Reasonable Claustrophobia by SkullPixel 2018-08-16T03:51:38Z
What a game! Amazing. From the tutorial it felt like a polished game already. @icxon: nice! thanks for that let's play.
Foon → Ludum Dare Explorer → Users → Alej
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | š„ | Shov Station | jam | 307 | 3.65 | 3.47 | 4.07 | 4.07 | 4.50 | 3.63 | 3.27 | 3.20 |
What a game! Amazing. From the tutorial it felt like a polished game already. @icxon: nice! thanks for that let's play.
This is just fantastic. A solid tight packed fun experience. Just shooting, I mean, « building » those houses feels great.
Really nice! The transitions, music and sound use make it a very cool all around experience. Had try and again until achieving the 100 hits. It does gets tight towards the end! Edit: I did find the game mechanics challenging enough to maybe make a sort of endurance fighting game.
Really nice mood and vibe. This could be a very immersing novel, episode or something. The story started really great, the voice was a nice addition and 75 being on the cocky funny side adds a lot. The whole 'executives' being the bad guys was too much 1:1 in my opinion, but what do I know. I enjoyed it, good luck.
Really liked it. Self explanatory and the gradual difficulty increase is really great to keep on playing going over the rooms. However, the movements are a bit jerky at times, it also often feels it fails to jump for no apparent reason. The sound, mood, minimalistic graphics are great. The trailer intro when the room makes it itself sets the tone neatly.
Thanks a lot for all the feedback and those that found it funny xD, that was the intention.
@alexfalkenberg : indeed yes, we are planning on working and expanding on it. As a game jam experiment it came out good lucking and funny, we are happy about it but also very frustrating as a game.
@kubenexion @zozer We will actually be able to handle way more people and stuff going around without lag. We just went with straight expensive physics. This type of game requires a custom solution for this. Thanks a lot for trying it out and giving feedback.
The shop would have added a completely extra layer of complexity! But understandable, good job nevertheless. Really cool. Graphics are nice, games feels polished, controls are smooth. No issues on the HTML5 version at all. Nice take on collecting a required shopping list. My only not-so-enjoyable part, and this is a subjective matter, is the choice of music. SFX and all was really great though.