FoonLudum Dare ExplorerLD40 → Slimefestation

Slimefestation

By keppu

View on ldjam.com

CategoryRankScoreCount
Overall3123.4223
Fun3913.1725
Innovation3373.1824
Theme1133.9525
Graphics1873.6925
Audio3.503
Humor1673.2724
Mood3713.0024

Comments

mruniverse 2017-12-04 14:51

The red slimes spraying everywhere was alarming, I hadn't noticed them sneak off to a corner to multiply! Neat game, but very hard. Once there are enough red slimes you can't really stop them from getting to the center. Also not sure about giving the slimes away, I assume you hand a blue slime to the man on the left? I couldn't get it to work though.

drfallos 2017-12-04 14:57

slimes made bloodbath on my screen) Pretty good! Like it

keppu 2017-12-04 15:18

To give slimes away, pick-up blue one, walk right next to the other guy and press space. I also uploaded HTML5 version and lowered difficulty a whole lot. Hope you have better experience now. :)

flubz 2017-12-04 16:50

Hey hey, the itch.io link is broken for me :confused:

mess110 2017-12-04 16:50

The web link isn't working, download until link updated. Cool and slimy game.

ale 2017-12-04 16:51

Hey it seems like the itch.io link is broken

pinneh 2017-12-04 16:53

The HTML link isn't working for me right now :o I'll check back later, looks like a neat game though ^^

keppu 2017-12-04 16:56

Silly me. The itch.io page was still on draft mode. It should work now. Thanks for feedback!

villfuk02 2017-12-04 17:01

i don't think you can use different person's art in a COMPO game...

grostonton 2017-12-04 17:01

On the second try, the game work for me ! really nice execution !! :thumbsup:

keppu 2017-12-04 17:04

All the art you see is made by me in PyxelEdit during the compo, there are no other artists or copyright issues.

linus-lindberg 2017-12-04 17:04

Congratulations on finishing the game! It was fun, I'd love to see another version with more functionality at a later point! :)

grostonton 2017-12-04 17:05

You're very talented !

matthew-roelle 2017-12-04 17:06

I love the art! Cool concept too :)

tom-panton 2017-12-04 17:08

Really fun game, well done! I don't think I'll ever be able to look at a slime the same way again :D

matthias-schedel 2017-12-04 17:09

The walking is a little slow - but beside that I like it :)

jake-cope 2017-12-04 17:11

Nice game! Started out nice and relaxing then ramped up quickly fitting the theme perfectly.

siarhei-rakuts 2017-12-04 17:17

really fun game with pleasant control, but I did not quite understand the point

nicmagnier 2017-12-04 17:24

Some really nice touch in this game. Really like the moment when you realise the red slimes are plotting something.

(does the guy actually kiss the slimes?!!)

kerneltt 2017-12-04 17:41

give the slimes all the love

priom 2017-12-04 17:47

ah, yes slimes. Perhaps one of the most neglected species of fantasy enemies that've been getting some limelight in recent years.

Well I found a glitch where if you game over and then restart no slime spawns

ale 2017-12-04 17:54

Haha that was great! I thought the slimes were just innocent little critters that would eventually fill up the screen. Nope. Did not expect that ending at all.

Great job!

keppu 2017-12-04 17:58

Small update. I upped player movement speed and lifted the spawnrate of Slimes. Feels like good adjustment. What you guys think?

flubz 2017-12-04 18:07

Awesome changes! Makes the game much more fun! I'd probably change the key to pick up the slime as well.

matthias-schedel 2017-12-04 18:11

Feels much better :) - I have to minor problems: The bloods keeps staying on top of the guy that fetches the slimes and if you get stuck in the middle between to many slimes you won't be able to move/ push them away

keppu 2017-12-04 18:14

Added Protips for Higher score in the game description for those interested in becoming pro at slime management!

As for the pickup key. I could add other use keys like "E" besides Space but it might be against rules now that the development time is over?

matthias-schedel 2017-12-04 18:29

I'm not sure but I think if you document it properly it should be no problem. What about making the pushing besides possible without an extra button?

bradur 2017-12-04 18:38

I got 12000 points then I died :). The game started very slowly and at first I thought nothing would happen. The red slimes were impossible to stop once they started getting traction. Interesting stuff!

The controls were very solid and the graphics looked nice. The sounds were very run-of-the-mill but they were good to have. Carrying a slime felt natural. I would have liked the person wanting slimes to say something else every once in a while, and perhaps tell me where he went when he got what he wanted!

Good job!

keppu 2017-12-04 21:07

12000 points? Well done. I can barely get 1200! Sucking at my own game, haha.

I was planning on having multiple people coming to help with the slimes, from multiple directions and having multiple dialogues. But that ended up being a flavor stuff that I didn't have time to do for the compo. Maybe I'll continue this project to it planned conclusion some day.

pinkemma 2017-12-04 22:27

The dude you give the slimes to could have had a slight bigger interaction radius, maybe also a highlight for the slime you interact with. But still, well executed.

keppu 2017-12-05 08:43

Made a little update. Thank you all for the feedback! It's really shaping the game to be more balanced.

youbestrong 2017-12-07 02:35

Nice work! I almost got to 10000 points. I have to say, I did try to merge the slimes a few times at the start even though I clearly remembered that no where did it say that could be done haha.

oivin-f 2017-12-13 19:56

Fun game! The hitbox on the player was a little annoying sometimes, as I'd try to interact with slimes only for it not to work... Also First time playing I didn't pay attention to my score and I didn't understand that you were supposed to capture slimes and sell them off to the dude on the left. (But once I did I got points, of course) Good job