I like the title but not so much the game. I find the mechanic of my eyes being forced closed every few seconds annoying and it was just preventing me from playing the game.
For me, it translated into „Every few seconds you are not allowed to play the game for a few seconds“It's basically an artificially laggy game. The environment is confusing, everything looks the same, and sometimes I get disoriented by the blinking on top of that. This made it so annoying that I did not even get to see the thing that is supposed to hear the farts.
I think you have several absolutely unnecessary mechanics that you should probably just remove and focus on the signature mechanic of your game - the fart. I don't see why battery and blinking mechanics, are necessary or even useful. You probably don't even need the flashlight.
You don't even need the flashlight for the signature mechanic to work but I guess it's kind of necessary for the title pun.
If you are going to continue working on the game, I suggest decluttering. I like the title but not so much the game. I find the mechanic of my eyes being forced closed every few seconds annoying and it was just preventing me from playing the game.
For me, it translated into „Every few seconds you are not allowed to play the game for a few seconds“It's basically an artificially laggy game. The environment is confusing, everything looks the same, and sometimes I get disoriented by the blinking on top of that. This made it so annoying that I did not even get to see the thing that is supposed to hear the farts.
I think you have several absolutely unnecessary mechanics that you should probably just remove and focus on the signature mechanic of your game - the fart. I don't see why battery and blinking mechanics, are necessary or even useful. You probably don't even need the flashlight.
You don't even need the flashlight for the signature mechanic to work but I guess it's kind of necessary for the title pun.
If you are going to continue working on the game, I suggest decluttering.
The game is presenting itself to be about inconveniently timed farts in a horror scenario so don't distract from that. Get rid of unnecessary mechanics and put in mechanics that work synergistically with the main mechanic - the fart.
One possible solution: Make the enemy blind and always near the player.
In the current state, I had no context for why farting is supposed to be bad. I don't know if the enemy can hear it, get to me or if the enemy even exists. (I didn't meet them) It's not terrifying to make a noise where there is no apparent danger. It would be absolutely petrifying if I farted as I am trying to sneak past the enemy and it started to sniff and follow the fart trail.
Anyway, thanks for participating I am glad you made time to make this for us!