio Casamada by Imdeeo 2016-04-22T17:09:00

Movement was tedious, but clever. Hilarious concept, and that damn bird was huge!

Starmorphosis by webadev 2016-04-22T17:22:00

Damn, that was addictive and quite challenging. Overall, it was great.

LD36 — Ancient Technology

Littles Adventurers : The call of the Ancients by LavWa 2016-09-05T10:33:00

The game does look great from the images you provided. Shame about the file problems; hopefully you'll be able to get it working soon :)

Ancient Artifact (PLEASE COMMENT) by PainGames 2016-09-05T11:09:00

Some of the jumps are pretty tricky, but it was enjoyable. foreginguymike does some great tutorials, though I have never really followed him seriously.

Your control scheme was pretty rational, and I quit enjoyed reducing enemies to meaty little chunks :)

Amish Odyssey by hipPriest 2016-09-05T10:47:00

I have to say- this game was much more enjoyable than I expected. I seriously expected to be killed by enemies, not their shit xD

Seriously, this game was great and incredibly replayable. It got difficult eventually (generally when you fall into a massive pit of... well... you know), but that kept me coming back :)

APOPHIS by Bryghtside 2016-09-05T10:59:00

It was a long walk from the spawn point into the centre of the pyramid, but once I set off that circular thing, I sprinted right out of the pyramid. I did not expect that xD

The Unlikely Hero by Lykosity 2016-09-05T10:41:00

I've never used RPG Maker before, but from what I can tell, you used it very effectively. You made a nice game that felt fun to play. What's more, the main character was a bear- what more could you want?

LD37 — One room

Basement Floor One of One by Jajo 2016-12-24T11:27:00

Don't worry, I've been coding a good few years and I know where I went wrong everywhere, I was just in a complete mad rush, as stated :)
Harsh criticism is appreciated, thanks :)

LD39 — Running out of Power

Robbery Bob by Yvanor 2017-08-02T18:27:40Z

The game mechanics themselves are ideal. Unfortunately, the platforming sections were a little repetitive and a bit too easy. Overall, good job.

Messages In The Void by Olowynd 2017-08-01T20:14:10Z

That was surprisingly disturbing. Great art style :)

batteries included by unoion 2017-08-01T20:19:56Z

It's a pretty nice little game. Some music would be nice, but understandably this is Ludum Dare- no one ever has time to make much music. Best of luck to you, this game is really quite good :)

Fairly Wizardly by Plasmonic 2017-08-02T18:15:35Z

Collision is a bit buggy, but I liked the graphics and music. The death animation for enemies was on point :)

Power de Poisson by Jajo 2017-08-04T20:24:27Z

@Gdrexler nice. I'll also be sure to check out some of your other music when I can, and donate if I get the opportunity.

As for my game, just extract the zip and double click the .jar file. Should work on any OS :)

The Shutdown by Silas Reinagel 2017-08-05T08:19:34Z

I love JRPGs and have to say, as far as gameplay goes, this wasn't half bad. I tried playing it on my iPad. With a bit of optimization for touchscreens, this could be an excellent mobile game.

Temple of Illumination by Johngun 2017-08-02T10:00:27Z

Ok, I don't know if it was just me, but the music was pretty loud. It was excellent, but very loud. The gameplay itself was enjoyable. I got stuck on a couple of levels for a while, but they were never really unfairly hard. Might just be me bad at platformers x3

The sprites looked amazing, and the light scattering from the portal really added something to the graphics. Maybe they were a bit OTT, but no less mysterious.

Fall of Raphael by fangzhangmnm 2017-08-01T10:29:18Z

The audio is excellent, especially that transition from calm to intense. The art style isn't half bad either. The gameplay is where it shines. I'm not great at puzzles, but I found your game accessible and enjoyable. :)

Lamplight by Wheffle 2017-08-03T13:46:02Z

I have to agree, this does feel good on android. This could be a decent full mobile game if you spend some more time on it.

Icarus Launch by ditzel 2017-08-03T17:12:22Z

Wonderful graphics and music, especially for a Ludum Dare game. Also, the fact that this is on android is pretty impressive. Unfortunately, it's either quite hard, or I'm just very bad. Overall, gods job :)

The Quest for the Mighty Battery Charger by Solah 2017-08-01T10:20:43Z

I had to give you 5/5 for Graphics. I'm a sucker for that kind of pixel-art style. The gameplay was enjoyable, but not particularly varied (one enemy, one attack). However, it is rare to see a game in which you literally roll into enemies. Seriously, it's good. :)

Party Island by StevyGee 2017-08-01T20:30:22Z

Seriously, I would pay for that music. Gameplay was surprisingly addictive. Personally, I think some GUI rather than keyboard buttons would have been more user-friendly, but obviously time constraints may have been an issue. Well done :)

The Truth by Jolix 2017-08-02T10:07:50Z

Funniest game so far. That was amazing.

No Castle No Title by Sugiuro 2017-08-01T14:33:01Z

Tried the lunatic difficulty. No regrets. The controls for shooting were a little counter-intuitive. Perhaps just having one button to shoot with, and have the projectile travel in the direction the player is facing. Best of luck :)

No Castle No Title by Sugiuro 2017-08-01T14:33:04Z

Tried the lunatic difficulty. No regrets. The controls for shooting were a little counter-intuitive. Perhaps just having one button to shoot with, and have the projectile travel in the direction the player is facing. Best of luck :)

Wayside : A world awaits you by TheCodeFactory 2017-08-03T15:36:24Z

Surprisingly fun and ergonomic with a touchscreen. If you choose to continue with this game, mobile would be a great target platform. My only complaint is that gravity feels a little slow. Otherwise, good job :)

Li'l Icarus by PouleyKetchoupp 2017-08-04T15:54:55Z

This feels pretty good on my phone. Excellent music and graphics. Not quite sure about how it fits the theme, but hey, it's close enough. The gameplay itself is very hard, though pretty addictive. Well done :)

LD40 — The more you have, the worse it is

BaconMan by josefnpat 2017-12-05T19:50:25Z

AWAY WITH YOU! Loved it xD

Bat Dose by Serval Games 2017-12-05T19:07:45Z

I like this kind of game, with all the growing and that. Adorable graphics. Best of luck :)

Boat&Friends by averagebrownie 2017-12-15T18:05:25Z

This is a pretty solid game. Screwing around with the physics is a lot of fun!

Mr. Capital! by fluidvolt 2017-12-06T19:32:54Z

Awesome game and a perfect take on the theme :) If I have one criticism, I felt the movement to be a little sensitive, but otherwise this game was great.

Spacelitch by Flaterectomy 2017-12-16T11:47:01Z

I'll readily admit that I was pretty bad at this game, but that was more me being terrible than the game itself. The idea of an ordinary dog piloting a spaceship made me way too happy.

Nut Nightmare by angrydrgn 2017-12-05T19:12:17Z

I'll be honest with you- the gameplay is nothing "new". However, it definitely isn't bad, and definitely fits the theme... So many squirrels!

The Will of the Wisps by adsilcott 2017-12-16T12:11:24Z

Is this a game or is it visual poetry? Or the best of both worlds?

Rokku Bando by Yanrishatum 2017-12-08T16:22:42Z

This is a real gem. It's great! It really stretches the theme, but does so in an interesting way. Loved the music as well :)

Keep It Simple Stupid Bang Bang by mshopf 2017-12-16T11:42:13Z

That is quite the octopus.

Squire! Where's My Sword?! by Magnega 2017-12-05T19:30:25Z

Haha, my favourite game so far. Well done! :)

Squares & Hexes by Tom Robson 2017-12-05T19:20:11Z

The graphics look great, despite them being basic shapes. I don't know if it's just me, but the performance isn't great, perhaps due to the fact it's a WebGL version. I recommend you export it to desktop :)

Mesus VS The Broman Empire by UmSingeloPugManco 2017-12-21T16:47:59Z

OOOOO

Shapes Are Mean by BlakeMcDeezy 2017-12-05T19:36:17Z

Love the rhyming :)

LD42 — Running out of space

Snakescape by krasse 2018-08-20T11:50:24Z

Great game, just couldn't beat the last level D:

Treasure Hoarders 2018 by SuperEndeg 2018-08-16T15:26:12Z

Really creative take on the theme and seriously great art. Gameplay is great, but if I had one suggestion it would be to put the window with the champion collecting items somewhere more visible when you're looking at the inventory, considering that's where your eyes will be most of the time. Adding some sort of music over the game would also be nice. Overall though, this is a genuinely great entry.

Shooting out of Space by ginger9 2018-08-20T19:20:23Z

An incredibly challenging, but certainly enjoyable game. Just to let you know, I couldn't rate graphics, humour or mood, however it does score well on the other categories.

Bleach Beach by Steffo 2018-08-15T11:30:43Z

The sketchy art style looks great. There wasn't loads of gameplay, but hitting stuff hard and getting hit hard is always enjoyable.

Stack Rush! by smirnov48 2018-08-30T10:25:42Z

The player sprite is glorious. I don't know if this was your intention, but I spent a lot of time making the character dance around on the boxes; not entirely sure why I decided to do that! Simple, but certainly good.

Outta Space by Jack Lance 2018-08-15T15:12:40Z

This is one of the more interesting takes on the theme I've seen so far :)

Running Misadventures by aemiliu5 2018-08-30T10:39:34Z

The controls felt nice. This is one of the few games where getting crushed by a rock is satisfying. However, there was little to do with the theme involved. Decent game overall :)

Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-21T14:10:41Z

Amazing stuff. Everything fit into place pretty well. I don't really have any criticism other than the slightly odd controls.

Serving Qeldrar by testlab 2018-08-30T10:30:55Z

Those grunting sounds got the audio 5 stars.

Space Cavern by guzzungo 2018-08-15T11:23:18Z

Using vector graphics really suits the retro style of this game and compliments the music. Of course, gameplay wasn't that challenging; just moving up and down. If you were to continue with this, consider speeding up the player's movement to make the game more difficult, and perhaps throw in extra obstacles or collectable objects.

TL;DR The mood, graphics and audio compliment each other perfectly making the retro style of the game very clear. The game could do with some challenge, however.

Danger Do Not Inhale by Jajo 2018-08-15T12:29:06Z

@wolfrug yeah, maybe I could have added more of a description. The weird purple stuff is just weird purple stuff; I didn't really think of it as anything :P Time constraints made me rush the end goal a little.

Danger Do Not Inhale by Jajo 2018-08-15T12:29:37Z

@catbutt I didn't have the time to draw a real human, but who likes humans anyway?

Danger Do Not Inhale by Jajo 2018-08-20T12:38:39Z

@jern I don't actually know if grumpy boxes can hold their breath ¯\_(ツ)_/¯

Danger Do Not Inhale by Jajo 2018-08-20T12:40:48Z

@pavel-smejkal I think any resolution in the ratio 16:9 should work

Danger Do Not Inhale by Jajo 2018-08-21T14:03:15Z

@tlcoc Yes, I considered that myself. There is very little feedback for when damage is taken or given. Great suggestions, thank you :)

Eclipse Galaxy : A Smuggler Story by chadrbanks 2018-08-30T10:21:29Z

I really like this style of game. Playing around with GUI is fun, for whatever reason. Very well balanced; I never found myself lacking in money if I played it smart. Good job!

No Man's Space by voxmures 2018-08-20T12:22:27Z

It's certainly a difficult game, but it is definitely a refreshing take on the theme and a challenging but fun experience.

Closing In by Luiza Engler 2018-08-16T15:40:26Z

Simple, but a pretty nice game overall. It's a different take on a platformer, which is honestly great to see. My criticism of it is that collision feels off. For example, coins briefly stop the player, especially when falling on top of them. I recommend you do in future is tick the "Is Trigger" box in the editor and use the "OnTriggerEnter2D" method instead of "OnCollisionEnter2D" when you create collectible items. You might also find the "OnCollisionExit2D" method useful for preventing the player jumping in mid air. I found that if I walked off a platform without jumping, I could jump in the air.

TL;DR I have a few criticisms of the collision, but overall this is a solid entry, especially for your first Ludum Dare.

Shrinking Universe by Renier 2018-08-30T10:46:11Z

Does sucking humanity into a black hole count as saving them?

The King's Board by Martin Senges 2018-08-20T11:40:05Z

Territorial chess. Some AI and this would be great. Playing local multiplayer is alright though, however it does take a while for any real action to take place. Maybe a smaller board or more than two players could make the game more intense.

BugSurvive by TLCoC 2018-08-20T11:46:12Z

The shooting mechanic isn't super exciting until there are a ton of bugs, where it does get really intense. I suggest some blood animations on the death of bugs to make the kill more satisfying. Solid entry overall.

Dice Builder by KnithGuris 2018-08-15T11:13:32Z

That's a take on the theme I didn't expect. Great job :)

LD44 — Your life is currency

Free Buss Pass by Jajo 2019-05-01T15:40:34Z

@adrien-dittrick Download the zip file Free Bus Pass.zip, extract it (using 7-zip on WinRAR for example) and double click on the Free Bus Pass.jar file.

Free Buss Pass by Jajo 2019-05-01T15:41:34Z

@jofersgames the youtube link works on itch.io but not on this site. Doesn't really matter though. Thanks for the feedback.

The Bloom by Tuomo 2019-05-01T13:43:21Z

You weren't kidding; that's a lot of bloom! In all seriousness, great models and adorable tree spirits. Waiting for the spirits to replenish was a bit of a pain, but watching them waddle around the tree eliminated any boredom that may have caused.

LD46 — Keep it alive

Left in the Dark by Eldy 2020-05-08T11:31:58Z

Loved the moodiness of the lighting

Overstock! by Random-storykeeper 2020-04-24T15:11:22Z

The actual mechanics of the game didn't shine through, but the art, the music and general style of the game was super fun.

A Healer's Tale by Space_man 2020-05-12T11:55:03Z

You did a good job making me want to murder the NPCs. Played this one all the way through and enjoyed all of it. Who knew playing a healer was actually kind of fun?

IT Thrives by Quarter Up Studios 2020-05-12T12:06:36Z

Personally love any kind of resource-based strategy game, so I'm sold. Nice job :)

Shooty Moony by flyingbear 2020-05-06T11:07:06Z

hell yeah there's a nice little shop

Beam Slinger by egawag 2020-05-08T11:43:43Z

That little character was adorable. Speeding through space so fast. You go little guy :) Really enjoyed the game, if you couldn't already tell. Nice job :)

A Cozy Night In by AkwardWhale 2020-05-12T12:11:44Z

Unconventional but ridiculously enjoyable :)

Work from home - rat battle! by knason 2020-05-12T11:57:47Z

That was aggressively old-school. Nice job :)

Buzz the Fly Gardener by Flying Dog Fish 2020-04-28T12:35:23Z

Art and music was really cute. If I were to give some advice, the whole grabbing water droplets with a fairly thin mouth was a bit messy but it didn't kill the experience.

Heartventure by Crawl 2020-04-23T12:50:19Z

Really great style and use of the theme. Nice job :)

Bébert and Gertrude against the Aliens by SylvainPV 2020-04-24T15:19:48Z

I imagine the sound effects were incredibly fun to make. Art was also great.

Eveleen by isayneigh 2020-04-22T14:07:16Z

I really think you might be on to something with the format of this. Hope you keep at it :)

Sacred Guard by larsspawn 2020-04-28T12:40:58Z

Adored the graphics. Pace felt a bit slow, especially when it came to shooting. Music worked well and the theme matched perfectly. Nice job.

Elementrees by Mathieu Semin 2020-04-23T14:09:59Z

Music is the strongest suit of the game in my opinion, but the art and concept are excellent too. Combat feels off a little, but it hardly ruins the game.

Spider's Food by 8BitCharlie 2020-05-08T11:36:19Z

Excellent way to raise my blood pressure. Had fun with it. Nice job.

Signal Fire On Mystery Island by linluk 2020-04-24T15:28:35Z

Genuinely excellent and really quite cute.

Lightlife by Merpui 2020-05-12T11:45:13Z

Great core mechanic. The UI was a little funky with different screen resolutions, but I think that was just on my end.

The Adventure of Mr. Bubbles by DreadedDruidStudios 2020-05-12T11:48:18Z

Mr Bubbles has been through a lot.

Walter and Water by Daniel Ewusi-Essel 2020-05-12T12:00:35Z

No idea what was going on, but it was fun. Nice one :)

LD47 — Stuck in a loop

Eleven by DeathStorm 2020-10-17T13:39:51Z

my brain lacked the capacity to complete this, but what I got to experience was incredibly well made. Nice job!

Eternal Spooktober by Jajo 2020-10-10T23:29:38Z

@drsmey haha yeah I saw that bug towards the end of the jam. I thought I fixed it with a simple distance calculation, but it caused a crash so I just left it lol. Glad it was alright in other aspects, thanks for reviewing.

Eternal Spooktober by Jajo 2020-10-10T23:30:19Z

@typeswitch glad I can stand on the shoulders of those giants (:

LD48 — Deeper and deeper

The Adventurer Guild by DeathStorm 2021-05-07T22:35:07Z

Oh I really like this high-level view of adventuring! I feel like the rewards for a successful adventure were a bit low at the start, so the game can be slow to get going. But a lovely touch was being able to pick you adventurers names. Nice job!

Finding Nemoth by Jajo 2021-05-07T23:28:51Z

@fabula-rasa ah yes someone got my stupid joke! Also, thanks for the criticism. I'll admit it was lazy just to record my tap running and calling it ambient sound lol

A Friendly Dig by Chillen 2021-05-07T22:19:29Z

Spooky as heck. The 'ancient' ( sorry if this makes anyone feel old haha (: ) art style is awesome. Collision could be weird sometimes but that's just a minor nitpick. Very good overall!

Death Cult by TentacleMax 2021-04-28T13:04:37Z

Yep this was way, way, way too fun. Genuinely good game. One recommendation if you improve on it in future would be to have some algorithm to prevent entities pathfinding on top of each other, since that can make it tricky to see what's going on. But other than that this game was really good and I spent slightly longer than I should have playing it!

Psychedelic by SaltFactory Studio 2021-04-28T12:43:48Z

it hurts so good. as much fun as it was playing the intended way, getting out of bounds was also quite cool. although I will say that falling on one of the edges was a bit of a death sentence.

LD53 — Delivery

Watching by Jajo 2023-05-01T15:38:36Z

@tasakasama and @colinweiss ah, wasn't aware people would have issues running a jar file. Is an executable/fat jar, so I would have thought it would work for most windows/mac/linux users. Thanks for letting me know.

Watching by Jajo 2023-05-01T15:43:32Z

@csimpson thanks for the feedback. I think those improvements would have been great, had a nice idea for a scene transition, but time didn't allow for it :upside_down:

Watching by Jajo 2023-05-01T17:45:52Z

@tasakasama @colinweiss @sirlich @calcopod Thanks for making me aware of these issues, if any of you would mind sharing which platform you're running on, I would appreciate it. I may not have packaged certain native files. Will see if I can fix in a post-jam update if I have the time.

Watching by Jajo 2023-05-04T12:28:55Z

@ugly-robot @floke thanks for the information, I think the issue with most people being on Java 8 is the most likely culprit. Likewise, thanks for the feedback @floke , varied attack patterns would certainly have been a good addition, the first section was evidently way too easy and repetitive.

Watching by Jajo 2023-05-04T13:08:46Z

For future players, the game has been recompiled in Java 8. I think. I'm pretty sure I have. If any further difficulties are encountered, I'd be grateful for information (:

Watching by Jajo 2023-05-13T10:24:21Z

@milq yeah, looks like a jar file was not the best option for a submission. Thanks for trying anyway.

Watching by Jajo 2023-05-13T10:37:22Z

@0x-void-x0 Thanks, glad you liked the more forgiving death stuff and 3d effect. I'm not 100% sure myself if it counts truly as 3d or 2d. In practice, its 2d sprites scaled towards the centre of the screen based on z value, with the exception of the ship being an actual triangle.

As for the format, I'm pretty sure in future jams I'll go for web submissions. Looks like Java is a bit more hassle than its worth. Thanks for the advice on that front. And of course, it was good fun to make and I'm glad a few people have been able to play it :thumbsup:

A Town in Labor by EvoGenGames 2023-05-01T14:49:45Z

It's great when you have no idea what you're doing in a game but are still having fun trying to figure it out. I love the medium choice, really great work all round.

Manhole Mailman by Robonaut121 2023-05-09T16:41:55Z

This was incredibly hard, and the sound could have been better, but generally was a really fun experience. Incredibly well made entry (:

Reincarnation Express by Xlores Liang 2023-05-01T14:43:52Z

wow, got ending 1/4 surprisingly darker than I was expected. Nicely done.

Void Scion by TechnoPorg 2023-05-04T13:02:44Z

I enjoyed the main combat mechanic quite a lot, although some of the enemies didn't put up much of a fight, the boss included. The best were the archer and the guy on the horse, those were more formidable.

Fetch Quest. A small text adventure by Patrick Abernathy 2023-05-09T16:52:10Z

ok maybe I shouldn't have killed that foreman. Absolutely had fun with this one!

LD55 — Summoning

VOC by cogcomp 2024-04-20T11:09:20Z

Oh this kind of puzzle is so good! It is great as it is in the limited time you had, but some more variety in obstacles or some obelisks with funky behaviour would add a lot to later levels if you were to continue with this.

The Ball and the Island by neontropics 2024-04-30T18:17:36Z

penguins are an excellent choice! I felt it didn't perform well in the browser, but that could be my shocking internet and isn't really in your control. Art was excellent and the game was presented very well, although the text boxes could probably have been less obtrusive

Skelly-Tons by Jajo 2024-04-15T16:54:11Z

@viniflores ah yes, I can see that being confusing. I'll add a colour legend on this page to give people hints in future

Rebellious Honking Penguins by hijomo 2024-04-27T09:48:36Z

I love penguins, and I love fruit, excellent combination. If you added the summoned creatures and had them reward the player with ways to grow even more fruit, you'd have a great start for a game loop there.

Riftward by Flightless 2024-04-30T20:34:46Z

taking away jumping from the player is actually such a great way to force us to think creatively, nice job

Summoner's Law by RubixNoob13 2024-04-30T18:14:22Z

Fitting this style of rpg into the time given is very impressive. I think the slow text speed could have been improved by controlling the speed with the mouse.

Pulse of the Ethereal by DzejPi 2024-04-20T13:08:56Z

This was an absolute treat visually, and progressing through the game felt really cool with the music. Could have used a crosshair, as others have mentioned, that would really complete the movement/shooting

Summonpalooza by tucan 2024-04-27T20:19:02Z

What an incredible quantity of art! I very much liked the time mechanic too, this was a far higher pressure (in a positive way) game than I expected

Sky Dudes by osh.studio 2024-04-27T20:23:14Z

An island building game is a really unique idea for this theme! I imagine it would have been wise to use a colour other than white for the text, but else great work.

Summon Or Unsummon by DaivyIsHere 2024-04-27T10:00:11Z

This is an excellent combination of simple ideas that really come together well. And I absolutely adore the idea of summoning food only to be defeated by it, reminds me of the frozen pizza I couldn't finish last night

Whispers of Lyra by milq 2024-04-20T13:01:15Z

Was all very neat, liked that the last level required a combination of summons to complete certain obstacles. Movement controls were a bit imprecise, which was not ideal with the quantity and speed of projectiles. But that's a small thing, rest of the game is very cool.

Sumi & Portia: Rescue Service '55 by jpbash 2024-04-30T19:36:43Z

Oh I adore this. The art is great, especially with the CGA-esque colour palette. You made some really cute characters and detailed tiles basically in monochrome, which is super impressive. The music and sound fit very well with the game play. The puzzles were excellent, since they gave you the opportunity to plan several moves ahead. Absolutely great job

Paralax, Cats and 22 snacks by Lamp_p 2024-04-27T10:08:30Z

that I can stack cats on my head is all I needed, wonderful

Brew Mages by BumBum 2024-04-27T09:54:36Z

Interesting combination of key combos and summoning units, perhaps could use a grace period for opposing sides to set up armies to start the fight off.

LD56 — Tiny Creatures

Microstrike by TheSand 2024-10-23T19:52:30Z

I was very impressed with the sense of squishiness I got from the enemies, managed to make hits feel impactful despite the lack of sound.

Creative Types by Rose 2024-10-21T17:10:21Z

the mechanic of moving on the keyboard with the actual keyboard keys is a super good idea. Could have done with speeding up the movement between keys, andd this could be a very neat mechanic to explore.

Dust Mates by Zirrrus 2024-10-14T11:57:18Z

Absolutely loved how this was presented, the camera zooms were a great touch. Enjoyed the gameplay, although perhaps another route or two to throw away the rubbish could have added to the experience.

Dream Quest: Land of the Living Wishes by fusionnist 2024-10-19T14:17:04Z

I felt the attack was a little bit anaemic, couldn't do a lot with it. However, it wasn't really necessary to explore the map, which I found very cool. The art really helped it, your tiles were incredibly impressive. The enemies were such funky guys.

Evolve by oller125 2024-10-22T20:48:47Z

Once the large cells appear, the game becomes very hard, although that's not necessarily a criticism. With the more intense music and the pressure of losing energy, surviving is very fun. If there was more chance to bounce back from a desperate situation, it would be even better. Maybe more/easier food spawns? Would also be cool if large cells got distracted by small cells.

Graphics, sound and theme are all excellent and serve the game very well. The music especially was awesome.

Of A Feather by LCStark 2024-10-21T17:17:19Z

Making creatures move as a herd is a great idea. What I found fun was trying to make a "line of best fit" to make a large herd from one creature. I think if you had counted the number of clicks it took to complete a level, it would have been very rewarding to optimise moves to complete the level in the lowest number of moves.

Art and sound were perfect for this, and controlling the creatures gave plenty of feedback, as well as getting them into a herd or to a pen.

The Princess Ant and the Escape from Terrarium by Tomssuli 2024-10-19T14:10:08Z

Gosh ants really are perfect for this theme. Platforming mechanics were well implemented, though I think the collison with the enemies could have had a bit more feedback.

Tiny Ecosystem SimulatoR by Zliebowitz 2024-10-20T20:30:00Z

This is an incredible implementation of game of life style concept! the art and music were adorable alongside it. The only criticism I can offer is minimal feedback when placing creatures/tiles or when creatures eat or are eaten. But really that's a nitpick, very cool overall.

Dgdgan by Gossian 2024-10-22T20:55:50Z

I think the lack of music at night was an excellent touch (although looking at the comment above it may not be intentional; distorted music would be very cool too) and the swarm of little dots was surprisingly creepy. The art was also great, especially loved the design of the lady at the start as well as the armenian influences.

Small Sands by zimny11 2024-10-20T20:34:29Z

super impressed with the graphics and the game itself, kind of reminds me of the early stages of an rts? But funkier. I wish there was a bit of feedback to notify when something been brought back.

Twilight of the Forest by Perrin 2024-10-14T12:06:54Z

I am always impressed with monochrome art, very cool. The purple really suited the mood. Was also impressed with the overworld traversal, it is always neat to create an interesting map within the sort of abstract view you went for. I think combat could have benefited from a bit clearer UI, some of the important details like when you can attack were a bit small.

build_a_dready_bear.swf by orbitaldot 2024-10-13T14:09:05Z

I really liked your art here, thick line art is hard to get right. Music was also great. Gameplay wise, took me a minute but was fun when I got the hang of it. Could have been easier to get into the flow of building bears by reducing the ingredients required per bear.

Window Creatures by Ategon 2024-10-21T17:25:08Z

this is an amazing way of presenting the game! Using multiple windows was fairly well utilised and the upgrade mechanic was great. Although, I wish there was a bit more to do than drag creatures around between upgrades. Was also incredibly impressed with the pixel art, incredibly well executed for tiny windows. The music was also perfect for the game.

TINY GOON (Ludum Dare 56) by SdCorpse 2024-10-13T14:02:21Z

Audio was hilarious and graphics were pretty neat too. Could have done with a less floaty jump, but beyond that gameplay and physics were good too

Mini Mutiny by BUDSTER16 2024-10-09T21:42:00Z

I really liked the flow of the tasks followed by a bit of time to plan and then executing on that plan at night. You captured the prison break concept very well in the mechanics. I think more interesting ways for things to go wrong would have been a good improvement.

Fearless for Fears by byshla 2024-10-19T14:03:01Z

First ludum dare! welcome! Very impressed with your art and implementation of twin stick shooter mechanics, the cooldown abilities were a great addition. The audio could have been... less intense, but it didn't take away from the game.

Hop up ! by ZWEG 2024-10-13T14:12:34Z

Nice, also did a game about frogs so I already love yours. Really liked the initially limited jump, I think that makes this kind of platformer very interesting

LD57 — Depths

Diving for Oxygen by Neon 2025-04-23T17:11:01Z

I can't say I understood what I was doing all that well, but I'm super impressed that you a) made a simulation game for a jam, that is quite the undertaking and b) this is based on your own engine, which is extra cool. The UI was particularly good, as was the rest of the art, given how hand-drawn they looked.

Goodzilla [Sega Master System] by Samuli 2025-04-10T13:54:40Z

Oh this is awesome. I can confirm it ran well on my mega drive using an sd card so that's fun! The game itself was incredibly pretty, especially considering colour limitations. Likewise with the audio, it sounds great. Gameplay could have been more complex, but I have to say I did play it for a good while so I can't complain much.

Godless Furnishings by Daniel Alhadeff 2025-04-20T19:32:47Z

I'm very fond of how the variously shaped furniture does force you to think about foundations and moving upwards. Luckily its pretty forgiving though. Also got to heavily compliment the amount of art you managed to achieve in this short time.

Depths of the Heart by chelC 2025-04-13T13:43:17Z

I think the actual moving-around segments could have done with some work, it felt a bit too difficult to control. However, the sheer silliness of the game more than makes up for it

Depth Connections: Mail from the Deep Realms by darefus 2025-04-21T15:14:40Z

Incredibly cute art! I think actually sending letters became a bit tedious after a point, at least writing an address in each time, so perhaps there's a UI solution to that, but I had a lot of fun otherwise

The Imptern by ChuChuGeralt 2025-04-20T12:04:30Z

This is a really good entry, and a really unique application of the theme. I think starting with a more generous attack speed would have been nice, given how easy it is to get overwhelmed just a couple floors in. However, the powerup shop, especially those extra health options, were a good remedy to that too. One thing that I found frustrating to start with but actually warmed on me was how the elevator door required a few clicks to close. It was really good for building some last minute tension, though I will say it was confusing initially.

Depth Navigator by aa4z2 2025-04-20T12:10:26Z

Ok I will say I got stuck on depth map 3, but this is such a cool concept and application of the theme. Its very impressive how the game makes you conceptulise the environment in your head from two seperate more limited displays. It makes actually finding the treasure very rewarding.

Below by Regmont 2025-04-23T17:42:39Z

I am so so impressed with how you created an underwater experience with some limited resources. As far as I can tell, just character physics, blue fog and limited lighting. Genuinely very cool. 5 stars on mood for sure

Canyon Cult by hank_the_tank 2025-04-23T17:14:39Z

I have never been so swarmed by stickmen, awesome

LD58 — Collector

Virus singularity [Mega Drive] by Samuli 2025-10-16T20:12:03Z

Heck yeah, love the mega drive. Tried it on my real hardware (PAL but worked perfectly well) and I definitely had fun. I was very impressed with the glitch effects you did and I'm kinda curious how they were done. Genuinely very cool that you made a game for *much* more limited hardware than any of the rest of us were aiming for.

Unarchived by strong99 2025-10-19T19:08:57Z

I was so impressed with the art! the ghost was my favourite made me smile finding her teddy. Game itself actually reminded me a bit of classic club penguin spy missions, I have no idea if that is something others saw. But yeah this was a great execution of the theme

corvid cache by daniel 2025-10-19T11:49:14Z

Aw this was cute, having a button to caw is perfect. Not really a gameplay thing, but I found the window a bit small on my monitor. But htat didn't detract from the fun at all

Echoes of Vorrune by bentglasstube 2025-10-16T19:49:44Z

Its not a big deal that you didn't fully get to explore the mechanic you wanted to, there's always opportunity to try again with that! But the presentation of the game was very nice; minimalist pixel art plus some fairly atmospheric music framed by a crt-like screen looks super cool

Pumpkin Bumpkin by automatonvx 2025-10-11T12:49:57Z

I'm really impressed with the art, working in such a limited resolution while keeping it animated and pretty is really cool. It did feel very retro for better and worse (I think the inability to control your jump in the air really limits you). However, it did give strong ghosts and goblins vibes which is a plus.

Super Tower Bros by crazi456 2025-10-19T12:05:48Z

very clever timing-focused combat mechanics, really helps create a stress-release balance. the hammer seemed to be much better than the others, so I played with that one the most. Music worked super well and I was very impressed with the little enemies.

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-11T12:43:32Z

ohoh what to say this was awesome. I will say I adored the art especially, nice and moody and worked just as well when switching between the metagama & watch. Your voice acting was incredible too, never seen this much of it in a game jam game

Chaotic Containers by Dis0rder 2025-10-19T11:57:25Z

the music was really impressive, and the art was super charming and fun. I will say the physics could have been more forgiving, it could be a pain. I think it would be good if there was some challenge external to that, such as enemies or something. But either way, it was a really good take on the theme and satisfying to play

tabli tablo by pataya 2025-10-19T13:34:53Z

for something made with such limited time, this is a very well-polished experience! had a lot of fun with making my collection. I think it would have been nice if you had a confirmation button before you're locked into a placement. But beyond that, super impressed.

Gems of Kaine by MateusBoga 2025-10-19T11:32:02Z

Oh this is so polished for a compo game, super impressed. I think the return to level 1 at every failure was harsh, but trying to figure out the rules through trial and error was fun. Honestly I don't know if I was right about the order I was going or if I just got lucky, but either way, impressive.

Hex to the Max by Beebo Studios 2025-10-08T20:24:07Z

The music really stands out, loved that part, the art also works amazingly well, especially pulling together that synthwave-y background with the hellish and natural was so cool. The gameplay itself is also great, its a great challenge trying to avoide boxing yourself in (though I did find myself at the mercy of randomness a couple times which was less fun but kind of inevitable when drawing 3 hexes a turn)

The Hoarder’s Curse by CarloC 2025-10-14T10:59:22Z

I really like your choice of mechanic, variable speed is a perfect way to provide the classic stress vs relief feeling in a game jam setting. I think the enemies were probably the part that was lacking a bit, though they were mostly good enough for a game jam. I did find it mildly frustrating they could walk through walls. I suppose the quickest fix to that (to avoid doing actual path finding which is a pain in a jam) is just to allow them to move and slide along walls as they follow the player

The Collector by Kazuren 2025-10-14T10:52:27Z

what a lovely cute game, nothing weird about this one not at all. such a wholesome ending actually, didn't expect it at all. It terms of gameplay, the platforming is very solid, though I will say movement could do with some better friction. I did like that the slimes, basic as they were, did prove mechanically interesting given you could approach them going under or over, having to time that right; very effective enemy for a jam game.

On Pins and Needles by Alexandra Suprunovskaya 2025-10-11T13:08:27Z

ooh *very* cute, excellent music too. The gameplay felt mostly good, *except* for the camera controls. I think that held it back a little. But beyond that, the game-feel was good.

Jars for the Collector by BlackCat508 2025-10-16T19:59:16Z

The polish and presentation of your game is incredible, and god I love that strange creature. I'm really impressed that you managed to make what is a relatively simple mechanic so fun with a mix of presentation, humour and variety.

Touch Mycelium by surf croc 2025-10-19T16:40:36Z

The mood of this was perfect, and your sprites were super good too. Even with limited gameplay, this was a very chill game and could be the basis for something really fun.

Super Fly by Tsaot 2025-10-19T12:11:32Z

The audio, art and general aesthetic of this game were great and really funny. I think the game needs a little bit more feedback when you actually collect a frog. Further, I think it would be funny to be able to make the frogs shoot out there tongues.

RIPOFF by 5H08 2025-10-19T11:26:51Z

oh I think your art style was perfect for a 3d game in a jam. I'll say the mouse sensitivity was way too high on my end, but that may just be a me thing. Gameplay itself was hilarious, but a bit unpolished regarding collisions

LOSS by anima_animus049 2025-10-14T12:42:20Z

Can't easily rate much of this due to language barrier, but I want to compliment the character designs and art style; was super impressed.

Heart Keys | 心·键 by hijackxu 2025-10-19T11:39:38Z

Aw this game is so beautiful, art all round deserves applause, likewise with the music. I had a lot of fun with the gameplay too, though I will say it was missing some feedback with abilities, especially dashing. That being said, collecting abilities throughout the game and being able to freely move between levels are both great mechanics.

Crypt Of Collection by Theothervc 2025-10-11T12:56:07Z

The main mechanic is a great take on magnetism, but I think you limited the ability to explore it with such high difficulty. I think with some quality of life features like checkpoints and a smoother difficulty slope, you could do a lot with this.

LD41 — Combine 2 Incompatible Genres

Ascii paouf II by shubart 2018-04-28T10:25:44Z

As someone who just happens to love typing quickly, that game was brilliant! I've seen bricks before, but I had no idea a game about typing quickly would actually be awesome. Good job :)

Zoccer by PhilStrahl 2018-04-29T15:41:34Z

Those textures were the stuff of legend. The music too was enjoyable. Nice job!

Crystal Library by Goplite 2018-04-28T10:57:24Z

Great game. I ended up playing chicken with the monster for the thrill of it. I don't know if I was curious or creeped out- awesome!

Praxre by cenullum 2018-04-28T10:33:34Z

I have seen everything...

Blob Dungeon by Mikeliosus 2018-04-28T10:39:20Z

I literally can't criticise this game... Awesome job!

LeChaudron by Jajakeim 2018-04-28T10:18:20Z

Adorable art; solid gameplay; French name. What's not to like? Would definitely love to see a post-compo version with some sort of sound/music. By the way, this game could work very well on Android given the simple controls- something to consider?

Dedicated User Defined Entity (D.U.D.E.) by Bros. 2018-04-28T10:48:02Z

Pretty good entry. The card mechanic got tedious, but was definitely workable. Great art :)

Tequila Gun by Michael Gor 2018-04-23T19:07:57Z

Not too sure what two genres you were combining, but hey the game was actually pretty good.

Golden Beak Golf by McCordinator 2018-04-23T16:38:51Z

Nice combination between two completely random ideas. Also great audio :)

I don't know if it's something to do with your code or the website, but sprites are a little blurry. Not a deal breaker by any means, though. Good job!

Deep Soul(TurnbasedPlatform) by Franz 2018-04-23T16:46:07Z

Ok, I am terrible at puzzle games, but this game was definitely still enjoyable. A lot of my turns I screwed up and their wasn't a way to restart them without dying, but that's not the end of the world.

BDP by Dustygriff 2018-04-23T16:50:30Z

Those sounds were too funny! Great job!

LD59 — Signal

Kiipu by Zathnic 2026-05-03T11:29:04Z

You really put these levels together well, did enjoy exploring them. Some indication of the direction of the start and maybe a mroe forgiving respawn mechanic would have been good QoL features, but the gameplay itself was solid and I never felt my deaths/falls were unfair.

Formation Tactics: Line Breaker by wdebowicz 2026-04-27T12:37:27Z

Really good use of simple rules to create complex behaviours, and aesthetically very nice despite the simplicity

Stars Drift And Float by praleks 2026-04-27T13:10:51Z

Very nice UI and worldbuilding, though I found the best strategy was just to run away

signOS by Wendel Scardua 2026-05-03T11:37:43Z

Really complex level design for such a short jam! very impressive. the robots were also very adorable so that's a win there.

A Signal in the Woods by Ethan Allwood 2026-05-07T13:29:54Z

really well polished and mechanically fun game! I game over restarting the entire game instead of just respawning was a bit harsh, but it doesn't detract from the gameplay. Especially cool that you have to put yourself in danger to draw cards.

Data Routing by StormSword 2026-05-07T13:50:41Z

I think this is a really good idea. If you gave the player some indication of the distance between obstacles and how far the player will travel, that'd improve usability. But otherwise, the pixel art was super charming and added a lot to the game.

Beacons by Last Angle 2026-04-24T12:56:25Z

The lighting and sound were really effective in my opinion, especially in creating a sort of tight corridor feeling. I found the enemies a little bit frustrating, which is ok for a challenge, but when they're the only hazard that can be less fun. That being said, the context switching between fleeing enemies and seeking beacons did create a good flow.

Astral Pilgrimage of Sound by auxiliarymoose 2026-05-03T10:51:13Z

Oh this is such a good use of the theme. My only two criticism is that the ship really needs a brake function. Not super space-ship like I know, but that would have been easier.

But the positives FAR outweigh that, the use of combining planet signals to create a song is incredible. The music really helped how great that was, plus the use of the window of the ship and the lighting is awesome.

We Come In Pieces by NotALobster 2026-05-07T13:44:12Z

optimising the signal as gameplay is a really good interpretation of the theme and you pulled it off well, though I will say the UI was a bit of a pain due to lack of feedback, but that isn't a huge issue.

Warden of the Depths by Alex de la Cour 2026-04-27T12:44:29Z

I will say that I didn't love the attack collision, felt very short, but the intentionally designed difficulty is a good idea. Glad you were generous with the respawns too.

Blacksmith's Apprentice by ellaris 2026-05-03T11:20:54Z

Its simple, but honestly the silliness of the voice acting absolutely made it for me. I'd also say the music was really good for such a short track, didn't get repetitive at all.

Pandemic Purifier by Zazzar 2026-04-24T12:47:15Z

The core mechanic was a very clever use of the theme. One change that would have made a big difference would be having the colours and their hotkeys shown in the UI.

SigRider by LinsCd 2026-05-07T13:37:43Z

ooh that is such good interpretation of the theme, yeah that sure is a signal. I feel great that I could control the game just by coughing

Five Nights With Kitty by DontGiveUpBoy 2026-04-27T12:49:10Z

heh I loved this use of the theme. I would have liked a keyboard shortcut to send the signal, would be a lot easier to play. But saying that, it was a fun aiming system.

SincerelyDamnSignal by CoolPurpleRat 2026-04-24T13:08:59Z

chasing the foxes to get my phone back gave me a good laugh, really funny animation! I was also really impressed with the hills and auroral, which I was led to in one of these chases

Insecure WiFi by BushFire 2026-04-24T12:39:34Z

Some instructions would have certainly helped get started quicker, but the game controlled really well where it mattered in avoiding the enemy ships.