Blow the Hen Down by NickZangus 2018-08-18T18:58:28Z
Awesome. Really polished jam game.
Foon → Ludum Dare Explorer → Users → Coal Creek Game Devs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Unknown | jam | 1.50 | 1.50 | 2.00 | 1.50 | 2.00 | ||||
| 2018 | 42 | Running out of space | 👥 | Outta Space | jam | 481 | 3.48 | 3.14 | 3.19 | 3.13 | 4.17 | 3.81 | 3.35 | 3.39 |
Awesome. Really polished jam game.
Nice game. The bigger vehicles are hard to see until too late but otherwise a lot of fun. Please check out our game. outta space splash.png https://ldjam.com/events/ludum-dare/42/outta-space-1
I loved this game! The art was exceptional, though I would've liked some distinction between places you can and can't travel. Most of the walkable area was easy to see or figure out, but sometimes the paths look like walls or inaccessible areas. Sound would've been awesome too, especially like a weird ambient Atari kind of sound. The theme could've been a little more prevalent, but I kind of see where it fits in. I'm looking forward to seeing a "fleshed" out version! ^_^ (Alex from CCGD)
Amazing jam, too bad the multiplayer wasn't ready. Found an easy way to win, just turn without moving until laps are finished.
I agree with most of the other comments, the graphics definitely need a palette swap. The gameplay is tight, and the core mechanic is pretty fun. Not sure if this was intended, but I found it much easier to hold off a group of enemies by just running into them all over and over, because even though I lost nuts it delayed the enemies for a pretty decent amount of time. Other than that, great job flying solo!
Nice art style, lots of polish for a jam game.
You did a really nice job with your constraints.
Cool game. Tsunamis and volcanoes would have been neat. Maybe next version.
Sound, music, enemies and visuals are great. I do wish the dash warm up was a little quicker.
If you want a html build, host your source(maybe on github or itch.io) and I'll build it for you.(I don't have the windows version of gm)
Funny lines.
We had a bunch of funny dialog for our game but didn't get to put it in, glad to see someone did. Nice work! Here's a hat for you (didn't get to put them in either) WingedHelmet.png
Good jam game!
I liked the controls and the effects(blur and death). Needs sound. Use http://sfbgames.com/chiptone or BFXR to create simple sounds. Adds so much to a game. Nice work!
Interesting puzzle game. A couple of times I had to move the food around to get it to accept my layout. Nice art.
Nice mood
A very finish feeling game. Lots of fun.
Got stuck on 2nd level in Html version. Everything else seems good. Nice game.
Loved the cute pixel art. Like to see a little more gameplay but it's a jam so I understand.! P.S. Here's a Hat ZoidburgHat.png
I didn't understand the use of red blocks. Otherwise awesome and addicting game.
Hi! As promised, I played your game. In terms of theme, I enjoyed the idea and I'd like to see what kinds of improvements could be made to make it even better. The art was better than anything I could have produced, so you definitely have that going for you! Music is pretty good, could use some flavoring. Humor is decently on point, I'd like to see a version that really hits the funny bone though. My only concern about your game is the mechanics. All I did was mash the W key, and it was virtually impossible for me to lose. Having some sort of variety to the combat would make this one of my favorite entries. Congratulations on completing your first entry, I look forward to seeing what you'll present to the world in the future! (Alex of CCGD)
I couldn't figure it out... nice attempt.
Nice game. Loved all the funny apps. Sound art and gameplay, awesome jam game. 5's all the way.
Nice game. The boss fights are nice and varied. Switching to keyboard to press the space bar did break the flow but still a great jam game.
Simple mechanic but engaging. Needs to have a texture or pattern on the ground for movement reference.
@Ajayajayaj Thank you, got it fixed. Was having a hard time with the site and still being brain dead after the jam.
"Make game work! Smash submit!"
@michael-wingfield You are correct, the store doesn't work yet.(sorry was in a rush submitting so I missed a bunch of notes for our players) Thank you for letting us know about level errors(it is the only level). We had a very creative team(and kept getting bit by the scope monster), we are glad you liked it.
@blueblu Sorry, we should have said in the info blog that upgrades had to be cut out for jam due to time constraints.
@gerox Thank you. Yes, we have some optimizing to do. Music was put in minutes before build so we didn't get time to balance them. We're sorry about your ears...WE SAID WE'RE SORRY! ;p
@stabalarash Thank you. We have a ton of ideas involving other worlds and story lines. So stay tuned.
@anstabo Thank you, Zack worked his magic. We will get the UI tuned up. We had a lot of fun making it and only had to pull one all nighter.
@corbak Yes, sorry for not letting you guys know the store ended up getting chopped and we didn't have time to remove it from the UI. Thank you Zack got it working nicely. We had some puzzles and other actions planned for the tractor beam. We are still working on it. Thank you for playing.
@guin36 Thank you, for your feedback. We had to cut a lot and didn't get to tune as much as we wanted. The next version will have much more to do. Glad you liked it.
@historymaker118 Thank you. We have even more to add. We wrote over 40 lines of dialog just for the overlord, can't wait to add it. The story was more about the theme than the gameplay. Because we didn't have time to finish adding the upgrades the ufo started with the 6 slots and we didn't get to include the puzzles that would have reinforced the theme...
We will have something for you to come back for. Thank you
@drell Thank you. Loved your art style too. Sorry, didn't work and didn't have time to remove it from the UI. Here's a Hat for you CatInTheHatRot.png
@frittatenbank Wow, thank you. Sorry Shop didn't make the cut. We're sorry we didn't get it finished. Thanks again.
@ratherjolly Thank you. We still have a ton of stuff to add too. Glad you liked it and we'll get those frame issues figured out. TopHat.png
@afroant Yeah, we had over 60 lines of dialog/story that we didn't have time to add. We always get carried away.
@tutaratuta Thank you. We are still working on it. We have to fix some of the bugs before we can add more features but they are coming.
@halomegames Yeah, unfortunately you can't buy anything or do upgrades but you can gather things on your list(open list with "I" or "E" depending on layout) and cash them in. Thank you for reporting the invisible walls. If its the one reported by @michael-wingfield, its in the lower left corner.
@haberworks That's all we had time to implement for the jam. Have puzzles, upgrades, hats, dialog, and story plans.
@victor-c Wow, Thank you so much. Will do
@webthingee In the Options menu("ESC" to open) there is another key layout under options.
@nnnikki Wow, Thank you.
@deadeyejoe02 Wow, thanks for the love.
@stabalarash We're already set up on Github and Trello! If you want to keep up on our progress, follow us on our Twitter: https://twitter.com/coalcreekgd
@anstabo Thank you! We're still working out the bugs on our end. If you want to stay up to date on new versions, follow us on Twitter: https://twitter.com/coalcreekgd
@tontonpizza Thank you. Agreed.
@corbak Sorry we couldn't get as many core features added as we would have liked! We're glad you enjoyed the game though! We're already working on making a full version of the game, so I you want to get updates be sure to follow us on Twitter: https://twitter.com/coalcreekgd
@jlv Thank you for the break down list. Yeah, ran out of time. You got it all.
@guin36 Thank you for the recommendation! There are a ton of features we planned to have, but like most Jam projects we had a scope of epic proportions lol. I personally feel that you will really enjoy the game once the core functionality has been implemented. If you want to try it, follow us on Twitter and get updates: https://twitter.com/coalcreekgd
@tontonpizza We're currently working on getting the game up to snuff! If you want to follow our progress and play updated versions, follow us on Twitter: https://twitter.com/coalcreekgd
@abhis1kadian Thanks! We definitely had a huge scope in mind. We're still working on it though, so if you'd like to play newer versions follow us on Twitter: https://twitter.com/coalcreekgd
@quarter-up-studios We're glad you liked the graphics! Zack worked himself to the bone perfecting the details. The controls are definitely a work in progress. The game has some pretty complex systems, so future versions will have some of those annoying problems ironed out. If you want to keep up to date on our progress, follow us on Twitter: https://twitter.com/coalcreekgd
@vekstr That's correct! We're working on a post jam version that will have a bunch of levels and tons of features! Follow us on Twitter for updates! ^_^ https://twitter.com/coalcreekgd
@local-minimum Yeah we kinda shot ourselves in the collective foot :) The idea of having the list automatically display is a good one, I'm going to relay that to Zack! Showing the scores is also a pretty good idea, and we do in fact have a bonus system we're attempting to implement. The flying speed was never corrected, as we were testing the game at full flight speed and never toned it down. Your ideas would add another layer of depth to the gameplay, and it something we're definitely going to discuss! We appreciate your thorough feedback and hope that you'll keep an eye out for our full release of the game! Follow us on Twitter for updates! https://twitter.com/coalcreekgd (Alex from CCGD)