Foon → Ludum Dare Explorer → Users → Concker_88
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | đ„ | Lovecrafting | jam | 44 | 4.25 | 3.85 | 4.07 | 4.22 | 4.58 | 4.20 | 2.67 | 4.46 |
Concker_88 leaves an average of 28.0 feedback comments each event.
LD49 — Unstable (28)
Take Your Meds Darling by Geckoo1337 2021-10-21T18:40:41Z ♥ 1
Jeu intĂ©ressant oĂč tu as rĂ©ussi Ă mettre en place une ambiance particuliĂšre et vraiment dĂ©routante, tout ça seul et en trois jour, chapeau.
Vu que tu souhaites continuer à le développer, je vais m'attarder plutÎt sur le "négatif". C'est évidemment à prendre avec des pincettes, j'entends bien que t'as pas eu le temps d'exploiter tout ce que tu voulais faire. Je précise aussi que j'ai joué à aucune des références que t'as donné (juste vu un collÚgue faire Antichamber).
- Ca va peut-ĂȘtre paraitre contradictoire avec ma premiĂšre remarque mais les effets de shaders/post-process me semblent trop violent, en tout cas pas adapter Ă tout le monde. Je suis sujet Ă la cinĂ©tose et les derniĂšres minutes de jeu, je pensais sĂ©rieusement Ă arrĂȘter (j'ai accueilli la fin avec grand plaisir). Probablement la possibilitĂ© de les dĂ©sactiver/diminuer pourrait suffir, Ă minima augmentera le nombre de personne qui pourront jouer sans finir avec une migraine. - Le thĂšme me semble sous-exploitĂ©. Ici, je parle pas vraiment de "Unstable" mais de la santĂ© mentale. Entre le titre, l'aspect psychĂ©dĂ©lique et les toiles de peintres, on dirait que tu te diriges dans une certaine direction. Cependant, en l'Ă©tat, je dirais que ça fait un peu gimmick. AprĂšs, attention, je pense que c'est un sujet dans lequel on peut facilement tomber dans le clichĂ©. - Le gameplay Ă©videmment. De ce que j'ai vu d'Antichamber, on est plutĂŽt un puzzle game entre Portal et The Witness. Ici, on est plus dans le walking sim. L'expĂ©rience tient par sa durĂ©e, j'ai des doutes sur sa capacitĂ© Ă maintenir l'intĂ©rĂȘt sur la longueur. Ici, quelque que soit le choix fait, j'essaierais de faire rĂ©sonner avec le thĂšme, l'expĂ©rience globale en serait renforcer.
En tout cas, encore bravo et bon courage pour la suite.
Frail Ascent by ql28 2021-10-21T17:38:04Z ♥ 1
Bien content que vous ayez mis un post sur la page principale, ça aurait été dommage de passer à cÎté de ça.
Beaucoup de plaisir sur ce jeu, gameplay simple et prenant, ambiance accrocheuse, c'est trÚs réussi.
Mon avis sur de possible de pistes d'amĂ©lioration/approfondissement : - L'introduction : peut-ĂȘtre un peu de contexte/narration, histoire d'appuyer l'ambiance, mais surtout le gameplay. Dans l'idĂ©al, un petit tuto pour manipuler la camĂ©ra, placer un module, monter un Ă©tage. A minima, je dirais, mettre en Ă©vidence la page d'explications (je l'ai vu qu'au second essai). - Plus de feedbacks : notamment sur la partie "penchage" de la tour. C'est pas facile de sentir la limite, ni mĂȘme de prĂ©voir l'Ă©volution que va avoir la montĂ©e de l'Ă©tage. Une prĂ©visualisation de la chute du module "montĂ©e d'Ă©tage" pourrait aussi ĂȘtre un plus. - Etendre la gameplay/Augmenter le challenge (bon Ă©videmment, ça dĂ©pend clairement de la direction que vous aviez en tĂȘte) : en l'Ă©tat (sauf si j'ai rĂątĂ© quelque chose), il y a un seul moyen de "manipuler" la tour, c'est le placement de module, avoir plus de possibilitĂ©s augmenterait le challenge dans le processus de prise de dĂ©cision du joueur. Aussi, une ressource pour limiter la crĂ©ation de module (paiement Ă l'achat ou limitation du nombre de module) : j'ai eu l'impression que je pouvais me contenter de dĂ©truire et reconstruire Ă l'infini pour maintenir ma tour stable.
En tout cas, trĂšs beau boulot.
50 Crowns for 50 Kings by juxipolo 2021-10-16T22:45:45Z ♥ 1
You are a FUCKING madman!!
Willing to do such an idea is insane but effectively achieve it is quite the feat. I can't express how impress I am by what you did, especially knowing you're a one man band! I had a ton of fun playing it.
Bravo!!
Deepwell Safety Inc. by rock-gong 2021-10-12T23:31:58Z ♥ 2
Amazing, best game I played over the almost 200 I tested during this jam. The game is extremely polished but not just on aesthetics, we can see that game design received a good amount of love.
When the theme was revealed, I immediately dreaded to see a lot of people use physics engine, and I "wasn't" disapointed. I know that not all people are interested in design, that constraints in time and people make it hard to put together a game in just 72H and (obviously and fortunately) that not all physics game are bad. But it seems that for a lot of people, it's some sort of shortpath to "easy fun". All in all, it makes game like yours all the more pleasant to stumble upon as I enjoyed to have some well balanced mechanics to deal with. As others said, there's a bit of "Paper please" in your game, but with more chalenging and interesting gameplay. To be picky, I'd say storage UI could be a bit better, especially the "life bar". On UX side, to get informations on items stored, I didn't find any other way than take them back on the "table". Getting information hovering them seems a nice improvement.
Anyway, well done, you should be proud of yourselves.
Council of Emotions by squirmonkey 2021-10-12T20:16:36Z ♥ 2
Such a nice and wholesome game. I really like the whole metaphor and especially the "preserving emotion" part. The gameplay is easy to get and well-balanced and scenarios are relatable and touching without being overly dramatic or too soppy (a mistake you could easily have fell for). The art direction and audio are nice although UI could probably be improved to fit better with rest of the game.
Globaly, a wonderful job.
Unstable Machinery by mechanicallife 2021-10-12T18:20:44Z ♥ 1
Raaaaahhhh! I'm so frustrated.
Your game idea is super cool and has a super vibe, something between a Zachtronics game and OpenTTD. I can totally view how the city will grow bigger and bigger and I'll have to manage tangling up pipes everywhere. But I think controls are an ABSOLUTE pain in the ass. I don't see how controlling a character add much to the game as a "god view" Ă la Sim City would probably fit better the gameplay (I'm interested to know the reason you went that direction).
To be clear, it's very good entry, just a bit sad to not be able to fully enjoy the experience.
Kaboom Box by kleinzach 2021-10-12T17:43:32Z ♥ 1
Excellent game!
The manipulation is pleasant and puzzles interesting, with a nice difficulty curve. Also, the way you introduced new features and how tutorial messages where integrated on the box made for a really smooth experience. I was disapointed it ended as I was willing to play more!
On the downside, graphics and audio are lackluster, functionnal but not really super pleasant to the eye/ear. Some nicer models and SFX/music would put the game in top-tier category.
That you made it alone is even more impressive and if you have some time, I can only encourage you to play other games (to gain karma) and/or promote it because it would be shame you not get the 20 ratings.
DeePenguin and the Sunken Temple by Staquet Sylvain 2021-10-09T21:38:24Z ♥ 1
ArchibaldVonPenguin.jpg
C'est lui Archibald Von Penguin? Ce serait le grand papy de Canardman?
Unsteinable by shakastrai 2021-10-09T18:59:39Z ♥ 2
PauvreFacteur.PNG
Ok, mais comment le facteur est-il arrivé jusque là ?? Et comment notre scientifique fait pour ramener ses courses à la maison?? D'ailleurs, ces potes ont-ils la moindre chance de trouver la porte d'entrée??? Du coup, j'ai bloqué sur ces questions existentielles et j'ai obtenu un score de 1/3!!
Plus sĂ©rieusement, j'avoue m'ĂȘtre engagĂ© Ă reculons en voyant que c'Ă©tait un "jeu Ă potion" (j'en ai trop testĂ© ces derniers jours) mais la partie "platformer" permet au jeu de se dĂ©marquer. Je pense que le GD mĂ©riterait d'ĂȘtre encore peaufinĂ© (surtout la partie "crĂ©ation de potion") pour obtenir un challenge plus consistant. L'esthĂ©tique gĂ©nĂ©rale est soignĂ©e et votre direction artistique est chouette, je salue d'ailleurs la volontĂ© de partir sur de la 3D, en 72h c'est costaud. En tout cas, joli travail!
Red Flag (Le Temps des TempĂȘtes) by Achiru 2021-10-08T11:16:47Z ♥ 2
https://www.youtube.com/watch?v=RLIXrQfku9g
https://www.youtube.com/watch?v=2lqrigjRcGM
(déso j'étais obligé en lisant le titre)
Charon by EthanKessler 2021-10-08T10:15:25Z ♥ 1
Nice game which fits the theme really well and where I enjoyed the atmosphere. Steering the boat with weighted objets could be a nice mechanic but I didn't enjoyed it that much.
I think it's because you linked two objectives to the same mechanic which rely to randomness (to be clear, it's not by nature bad but it's really much harder to balance). For instance, a barrel serve as fuel AND as a way to steer the boat, meaning that all of a sudden the furnace can use a barrel you were using to control the boat. In the same way, you have to steer the boat to avoid floating rocks AND to collect barrels. So sometimes, you need a barrel to keep the furnace burning but getting it will throw you to the rocks.
Here's the leads I'd follow : - Get three zone to stock objects, where they couldn't escape (seing your barrels rolling overboard is kinda frustrating). Right and left zone would serve to steer, middle zone as the primary reserve for the furnace. - A grapling to get more easily objects floating around. - New types of objects. At least one which cannot be used by the furnace so you'll be sure it didn't disapear. - An evolution of the steering according to the weight : the more it weight, the more you steer (maybe it's already the case, I just wasn't able to be sure). - Maybe use the player as the weight himself.
At the end of the day, just my cents, hope it could help your reflection.
Ice Moon by LTyrosine 2021-10-07T16:58:04Z ♥ 3
@ivanpavlov Man, is that when you had to program your rovers? If yes, we had the same deja-vu feeling (although, I didn't play it a lot as I didn't know coding at the time and so wasn't able to do much).
@ltyrosine Nice game, all the features functionning really good. I would say it's too difficult for my tastes (losing all my precious ores climbing a cliff was frustrating). Also, I think you could enhance the exploration experience by adding some scripted event (like a geyser erupting or a boulder rolling as we pass nearby) and some variety in the landscape. Obviously, considering you're alone, it's an impressive entry.
Baba Yaga by Teegan 2021-10-07T11:40:51Z ♥ 3
Art direction is stunning and give the game a really unique atmosphere.
Nuclear Danger by Fluffy_Kaeloky 2021-10-07T09:48:59Z ♥ 3
"And Russian voicelines spoken by a French guy after translating in English !" I don't think you could sell it better. It adds a lot of charm to the game. But did you check with a russian speaking person to know if it's understandable?
As for the game, game's mechanics are clearly not for me (I'm not that patient or tactful with physics) but the mood is really nice.
AFTER SUN by rufson 2021-10-06T22:07:48Z ♥ 1
Really good game. Pixel art is on point, ship controls are nice and there's even a funny ending. My only real concern is that's a bit tedious to board people into the ship. I would have probably also add a timer, but it's highly debatable.
Quantum Splitter by shasharala 2021-10-05T20:23:34Z ♥ 2
Extremely solid entry here. Each element fits well together for a soothing experience. As for the feedback you asked, there's my opinion : - The way you designed the game, a tutorial would be superfluous. Each time there's a new feature, the level serves as a tutorial. If people find difficult to understand a feature, I'd suggest to rework the level introducing it. - I didn't find the last levels very funny. I think it was because it wasn't possible anymore (at least for me) to figure out what the chain reaction will but more a die & retry process. - As for the aesthetic, I thinks it lacks a bit of juicyness, especially when we win. Adding some effects could make big chain reaction even more satisfying (I obviously talk about something subtle to fit with your minimalist theme).
Anyway, it's a promising project and I wish you good luck for the future.
Orbital Turbulence by Bewelge 2021-10-05T13:29:15Z ♥ 1
Graphics are not that "eye candy", music is not that catchy, mechanics are not that complex but this game is clearly the proof that a whole is often better than the sum of its parts. It was almost poetic watching these planets dancing around, barely escaping stars and finally getting expelled in space just tenths of second away from completing the level. Great game, thank you.
The Salatroitsk Incident by DrunkardWolf 2021-10-05T12:13:27Z ♥ 1
Your arts and sound design really bring back some memory from childhood. In this way, the game hit the bullseye and is really immersing. Unfortunately, mechanics are not solid enough to push me to the seventh heaven. I felt lost too many times and the rock collect was a bit more tedious than rewarding. In my opinion, you could take away the "nemesis" (and even maybe the rock mission), put some piece of history here and there (so that we don't get lost anymore but we stumble across nice surprises) and get a super nice walking-sim. You would have been able to focus more on the great atmosphere you created. Anyway, still an amazing entry (especially considering it's a Compo).
Cultist aboard ! by Guilloteam 2021-10-05T11:00:59Z ♥ 1
Atmosphere is fantastic and you are one of the few games where the goal is to destabilize rather than keep the stability (which is really refreshing). I would have like more different events though as it seems the journey is always the same. (Also, you made a blog post but you didn't put the link to this page in it)
Unstable Empire by oneiromancer 2021-10-05T10:39:03Z ♥ 1
Nice experience albeit a bit rough around the edge. I'm really eager to see your post about the portraits implementation.
Among Monolyths by Dekajoo 2021-10-05T10:28:46Z ♥ 1
Extremely well made and polished. I totally get the "The witness" vibe in how each puzzle expand the previous one and how basic rules complement each other to create new complex puzzle. Awesome job!
Rook Bishop Knight by nshbae 2021-10-05T10:22:16Z ♥ 1
Really excellent. Mechanics are simple to understand but challenging enough to make for a great puzzle game. Lacks just a bit in aesthetics to wrap it up as a complete experience but very interesting game nonetheless.
It Was Desert by senar93 2021-10-05T09:56:16Z ♥ 3
Really nice and well polished. After some time, my sleep-deprived mind went auto-pilot and I found myself cruising in the levels without really thinking about it. With some sound design, would make a really smooth and relaxing experience.
Escape from Space by Xwilarg 2021-10-05T09:34:04Z ♥ 2
Really cool game. Atmoshpere is nice and progression is well put, taking off slowly and getting harder and harder as we're losing every leader. The sanity mechanic should receive some love though, as it's not very polished and it's relation with the cards is not very clear throughout the game. Great job! (and btw, I made 5200 :) )
Project Earth by anstabo 2021-10-05T02:24:09Z ♥ 1
I played a planet with a giant reactor and I loved every second of it. I clearly didn't made the best out of my journey but it was a nice one for sure. Nice mix between the management mechanics and the "race" against the dying star. (Oh, and it seems we have the same taste about great sci-fi 4X)
falling flamingo by butterfly 2021-10-05T01:31:24Z ♥ 1
I can't really explain it but I felt keeping my flamingo steady by expelling its poop like there's no tommorow...oddly satisfaying.
Eudora by EdevJogos 2021-10-05T01:05:57Z ♥ 1
Nice game, I really liked the mood, graphics and idea. It's a pity controls are a bit slippery and lacks precision, it could be a really solid entry.
Citride by Asemic 2021-10-05T00:24:19Z ♥ 4
This game is pretty nice overall. I struggle a bit to understand the mechanics in the beginning but it was fun once I figured it out.