FoonLudum Dare ExplorerLD46 → Summon the Phoenix

Summon the Phoenix

By giraffesareburning

View on ldjam.com

CategoryRankScoreCount
Overall18143.2321
Fun21652.7720
Innovation16263.0820
Theme14473.5520
Graphics21852.6120
Audio10793.1620
Humor9813.0519
Mood19482.9120

Comments

racso 2020-04-22 02:30

This was SUPER hard, but I finally managed to hatch the phoenix and was granted a long life :)

Good job on finishing the project. I think it's a very good result for someone new to programming (and actually, it's a good result overall). Also, I really, really liked that you played the music yourself.

Good luck, and keep making games!

P.S.: As a suggestion, it would be great if you could upload a standalone .exe file that doesn't require installation. A lot of people dislike installing stuff, and you may get fewer reviews because of that.

abk507 2020-04-22 17:00

Wow, the game is really challanging and quite fun to play. Really really good for a newcomer!! The game is simple, but pretty fun to play and the mechanics are quite innovative. Thanks for the good experience.

god-colo 2020-04-25 06:34

Loved the idea and physics of the game! It really is challenging! Plus points for using Monogame! :smile: Greato Jobu! :smile:

savvu 2020-04-25 18:45

Loved the challenge and the Phoenix is one of my favorite creatures! Great job really well done!

krakadushka 2020-04-29 08:04

Cool idea, i love it! I like the way you crossed the LD46 theme and the gameplay. Well done!

samboyer276 2020-05-03 15:51

Hey good job with this game! I enjoyed getting better at juggling the logs as i played more, though it was a shame to die after a couple of bad clicks. I wonder if the gameplay could still be balanced by allowing multiple logs to be juggled at once, as like a high-risk (faster clicking) strategy? Also some indication that your mouse is over a log would be really useful to better line up the clicks. But overall it's a really good entry :D

limbo 2020-05-06 16:44

A way too hard for me. I couldn't keep the flame at all. But I might be just too lame in games requiring the reflex to handle it properly :)