@nekomews: Thanks, I agree with the camera. Are you referring to the invisible bounds with the collision issue or something else?
@jason-kennedy: True, noted and will fix this! thx
@saramartins: Spot on observation with the texel density on the adges, need to fix that. Odd you couldn't run and fire, definitely need to look into that. Because of time constraints I only implemented a fire mode which uses a big delay in the beginning, so you get a constant fire rate when just holding down the mouse button, not one shot per mouse click. Maybe that was the issue? If so, it's on my todo list!
@king-kujito: Thanks, glad you enyojed it. Felt so too, next time I'll make sure to leave some time for balancing ;)
@local-minimum: Nice user name hehe Great observation with the sounds, putting it on my todo list! Camera will be redone too!
@ddrkirbyisq: Glad you found this one out, I'll implement a one-shot-per-click firing mechanic until the fire rate is up to a certain threshold when holding down is more convenient to fire.
Thanks to all of you, I'll checkout and rate your games now :)