@azathothep glad you enjoyed it! Sorry about losing direction a couple times. I hoped the dirt tracks would keep the player on track, but yes once you're off them they're not really visible. There's a 'goal indicator' arrow on the UI that should point to where you need to go, but I think it breaks when you're facing >90deg away (something about world-to-screen-space projections??), I should definitely fix that. Regardless, big arrow signs around the course never hurt in a racing game - I should add those too :P
@freshd Thanks for playing! That being said I'm looking forward to a post-jam version of Ritual Road someday so I must ask you to stop playing mine :laughing:
@breakfastgun yeah I'm gutted about the 'twister' road honestly, would've been the coolest road to run over. Technically it \*can\* be done if you slow down loads before + while on it, which isn't very fun. I think the issue is twofold:
- The birb is treated more like a car/real-life physics object than a game character. I should be sticking it down to the floor (terrain and roads) better.
- Obviously this road is impossible to use in real life! If I did a path that resembled a barrel roll instead of an aileron roll there wouldn't be such strong 'upwards' forces.
re. the folks upset about it missing the theme: it's evident I didn't spend much time trying to link this game concept to the theme, mostly because this was the kind of game I wanted to make right now? I'm sorry if that's against the spirit of LDjam, but I feel like being able to opt-out of the Theme category is evidence that making a game under the theme is not a mandatory aspect. Hopefully future players can bear this in mind and enjoy it regardless :)
And as always, shoutout to @callmety for completely destroying the level :fire: I wish I had more courses for you to optimise haha