LD46 by Zivfo 2020-05-04T06:37:35Z ♥ 2
Another gem within the jam games. Graphics are really top-notch and overall mood gives strong papers please vibes. It's a casual mixing game and complex enough to keep up the attention. Music score supports the overall mood quite nicely and sfx fit as well.
Overall well done!
LD48 — Deeper and deeper (13)
Line by morrilet 2021-05-03T17:04:06Z ♥ 1
sweetspot.png
I've not read any of the comments so I write my review as a pure first experience.
The game is simple and linear descend lower into the depths of the sea while evading hostile animals.
The art style is simple and everything is clear. The oxygen tube is painted orange so that it can be distinguished from the environment. This is nice because you only need one hit and it's gone.
The music is a little bit jarring. Maybe some ambient would have been better instead to promote the feeling of isolation and darkness that one could expect from going to such depths. Maybe have some breathing sounds to add to the immersion.
I saw two kinds of enemies. Some kind of swordfish that attack with a delay. They force you to just keep going instead you'll lose the oxygen tube. The second ones are some kind of turtles that you don't want to step on. I was expecting that jumping on top of the enemies would kill them. This wasn't the case.
I found the best tactic is just to head down as fast as I can. Usually sticking to the far right(see image) in the "Sweet spot" where the level generation does not seem to generate too many obstacles. The game became super easy as the challenge didn't seem to scale as I went further.
The best part of the game was scaling the walls to slow down the descent. This could be something worth investigating and turn into a more meaningful game mechanic. Now it seems to serve no purpose. Maybe you could add an oxygen resource that the player needs to collect to maintain the descent. Scaling the walls could allow the player to jump the farther the longer the player scales. This could give the game more tactical depth.
Overall nice entry. Well done!
River Ravager by PatrickJR 2021-05-03T13:36:10Z ♥ 1
I've not read any of the comments so I write my review as a pure first experience.
The game was surprisingly intense.
Graphics are functional and clear. The effects give nice feedback and a feeling of success when killing the enemies. This is companied with clear and satisfying sound effects. Some polish is in as well with the camera shakes and the alligators signposting their arrival with particle effects.
I was missing one thing and that was autofire. It wasn't really healthy for my fingers to keep spamming the manual fire. Maybe the autofire could be unlocked by breaking a specific score? That way it wouldn't make the early game too easy.
Overall nice entry. Well done!
Ore Lord by dimlight 2021-05-02T17:51:55Z ♥ 0
I've not read any of the comments so I write my review as a pure first experience.
The game is an interesting combination of tactics and RPG elements. Maybe the most complex entry so far, in a good way.
The audio of the game is quite nice. Everything sounds clear and supports gameplay. If something, the game could use more sounds like drag and drop sounds for enhanced feedback. Music I feel is a bit too modern for the aesthetics of the game. Maybe something less electronic could fit in better? Possibly more earthly ambient could even replace music entirely to give a more underground feeling.
The space key doesn't seem to work. It scrolls the page down, so I couldn't pause the game.
I can't really figure out how the HP system works. I see HP stats for the units, but those do not move when taking damage. I fail to see where is the current HP. This would be vital information for more tactic depth. I could place less damaged units in harm's way while keeping more damaged ones back.
Also, maybe the game should restart when everyone is dead. I know there is a possibility to summon more stuff if the player has ore, but to me, the game just feels stuck.
Art is probably the strongest aspect of the game. Everything is super clear and pleasant to look at. The animations look really professional.
Overall super solid entry! A game I've played longest so far.
Dwammings by Eden Shazar 2021-05-02T06:53:47Z ♥ 3
Had an error happen when I was getting my dwarf drunk. Replicable when just spamming beer on the dwarfs at the start of the game.
error.png
I've not read any of the comments so I write my review as a pure first experience.
The game is an awesome take on the good ol' Lemmings game. Super cute overall aesthetics. The pixel art brings a nice retro feeling and the music is playful.
It's easy to see when the dwarfs are getting too "hot" and need a drink. Nice touch that the dwarfs can get back up via rope.
If there is something to improve with the game IMHO, it would be adding an extra layer to the economy so that the dwarfs would mine gold and other valuables and then convert those into beer. Mining these kinds of things would make more sense thematically and the conversion to beer could be automated not to burden the play away from the core game loop. Having more variety to things to mine would allow the player to prioritize a bit and that could lead to interesting tactical scenarios.
The jobs could also be selected by clicking in addition to number keys. I intuitively tried to click them multiple times.
Really good entry. My favorite so far!
not a gaem by euske 2021-05-01T15:11:43Z ♥ 1
Tiny doses of satisfaction. You follow the little guy as he journeys through a pipe full of coins. That's all though and I feel it could be a lot more..
Highly Successful Research Submarine by James Macgill 2021-05-01T14:53:16Z ♥ 2
I've not read any of the comments so I write my review as a pure first experience.
One minor technical thing first: Cancel button could be different in WebGL version as the ESC quits the full-screen mode.
Don't know how to make all the rooms reachable when constructing the submarine. Tried various combinations, turning stuff around. I don't have enough cash for the corridors that could perhaps remedy this? Maybe there should be a check when the player rotates the room if it's reachable in its current place so less trial and error would be needed. The room could be highlighted green if so, red if not.
To onboard the player without too much frustration, it would be recommended to have available only the rooms that are essential for the submarine at first. Then add more parts later on the catalog when the player has the money for them. The initial parts could act as a tutorial when constructing the submarine.
Shame I couldn't get any longer with the game. It has a nice bit of humor going on and constructing the submarine seems an interesting take on the jam theme.
20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-05-01T14:39:49Z ♥ 3
I've not read any of the comments so I write my review as a pure first experience.
Some technical issues with the WebGL version: Skip button doesn't work or works with a delay. Not sure. Also clicking some links at the credits screen doesn't work and the game has to be restarted if clicked. Also, the save PNG button, in the end, is faulty.
The game itself is a beautiful piece of art in all aspects. First off the voice acting is superb and takes advantage of the French accent to the fullest giving life to the main character. It also makes the story more interesting to hear.
The sound design is good and it creates a relaxing mood for the player. It's soft and delicate, but still hopeful and compliments the art style of the game nicely.
Art is truly professional quality. The only thing lowering the quality is how the art is zoomed in (planets) as it blurs the art sprites.
Gameplay-wise the game is quite simple. Pick from the best options and try to survive/fill the science bar. There is lot to expand here. Upgrades to the ship. Alternate routes to unlock. More FTL the game stuff.
The theme is well used as the player dwells deeper into the Universum finding more and more bizarre planets.
Overall my favorite entry so far. Well done!
Juicy Trip by Anandhi 2021-05-01T14:17:06Z ♥ 0
I've not read any of the comments so I write my review as a pure first experience.
The game feels really relaxing and pleasant. Graphics and audio are both assisting perfectly in that regard. I like the use of gradients for the level. Overall the colors could use a bit more variation. It's nice that enemies are distinguished from the environment by a different color. Maybe the player could be too?
The game fits the theme nicely as the player is going deeper into the whirlpool of juiciness. The challenge could be a bit complex to keep the player engaged a little bit longer. I know it's a short jam game, but if you want to continue with the project it would be interesting to explore timed obstacles that would turn on/off. Maybe the player could jump back to previous layers to avoid some enemies coming their way. This would add nice risk-reward mechanics where safe-playing players could decide to play it safe and wait for better opportunities vs. aggressive players going for really close timings. Combo bonuses for fast transition between layers could also make the game more impactful and push the player for more risk-oriented gameplay.
Overall nice entry. Well done!
Dig Deep Get Gold by Tim77 2021-05-01T14:00:56Z ♥ 1
I've not read any of the comments so I write my review as a pure first experience.
I always enjoy clever one-mechanic games like this. It's all about timing correctly.
Visually the game is minimalistic and here it could benefit from using more player animations, particles, etc when the player gets the timing correct. There is a good amount of room for juiciness and satisfaction from the successful player action.
The audio follows the art as being minimalistic, but that's not necessarily bad. It's kind of hypnotic. One thing that could improve things would be to add more "umpf" to the audio. Maybe use more audio channels for the sound effects as now it feels a bit muffled.
The theme fits the gameplay as player descents deeper. This could serve gameplay more if there would be something more deeper. Like more difficult patterns, twist and turns, etc.
Overall nice entry. Well done!
Shoot Them Deeper by pndaa 2021-05-01T13:47:14Z ♥ 2
I've not read any of the comments so I write my review as a pure first experience.
The idea behind the game is weird, but it twists the brain in a good way, which is always refreshing. What comes to the theme, I feel that going deeper does not serve a gameplay purpose here. It seems to be purely visual as the player drops lower to another level.
The player onboarding is clever as it's built on the level itself. This could be skippable after the player has been it through once. It would speed up the process of getting back to the game after death.
Also nice that the player HP is visualized on the player's cube. The more damage the more damaged the cube gets. Although it's not clear at the beginning when it's going to break completely just by looking at the cube. It could be clearer for example if the cube would flash red when it's the last HP.
I like the aesthetics of the game. Always nice to see retro stuff. Overall nice entry. Well done!
Midniight by Ace17 2021-05-01T13:27:09Z ♥ 1
I've not read any of the comments so I write my review as a pure first experience.
The main menu music feels spooky, setting up the mood for the game.
The graphics are clear even though they are lo-fi. They also support the nightmarish theme of the game. A minor thing gripe for the graphics is that I can see the moon through the ground blocks, which makes them feel thin and taking away immersion.
I feel that the wind sound is too loud for an ambient. The same goes for all the ambient sounds even interior ones. The audio clip could also be a little longer as the looping point is very clear. Otherwise, the sound design is juicy and the sounds give the right amount of feedback.
Controls for the game feel nice which is the most important part of the platform genre as precision is the key.
The game follows the theme quite well as the player goes deeper into the dungeon searching for treasures.
Nice entry overall.
Gold Rush by Thrawn911 2021-05-01T11:27:58Z ♥ 2
I've not read any of the comments so I write my review as a pure first experience.
The premise is a classic miner game. One can not go wrong with that, although there might be a lot of competition. ;)
The game is clear and it's immediately clear what to do. The pickaxe can mine from everywhere on the screen which seems a bit odd. It could be worth investigating to have it mine only 1 or 2 block in distance near the player like in Terraria. With this system, it would also be nice to have the gained gold be block-based like in Minecraft, so when you mine these it would yield the coin instantly. This might be the affordance (player expectation) from playing similar mining games from the past. Currently the player can pass some gold blocks and gain the gold without actually mining it, taking away from the core loop of mining.
The game could use more sound effects for the most important game events like a loss.
Nice game you got going here. I could see it be expanded with pickaxe upgrades and harder blocks to mine when the player gets deeper. Maybe add some un-minable so that the player needs to use some tactics on what routes to mining downwards.
DRYVER by GuitarBro 2021-05-01T11:09:40Z ♥ 2
I've not read any of the comments so I write my review as a pure first experience.
The intro text on the page is interesting and adds a nice bit of mystery. Main menu music adds to this mood of mystery.
The game could use a loading bar after the main menu as I had a black screen for a while.
Onboarding is clear with a nice female voice. Is it voice acting or synthetic voice?
Mouse controls over the camera is a little fiddly. With my dual monitor setup, I ran into problems where my view was backward and I couldn't get it turned right. Maybe disallow the camera from going all around the ship and have some rubber band to return the camera in proper place after panning.
The atmosphere was beautiful and the music complimented the action nicely. If I heard correctly there is dynamic volume scaling tied to player velocity? If so well done as it feels good.
Finding the items was not that hard, but more effort into signposting would have been nice. I also ran into a bug where I was carrying Fuel Cell and tried to pick up Plasma Relay and it just disappeared.
I feel that the driving around feels nice and juicy, but isn't enough alone to carry the interest. It would require some more skill elements like avoiding enemies, pits or falling meteors. Something like that.
Overall good entry that feels quite nice to play, but lacks a key (skill)element that would make it interesting. The game fits nice into the jam theme of going deeper.