FoonLudum Dare ExplorerLD42 → 2954: Robot Puzzler

2954: Robot Puzzler

By sewerbird

View on ldjam.com

CategoryRankScoreCount
Overall3173.4421
Fun3713.2220
Innovation1813.5221
Theme2433.7821
Graphics4063.1321
Audio4162.7321
Humor2.6518
Mood2503.1620

Comments

george-darling 2018-08-13 03:07

Good game! The music is catchy and the puzzles are good.

hierarch 2018-08-13 12:31

On windows I get a can't launch because of a missing love.dll SDL2.dll lua51.dll Are there libraries that you forgot to ship with the game or do I have to install something? Game looks cool, I hope there's some way to play it on windows.

sewerbird 2018-08-13 13:21

@hierarch Apologies! I'm on mac so wasn't able to test the windows executable. Try my just-made web version of 2954: http://sewerbird.github.io/scripts/LudumDare42/index.html

hierarch 2018-08-13 13:32

Awesome that worked, cool game! The levels are well designed in that they properly introduce you to different limitations of the robot. The music is a bit too beepy in my opinion. Overall good use of theme.

randdir 2018-08-13 14:58

First of all i'm a big fan of typographics used (like weapout psx). Your game remind me old days of robotic stuff. It's kinda cool in puzzle game with those graphics (should a lil improove to get it i guess more atractive in my opinion). But really a good puzzle game. Keep it up pal !

bradleypollard 2018-08-16 15:41

I love the aesthetic of the game, and the concept is great, interesting twist on your usual block pushing kind of puzzle game that is instead more about carefully moving around the disks to plan out your route.

I was about to leave a comment saying you can't beat level 2 until I had a eureka moment and realised the error of my ways. Always good when a puzzle game gives you that feeling.

mza 2018-08-16 15:53

I like your idea of a puzzle game and your take on the theme. I did run into a bug where I couldn't eject a disk. I was playing the html version.

thunderawesome 2018-08-16 17:26

I feel like I got a tiny bit smarter after playing this, lol.

Here's my playthrough: https://youtu.be/kNqCLqRqZnU

sewerbird 2018-08-17 01:54

@mza Were you on an empty tile? The "Advanced Knowledge Unit" mentions that you can only drop diskettes on empty tiles in the second level. If you were on an open square, let me know: it seems to be working on my end

coal-creek-game-devs 2018-08-18 02:57

Got stuck on 2nd level in Html version. Everything else seems good. Nice game.

eric-kulbiej 2018-09-02 00:23

Your game is very nice to play. The general impact is positive. As a professional game dev I would suggest... just kidding haha Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm. Graphics - very nice. Controls are also working very well. Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)

wisstopher 2018-09-03 19:49

An interesting game, I did get stuck but enjoyed myself until that point. Took me a while to understand what was going on, but then I was on my way. Good entry

candlesan 2018-09-03 23:44

Got to the second level and really feel like there was no solution. Tried various paths but there's not really that many decision branches.

geekdrums 2018-09-04 06:25

I beat the game! Well designed puzzle.

blubberquark 2018-09-04 08:03

Your game is impossible to play for on my screen because of the aspect ratio. I can't click the buttons.

cbdevilla 2018-09-04 08:29

This is an enjoyable little puzzle game with an interesting implementation of the theme. The simple matter of having a "move backwards" instruction opens up some interesting solutions to some of the levels. I would love to see how much farther you can take this game design with more levels.

A critique I have for the graphics would be that the icons for the instructions are not immediately obvious. Until I played around for a bit, I thought the up arrow might have been "move upwards" rather than "move forwards in the direction you're facing". Also, the way the view centers on the player prevents you from seeing the entire room all at once in larger levels such as the final one. This hinders the player's ability to plan ahead, which is not really ideal for a puzzle game. Especially since here, once you start moving at all, you should already have a plan in mind.

Also, this is more of a technical issue than a game design one, but I played on the hosted version since I'm on Windows, and the game doesn't fit vertically on my screen even when I make my browser fullscreen. (For context, my screen resolution is 1366x768.) The game is still fully playable, but it's not ideal.

Overall, I like the mechanics used in this game, and with some more polish, I think it has real potential.