Foon → Ludum Dare Explorer → Users → Tom Panton
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | ROGUEMATCH | compo | 127 | 3.77 | 3.82 | 4.17 | 4.32 | 3.60 | 3.05 | 2.58 | 3.26 | |
| 2017 | 40 | The more you have, the worse it is | Fiscal Dungeon | compo | 325 | 3.40 | 3.32 | 3.07 | 3.79 | 3.10 | 2.66 | 3.12 |
Really enjoyed this, great idea and well executed :) Would've preferred WASD controls though, not a big fan of arrow keys
Very cool game! Top marks for innovation; this was a very clever idea, and really well executed too. To nitpick a bit, I found the changing floor colours to be quite disorientating — perhaps the colours could have been a bit less contrasting.
Ace game! Well done on making such good audio and graphics in such a short space of time :) I found the game a little confusing at first, though; perhaps there could have been a tutorial to teach new players what to do. However, I really enjoyed the game once I started to understand it. Great job!
This was a lot of fun, I enjoyed how faced-paced and chaotic it was. I found to be difficult yet fair, and this made it all the more rewarding to complete levels. Both the graphics and the sound effects are really well-made (although the sound effects don't seem to play in Safari for some reason, so I had to play it in Chrome). My only real complaint is the control scheme; using Z to jump and X to shoot felt really weird and it took me a while to get used to it.
Really lovely game, hands down my favourite art style I've seen on here so far. A lot of fun, and I found it pretty amusing whenever I accidentally sent one of the poor ducks flying out of the water :D Great job!
Well done, this is a really cool concept! I like the simplicity of it, and I felt that the icons above the cards communicated the rules of the game very well. The art style is lovely (I especially liked the bat), and the sound effects are top-notch :)
Interesting idea! I really liked the variety of visual glitches, it took me by surprise when the entire level was replaced by numbers. A bit more challenge would have been nice, though; the game felt a little too easy.
This is amazing, I can't believe more people haven't played this yet! The level design is fantastic — it reminds me a bit of Lemmings. The ploogies are very cute... I need to get myself a pet one :P This is easily the funniest game I've played on here so far, you have an ace sense of humour :)
Really low framerate on the web version, making it very difficult to actually play. I didn't get to play much of the game because of that, but the music was fantastic!
The universe didn't seem to want me to play this game (it didn't work properly on the web version on my computer, and then I had to mess about with security preferences to actually make the application run), but when I finally got to play it, it was definitely worth the hassle! I think the lighting was really well executed; the shadows and the dim blue glow emitted by the player character look especially good. The music and sound effects are excellent, and I especially liked the satisfying 'thud' sound that it makes when you shoot through a wall to tunnel through it. However, to nitpick a bit, I felt that the enemies were a little bit dull; they don't really do much but wander towards you and occasionally shoot. I think a little more variation in their behaviour would have made it more interesting to fight them (e.g. trying to dodge your bullets, different methods of attacking you). Overall a lot of fun, though :)
Just so you know: the link for Mac is missing the 'h' in 'https'.
Pretty cool concept! I like how it can get quickly overwhelming if you go too slow. Well done for getting an online leaderboard working in the 48 hours, that's impressive! It would have been nice if there was something to keep the game interesting for longer; for example, perhaps the chutes could move or change colour?
Excellent game, lots of fun! The art style's very nice, and it's an interesting challenge to try to work out where the shapes should go.
Ace game, well done! I love the art and the sound effects, especially the sounds the dogs make :) There were some issues with the skeletons following the necromancer though; they would sometimes get stuck on corners because they just move in a straight line to the necromancer. I would recommend checking out the A* search algorithm (https://www.redblobgames.com/pathfinding/a-star/introduction.html), as it can be implemented to allow NPCs to find an optimal path through complex obstacles.
Well done, this is a brilliant entry! It's a whole lot of fun to play and although I found it quite difficult, it felt very fair. I really like that you included a detailed story; I don't think I've seen any other entry do that so far.
Very cool game, I like how you have to strike a balance between keeping fat to a minimum while also making sure that you don't get too hungry. Really nice pixel art on the runner, as well. Well done!
This is such a fun game! The gameplay is simple, intuitive and really enjoyable — I could easily spend a lot of time trying to beat my high score. Both the graphics and the music are wonderful, and I think that it really nails the whole 'retro' feel. Great job!
I liked this a lot, especially the art style! Well done on managing to create such a cool procedurally-generated world in 48 hours :) To nitpick, though, travelling from the desert to the mountain was a bit tedious, as they're quite far from each other.
A really interesting idea for a game, certainly not one I expected to see! I was worried at first that it was just going to be a "cookie clicker", but the bullet-hell aspect of it made it really fun and challenging — easily the most fun I've had playing a game about clicking a button! I particularly liked that the increase difficulty is completely controlled by the player, as you don't have to buy new things until you're ready. To be honest, though, repeatedly clicking the same button got a bit tedious (my index finger had a bit of a workout!). It would have been nice if, instead of clicking, you just had to hold the cursor over the button.
Cool concept! Really simple but fun gameplay. There's something vaguely unsettling about the slow zooming of the camera (I have no idea why).
This is a really interesting take on the theme. Had a lot of fun playing this, the controls are really well-designed. No sound played for me, though :(
This is a great game, well done! The graphics are very well made (especially the enemy designs), and I was really impressed by the quality of the music. The game itself is a lot of fun to play — I'm a big fan of roguelites, so I really enjoyed myself playing this. The limited ammo is a really good gameplay mechanic as it stops you from just blindly shooting, and makes it more meaningful whether or not one of your attacks hits. Huge congratulations for making this amazing game in just 48 hours!
Cool idea! I enjoyed the sound effects a lot, and that game over screen made me chuckle. I encountered quite a few glitches with the enemy AI though, and at one point my health got stuck at 0 and I couldn't die for some reason.
Great job, this is a really fun game that fits the theme very well. You've done a brilliant job at designing some really interesting and challenging puzzles; luring the guards by making noise is a very cool mechanic.
Ace game with some very cool artwork! It's nice to see a fellow Java developer :) I think some sort of tutorial to explain the game might have helped, though, as it's a bit confusing at first.
This is a really interesting game, I've never seen anything quite like it before. The gameplay is simple yet really fun (and intense at times!), and it works well as a criticism of modern culture and social media. I chuckled when I saw "spasm.tv" :D
Really fun game, well done! I don't think I'll ever be able to look at a slime the same way again :D
Great job! This is a really funny concept :D I liked the gameplay a lot; sneaking past the producer was very satisfying.
This is a really fun concept for a game, I'm very grateful that I'm on Mac so I can play it! It felt pretty satisfying to steal things from the desks without them noticing. Also, the main menu was very creative, I amused myself making the arm go in loops :)
Amazing! I have no idea how you managed to make all this ace artwork in just three days. Fits the theme really well. Good job!
Good job! Fun game with some very cool-looking minimalistic graphics. It's clear that you've put a lot of hard work into this :) People seem to be complaining about low framerate, and I wonder if it's because you're drawing so many polygons on the screen with Graphics2D. I had this problem with a game I made a while ago where I used Graphics2D — it works fine if all you're doing is drawing images, but if you want to rotate / enlarge images or draw polygons (e.g. with fillRect), it slows to a crawl. If you're interested in making more games in Java, I'd recommend checking out LibGDX, as it's pretty simple to use and is built for game development (so it avoids problems like this).
I enjoyed this, it was a lot of fun to fool the dragons into smashing into each other and the music / sound effects were well done :) I would've liked to have seen a bit of variation in the enemies, though; maybe a dragon that breathes fire at you, for example.
For whatever reason, the game does not respond to any input on the Mac version, making it impossible to even start the game (I'm running Sierra 10.12.6). Sorry I can't play or rate your game at the moment :( I might try to run the Windows version on a virtual machine tomorrow.
This is a really fun game! I love the variety of enemies that can appear, and it's a fun challenge to try to weave in between them to collect more treasure. The circle to indicate where the enemies are going to spawn is really helpful, as it helps to prevent unfair deaths. The number of times that the walls killed me was a little bit frustrating, though. It might make sense to put some spikes on the walls, so that it's clear to new players that it will kill them if they touch it.
Thanks for the feedback, @tuism! I was going to add a shop that the player could use to buy things and get rid of money, but unfortunately I ran out of time and had to add the "tax returns" instead, so I completely agree with you that the money isn't very interesting from a gameplay standpoint.
Really interesting concept, I especially liked the variety of different curses you can get, and that popping sound is great :) Struggled a bit with the floaty controls, though; I kept sliding far past where I actually wanted to go.
I enjoyed this a lot, great job! I love that voxel-ly art style, it looks great :) The gameplay is a lot of fun and the dash attack feels really satisfying to use when you're not very heavy. However, I found the game really confusing at first; I would have appreciated a tutorial to make it easier to understand the game.
A fun little concept for a game! I'm not very good at it, though :) It would be nice if there was some kind of tutorial, as it took me a while to work out how the game works and what the controls are.
Brilliant! This is a fantastic idea and really well executed. It fits the theme very nicely and it's so much fun to play! The graphics are also very nice, and I absolutely love the way the ground ripples. This is probably my favourite game I've played on here so far, so well done!
Really cool concept for a game, fits the theme well. Good job! A tutorial would have been helpful, though, as it took me quite a while to understand the game.
This is a truly excellent game! The controls feel really polished and responsive, which makes the combat very enjoyable. I love how the difficulty increases on your own terms; having the seeds you plant spawn the enemies is an ingenious game mechanic, as it allows the player to increase the difficulty when they feel ready. The art and music were also ace, especially considering the very short time you had to make them :) I think that this has a lot of potential to be expanded into a full game, I'd love to see this with more enemy types, weapons, etc. (I'd definitely buy it!)
I love the concept of this, made me chuckle :) Turns out I'm not very good at typing! The art style is excellent – there's something very charming about it. I think it would help if there were a few more different words, though; I found myself typing the same words a lot, which made it feel a tad repetitive.
This looks really interesting, but both links give me a 404 error :( Would love to play this if you manage to fix it! Screen Shot 2018-04-24 at 21.51.01.png
This is a fantastic concept and I would absolutely love to see a full game like this! You've got a real talent for writing the descriptions and dialogue – the description of the storage cupboard made me chuckle :) Despite its short length, it's clear that a lot of hard work has gone into making this. Great job!
I had a lot of fun playing this! Dodging and weaving through the obstacles at high speed felt very satisfying. I was very impressed by the whole upgrades system – you managed to get a lot done in 48 hours! However, I personally found walking to the track each time a bit tedious; perhaps the character could be a little faster on foot? Really enjoyed it overall, though.
Noticed a typo: "amorur" instead of armour / armor :P Screen Shot 2018-04-24 at 21.44.31.png
Very clever concept! I think that you've done a great job at mixing two completely different styles of games to make something really interesting and unique. It certainly forced me to use my brain, it's a lot more intense that normal chess! :D A minor complaint, though: I'd appreciate it if the resolution of the game was smaller, as it was significantly larger than my laptop screen. Overall a really great entry, though – well done!
I enjoyed this a lot! The concept is simple and easy to understand, yet it's really challenging – trying to manoeuvre the paddle while simultaneously aiming twisted my brain into all kinds of knots :D Especially considering that you somehow managed to make this in 6 hours, I think that this is an absolutely outstanding entry – I gave it 5/5 overall :) To nitpick, though, I felt while playing that the character should have a little more vertical velocity when bouncing, since this would give the player a little more time to react.
Nice concept! I'm not really familiar with many memes, but I still found it quite funny. I really like the art style, and those fading footprints are a very cool visual effect. However, I had some issues following the music – even with headphones on I couldn't really tell which direction it was supposed to be coming from (that might just be me being stupid though XD). Despite the humorous nature of the game, you actually did a pretty good job at building up tension with the unsettling music and limited vision. Good job!
Oh no, so sorry that the game crashed on you @TheGreenMan ! My code for spawning new enemies is very sloppy XD
Very cool entry, had lots of fun playing this one :) I really like the art style, too. I found it a little too easy, though, and after a certain point I found myself sitting back and not doing very much while the towers just annihilated everything on the screen. Perhaps there could be something to keep the player more involved – for example, maybe towers could become damaged and the player has to rush over to fix them?
Great job! This is a really funny concept for a game. I found it a bit confusing at first, but once I started to understand what was going on I quite enjoyed it :) I don't think I've seen a Ludum Dare entry made in Scratch before – it's cool to see the variety of different game engines people are using.
This is a really clever concept, well done! I love how just moving forwards or turning a corner requires planning and ends up feeling like a big achievement :D I think it would have helped if there was a fast-forward button, though, since moving down long corridors takes a very long time. Also, I'm not sure if it was a bug, but I was constantly slowly turning anticlockwise which made it difficult to shoot the enemies, which I found quite frustrating. Overall a really cool entry, though – definitely top marks for innovation and theme!