evil-as-shit 2017-08-02 02:10
I really wanted to play ur game but i cpuldnt dl it v.v
Foon → Ludum Dare Explorer → LD39 → Fairly Wizardly
By plasmonic and olafstromberg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 800 | 2.65 | 28 | |
| Fun | 789 | 2.42 | 28 | |
| Innovation | 828 | 2.11 | 28 | |
| Theme | 849 | 1.83 | 26 | |
| Graphics | 545 | 3.19 | 28 | |
| Audio | 398 | 3.00 | 26 | |
| Humor | 262 | 2.80 | 27 | |
| Mood | 608 | 2.84 | 28 |
I really wanted to play ur game but i cpuldnt dl it v.v
It seems like you've finished your game - good job on that. Unfortunately right now no one can play it since the download link is broken. I recommend using either Google Drive or Dropbox to make your download link. Both options will be very easy as you've already built your game.
The download links are now fixed, and it's available in-browser too, sorry for the problems! @evil-as-shit @gentel
Collision is a bit buggy, but I liked the graphics and music. The death animation for enemies was on point :)
A funny game but the level design is so weird, I couldn't pass the mushrooms.
While I seriously appreciate the Mac build, it says the zip is corrupt for me. I'll check back in an hour to see if you fixed it and I'll try again. : )
Just realized that the "Source Code" link is actually a web link. Played it. The character animation is super amusing. Not sure if it's intentionally bad or not, but I loved it. The camera not showing below the player at all is very frustrating. Also the tree branches were misleading and one was unreachable, but it turned out I could just jump through the tree, which there was no indication of. But after a dozen tries trying to get over the tree I fell straight down between two enemies and had no chance to get out. The art is cute. The music is good, but it reminds me of an old Goosebumps movie for some reason. lol. I have a feeling you didn't make it, but maybe I'm wrong and in that case, good work. It feels nice. Though a bit more upbeat and friendly tune would have maybe gave me more inspiration to play again. Good attempt. Hope to see another entry for the next jam!
The physics were quite tricky to work with, but I managed to complete it nonetheless.
I liked the arcing concept for the fireball. And the inclusion of check points.
My primary complaint would be inconsistent platforming rules. Certain object could be jumped on in some areas, but not others. The tree you have to climb is solid at the bottom but not near the top. This kind of information needs to be communicated better graphically.
I managed to pass the toadstools, and got to the stone at the end, but nothing happened..? There seems to be nowhere else to go.
If anyone needs help with the toadstools, just keep bouncing on the right toadstools and don't move left or right.
I was excited to see the thumbnail (see my handle :-P ).
The graphics are beautiful.
The music is fitting and very atmospheric.
It's *very* good that you have checkpoints.
The gameplay needs a lot of work: - I had a hard time controlling how far I could jump. It was frustrating when I had to try to control my jump distance to clear gaps of varying sizes ( like at the bottom of the cave). - It wasn't clear what surfaces I could jump on (at one point I had to jump onto the middle of a "No entry" sign) - When I was going down in a level (like after the tree at the beginning) I couldn't see what was below me. I couldn't see if there was ground. I couldn't see enemies. It resulted in a couple of deaths that I did not think were preventable. - When I got to the mushrooms I couldn't figure out how to jump higher. At times I thought holding space helped. Other times nothing I did helped me jump higher. The one time I finally did get up to the top, I got immediately killed by an enemy and had to start again from the bottom.
It is a very pretty game though, and with some work it could be a great fun product. If you intend to continue working on it, I wish you the best of luck! Don't give up. :-)
@everbrave the mac build works on my machine - sometimes macs try to open zip files as apps instead of unzipping them, and say they're corrupted, I had this with another game, thanks for noticing the link name was wrong though, I'm sure that's not what I clicked... but it's changed now!
I like the characters and physics touches, I see what you're going for and you could totally make a long form adventure from this if you tightened up the collisions, they feel a bit unpredictable even if your 'steps' are constant in some way.
Pros is that you have a wizard, yay! I like the music a lot and a fantasy world, but it was hard to me to get used to controls. Thou this might be a good story. Good job. :crystal_ball:
I managed to finish the game, but not sure if I can use again my fingers to play for the next five minutes because of the hard-control. :P Animation, art and music are well, and the level is not too short. You didn't use the theme except in the story, but I did the same, so I can't blame you for that. ;)
I just finished the game. I loved the concept! The music is nice, I loved the graphics too! On the other side, sometimes you couldn't easily figure out where you should jump next, the movement is a bit too fast, so precise jumping on small rocks will give you a hard time. Oh, and I found a bug. At the mushrooms part, if you go to the right side of the bottom mushroom, and keep pressing 'D', and spam jump when you land, you'll get higher and higher. And if you keep it like this, you can jump up to a later part of the level (so you can skip goint left, and jumping through the leaves part), since the platforms are one sided (you can jump up to a platform from under it)
Nice game! Thanks for coming back and checking for feedback and fixing your links.
I played through the game and was quite impressed. The game has a lot of content for such a short time period - doing that much level design in 72 hours cannot be easy. Platforming was difficult but overall doable. The bounce mushrooms and tree climbing were both cool mechanics that are not common in Ludum Dare platformers. Good thematically appropriate music.
Stuff to improve:
- Main menu should have some sort of audio feedback when you hover over a button, it feels wrong without it.
- More types of enemies
- Tree and leaves jump was frustrating mainly due to platforming awkwardness like not being able to tell where the platforms start and end.
- It would be good to connect to the theme more throughout the game.
Overall, good work! BTW the enemy artwork and animations were cool.
This game has a very cool mood going for it. :D However, the controls and camera are a little jerky, making it hard to land the jumps. But still, I like this idea of a fantasy wizard platformer that you have going here, and I would love to see it built upon (perhaps in a full game). :)
Am I missing something? There seems to be nowhere to go except down once I get to the skull signs. And when I go down there I can't get out. I would like to know, so I can finish it. But anyway, I think you have the basics of a good platformer, I liked the character designs and animations. I'm not sure what the cower move is for, it was funny though. Nice work! Also I think I'm not supposed to reach here...firefox_2017-08-06_19-06-36.png
I loved the goofy looking character. At first I thought the fact that movement was so slow was a bug until I got the hang of the controls. Everything about the game is kinda weird and goofy. The main dude, the controls, the way he tosses the fireball.
I had trouble telling where the hitboxes were to land on. The way the camera pans slowly was inconvenient after deaths or while moving quickly. I gave up pretty early, after landing on an enemy that I couldn't see after the big tree that I couldn't climb effectively without knowing which branches were solid.
I love the character animation, and the music is great too. I found the controls to be very clunky, they didn't feel particularly good to use. The way the camera lagged behind also made it kind of unfair to go into new areas, as there's virtually no reaction time to be had when you can't see the area you're going to beforehand.
I think you'd be better served with a camera that's static, or if you want a dynamic one at least make it move forwards in the direction of the characters velocity instead of lagging behind. Having to cross your fingers that the area you're landing in won't be spikes or an enemy isn't very fun, especially not when it turns out that the area is just that.
Nice concept though, the mood and feel of the game was nice. With some polish, I think it'd be a neat little game for sure.
The loading bar stopped while this was loading and wouldn't progress, but it seemed to load the second time. I found it pretty hard to jump onto the top branches of the tree, and after falling right to the bottom for the tenth time I gave up :( The graphics are nice, though, and the music is very appropriate :)
Wizardly secret #1 unlocked, go left to walk off the world. Secret #2, infinite zoom out to see the whole world. Secret #3, conquer mushrooms by standing still on top and waiting to bounce-clip through the roof. You are now an arch-wizard master and slayer of sticky keys prompts, tag ur top five wizard-chums or be cursed 2 respawn at the start of the jumping puzzle bit. Get one wizard chum clapback and ur a :snowboarder:, 3 back and ur a primo wizard, 5 back and ur'll be sued by jk rowling 4 too much dank wizardry!!
The physics was really bad and it is hard to see where the hit box are (took me a long time to got after the first tree and even more with the bouncy mushroom things). Graphics are good looking, the music also, but I would have liked some sound effect to have the wizard come to life ;) Good job overall !