FoonLudum Dare ExplorerLD41 → SnakeTD

SnakeTD

By klerembot

View on ldjam.com

CategoryRankScoreCount
Overall10302.9430
Fun7813.0830
Innovation4323.5330
Theme2993.9430
Graphics10852.0330
Audio6992.5830
Humor8012.5129
Mood10682.5130

Comments

mr-chocolatesalmon 2018-04-24 01:37

Yeah I think the game needed a little bit more time. BUT, that said, you have a pretty solid foundation here. Mechanics for placing turrents is interesting (would have preferred a button instead of hitting into a wall, as it becomes quite hard to place turrents then quickly move before the wall kills you), and it played fairly well.

For some reason I had to refresh the screen before it would load, and every time I died the screen seemed to keep zooming in, but apart from that it was all good.

douglass 2018-04-24 01:54

I really like this take on snake. Could use some more polish, but the basic idea is amazing, and is already pretty fun as is.

douglass 2018-04-24 02:01

I hope you enjoyed your first jam and come back for more.

alex13 2018-04-24 19:28

Couldn't play. Game not loaded. Try Edge Firefox Chrome...

scrumplesplunge 2018-04-24 19:35

This is a pretty neat idea :) Congrats on your first jam, I hope you want to do another!

sebbernery 2018-04-24 19:47

That's an original mashup ! The game lacks some "fluidity", but it's fun and it have a good feeling of progression. Congrats for your first jam, hope you'll be at the next one !

dunderroffe 2018-04-24 19:53

Took forever to get the first kill... That said I played it a couple of times so there is definitely something there :)

samboyer276 2018-04-24 19:55

It's a really cool idea and is pretty fun to play! I agree that it could be better with a tad more polish (all of ours can :P), but overall it was quite a nice game. Good job!

lollidepp 2018-04-24 19:55

The idea is interesting and it can definetely have some future! Something to do with the towers, maybe upgrades, since the snake is fairly slow and there's time for that. And it needs some technical polish :)

notgreat 2018-04-24 20:45

Interesting, but I got bored far, far before it got challenging. Ramming my head into a wall to release a turret is a very... unusual method. I didn't like it.

Due to everything moving along the grid it felt bad. Having smooth motion would make it feel a lot better.

chunkybrewster 2018-04-25 16:14

Very fun idea! I think the difficulty needs to be smoothed out a bit and if there was more defined spawn points for enemies, but I'd like to see a post jam update to this. Also I dig that funky beat.

beelzeboss 2018-04-25 16:28

Great idea. Could use some polish. I love the simple art style.

kensou 2018-04-25 16:45

Very smooth combination. I really want you dig this gameplay and create fast and challanging expereance. So please don't leave this game and finish it after ludum dare.

thegreentofu 2018-04-25 16:50

Quality stuff

ijzm 2018-04-25 16:59

A really interesting concept. Pretty fun overall. Took a bit of time at the beginning to "understand" the game, but the moment it clicked it I enjoyed it a lot. I wish the gameplay was a bit more "smooth". I think that with a bit more of polish it can be a way better game.

Again, I love the mashup of these themes.

royur 2018-04-25 19:26

well i have fun playing the game. pretty hard to start the game though.. refresh the page like 5 to 6 times until it work.

videodog 2018-04-26 00:00

Really cool combination and a solid foundation. With some additional polish and mechanics I could easily get addicted to this.

FYI to others, press up/down on the arrow keys to force the game to display after loading.

zeu31 2018-04-28 20:13

Very interesting idea! It fits the theme very well.

I think that would be great if it had more tower defense elements like, have the change to build before each wave starts, know the path that the enemies will take. Maybe more space too, so the player have more time to react to the enemies.