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Scrumplesplunge

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible GenresDungeon Solitairecompo2623.523.063.684.083.623.372.343.56
201739Running out of PowerQuestcompo4173.153.332.943.663.383.353.22
201738A Small WorldDefend the Earthcompo2963.263.362.473.003.213.052.562.70

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Scrumplesplunge

LD38 — A Small World

Shrunk by TimTipGames 2017-05-01T16:05:10Z

This is really nice. The gameplay is simple but addictive and the only thing I got stuck on was working out how to drink potions once I started (I expected H to bring the help screen back up but it didn't). Nice one!

Yours by binaryferret 2017-05-01T16:17:20Z

This is quite pleasant to play with. The camera seemed to invert when I rolled the planet too far in one direction, but once I got the hang of the controls, built myself some little islands and placed the first hut down, I liked how the little guy started going out to chop down the trees. Nice one :)

Destruction Zone by Chronosv2 2017-05-01T15:19:02Z

This is cool! I really wanted to add power-ups in my game but didn't get around to it in time. Nice work!

Backyard Warriors by UrsiGames 2017-05-01T16:44:05Z

This game is really pretty :D It's simple to play and the ability to grab weapons off the ground makes it more engaging :) My only criticism is that you can only attack left and right. Good work :)

Eine Kleine Insektmusik by davidthelazar 2017-05-01T16:25:37Z

This is a pretty neat idea :) Nice work!

Mind The Gap (First Ludum Dare) by Izunah 2017-05-01T16:33:59Z

It took me a couple of iterations to get the hang of this, but it's actually pretty addictive. The graphics are simple but I don't think that really matters. Nice one :)

Tiny Planet by Tiny Planet Studios 2017-05-01T15:33:44Z

Fun little puzzle game :D I got a little stuck when I found the box with the lightning bolt on it, so I refreshed and managed to finish without it ¯\_(ツ)_/¯. Otherwise, the game is good!

Down the Rabbit Hole by those-30-ninjas 2017-05-01T16:38:55Z

This is really nice :) It took me a while to figure out what the cards meant but I got it eventually. The game is pretty fun!

BUS DRIVER by Rombus 2017-05-01T15:22:50Z

I really like how this game looks, the graphics look great :) The explosion of bones made me chuckle.

Aliens vs Rng by Valicitor 2017-05-01T15:47:05Z

This game looks quite polished, although I couldn't seem to get the hang of being in charge. Reminds me of my unsuccessful days playing Sim City :) Nice work.

Stable Orbit by mrspeaker 2017-05-01T15:41:36Z

I knew I wanted gravity in my game when I started it, but this is great! The sounds and graphics work nicely, and it is more challenging than it first seems to get an orbit :)

LD39 — Running out of Power

Tax Rebel by LeReveur 2017-08-06T20:50:11Z

I was very much not expecting to control this with the mouse :) The idea is neat, but I think it would have been nice to have more than one objective.

The Trash Bin That Could by mathijs750 2017-08-06T20:32:06Z

Neat idea and very well put together, but I experienced a few bugs while playing it. The mouse was a little glitchy, and a couple of times after dying, it reset into a state where the cameras were no longer disabled but the button to disable them wouldn't work.

Last survivor by Hadik 2017-08-01T19:46:04Z

Your graphics are excellent. This feels like a complete game, nice work! With my first run I almost unlocked the max level of everything, but I just died before unlocking the top level of the last item. This game is the one I played the longest so far. On the other hand, the simplicity of it works both ways - it is easy to understand what I have to do, but there isn't much variation to keep me going.

LudumsWitch by Tommy 2017-08-06T20:18:19Z

The graphics are pretty nice, but I felt like this could have progressed a bit quicker - it felt like there was a lot of time when nothing was happening.

Feed the machine by Vivoubos 2017-08-01T20:42:22Z

Nice little game, I struggled to collect things while dodging the little red balls though :)

Feed the machine by Vivoubos 2017-08-01T20:42:24Z

Nice little game, I struggled to collect things while dodging the little red balls though :)

Robot Invaders by Pedro Romero 2017-08-01T19:57:36Z

I had to watch the gameplay video before I realised where I was going wrong - I wasn't taking the batteries back to the podium :) Nice game, I played it several times.

Your Friend Is Lost In The Woods by pilly 2017-08-06T20:39:11Z

Nice work, this fits together pretty well :)

Jet Pengy by guckstift 2017-08-06T21:02:11Z

The sounds made me chuckle, and the death animation is pretty cool. Well made :)

Fairly Wizardly by Plasmonic 2017-08-06T20:57:17Z

The loading bar stopped while this was loading and wouldn't progress, but it seemed to load the second time. I found it pretty hard to jump onto the top branches of the tree, and after falling right to the bottom for the tenth time I gave up :( The graphics are nice, though, and the music is very appropriate :)

SteamBot by drmargarido 2017-08-01T20:04:18Z

I played the web version, I had to click around a bit for it to detect my key presses but it eventually did. Nice graphics, simple gameplay. I felt like maybe more things could have appeared at once because I spent quite a bit of time running with nothing on the screen, though.

Keyboard Commander by Izunah 2017-08-01T20:31:06Z

This game really drops you in at the deep end :) I found myself overwhelmed with having to type so fast. I like the idea though; it's like a text based adventure with visualisations :)

Flastronaut by Bill Zeng 2017-08-01T19:17:13Z

The graphics for this game are really nice, and the game is dead easy to get going in. Nice work :) My only criticisms would be that the red ghost that steals the torch seemed like a pretty severe punishment, and the game took something like two or three minutes to load, which seems wholly too long.

POWERBEAR by flarphengarg 2017-08-01T19:07:04Z

Haha, this game made me laugh. I got to 196 on my first run :) Nice work.

Lost Soul by daviddiagonza 2017-08-01T20:12:20Z

Neat idea, I like the variation in how some of the bodies behave.

Watervapor by Fragfire 2017-08-01T19:00:27Z

I ran the HTML5 version in chromium on linux, and got no sound. It took me a couple of minutes to realise I was literally meant to go up, and I still don't think I know what all the icons on collectibles meant, but I really like the idea :)

Tibet Quest by hawke 2017-08-01T20:26:18Z

Pretty neat idea, but it seemed really glitchy to me. Maybe I was missing something, but the enemies seemed to disappear and then reappear, and some places seemed to have infinitely respawning enemies.

Tibet Quest by hawke 2017-08-01T20:26:24Z

Pretty neat idea, but it seemed really glitchy to me. Maybe I was missing something, but the enemies seemed to disappear and then reappear, and some places seemed to have infinitely respawning enemies.

LD41 — Combine 2 Incompatible Genres

Dungeon Solitaire by Scrumplesplunge 2018-04-27T18:28:31Z

@amras0000 thanks for such a detailed review :) I also find the interface for the cards pretty tedious. Since the competition end, I have been constantly thinking about how I would do it better. I added the drop mechanic initially because without it the game is very very slow. At least with the drop mechanic you can horde cards in the card room and just use the walls to sort them if necessary.

Here are some options I considered:

1. No drop mechanic, cards can stack in any order in the inventory but still are picked up and placed in first-in-last-out. This makes it really easy to get permanently stuck if you pick up a King with no free slots on the wall. 2. A variation on this would be to have a "destroy" button instead of "drop", which removes a card from your inventory and puts it in the pocket of a monster somewhere in the map. However, I'd have to rework the monster spawning a bit for this. I could respawn monsters in previously cleared areas (but this makes it harder to navigate based on "no monsters -> I've been here" logic) or I could make the map much bigger (or even procedurally generated to improve replayability) and have ample redundancy in monsters to use for collecting cards. 3. 10 independent inventory slots tied to number keys. Cards are picked up into any free slot and can be placed by pressing the right key. 4. Remove the randomization on cards and make it so that the cards which spawn when you kill a monster are always ones you can use. 5. Overhaul the game by having zones which unlock when certain solitaire milestones are completed (eg. reach height X in all suit stacks). The set of cards you can find would depend on the area, so you could seek out a particular card by going to a particular place.

I would love to hear what you think about these ideas, I'll probably experiment with some of them in the [post-compo version](http://www.joe-fowler.co.uk/misc/ludumdare41/post) over the coming weeks.

Dungeon Solitaire by Scrumplesplunge 2018-04-27T20:06:22Z

@Tiberon I was planning on adding either a compass or a minimap as part of the weapon progression but I never got around to it. In the meantime, you can add [`/level.png`](http://www.joe-fowler.co.uk/misc/ludumdare41/level.png) to the url to open up the map file in a new window ;)

Dungeon Solitaire by Scrumplesplunge 2018-04-27T22:14:35Z

@Hilvon yup, I reimplemented the raycasting method. The code is a total mess, but the relevant part is in [`display.js`](http://www.joe-fowler.co.uk/misc/ludumdare41/display.js) if you are interested :)

F and R (assuming QWERTY) put things on the piles, the text will be yellow if you can place a card - it has to stack like the solitaire rules allow (so red after black, and the next smallest value, eg. red 6 after black 7).

Dungeon Solitaire by Lex 2018-04-24T18:56:30Z

After you came and reviewed my game I had to return the favour :) Nice little puzzle game, it reminds me of the N game with the little ninja stick man. Seems like I never enough section cards though :(

Fightin' Words - Real Typing Strategy by Eitrius 2018-04-27T20:04:45Z

The style of this is really nice. There's a couple of other typing games for this ld but this one is really intuitive and smooth, and I really like the style of having the game take place on a tabletop.

Bebop's Breakout! by don.shinski 2018-04-24T19:16:40Z

I think I must be missing something since I couldn't figure out how to leave the first room. I managed to pick up some pills but didn't seem to be able to do anything with them. Anyway, neat idea, although I'd love a backspace button since I can't type at all with the mouse :P

SnakeTD by Klerembot 2018-04-24T19:35:35Z

This is a pretty neat idea :) Congrats on your first jam, I hope you want to do another!