Nexxuz by rustybroomhandle 2014-08-27T07:05:00
Amazing graphics, extremely creative to get people on minecraft to make the levels! I think the ship would benefit from a drop shadow to better grasp its position in space, same for the bullets!
Foon → Ludum Dare Explorer → Users → homeworld
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥉 | 2022 | 50 | Delay the inevitable | Windtrails | jam | Mood | 4.70 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Fungi Flow | jam | 397 | 3.69 | 3.40 | 3.31 | 3.43 | 4.00 | 2.28 | 4.05 | ||
| 2023 | 54 | Limited Space | 👥 | Packing | jam | 73 | 4.17 | 3.67 | 3.38 | 4.27 | 4.35 | 3.40 | 4.41 | ||
| 2023 | 53 | Delivery | 👥 | Cloud City Cargo | jam | 663 | 3.50 | 2.88 | 3.34 | 4.11 | 4.51 | 3.98 | |||
| 2022 | 51 | Every 10 seconds | 👥 | Iridesert | jam | 226 | 3.86 | 3.61 | 3.50 | 3.56 | 4.31 | 3.96 | |||
| 2022 | 50 | Delay the inevitable | 👥 | Windtrails | jam | 38 | 4.26 | 3.96 | 3.86 | 3.82 | 4.55 | 4.70 | |||
| 2021 | 49 | Unstable | 👥 | Occult Academy | jam | 733 | 3.53 | 3.24 | 3.27 | 3.08 | 4.25 | 2.37 | 3.57 | ||
| 2021 | 48 | Deeper and deeper | 👥 | DESERT BUS 2 LETSGOOO! | jam | 341 | 3.87 | 3.80 | 3.40 | 2.78 | 4.30 | 3.85 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Regicide | jam | 216 | 3.96 | 3.70 | 3.37 | 3.70 | 4.35 | 2.76 | 4.15 | ||
| 2020 | 46 | Keep it alive | 👥 | Desert Decryptor | jam | 556 | 3.78 | 3.24 | 3.40 | 3.30 | 4.30 | 4.08 | |||
| 2019 | 45 | Start with nothing | 👥 | Damned Souls - Raising Blood | jam | 306 | 3.68 | 3.62 | 2.67 | 3.23 | 4.01 | 2.88 | 3.76 | ||
| 2019 | 44 | Your life is currency | 👥 | H2GO Tayne's Adventure | jam | 111 | 3.94 | 3.52 | 3.58 | 2.46 | 4.50 | 4.02 | 1.92 | 4.06 | |
| 2018 | 43 | Sacrifices must be made | 👥 | My Little Cultist - Sacrifice is Magic - Babby's First Eldritch Ritual edition | jam | 243 | 3.74 | 3.00 | 3.22 | 3.98 | 4.59 | 3.14 | 3.92 | ||
| 2018 | 42 | Running out of space | 👥 | TP2: Cryo Crisis | jam | 385 | 3.57 | 2.92 | 3.00 | 3.39 | 4.47 | 3.68 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | Total Pollination | jam | 380 | 3.62 | 3.17 | 3.18 | 3.89 | 4.50 | 3.66 | |||
| 2016 | 37 | One room | Alien Barnage | jam | 177 | 3.75 | 3.60 | 2.90 | 4.15 | 4.55 | 3.11 | 3.61 | 37 | ||
| 2016 | 35 | Shapeshift | Shapeshifter X - Ressurection - Return of Zyglox 4K | jam | 290 | 3.52 | 3.31 | 3.00 | 3.11 | 4.61 | 2.55 | 3.46 | 57 | ||
| 2014 | 30 | Connected Worlds | Hobo Quest | jam | 168 | 3.55 | 3.40 | 2.80 | 3.05 | 3.95 | 3.39 | 3.79 | 3.56 | 35 |
Amazing graphics, extremely creative to get people on minecraft to make the levels! I think the ship would benefit from a drop shadow to better grasp its position in space, same for the bullets!
Very enjoyable artstyle and cute gameplay, solid solid effort!
Great concept with the death, altough i did expect some sort of rebirth cycle, love it!
I just wanted to let you know that Chrome deletes the archive automatically on download, on account of malicious code! Unfortunately i wasn't able to play your game, since you don't have a web release;
Great moody title, very nice style! I managed to fall to the bottom a lot though, and the multiplayer element would probably work better if there'd be more people playing ;)
Great game, very contemplative, i really love the atmosphere!
Amazing!
Very pretty, i wish there was some sort of tutorial to teach me how to play though!
Great fun idea, feels really nostalgic somehow; i haven't managed to get too far score-wise, however :D
Great effort, especially loved the graphics!
I love it! i went in without reading the instructions, but i figured it out within seconds. The music and the art style make it feel oddly Zen, not unlike skulls of the shogun; i'm definitely glad you put the extra time in the AI, as it kicked my ass on my first round!
Got 2 chain guns and could shoot at the boss from outside its range, great inventory system and nice items, could use some upping in difficulty :)
Well executed game!
Absolutely hilarious, would've been amazing if the beard was physics-enabled, so you could shave a wide chunk of beard by severing its hold on the face in one fell swoop, but it was still worth the carpal tunnel! Also, if a barber earns $7 per second, why am i wasting my life making videogames??
Super hard, cant get to the end of the cave :D, nice concept on shifting between the forms.
Speed seemed to disappear at some point and AI cars a little clueless, take on the theme was a quite literal with the shapes shifting you into higher gear :? had fun winning though, nice game
Well done, i really like the transformer idea, especially in some sort of destruction derby scenario! I'm sure something like an obstacle course would work too, though!
Pretty difficult, nice music and artstyle. Great take on the shapeshifting theme.
I guess you gotta jump over the tanks and block the bombs and shoot down the planes? got to 34... Fits the theme.
Very impressive mechanics and graphics, and actually a lot of content!
The character feels like it slides a little too much and might have been a little too easy. However art, music, combat all we're great.
hard to place objects where you want them, but well done puzzles and idea.
Great art, sound and concept.
Pretty difficult to grasp, but finally got the blue,green,purple trinkets figured out.
Great art in the game definitely seems like a lot effort was put into it and the ominous music definitely adds to the feel of the game.
Well done.
Very interesting art style, i like it! It took a few tries to figure out that the enemy jumping kills me, but other than that, everything is full of personality!
I've been following your work for the past few ludum dares (don't ask), and this is, by far, your best game yet! The cinematics are well-written, funny and the art in general is nice and atmospheric; music is AMAZING and the gameplay is fast and responsive; the only thing i'd mention is that the lose condition should've been a bit better established, it was only on my second playthrough that i realized that the very epic-looking interface bar is actually a filth-o-meter, and not my wizard's HP or magic power
Keep up the good work!
Very hard, and i really wanted to be able to hop-jump over individual enemies, but so many mechanics! Amazing visuals too, for those who are wondering, you can see more of their artist's work here: https://www.behance.net/CobraLad
I spent far more than i thought i would with this game, but level 14 destroyed me! I would definitely play more if the game saved after each level!
Amazing art and humor! Your art team is incredibly talented! Unfortunately the game itself felt too repetitive, and i could not afford to buy anything after multiple rounds, and i couldn't heal the whale no matter what(bug maybe?), so i ended up repeatedly dying before trying out any of the other weapons; But i will definitely try out your art team's project, Undergrave!
Very confused about what I'm meant to do.
I'm very sorry to say but i couldn't play your game! The art looks amazing from the screenshots, and it's incredibly impressive that you put coop and procedural generated levels in, but i just couldn't find a coop partner no matter how long i waited
Incredible mood and art for the alloted time! I just wish i could've explored the room itself
Great idea for the game, had some bugs with skipping through the monthly log. Nice art.
Pretty funny game, not sure what to do with the money wouldn't really want to shred it?
Great retro-scifi mood, the pixel art looks great, and the music is awesome, had a blast!
Pretty difficult game, great retro art style.
A bit too easy, but FANTASTIC effort for an almost-compo entry, so many features!
@ripper Apologies! We're using a realtime GI solution for the visuals called SEGI, and it's not light on the GPU; We'll make a potato-friendly build and upload within the next day or so!
@notspaghettigames Thanks for trying it out! The money only increases once a shipment flies off, looks something like this: https://giant.gfycat.com/FicklePerfumedCurlew.webm This also gets rid of your resource, which lowers the aggro and amount of enemies spawning, hence the theme!
@randompast Thank you! We bit off a bit more than we could chew, but glad it's out there!
@saphires Thank you!
@hijomo High praise! Thank you very much!
@matthew-di-mare-miller We're definitely recruiting a sound person for the next one, we just had to make the decision to abandon sound entirely at some point; very unfortunate!
@rk0307 I've played your game! I'll review it soon; i've also added a low-quality build on the itch.io page, hopefully you'll be able to run that one! It doesn't look quite as nice (had to give up on the realtime GI), but i hope it's still enjoyable!
@nils-gecko-munch Thank you for the kind words!
@tolmera Thank you!
@joror You're right, next time we'll definitely add a sound person to the team!
@tay Yes, tower range and easing the player into the game (so it's less confusing) would've gone a long way; if we end up working on it some more, they're definitely going in!
@illabom Thanks, We definitely will!
@drekler THANK YOU for taking the time to write the feedback! We considered a menu, but it felt like most people wouldn't actually bother spending time in there and just hitting "new game". However, we've received a lot of feedback about the lack of a way to elegantly exit the game or pause the game, so it's definitely going in for our next ludum dare, or if we end up working on this some more!
Unfortunately we've only noticed the flipped mouse tooltips after @ramou pointed it out in these comments, and we didn't feel comfortable with making any more additions and fixes to the build after the submission period ended, but it's definitely getting fixed after the voting period!
@gufovsky Thank you, we'll do better with communicating the mechanics next time!
Impressive procedural levels and destructible environments! The gameplay is snappy and the bombs are satisfying! I played quite a few times trying to beat my score, i just wish it was explained what the special abilities are. Keep it up!
Amazing stuff, especially for a single dev. Progression is flawless, so much variety and even a big boss and a midboss to fight. I wish it was a tiny bit less slidy, and that the attack was a bit more snappy. Would definitely play more, especially on some sort of mobile platform like switch or even phone!
Good stuff, wish the nature of every blob was more clearly communicated, but you pick it up pretty fast. Some very cool (and hard) puzzling, the proximity blob and the bullet-eater blob feel amazing. Sadly i could not get past the sixth level no matter how hard i tried, but i appreciate the level select feature for when i wanna give it another go.
Keep it up!
Beat the game on my second try, it was hard as balls until i realized i could hide behind the plant colliders and pick off the enemies without risking my skin. I would've loved if instead of just buffing the gun like people are suggesting, there would've been some sort of cave story-esque system where picking up a resource from killed enemies would improve/upgrade the gun, which would encourage not getting hurt as well as actively pursuing combat.
Game looks and sounds great even though the chill exploratory feel doesn't match the breakneck rhythm of the combat and oxygen mechanic. Wish that instead of having exactly 6 crates in the world, there would've been lots more, but have the non-essential ones being random lore tidbits or little jokes, or temporary powerups for the player.
Anyway, great job, hope to see more!
Very interesting and creative game! Great art and writing, i could definitely see (and play) a version with more content on mobile! I want a bigger store that i can decorate!
Very cute and relaxing, would've loved a bit more variety!
Perfect score for me, there's nothing i can fault this game!! Excellent. I spent 20 minutes on the browser build, and i see myself going back for the balance updates!
Thanks for playing everyone! We've updated it with some much-needed bugfixes today, should be more playable now
@captaingim We've built a webgl build, you can play it on the itch.io page! Hopefully that works, as i don't have a mac to test it on!
@captaindreamcast Thank you for playing! Managing multiple summoners is difficult, since it's hard to keep an eye on them all, i personally never had luck with that approach! Thanks for the kind words!
Neat game, i love the idea, but like others said, it's a bit hard to tell that what you're doing is impacting the fate of the plane. I also don't know if i won or lost, seeing as the screen fades to black and the game restarts! But it was quite fun all things considered, great graphics and idea!
Very cool! It quickly went from 'QWOP' to 'Getting Over It' when i hit an incline! Very elegant art design, would've loved some sound from the crowds
@fatpenguin Thanks for the kind words! The green slimy thing on the ship demands the meat, just throw it at him!
I love it. Perfect. Took a tiny bit to figure out i can click the portraits, but that can be easily remedied with a pointing arrow or something similar during the first day
Cool! I love the look of the game, and the gameplay loop is simple but satisfying. The sounds really sell it!
Very cool and polished as always, very difficult as well, died many many times.
I loved it, the aesthetic and art is on point, controls are tight and it's just a blast to play. Like someone mentioned before, i died a few times before i figured out i'm the guy on the right (i thought i have to control both wasd and arrows), and the second song is a lot more dope than the first. Please make more!
Very cute game! I would have loved some graphical variation in the level (palette swaps are fine), as well as some twist on each enemy's ability (modifiers maybe?) but it's a very focused polished effort. The level progression is very more-ish, and i felt like i could go on for a long time. I would love to see a mobile version!
Very very impressive, this is by far the most time i spent with a ludum game so far. Many inspired mechanics and the overall package works great. It took a bit to get used to the weird one-handed controls, but after day1 it was muscle memory. I had no problem with the isometric controls, it's akin to the likes of ff tactics and disgaea and works quite well.
The game is quite easy, i finished day4 with over 100 knights despite the spikes in difficulty, and i didn't even try grinding, although i could've due to being able to infinitely roll the die. The battles pay you too much money and the negative events don't scale with the difficulty (oh no, i lost 50 honor points? i have 6000). Incorporating the dice rolls as a currency or incorporating some sort of turn limit would've definitely made me question my path choices much more. But i don't expect finetuned balance from a jam game, especially something as complex as this.
Great game!
Flashback to my pico8 days, very cool! On my best run I got to 23 days, but the train spawned too close to the damsel to be physically able to reach her. The tree collision also fucked me over a few times. Great entry!
Very fun, i enjoyed it, and fits the theme perfectly! Please add a 'honk' button! Also maybe put a 'quick restart' button on the death menu, i died a bunch of times before getting the gist of it!
Great fun, visual style is consistent and sound isn't annoying, atlthough it could've very easily been. Very impressive that it's procgen too! However i died dozens of times and tried a whole bunch of different level iterations before i figured it out that you could also 'use' the bomb itself. i kept trying to insert the three-number code in the locks; Also would be neat to be able to type out the code with the keyboard! Thanks for the game!
Cool rail puzzle idea, would've loved more narrative!
Very elegant game, i can't get past my high score of 16; i feel like the game ends at around 13-14, when there's so much chaos that it's impossible to reliably navigate, and you have to rely on luck to progress!
Reminds me of the ios game 'bleak sword'; the final round is quite bullshit but i got it done in my second run. Well done!
Great! I love the take on the theme. I wish the levels had a win condition, and that there was a metagame where the 'machines' changed their functionality (teenager fiddling with a walkman: play, stop, rewind would change the flow of energy in the level) as well as more electric circuit elements. Good job!
Great fun. Great music, perfect graphics, and i definitely expected to get dizzy, but didn't. Wish there were more levels!
Very striking and elegant! My brain can't really deal with the 360 platforming, but it definitely kept me playing more than i thought it would!
@meta-link The camera went through a stage where it caused one of our coders physical discomfort, we'll definitely consider tweaking or adding some customization options for it post-jam. Thanks for playing!
@anchorlight Hey, thanks for playing and for the kind words! There's two levels height to the map, but the map generation spawns the upper level quite rarely; if we end up working on this some more, verticality would definitely be worth exploring
Making static elements like the fences and some debris destroyable is something we ran out of time on; strong impacts do give you a health penalty, but of course it would be more fun and less frustrating if the objects also exploded in the process
We also get the occasional bugs and crashes, from what i understood it mostly has to do with the on-the-fly map generation and pathfinding, so it's most likely the game's fault and not a linux-centric one
I'd love to expand the events into full-fledged scenarios and storylines, since this was the first time we've done heavier writing in a jam game, and it was an absolute blast! i could easily see it expanded into a larger, fallout 1 style map with fixed locations, trade routes, economy, etc. Thanks for your support!
@secretjuice hey, cheers, and thanks for the kind words, and for playing our game on stream! We had a blast watching, and you made some good points (definitely agree that getting shot from off-screen isn't fair enemy behavior). It's normal to die a few times while figuring out the mechanics, especially since the game is randomized so nobody knows what you're gonna encounter, so good job in reaching the midway point (the point where lots of reavers spawned); The game gets considerably easier when you figure out that the 1-2-3 keys can be used to activate the various powerups that you collect from encounters, but you managed fine without it!
@vixenmink Thanks for the kind words!
Cool game! I wish there was more monster progression, and that the game started a bit faster (by the time i was picking up dozens of that delicious loot, i already hit the endgame with no further upgrades in sight); I didn't manage to find a way to get the end-screen posted here in the comments, i got all the upgrades and got to bedrock while being able to haul lots of resources, but no ending was in sight (then the game froze). Other than that, i loved the game, good job!
Excellent execution, tight and polished! Wish it was more of a departure from the classic boulder dash/motherload gameplay, but still had a very enjoyable time!
Good effort! I appreciate the scope for a compo game. On my first three playthroughs, i went through the entirety of the tunnel on the right without noticing that there's a quick entrance to the engine room. The speed of the player could really use some sort of 'boost' function or upgrade, otherwise it's just frustratingly slow, would've loved some sort of 'shared battery' mechanic where the different features share the same resource pool! The glowsticks seem to not be an actual lightsource, not sure if this was intended? If so, what is their purpose? I would definitely love to see something like this fleshed out. Good job!
Very polished and cool! The root mechanic is the kind of thing people want to implement, but rarely risk in a gamejam. I think the 'upward momentum' is a bit flawed, considering that upgrading past a certain treshold dramatically increased my downward speed as well (one level took me from struggling to hit 600 to hitting the bottom at 2000) (i'm sure someone else must've mentioned this as well) Would love to see dynamic elements like worms, moles or rival plants racing you for the water deposits, if you ever consider expanding it some more!
Very cute but so damn hard! I did manage to finish levels 1, 3 and 5 before getting impossibly stumped at 2 (died 10 times in a row on that one). Very enjoyable and very fun variation in mechanics and stages!
Lold at the 'plug in ethernet cable' animation, fun little game!
Wish there was some sort of second chance, like a 'boost' button or a jump button, or some effect that shows where the floor will fall! If a lava spot spawns in front of me, there's no way to avoid it, even if i hit the brakes! Other than that, quite fun to drive around and attempt to run for my life!
I died many, many times. Wish there was more stuff thrown around the house so it feels less empty, but great effort! Good job!
Great puzzle design and idea! I wish there was more, i'd love to see the heights this mechanic could reach, as well as more emotions/events that define the card powers. Great job!
Very impressive, extreme level of polish as expected from such a big team, this is the only game that i've played so far that i saved to play some more, 30 levels is NUTS!
Amazing. I barely won in least evil mode, died 21 times. The progression made it crazy fun, and the feedback and graphics kept it fresh to look at!
GREAT. Genius! Sell it!
Great job, very aesthetically pleasing, and the mixing is fun and intuitive! The music is quite nice too!
Great mood, awesome music and ambience! I quite enjoyed the simple but challenging gameplay! WebGL build worked great, too!
Good job, i love photography games! I do wish you could see the photos you took at the end, i couldn't wait to see my masterpieces; still a very relaxing experience, makes me wanna go take photos in the woods!
Found this on the tic80 website, great job. Charming graphics and challenging gameplay (for me), but i admit i stuck around just to jam with the song on my guitar!
Got to 739, great fun! Simple but addictive, and very cute art style. Good job!
Very cool, i love the ingenious approach of highly polishing the ship while leaving the outside world ambiguous! I also enjoyed the substance designer map generation, although i assumed you'd get a random shape every play, which doesn't seem to be the case; great result regardless! IMO the ship travel is a bit too slow with the current level of content, but congrats for the moody, polished experience!
Quite enjoyed this, could play a lot more of it! The little guys feel fantastic, and i could see some great puzzles being possible with the crowd mechanic!
Enjoyable game, and very cute cat theme! I found the rhythm a bit slow, but the very cool pixel art and crt visuals made up for it!
Very polished experience, great puzzles too, you clearly have a knack for it! i do wish it played a bit faster, some sort of '2x faster animations' option would've been welcome for me! Great game especially for compo!