The Final Delivery by Ranzor 2023-05-07T11:55:34Z ♥ 2
This is an amazingly ambitious game for ludum dare I'm in awe that it's playable at all, very well done. The 3d aspect of the starscape is a bit confusing because there's no way to rotate in the plane so searching for planets is cumbersome. Also the game is a bit slow to respond in general which makes it a bit frustrating to play.
Otherwise sweet.
LD54 — Limited Space (5)
File Defender by Troy Korns 2023-10-03T14:26:33Z ♥ 0
Cute game. I loved the custom voiceover. It wasn't clear that I could move before I read the control. Also I thought it kept bugging out when I took damage because I couldn't move or shoot but I realised it was intended feature. It causes a bit of a death spiral, but more that that it would be nice to have some indicator on screen what I can and can't do so that I don't have to suddenly realise I can no longer move.
Also the files pop in a bit suddenly either enemies teleporting behind me or good files teleporting into my bullets. I wish there was a bit of a fade in or grace so that I wouldn't get pwnd by rng.
Space Trucks by digital bacon 2023-10-03T14:07:23Z ♥ 1
The music was nice. I really feel unchallenged though, even sending out trucks with just one parcel there's a lot of waiting in the game. Maybe some funny shaped crates come later but I only saw squares which also makes it a bit simple to stack.
Diminutive Dungeon Draft! by Maste 2023-10-03T13:54:15Z ♥ 2
There's a lot of features on the screen but I beat the game by carefully mashing space bar without moving.
I feel like if this game had a build phase where you fill in the dungeon followed by a defend phase where you could move around and had to see how long you lasted or defeat all the enemies it would make sense. As it is I'm not really sure why I would build anything at all and the enemies don't seem to attack the necromancer unless I move.
Refugees of Oblivion by arzi 2023-10-03T13:41:49Z ♥ 2
Cool game. I really like the atmosphere, the art and the music are all great. I would say mechanically this game has potential but feels not quite complete.
The fact that food and soul dust are variable per person means that you really just want to ignore all the arrivals that don't have max stat in this because it just makes it harder to accept good arrivals later if you don't. It makes the game mostly about waiting for good colonists.
I think the game could be more fun if all migrants gave max food or soul dust but you couldn't reject them but had to shove them in somewhere. You would need some way to mitigate the rng aspect then like maybe moving people around or room upgrades. Also I really wanted the adjacency of the rooms to matter somehow, maybe it does but it's not visible. I feel like making the beliefs integers instead of floats would make it easier to reason about them and make it more fun.
Anyway the core idea was fun but needed some extra development.
Also I wanted to zoom in and see the cultists a bit closer.
Valhalla Odyssey by Scott Cooper 2023-10-03T13:08:38Z ♥ 3
Cool game. The graphics look good but I would say that the souls needed to be a slightly more distinct colour from the enemies.
In general for a bullet hell it would really help to have the bullets from the enemies not dissapear. It made the game too easy and not engaging enough.
Also just a bit of sound would have helped as well.