truedat 2021-10-05 10:08
maybe make the crosshair more visible. for move the crosshair with the keyboard that felt indeed good. with mouse it would be more precise but it worked :)
Foon → Ludum Dare Explorer → LD49 → DrunkOnPotions
By knightofblood and Buzz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1459 | 2.75 | 22 | |
| Fun | 1476 | 2.42 | 23 | |
| Innovation | 1206 | 2.85 | 23 | |
| Theme | 1373 | 2.66 | 23 | |
| Humor | 1168 | 2.11 | 23 | |
| Mood | 1381 | 2.45 | 23 |
maybe make the crosshair more visible. for move the crosshair with the keyboard that felt indeed good. with mouse it would be more precise but it worked :)
A lot of buttons, it think if you play long enought you maybe get used to it but it makes the game very hard. Awesome graphics tho!
@seskon Totally agreed :). Will try to remap a bit after the jam.
Cool idea. Nice graphics. I found it a little bit hard to control at first. Maybe you can think of other control scheme. Anyway, great entry :)
The controls were so harsh!! But Good thinking in theme
Congratulations on the completion, the quality of the completion of the entire game is quite good. But the interaction and rules are a bit complicated and confusing
It took me a while to get what I need to do. A small step by step intro, like mixing potions, shooting birds moving and jumping can be introduced.
Due to the very inconvenient controls, it was not possible to play (Why did you do it ?!
@tory :laughing: "Why" That would be due to bad game design. I Have updated the key binds now . Hope this will be much better now
Interesting idea, but hard to master.
I would like a tutorial or difficulty that increase step by step. Character design is very nice.
Overall, nice work.
Interesting idea, I'm not sure I understood everything tho! The controls are a bit sketchy but not un-usable while needing a bit of tuning.
Interesting games, I really like its art
The game is not bad. It takes time to figure it out. I didn’t have time to figure out what is the difference between the potions. I just poked everything. And it worked. Well, it's not convenient to follow the cursor and at the same time look at the potions from the top right. In general, the controls are inconvenient.
The game looks nice but it has some serious design problems. It wants too many things at the same time from a player, it's just an overload of multitasking.
The game requires you (the player) to: look to at multiple different places: 1. the wizard 2. the enemies 3. where are you aiming 4. the position selection
5.- decode what potions are available
6.- Remember what each combination of potions does
7.- Select the correct combination for the situation
8.- Decode what combination of left and right clicks you need to get the desired combination
9.- Make priority decisions (what needs to be defended first)
Since the game doesn't explain what the potions combinations do, you also need to:
10.- to observe the effect of the potion (you need to be looking where the potion flies as it gets shot)
11.- decode the effect - (decode what the hell just happened from the swarm of numbers)
12.- make the connection of that effect to the potion combination (assuming you didn't lose track of what you selected)
And all or at least most of these need to be done in a span of 2 seconds every 2 seconds. That is 160ms per task and since the average reaction time is ~200ms there is no way that this is possible to fully play.
If you want to improve the game in the fastest and easiest way I would recommend: - get rid of the shoot timer - let the player decide when they shoot - place the available potions GUI closer to the action. - place the selected potions GUI closer to the action.
(good option might be top center of the screen for the available potions and either same place for the selected or selected potions near the cursor - this will make above mention requirements 4. 5. 7. 8. faster and easier)
Other ideas on how to improve/simplify the game: - make the cursor display, whether the potion shot will reach the spot or whether it will hit some obstacle on the way (this will limit the player needs to look at the wizard and thus limit the need for 1.1.) - give the potion combination easily readable and easily distinguishable animations/VFX (this will speed up the processing of the 11. and make 12. easier) - make the base potions that the player is mixing more different. Give them different shapes, sizes, textures/VFX(this will improve 5. 6. 7. 8. 12.) - all the other suggestions you read among these comments
Really cute; well done!!
The game is cool, but the pacing is too fast and the game too short for me to have a clear grasp of which potion combination do what in a single play through, but other than that is a fun game, good job!
Nice idea and nice theme usage but sadly is very hard to play as is. Maybe gameplay is a little too hard or too fast, @david-broz made an excellent break down on the issues.