Stuck In Paris by CocaPasteque 2020-10-18T13:57:37Z
As a french guy, I can relate. 10/10!
Foon → Ludum Dare Explorer → Users → Guilloteam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Chumini: Tiny Army | jam | 165 | 3.97 | 3.98 | 3.22 | 4.13 | 4.36 | 3.73 | ||
| 2024 | 55 | Summoning | 👥 | Demonic Panic | jam | 20 | 4.34 | 4.26 | 4.18 | 4.59 | 4.52 | 4.12 | 3.44 | 4.11 |
| 2023 | 54 | Limited Space | 👥 | Wrecking Jail | jam | 16 | 4.40 | 4.07 | 4.41 | 4.54 | 4.69 | 4.43 | 3.87 | 4.01 |
| 2022 | 51 | Every 10 seconds | 👥 | Count Down Dracula | jam | 23 | 4.32 | 4.28 | 3.62 | 3.66 | 4.58 | 4.28 | 4.40 | |
| 2022 | 50 | Delay the inevitable | 👥 | Super Mowser Bros | jam | 535 | 3.63 | 3.20 | 3.76 | 3.89 | 4.40 | 3.89 | 3.64 | |
| 2021 | 49 | Unstable | 👥 | Cultist aboard ! | jam | 139 | 4.03 | 3.70 | 3.43 | 4.12 | 4.44 | 4.14 | 4.41 | |
| 2020 | 47 | Stuck in a loop | 👥 | Space Drummer | jam | 48 | 4.23 | 4.12 | 4.27 | 4.18 | 4.31 | 4.52 | 3.72 | 4.04 |
As a french guy, I can relate. 10/10!
Love it, it's simple and yet I want to play it to see where it can go. Great take on the theme, bravo !
The concept is very original and totally caught me. My team and I had a similar idea wile brainstorming, but we couldn't figure out how to do it properly... Although your take is really hard, and that the gameplay could use some polish, I think you nailed it ! Great take on the theme, really unique. Love it !
I feel like I would totally play a fully developped game like this one. This is brillant !
Nice game overall. The implementation of controling your timer is a great idear and a good incentive for your personnal progress. Good job !
Like my mate @jrevel said just above, good job on coordinating 15 people ! Mood is great, audio is super cool, and good graphics aswell. Not a fan of horror games myself 'cause I freak out so easily, but this one is really nice !
Really neat game, fun to play! Although I'm don't quite feel the "stuck in a loop" thing, maybe 'cause I didn't play it enough. Good job!
Simple idea, nice execution. Nice take on the theme !
I REALLY love this. The graphics are neat, puzzles are simple but really fun to do, the dog is so cute in his stupid look! Love the final level with the maze, you could iterate on this easily. I just missed a "cancel previous move" at some points, but god I enjoyed this a ton.
Nice game, good gaphics ! But I'm not sure what to do after 2nd pannel, with the red light and the monster. It seems taht some light swithes can't be interrected with. Great take on the theme anyway !
Me and my girlfriend could litterally play this for hours. Such an simple and elegant game, very fun.
@kisk Really pretty and neat game, concept is clean and everything is nicely readable. Congratz !
The mood is great, as much as the take on the theme! I wasn't sure what to do at first, but then realised it when it was too late ^^' Maybe for a rythm question, adding a "run" feature and diminishing a little bit the timer ? The character is reaaaally slow imo!
@snowinn If you haven't yet, you can now play it thanks to the HTML build we implemented !
Thanks a lot for every feedback, let it be known that we read each and every one of em, those are really heart-warming !
@nillard That comment couln't make us happier, you've totally understand everything we tried to share through this short game ! Thanks a lot !
@mimir Thanks a lot ! Glat to know you liked it that mach aha ! Yeah, score system is one of the things we planned but couldn't do in time, you're totally right about the lack of incentive to destroy eneemy ships ^^
@wouter-deferme Glad you liked it, thank you so much for your feedback !
@geryon-games Thanks for your feedback ! A tempo setting would be a really nice feature indeed ! We also though about a bonus system that you could catch, which would acclerate the beat for a short duration ^^
@ethan-losten Thanks you so much, means a lot ! :D
@rodgems Glad you enjoyed it, thank you for playing it !
@indivicivet Thanks a lot for this in-depth feedback, and for all the tips and great ideas ! Glad you liked it !
@saunik Thanks a lot for your feedback! Maybe someday...? :D
@justcamh Thanks a lot, I just saw it, glad you enjoyed it! Thanks for playing it!
@roidz Thank you very much, it means a lot!
@blue-pin-studio Hey, thanks for your feedback ! The controled are mentionned on both here and itchio at the top ;)
Thank everyone again for all the sweet comments and all the good tips and advices! We are so glad that our little game generates that kind of interest and makes people want to see more.
Our great dev @jrevel did an amazing job at updating the game, fixing some bugs and improving the general experience of the player. You can find this update on the itchio page linked above.
Thank you guys very much!
@duke Thank you very much for this detailed feedback, it's much appreciated ! You're totally right about sound effects, we lack some intradiegetic sounds to make the world feel a little bit more alive !
Keep up the good work, see you at next jam ! :D
Hey! Really good take on the theme, in fact my team and myself did something with a similar approach but with music! There are some bugs tho, but it's sill really enjoyable! Bravo!
Hey! Really good take on the theme, in fact my team and myself did something with a similar approach but with music! There are some bugs tho, but it's sill really enjoyable! Bravo!
Hey! Really good take on the theme, in fact my team and myself did something with a similar approach but with music! There are some bugs tho, but it's sill really enjoyable! Bravo!
Congrat, you accomplished quite a lot in this gamejam! The game is pretty fun, the music is catchy, and I like the variety in the minigames to creates potion. I'm not sure if it was a bug or maybe I didn't understand something: At the start of the second day I immediatly loose all my money, I got 'gameover', then I restarted at the beginning of second day again. But overhall a great idea and great execution!
Simple concept, greatly executed, solid entry! Impressive that you did it in 12 hours!!
Great little game, nicely executed. Good take on the theme, had fun playing!
I'm impress with all the features you created in a single jam, congrats! It was a lot of fun, I just think characters were really tinies on the screen
Un p'tit jeu bien sympathique ! La physique des tir est super chouette, j'ai passé un moment à essayer de tirer en l'air pour que ça me retombe dessus hahaha ! Est-ce qu'un partie des bruitages est fait à la bouche ?
Bravo !
Really nice game! Graphics and mood are satisfying. It just found strange that there isn't anything happening if you push the wrong key, but it might put the difficulty too high. Good entry, sweet take on the theme!
Really fun take on the theme, nailed it! I saw your game in a post while the Jam was on, made me laught so hard hahaha! :D
A little hard but really cool game!
This game is pretty fun, I like the sounds a lot. It would need a little balancing I think, and some clarifications ingame on the conditions for winning and loosing ; but great job for a jam game!
What a moody game! Solid take on the theme, loved to play it (although I was scared haha) :D
Hard but nicely polished game. Audio is on point, everything is dynamic; to summ it up, great job! One of the best game of this Jam I played so far, fits the theme perfectly!
So cute, got "Stardew Valley" vibes all the game! I'm really impressed with all you've done in a jam, congrats!
I always have a lot of respect and excitent for board / cards games entries in game jams! Good job on your game!
A really nice way to use the theme! The presentation is nice, but I got stuck really fast with only consones (but I may just be bad at the game, English isn't my first language!) (Also one time the screen turned black and I have to refresh the page; but it only happened once so it's not a big deal) Overhall a really nice game, well done!
A simple idea but well executed! The visual and music are nice, I think it would be nice to have the controls shown ingame at the start of the game :) Well done!
@its-capp thank you so much for these kind words, we are glad you liked it!
@cinar thank you very much! Well, the choice of a text based game was a technical choice at first ('cause our main programmer wasn't with us this time, and it was easier to develop from scratch). But at the end, we had a great time, and we are really glad about our choice :)
Thank you @mogaiski!
@vasuka sorry you couldn't experience the game with the sound... I double checked, and it seems that I have audio on my .exe, it might come from you computer indeed. Did you try the browser version as well?
Thank you so much for such a positive feedback @cinderblock! It's always a blast to someone try your game out, big thanks from all my teammates :)
Thank you @m1nus! Glad that you liked the Lovecraftians vibes :)
Thank you very much @federico-giorgi! Nice to read this as one of the writers. I'll definitely play your game, it's seems quite moody as well!
Thank you @kowara for this detailed feedback. We made the choice of a short story to be able to push the finishing touches a little more than usual. Glad to read that this choice didn't make the game experience too weak!
@maxthedoom We're glad that you liked it, thank you!
Thank you @3lstmsinatrenchcoat. Sorry for that, we only took the time to build for Linux or Mac (I had no idea about this Wine stuff tho, nice). Indeed we aimed for a more complex storytelling at first, but it would've meant much much more writing, so we decided to use that time for other tasks ^^
Thank you @paragonraptors for such nice words ; we're really pleased to hear you got into the story and the mood we wanted to set! (And as the sound designer I'm super happy with your comment on the game'sound, thank you so much!)
@senso Haha we did sleep! But it was 3 busy, busy days! Thank you a lot
@concker-88 Thank you a lot! The journey is actually always the same, for the Jam we tought it was the best decision timewise. And thank you for telling us, I'll check the blog post!
Thanks for this heart-warming feedback @moandor!
Glad you liked it @carlinhu!
Thanks @bauke-regnerus, I don't know those games, I'll check them out!
@bangkerpow Thank you a lot!!
@chesschaser Congrats!
@jane-wei Many thanks for playing the game in its entirety! I hope you had fun hunting down the different endings haha! We didn't allocate as much time as we needed to balance the game, but we figured it was better to have an easy game than a hard one.
We'll definitely check your game, with great pleasure!
@ccglp congrats for the 3 endings, and thanks for the feedback!
@javicoder Thanks lot, glad you liked it! It would be a terrific feature indeed :D
@zpika so happy to read those kind of feedback! Thanks a lot :)
Thank your very much @evgeniya-zapolnova! Yay for the baddies!
Thanks for your feedback @coderaurus! You're totally right, for now actions don't have consequences between each other. We lacked time and chose to use our time for polishing what was already made, but for an hypothetical further version we absolutely would focus on better writing.
@raysi honored that you feel it that way!
@leokrechmer glad that you enjoyed the game, thank you for playing it on stream :)
@gamezero than you very much for the feedback. You're right, we basically kept a basic level of writing 'coz our main developer couldn' t make it for this Jam. But totally agree, some branching choices would be a fitting addition!
@hwaet Thank you very much! We're glad that the choice of polishing the game rather than pushing the writing or mechanics further in the time available ble pays off!
@ardorugus thanks for your feedback. We went for a "better an easy win than too difficult" approach, if that makes sense. Felt fitting for a short game!
@magus77 glad you liked it!
@ethankessler wow, that's all we wished happen when someone played this! Thank you for playing :)
@nefylem thank you for taking the time! Did you managed to get the 3 endings? :)
@subcreation we just love to read such positive feedbacks. In fact, I can't exactly put words on what I think : you're awesome, thank you for playing. I'll definitely play your entry, seems like a game I could totally enjoy!
@steve7411 Thank you a lot for your nice words!
@cabjhegas Thank you, we're happy you like it!
@potkirland @adrian-guevara Thanks you a lot guys!
@tom-robson We're really happy you got into it! Thanks you for such kinds words!
Fun little game, nice take on the theme!
Cool game! Simple but effective ; I just think it lacked a little bit of music in the tutorial area, but well done!
A fun little game, well done!
The crude art and the music helps with the unsettling athmosphere ; I think more sound effects (relative to itemsfor example) would have enhance the experience. Also may be a little bug : I kept having items description show up again and again, not related to my current item... But overhall good job!
I got really confused at the start, as I kept falling head first when I spawned and dying on impact. But once I got the hang of it, it was pretty fun! Congrat on your take on the theme!
I love that concept, typing like crazy in a memable fashion while real text appears on screen is the best thing that happened to me today!
**Me literally playing this game :** fkeohfohuoabufbeuzapjirjzeiaà djie^zabujfgjisq^joêfnjaonjfondjqshuioenfo
Cute game, fits the theme in a simple yet intuitive way. Good job!
Really cute; well done!!
Promising game! Could maybe benifit from a little tutorial or something, the first level begins with a high ceiling difficulty imo. Good job anyway, love the sound effects!
Hey there!
This is great. Not only that the game fits the theme, but everything is polished. I love the UI, and the creatures are creepy as hell! About the gameplay: I really enjoyed how you handled the risk/reward by allowing the player to stay longer on floors to get upgrades. Elegant touch! Only thing that I missed is music, but I can't think on something that would fit the mood right now.
Bravo for the game, it deserves more attention!
First 5 stars across the board, I'm so impressed, everything is nicely balanced, graphics are beautiful, gameplay is so smooth, sound is perfect. Like serioulsy, this is beyond good. Really great job, bravo!
So glad your game placed high, it's well deserved!
Pretty little game! I like the theme here, and everything is quite polished. The gameplay could benefit from some adjustments, but the core mechanics are definilty there! Good job!
Nice take on the theme! Really impressive for a compo entry! What I liked the most: how both the message of the game and its gameplay are related to the theme. What I think could be improved: maybe it's just me how sucks at platforming haha, but I felt like thesecond level was a little bit difficult. But hey I know that balance is hard to get right, especially in compo!
Congrats!
Solid entry! I was a bit confused, I didn't see any player's healthbar? The gameplay feels nice, I'm not entirely sure about the theme fit? Cause you can still win, maybe?
You got a nice balance, big up to that! Good work!
@ruud-cremers I see! That's fair :D
Nice little "survival" game right here!
What I like the most: the fact that weather affects the gameplay in a smart way. Good job on that! What I think could be improved: I felt that game was a little too difficult for me, due to the slight clunkyness of the controls (or rather, their relation to the physics, I guess?). I get that the point of the game IS that you will have trouble to collect all assets and survive, but I got frustrated at some point.
Good job on this, it deserves more attention!
I like this concept ! The gameplay lacks some kind of feedback, maybe the gauges should be displayed directly in the HUD, I played for a while without finding them. Other than that it's pretty solid, with decent graphics, interesting gameplay and original take on the theme. Good job !
That's a pretty simple game, but it works pretty well. The first big box had an ridiculously long text, which I found really funny, but I did not get anything longer that Afghanistan afterwards. Is that a very rare event ?
I found the very beginning of the game a bit strange, because it takes at least ten seconds before you have anything to do, I tried to click on things and type stuff, but nothing responded. It was not a big deal, but making long intros without interactivity nor explanation is a bit disorientating.
The concept is pretty cool, it could be expanded into a full postal center, where you must label packages and send them to the right destination. Cool stuff !
@billnotic thank you very much for this detailed feedback! We made a small update to fix some of those issues (mainly the fact that destroyed farms still provided units), but it's still farm from enough to curve the difficulty. It would need some time to balance everything right, which we definitly didn't have in the jammin' hours!
Thank you very much for playing!
Thank you very much everyone for trying the game! There are obviously many bugs and balance issues still, but we must thank everyone for the feedbacks, we are considering all of them, and hope to do better next time!
@hartvichio hahaha thank you for that laugh!
@squaxcom @kimberly that means a lot, thank you so much!
@bottled-up-dark-peace Thank you very much! I'll message you!
@chertkov @elendow thank you for the feedback. Sorry for that haha, we didn't take as much time as you wanted to for the balance of the game. We originaly planned for something like 5 minutes playthroughs for a standard first playthrough, that you could've push a little bit more when you'd know the basics of the game. I think that we mainly did not anticipate how much time consuming balncing would be!
@sawtan your comment is treat aswell, thank you so much! Glad you liked it!
@boathd indeed haha
@lighty-the-light @forgin-bits thank you very much for playing, glad you liked it!
@tested thanks! I don't think this will have nearly enough reach to be seen by Nintendo, and we don't plan to push this further (or at least, not with the Nintendo related story and visuals)
@tested wasn't sure haha, fair point :)
@daniel-klautsch hahaha, game is by default in the hardest mode for poor Bario! Thanks for playing!
@borabee Thank you very much for your feedback! It feels good to know that it's a general struggle in jams. However we'll try to do better next time by planning ahead!
@yusovv thank you very much!
@guy-girmonsky That means a lot, thank you very much! Glad you enjoyed playing!
@flenzil Thank you very much for playing!
@korvack the whole team thank you! There are indeed many balance issues which we couldn't address during the jam time, thanks for you feedback!
@cary-stanley thanks! Sorry for the inconvenience haha! Concerning the tutorial, I think that it was rushed just before the finish line, it could totally be scaled up almost twice as its current size.
@wakobu thank you very much for playing!
@whirlguy thank you so much for the feedback, it's very much appreciated! And thanks for playing the game on stream, it was super entertaining to watch!
@realtanhen We are so glad you liked the game that much! Thank you for the feedback; many things could be done conserning the balance indeed! You totally got the catch about our take on the theme, always nice to read that!
@frozenfire92 thank you so much, thrilled that you enjoyed it! We'll keep on crafting some for sure!
@brotherst Thank you very much for playing and for the feedback! Leaderboard is a great idea, but we would probably have to fix the balance beofre making one haha!
@furtive-pygmy Thanks a lot for the detailed feedback! You can follow us on itchio for a potential post jam version (very unvertain for now), and for next jam games (and the previous ones haha)! :smile: https://itch.io/profile/guilloteam
@ulisses Thank you so much! Glad you liked it!
@perrin Thank you for trying it out! I do agree for the tutorial, we planned to do an in-context showing the drag and drop mechanics, but had to choose the simpler one for deadline reasons.
For the theme: we planned to have much shorter games (around 5 to 10 minutes games, at the end of which Mario would win anyway, but the longer you delay him the better), but we struggled to balance things right in order to do so. We would have needed 5 to 10 hours at least to make this better haha :smile:
A deeper work on this is in consideration, but we would need to change the sprites and the too obvious references to Nintendo, for legal purposes. We'll try to keep you in touch if we ever take the decision!
@leokrechmer Thanks for playing! Nah you are not too slow haha, the game has some mechanical and UX issues, alongside with the balance ones. Thanks for the feedback!
@mateusboga Thank you very much for playing it on stream, was super entertaining to watch! And thanks for the feedbacks :smile:
@drentsoft @saintchristopher777 @rosymaple @geckoo1337 Thank you very much for playing, and for giving us feedback! We are glad you liked the game!
@javasaurus To be honest, seeing you play our little game put a smile on our faces! Thank you very much for the stream, it was great! Happy that you enjoyed it!
@syafire Thank you very much for the stream, and for the detailed feedback you gave! It's helping a ton! Totally agree for the poor UI/UX design, we'll make sure to focus more on that next time. I think that we underestimated the amount of work that should go into it!
@amastryukov Thank you very much for this dedicated feedback. We'll take every bit of knowledge if we consider to push this further; honored that you think the game has some commercial potential. We'll think about it! Glad you liked it!
@okamit Thank you very much for the kind words!
@koningmathijs Thank you for your feedback! Sorry for the UX, we'll make sure to improve it for post Jam version / next jam!
@erkberg Thank you for playing it on stream! It was, as always, a blast to see someone playing it live :smile: Thanks for the link, and for the feedbacks!
@4ahizon Glad you liked it!
@proxy-games Thank you very much for the kind words and the detailed feedback. Happy to realise that there is still so much things to learn thanks to this awesome community!
@fis Thank you very much for your feedback! Indeed it would suit better for a tablet; we are considering leaving the drag and drop mechanic behind for the post-jam build, and replace it with something more user friendly for computers.
@alks thank you for playing!
@jzucc12 thank you for the kind words and the bug report! We'll fix this soon!
@sarah-alexa thank you for playing and for the feedback! Yeah, we figured that the drag and drop wasn't the best idea and didn't quite fit the core gameplay. Will be fixed in the next version!
@peachtreeoath Thank you very much for this detailed feedback! Glad you liked the game. I kinda do agree on the fact that it's better to have a "too" easy game for the jam format, however here it ruins the theme adherence haha...
For the units, we didn't explain at all, lacked time (just should've put a note on the tutorial, but we forgot): green units build faster, and the red spiky ones are better defenders.
Glad you enjoyed the game! We are working on a first post-jam version which will set the balance right. After that, we are considering making a "true" game based on the mechanics. We'll keep you updated!
@sasquatchbstudios Thank you very much for playing and giving feedback! Sorry for the frustration about the drag & drop, it will be fixed haha!
Yeah, balance isn't there at all. We originally wanted that a game would last about 5 to 10 minutes, at the end of which Bario would inevitably catch up with the player. We are working on a fixed version which should come out soon, stay tuned!
@krammetje Thank you for playing and for the feedback! Yeah, it's currenlty too easy to get too ahead from Bario; post-jam version which is comming soon will fix that, stay tuned!
@hugo-kieffer Thank you for the kind words, glad you liked it!
@shrillwhip That's so kind, thank you so much!
It isn't only you, the gameplay is quite confusing at the moment. We are working on a post-jam version, and hope to do better in that regard!
@maxi1324 Thank you very much!
@solanumteam Thanks, glad you liked it! Hahaha yeah we sax that bug a few times, it will be fixed soon in our post-jam version! Bario is like "f*ck it, I'm done, ciao loosers"
@albertnez Thank you very much for playing and giving feedback!
Yeah sorry for that inconvenience, many little bugs were left in the jam version, and balance isn't set right. It will be fixed tho, in a post-jam version soon to come! Stay tuned!
@baconinvader Thank you for this feedback! Yeah, balance isn't right at all, and makes the game way to easy. I do also agree about the grag and drop being tedious, sorry about that! We are considering tweaking it for something smoother and less dexterity-driven in the post jam version, which should arrive soon!
@joe40001 sorry about that! Strange, it seems that you are the first one having this issue. Which browser are you using? Have you consider downloading the game?
@joe40001 sorry about that! Strange, it seems that you are the first one having this issue. Which browser are you using? Have you consider downloading the game?
@joe40001 sorry about that! Strange, it seems that you are the first one having this issue. Which browser are you using? Have you consider downloading the game?
@joe40001 sorry about that! Strange, it seems that you are the first one having this issue. Which browser are you using? Have you consider downloading the game?
@joe40001 I use Chrome as well and didn't notice any lag, that's odd. Thanks for taking time to DL if you do!
@joe40001 I've heard it can happen, great that you could play! Thank you very much for the kind words, glad that you enjoyed the game!
@harksa Thank you very much for playing! We never saw this bug, thank you for bringing it up, we'll look forward to fix it!
@moooks Thank you for the feedback! It surely does miss several thing gameplaywise to be fun, we'll work on that! :smile:
@dgspitzer Thank you so much, glad you enjoyed the game!
@billnotic @robbzenone @silas-reinagel @henrik-ganard @bruyere-alice @larsdu @save-sloth-studios @robowarrior1982 @velvetlobster @mrpouletbzh @stefan-funke @tombuston @timo-strating @martinek @hartvichio @itooh @squaxcom @chriiis88 @tim-sims @arqitech @zachsbutt @karbirus @yellowkamel @kimberly @leom @bottled-up-dark-peace @chertkov @elendow @sawtan @forgin-bits @boathd @lighty-the-light @tested @daniel-klautsch @borabee @yusovv @guy-girmonsky @flenzil @korvack @cary-stanley @wakobu @whirlguy @realtanhen @frozenfire92 @frozenfire92 @ulisses @perrin @leokrechmer @mateusboga @drentsoft @saintchristopher777 @rosymaple @geckoo1337 @javasaurus @syafire @amastryukov @okamit @koningmathijs @erkberg @4ahizon @proxy-games @corrupt-spaghetti @fis @alks @jzucc12 @sarah-alexa @peachtreeoath @sasquatchbstudios @krammetje @hugo-kieffer @shrillwhip @maxi1324 @solanumteam @albertnez @baconinvader
Hello everyone ! First, thanks a lot for all the feedback you gave us on our game!
There were two main things that could make the game more enjoyable : difficulty, and UX. We decided to work on difficulty first, because it’s what needed the least amount of code rework. But balancing is hard, so please give us as much feedback as you can!
The game is here, **you can select the jam or the post-jam version when you launch the webgl game**. By the way if people want to know how @jrevel did that, we might provide a usable webgl template soon that enable to do multi version easily.
The next patch will fix the horrendous UX that confused so many people, so stay tuned! You can follow us on itch.io to get notified when it is ready!
And tell us how long you survived in this version, the current record is 17:03! Enjoy!
https://guilloteam.itch.io/supermowserbros
Cool game, with great mood, awesome graphics and interesting story ! The world is really original, and the narration is really good at unravelling it slowly. That was really cool ! The gameplay is also pretty original, but I found it a bit annoying to have to spam two keys during the whole game. It makes the typing game more challenging, and the idea of having to keep both eyes open is great, it's just the spamming that is not fun. It gave me an idea though, maybe by using the mouse instead of the keyboard for that, by dragging the eyelid upward, it could be a bit more fun to interact ? Anyways, that's awesome work !
Clever little game! It looks really well, although some shapes are quite hard to read on screen (I think about the coulds of smoke)! It fits the theme very well!
The kind of idea I love. Really good game, I love that you get a countdown after picking an ugrade, it helps getting back into the rythm. Nice touch, good job on the entry!
5/5 graphics, I love it! The game feels good, although it sometime gets hard to understand everything that's going on. Nice entry tho, good job!
What a fun game! Thé take on the theme is amusing and créative, and the execution is quite well done. Good job team!
Impressive amount of work here! What a blast! I love your take on the theme, the games are quick and violent! Love the aesthetics, graphics and audio are top notch. Well played!
Really good entry, the whole game plays nicely, fits the theme in a smooth and challenging way. I like it a lot!
Incredible compo entry, it's so sweet! Grat job on the submission!
I love this concept a lot ! I find it really hard and never got really far, but the idea of having to deal with your own mess is really cool ! One small nitpick : I think it would be good to have a texture, even subtle, on the ground. Before thorns appear, you have zero visual indication of how fast you move.
@lepoulet Merci beaucoup, content que le jeu t'aie plu! Au plaisir de se revoir à l'occasion ;)
Je teste ton jeu dans la journée!
@tomga Is nice comment :D
@stmatn @bart-moon Thank you very much for your in-depth feedbacks, it helps a lot! So glad you liked the game!
@bart-moon the visual bug happens when you get hit and die (it's in fact the shader of the "get hit" which gets stucks and stays on screen), and it fixes itself when you get hit again. Whish we had more time for testings :D
We are not planning right now to continue on this one, as much as we'd love to; instead we are working on another jam game from this year, consider to try it out aswell, you might like it! Here: https://guilloteam.itch.io/how-to-dice-mushrooms (Count Down Dracula was a ton of experience tho, and thus we plan to incorporate some of the game designs from it into "How to Dice" :D)
@bart-moon That goes straight to our hearts, thank you very much. We hope that How to Dice will be as pleasant as this one and even more! Stay tuned!
@itsboats Thank you very much, glad you liked the game!
There are some balance issues yeah, mainly due to the fact that both ranged and melee attacks deal the same amount of damage (which wasn't intended, but ended up that way in the final build ^^'). And for the dash precision, we'll figure out a way to get rid of those akwards moments when you dash around your target wihout getting on it. Thanks for your feedback!
I'm impressed! The only thing it lacks is maybe a tutorial, but apart from that, your game is gorgeous! Loved the gameplay, good job on the entry!
Definitly my favorite game so far! Visuals are stunning, easy to play, fantastic audio! Maybe some additionnal feedback for the carrots steps would make it a little easier to see what's going on. Apart from that, sweet sweet game. I love it!!!
Pretty game, impressive entry overall. The art is perfect! I like how the goofyness of the designs matchs with the sober UI. Good job!
Impressive amount of work here! The dialogue tree seems deep and interesting. Good job on the entry!
Nice game, fits the theme perfectly. The controls feel really good and responsive, and the mini-map feature is the cherry on top. Good job team!
Love the vibes of this entry, so calm and sweet.
Nice entry! The global game feel is well rounded, music fits the spy-ish theme, good job overall. Maybe a little hard because of the movement speed. I like the visual effect on the ground (which I assume are the step sounds?)!
Came for the gameplay, stayed for the aestethics! I LOVE the graphics, please do more :D Really good entry overall, maybe a bit difficult, but hey it's a jam game, so no worries here. Congrats!
Brillant! I love the fact that the start of the game sets you up in a horror-ish mood with clever use of the genre's tools. And then, it gets even more scarier hahaha (for me who is afraid of all this mailing thingy, this is litteral hell xD ). Good job on the entry!
The mood you setted is fantastic, I loved it. Interesting take on the theme also, good job!
I love it! Straightforward, easy to understand and really effective gameplay, nice graphics and audio. Love that you get additionnal chance by picking up candles. Impressive amount of work overall, great, great job team!
@lelulagames Thank you very much for the feedback! Glad you liked the game!
@velvetlobster Hey thank you ! For the leaderboard the server had a crash so I just restarted it, it should work now ;)
@falestress Content que ça t'ai plu !
Incredibly polished, as always, you guys did a sweeet game! Graphics are top notch, gameplay feels round and nice, GG. Amazing for 72h!
Funny gameplay! Love the grumpy face :) In terms of game design, it might lack an additional element to support the main feature (the angry phases), but in the given time you did very well, very coherent. Overall solid entry, nicely polished!
@h1de0 Salut! Merci d'avoir joué!
On est de la région Lyonnaise :)
@vantalogic @ulziton @chapmanofpixels @tugaryn @promzona @save-sloth-studios @enver-arco @colisan @fataljg @mealky @nardandas @substain @julienlussiez @karamaajalt @suksu @matthewdrake @alessandro2024 @landerack @kaesterin @aviv-levy @eveee-cx @saryah @pabloabraham @sariiger @mongoose-59 @danga
Thank you all so much for playing our game, we're so glad you enjoyed it! Well done to those who made it into the top 10 of the leaderboard! :sunglasses:
A big thank you for all the kind and enthusiastic words, advice and comments, it means a lot (I truely mean it) to us, and helps us move forward with our other projects!
See you soon!
Clement - Guilloteam :heart:
@zyntist Hahaha you nailed it! Wish we had some time to do some in-depth balancing, we didn't quite anticipate that you could go infinite! Hundreds of particles spawned probably doesn't help x)
Simple yet effective take on the theme. Love the controls, nice polish overall and satisfying gameplay! Good job!
Impressive work for a 48h Compo! The theme is slightly used as a skin really, but the mood that you built around is clear and well done. Good game design overall, nice job!
Simple and effective, yet it seems very hard for me! Good job!
Sympa ! Les visuels sont cools et engageants, et la musique met bien dans l'ambiance ! C'est très amusant, mais un poil simple je dirai ? J'ai aussi l'impression de manquer de "choix" dans les décisions que je fais par rapport aux combinaisons que je dois faire (je prends le premier insecte qui vient, et je lui associe le premier élément qui a poppé à ce moment ; ou alors il faut attendre d'avoir le choix mais avec les vagues qui arrivent, j'ai juste envie de prendre les premières combinaisons qui viennent.) En tous cas, un twist rigolo sur le genre, ça peut se pousser ! :D
Clément
Damn that's hard! Game's good tho, and the concept is nice especially added to a boss rush. Good job overall!
Great mood and visuals! The movement and slinging sometimes felt a little bit off (I'd love that the spider would automaticly stick to an egde when i'm slinging), but apart from that it's really nice and comfy to play. Good job team!
Beautiful game, although quite difficult! It's a nice take on the theme, the mood is great!
Beautiful mood! It's a bit simple, but yet effective and a nice take on the theme overall. The intro and outro are good!