FoonLudum Dare ExplorerUsers → David Brož

David Brož

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsUntitled Tactics Shooterunfinished
202149UnstableSystems Unstablejam12563.083.082.313.183.333.171.552.86
201841Combine 2 Incompatible GenresSilent stepsjam3.253.003.003.503.253.504.00
201739Running out of PowerLow batteryjam3543.463.343.264.152.922.531.852.65

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by David Brož

LD39 — Running out of Power

Goyom by stefvanschie 2017-08-03T16:59:57Z

Nice game but I felt quite cheated when you kept the R key restart in secret from me :C Luckily I found it.

I really like the controls. No unnecessary animations made it clear where you are and where will the ooze be after you move.

Levels were also nicely designed. It was usually obvious where I should go or there were not that many complicated options. Still, room to fail but I always had a feeling that I was my fault. Even tho backtracking was quite substantial after I failed, it was not a problem because I could easily autopilot back in that spot.

Good job.

Firepower by akai_0okami 2017-08-03T15:51:11Z

Ok but you need a lot of precision to beat it.

Spaceship Escape by kakarotsan 2017-08-01T14:40:29Z

Hard to know what to do and what I am even doing. Too much stuff from the start. And some explanation would be nice inside the game. Also, some audio would be nice even if it was just a laser shooting or something like that.

Kings by nitzanel 2017-08-05T18:27:59Z

Cool game but confusing and buggy. I ended when the game bugged out and I could not dismiss a character window when I imprisoned someone. I really like the idea of this game I would love to see more work put into that, great concept <3.

House of the Rising Sun by shide 2017-08-05T18:45:42Z

Hamster generator 10/10 but the game is way too hard in my opinion. From start, it is trying not to die and you are doomed to fail.

Sky Sea by Zeriver 2017-08-02T19:10:40Z

This music man... so peaceful, so calm. Just watching the ship float between floating islands is all I want to do sometimes. I think this is a gorgeous idea. Just it makes me sad that is ended so early. I really want to know more about this world. I want to experience it all. Please make this game something bigger. I cannot wait for what you will make with this game in the future.

The Blind Date by dos 2017-08-03T15:38:41Z

WTF... 10/10

Planet Salzex by Dragojt 2017-08-02T18:09:39Z

I like the graphics sound and music. But unfortunately, I found a lot of things that could use improvements. I like your game over all and I think this is not some piece of that but there are some design failures. I will give you a list:

- the exposition dump at the start

You tell the player way too many things in way too short time. New name every 2 sentences. Player will ignore those after the second one. Whole start intro is just giving you names and says little about what is going on. 30% of that intro actually said something useful. They are near a planet, a guy is doing some magic trick and they ran out of power. I can only imagine that either none of them were paying attention to the power or the magic guy screw something up.

- enemies feel inconsistent

The jumping monster just acts weird. You play it one time, it jumps 2ft in the air, next time you play it is 7ft, next time he doesn't even notice you before you shoot him.

- unbalanced second level

The second level in the darkness is just unfair. There is just no other way to put it. Enemies are silent you only see them when it is too late and it takes the extra shoot to kill. The only way to actually fight them is to know that they are there and shoot them blindly. That is not a good use of the flashlight. Maybe making a cone of light in front of you would make it fair so you can see eye monster going for you or make flashlight radius bigger at least 2x I would say.

- 3rd eye monster

That is just a fail in level design. You put a silent tough enemy in a place where a player cannot see it and damages you without any chance for a reaction. And knowing that he is there does not prevent it either. You need to remember that you want to the player have fun while playing your game. Give him the challenge to prove his skills. Do not try to beat him. Making the game frustrating is OK only in frustration simulator. Never do that.

- battery drops are inconsistent

I can see that they are made randomly after each kill but a problem is you don't have enough enemies in the game for it to balance it self. If you kill 100 of them yes it is consistent enough but I don't kill 100 of them in one run sometimes I get a lot of them and sometimes I would really need one to even be able to continue. Placing something that reset players energy to an amount he needs for beating the next level would be a great feature.

- I did not found the end of the level

I got to the end of the darkness level, ran out of power and there was no end. What am I supposed to do now? I see nothing and there is no way of getting out other than ending the game. Make it either beatable without a flashlight or make the player lose if they run out of power. Like an enemy that attacks you if you don't have your flashlight on.

I hope you can correct these mistakes in the future and make this a great game. It looks great, nice audio and the mood is pretty good too. This game has potential good luck.

Extend that cord! by Zirrrus 2017-08-04T18:01:21Z

Very polished but it misses music.

Lucido by Gabet Games 2017-08-06T04:37:59Z

Nice game but controls are kinda rough.

Oh.S. by spelos 2017-08-01T14:24:13Z

It would be a great feature if I could have one hand ready to type 0 and 1 and other on the mouse. Too bad I cannot really do that on a laptop. I find this game fascinating :O

Electr-Ed by Josh Klecka 2017-08-01T01:55:40Z

Amazing art and music. I love that.

The Quest for the Mighty Battery Charger by Solah 2017-08-03T16:14:33Z

Nice game but it sometimes feels unfair when you enter the level and enemy hits you without any chance to react.

Power Stealer by Anatei 2017-08-04T03:17:11Z

Very nice game.

QTechnologic Quest by BottledMajesticness 2017-08-03T16:29:19Z

Really nice game. Feels good looks good. Controls are great. Too bad that lost your work. Please finish this if you can. It was fun playing this

P.S. There is a bug in the current state of the game. You can have a wall spawn on top of your head and then you walk around with it.

Bug screenshot: http://imgur.com/a/YN7uJ

System.reLight by Reggnos 2017-08-02T17:07:01Z

I love this type of games. It was very fun but there was a one thing I missed or did not found. The exit button. However while looking for it I found those hilarious tips in the pause menu and that gave me a few good giggles. Well done.

Trump Card by SideSplitter 2017-08-05T17:18:33Z

This game is hilarious. Did not play something like this in years. I give it Wall/Mexico.

Energy Tanks by Saiony 2017-08-02T19:34:37Z

The game looks great and sounds amazing it has the pretty nice feel to it.

However, this game is far from perfect. Mainly the technical and balance issues.

The first time a run the game I was not able to press(shoot) the buttons. Shots went just through. And this happened with enemies and the loot drops also.

I feel like loot drops just don't give enough power. It usually gives you the amount you used to get it. So why even bother getting it?

Enemies spawning on top of my tank without warning does not feel well too. I would recommend to not spawn the in the camera view.

Enemy tanks did not turn its "body" but I guess that was just result of not having time like most likely most of all above were.

The power of blood by Arknostik 2017-08-02T16:46:39Z

This game is delicious!

Low battery by David Brož 2017-08-05T20:35:23Z

I really like the sound of that idea @almax

LED Adventure -- Running out of Power by ledez 2017-08-04T18:22:39Z

Nice game, I really love the theme. That is awesome! However, you messed up parallaxing in first level big time. If something is closer, to you it needs to be faster. Otherwise, it looks wierd.

LD49 — Unstable

Under the Weather by SleepyStudios 2021-10-06T19:09:27Z

The game looks nice but I had a terrible frame rate.

Hun's table by Justine D 2021-10-09T11:49:38Z

Some me some puns.

Systems Unstable by David Brož 2021-10-07T18:54:23Z

@npr0nn The idea was to have a ship that gets more unstable as the ship takes damage and the game progresses. It would behave more erratically and its attributes would mutate but I didn't quite manage to do it well in the short time. The ship behaves erratically when you lose health but I didn't manage to create the right difficulty and/or make the game long enough for you to take damage reliably and so you likely managed to get through the game unscathed and thus you didn't see the the "unstable" part of the game.

Systems Unstable by David Brož 2021-10-08T18:44:44Z

@djcoil An intesting idea with the colors. Btw they are killable.

Systems Unstable by David Brož 2021-10-11T16:59:48Z

@celtican Thank you, I thought of and originally wanted to do all of these. But you know... there are only 72 hours in 3 days and I had to compromise a lot of things to make the deadline (including the bug). I might go back and finish the game after the rating period is over. (I don't like to edit the game while the rating is going on)

If you want to "gun go zooooooooom" you can get "gun go zooooom -> gun go snaaaaaaaaaail -> gun go zooooooom again" when the ship gets 10 or less health.

Stars - Where they come from? by Tryus30 2021-10-07T19:17:38Z

It looks and sound great, I love the style and the polish is impressive. This might be the most impressive style I have seen this Ludum Dare, good job! However I find the controls too clunky for my taste.

Help, I cast the wrong spell! by JUSTCAMH 2021-10-05T17:24:47Z

Love It! Just a great game even tho it crashed on me when it spawned a sh*t ton of dynamite at the end :D

Help, I cast the wrong spell! by JUSTCAMH 2021-10-05T17:25:31Z

Its quite impressive for a game jam game.

Mixed Worlds by Riper 2021-10-11T14:17:50Z

Sorry but my antivirus straight up hates your game.

Normal Human by Profugo Barbatus 2021-10-11T15:08:17Z

This one is a cute one.

Unstable "AI" by uboretsky 2021-10-05T16:33:50Z

Cute art but I didn't find it fun.

Unstable "AI" by uboretsky 2021-10-05T16:33:54Z

Cute art but I didn't find it fun.

Unstable "AI" by uboretsky 2021-10-05T16:33:58Z

Cute art but I didn't find it fun.

Unstable "AI" by uboretsky 2021-10-05T16:34:00Z

Cute art but I didn't find it fun.

Unstable "AI" by uboretsky 2021-10-06T19:54:25Z

@uboretsky Sorry for posting it 6x but the Ludum Dare page was lagging at the time.

Willy on a Wheel by POBIX 2021-10-05T16:24:28Z

Fun game, quite hard but you can get used to it. Its somewhat buggy tho. I had it crash on me (browser version) and it forced itself maximalized all the time and that was annoying. I really like the menu music, that was some nice bass there!

Rickety Ranch by GreenXenith 2021-10-07T19:06:38Z

10/10 would nuke again

Unstable light by st00nsa 2021-10-09T13:55:23Z

That is sweet and cosy game but I don't know how I feel about it when I know about Greg's past...

(Context: https://www.youtube.com/watch?v=zOAVZV8tLsc)

My First Game Jam Game by thedude3600 2021-10-05T19:23:40Z

Quite nice.

Head Librarian by Daniel Giorlando 2021-10-05T16:13:16Z

I don't know what is inside those books but I assume it's nitroglycerin.

Plundering Boy by HaaYaargh 2021-10-06T19:50:19Z

ARRRGH! Blow me down! Shiver me timbers! What a beautiful game ye've got there arr, matey! Yer voice be like o' an angle! I have never plundereth more booty in my whole life! I wish we could hop on a Man-O-War and chase those landlubbers for all they have got and Let them walk the good old gankplank! We'd be the gentlemen o' fortune that there the seven seas 'as ne'er spied. Ye be the scourge o' the seven seas an' we'd 'ave more swag than we could e'er spend!

Plundering Boy by HaaYaargh 2021-10-06T20:30:41Z

10/10 would plunder again!

DrunkOnPotions by KnightOfBlood 2021-10-09T11:16:15Z

The game looks nice but it has some serious design problems. It wants too many things at the same time from a player, it's just an overload of multitasking.

The game requires you (the player) to: look to at multiple different places: 1. the wizard 2. the enemies 3. where are you aiming 4. the position selection

5.- decode what potions are available

6.- Remember what each combination of potions does

7.- Select the correct combination for the situation

8.- Decode what combination of left and right clicks you need to get the desired combination

9.- Make priority decisions (what needs to be defended first)

Since the game doesn't explain what the potions combinations do, you also need to:

10.- to observe the effect of the potion (you need to be looking where the potion flies as it gets shot)

11.- decode the effect - (decode what the hell just happened from the swarm of numbers)

12.- make the connection of that effect to the potion combination (assuming you didn't lose track of what you selected)

And all or at least most of these need to be done in a span of 2 seconds every 2 seconds. That is 160ms per task and since the average reaction time is ~200ms there is no way that this is possible to fully play.

If you want to improve the game in the fastest and easiest way I would recommend: - get rid of the shoot timer - let the player decide when they shoot - place the available potions GUI closer to the action. - place the selected potions GUI closer to the action.

(good option might be top center of the screen for the available potions and either same place for the selected or selected potions near the cursor - this will make above mention requirements 4. 5. 7. 8. faster and easier)

Other ideas on how to improve/simplify the game: - make the cursor display, whether the potion shot will reach the spot or whether it will hit some obstacle on the way (this will limit the player needs to look at the wizard and thus limit the need for 1.1.) - give the potion combination easily readable and easily distinguishable animations/VFX (this will speed up the processing of the 11. and make 12. easier) - make the base potions that the player is mixing more different. Give them different shapes, sizes, textures/VFX(this will improve 5. 6. 7. 8. 12.) ​ ​- all the other suggestions you read among these comments

Realignment by Mediflect 2021-10-09T11:37:30Z

10/10

Realignment by Mediflect 2021-10-09T11:38:16Z

Incredibly good mood. You guys are really good.

LD51 — Every 10 seconds

Untitled Tactics Shooter by David Brož 2022-10-07T20:27:44Z

@jeffrey-hwang The shooting is actually implemented, I just didn't have time to make the game properly communicate how it works. You when you see the crosshair, you can click the enemy and you will shoot them.

Toot-al Darkness by woahitsjeff 2022-10-10T13:30:39Z

I like the title but not so much the game. I find the mechanic of my eyes being forced closed every few seconds annoying and it was just preventing me from playing the game.

For me, it translated into „Every few seconds you are not allowed to play the game for a few seconds“It's basically an artificially laggy game. The environment is confusing, everything looks the same, and sometimes I get disoriented by the blinking on top of that. This made it so annoying that I did not even get to see the thing that is supposed to hear the farts.

I think you have several absolutely unnecessary mechanics that you should probably just remove and focus on the signature mechanic of your game - the fart. I don't see why battery and blinking mechanics, are necessary or even useful. You probably don't even need the flashlight.

You don't even need the flashlight for the signature mechanic to work but I guess it's kind of necessary for the title pun.

If you are going to continue working on the game, I suggest decluttering. I like the title but not so much the game. I find the mechanic of my eyes being forced closed every few seconds annoying and it was just preventing me from playing the game.

For me, it translated into „Every few seconds you are not allowed to play the game for a few seconds“It's basically an artificially laggy game. The environment is confusing, everything looks the same, and sometimes I get disoriented by the blinking on top of that. This made it so annoying that I did not even get to see the thing that is supposed to hear the farts.

I think you have several absolutely unnecessary mechanics that you should probably just remove and focus on the signature mechanic of your game - the fart. I don't see why battery and blinking mechanics, are necessary or even useful. You probably don't even need the flashlight.

You don't even need the flashlight for the signature mechanic to work but I guess it's kind of necessary for the title pun.

If you are going to continue working on the game, I suggest decluttering.

The game is presenting itself to be about inconveniently timed farts in a horror scenario so don't distract from that. Get rid of unnecessary mechanics and put in mechanics that work synergistically with the main mechanic - the fart.

One possible solution: Make the enemy blind and always near the player.

In the current state, I had no context for why farting is supposed to be bad. I don't know if the enemy can hear it, get to me or if the enemy even exists. (I didn't meet them) It's not terrifying to make a noise where there is no apparent danger. It would be absolutely petrifying if I farted as I am trying to sneak past the enemy and it started to sniff and follow the fart trail.

Anyway, thanks for participating I am glad you made time to make this for us!

Just One More by Chairshot Games 2022-10-11T17:29:54Z

Hi, I like the game and I have some feedback if you are interested. I'll try to list the problems I found in the game and write one of the possible solutions. Ofc it's not the only solution but maybe you might find my suggestion useful. Solve or not solve the problems as you see fit.

The start of the game is confusing.

The first time I played the game I started with the rocket launcher and my instinct was to try to rocket jump through the window. Which for you should sound alarming. As I know now, I cannot rocket jump from the starting platform and I cannot jump through the window. Both of these facts went over my head. After clicking and looking at the ground for 10 seconds I got killed and got the dash ability and tried to jump through the window. I hit the wall and died. And I tried to do that 6 or 7 times before trying anything else.

Problems:

***The window is the first thing player sees and it doesn't look that small.*** I had no reference if I could jump through the window or not and all of the other paths were hidden from me.

***A solution:*** Restructure the level in a way, where the player gets to use the default movement (walking and jumping) for a moment while progressing and sees all or some of the possible uses for the power they have. Make the first movement player needs to do just moving forward. During this time, the player has time to look at what power they have and think about how they can use it. Basically, move the start further from the wall. It's confusing to start the game staring at a wall with one window and the window not being the place I am supposed to go.

***It is not clear what ability player has and how they can use it.*** There is a text box in the corner of the screen that says it. But that is not a great way to communicate that. This requires me to look away from the point I want to focus on (what's in front of me) to read the text, then look back to the center of the screen to orient myself and then start to look around about how it can be used.

***A solution:*** Make the abilities instantly recognizable. Give each ability a visual and audio identity that can be clearly distinguished and matched to the ability in an instant. It should be that within 1 second I know what ability I have and I am already thinking about how to use it. To be fair, you are most of the way there, most of the abilities have either clear visual or audio identity. All of the abilities should have both. Humans react faster to sound so it is much more important that every ability has a clear audio cues if you want and effortless identification. Right now it's like this 1. **Pogo Stick** - has audio with a slight delay and no real visual identifier (except that you start falling a little bit different than with other power). 2. **Dash** - is the worst offender. There is just nothing. 3. **Tiny** - tied for the worst. There is almost nothing. The only signal is that the camera is somewhat lower. 4. **Cannon** - Very visually clear but no audio cues . Also, the limited view makes it hard to make decision about where to go. That could be fixed by level restuctionalization 5. **Rocket Jumper** - Sort of clear visual cues but no audio. This would be much less clear if there was another ability with some stick-like object on the right side.

I suggest to give each ability clear visual and audio component that is recognizable in the first moments (0,25s) of the game. As it is now, player can do that but need to get used to it, you want it faster.

Also don't put the text in the corner and don't change the font. That makes it so much worse in the start. If you want to use different fonts, make sure that every ability has it's own font and that it can be used for quicker ability identification.

**The rocket jump is just weird.** I don't know exactly what does it but the rocket jump feels weird and hard to control. My guesses are this: 1. The acceleration is too fast and too instant. 2. Being able to only use it on red platforms feels weird. 3. Sometimes it just doesn't fire 4. I see no projectile

Wyrmweaver by animawish 2022-10-10T12:55:12Z

Sorry, but I cannot play it. Antivirus doesn't like it.

Cluttered Space by Bart Moon 2022-10-10T12:50:29Z

I liked it but I managed to slap the button off the screen and that's game over. You might want to fix that if you are planning to work on it some more.

Puncher Pusher by WhumpusWu 2022-10-10T12:41:21Z

Literally made me laugh out loud, 10/10, would punch again!

LD41 — Combine 2 Incompatible Genres

A Colorful Adventure by tiffi 2018-05-13T22:13:16Z

Nice idea. But I would put little bit more work to consistency. After a death, I would expect that same moves will have the same result.

Blocks'N'Blaster by HPMNK 2018-05-13T22:21:01Z

Unfortunately, I didn't have a mouse at the moment of playing and touchpad click was registered about 50% of the time, the game was basically unplayable for me. Cool idea tho.

ROGUEMATCH by Tom Panton 2018-05-13T21:59:32Z

The best game i have played so far this game jam