Schrodinger's Cat by jeroenpx 2021-10-06T15:36:44Z
Took me a minute to figure it out, but it was a ton of fun. I managed to catapult myself into a wall and had to restart. Loved the animation and work you all had with shrinking the objects!
Foon → Ludum Dare Explorer → Users → Scott Cooper
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Valhalla Odyssey | jam | 994 | 3.02 | 2.98 | 2.71 | 2.71 | 3.59 | 1.20 | 2.51 | 2.97 |
| 2021 | 49 | Unstable | 👥 | Unstabled: Zues' Revenge | jam | 1522 | 2.21 | 2.10 | 1.94 | 2.10 | 2.42 | 2.25 | 2.38 | 2.08 |
| 2021 | 48 | Deeper and deeper | 👥 | Spread Your Roots | jam | 1851 | 2.61 | 2.38 | 3.33 | 3.80 | 1.83 |
Took me a minute to figure it out, but it was a ton of fun. I managed to catapult myself into a wall and had to restart. Loved the animation and work you all had with shrinking the objects!
Took a minute to get used to, but after a minute it became pretty interesting! Good job!
Great use of the theme, liked your art style. Solid game!
Like the first comment said, fuel starts to get limited towards the end. But I liked the direction you all were going in, the syle feels familiar too. Nice job!
This was pretty fun, the cart kept having some problems with items getting it stuck. Franticly clearing the junk while trying to keep the objectives on the cart was fun. Good submission guys!
I like the style of this game, a tower defense from first person view is something I really want to see more of! Hope you keep expanding on this idea!
A lot of the other comments summed up my thoughts really well on this, but I do also want to say, nice work on this! Most of us all have a lot of little things that totally need some tweaking on our jam submissions. But you all did a good job putting this together, and keep up the good effort! I'd love to see what this turns into if you all keep working on it.
Good music choice for the style you all picked! Solid entry.
Like the others said, needs some work on the UI, and some of the colliders on assests in the road could be touched up a bit. But, I loved the music, really fitting for October. Had a lot of fun taking down zombies, would love to see what this would've looked like if the jam was more than just 72 hours. Great job!
Took a second to figure it out, but I liked the idea, and the art style was pretty cool too! Good job!
Really interesting idea with the pullback mechanic for the spaceship, like the others said it wasn't so reliable but it was fun. A space jellyfish killed me, 10/10. Good job guys!
The dragon stole my loot! Neat idea though, never thought about the goblin's perspective before!
Yeah, the background sprite was added last minute, and we feel the same way about it as you all do, we're definitely going to flush this out more and finish making the game, we had a lot of fun making it!
Thank you all so much for taking the time to try it out and giving your feedback to us, it's really appreciated! @peremily @quasilyte @tyrannas @hierarch @kabura
Solid farming game, the music was super fitting for the relaxing vibe. Good job on making me feel relaxed! Trying to fit in the shapes was a feature I wasn't expecting either, really cool ideas for this jam and it totally got the theme down too!
That was really cool! I love the art style, music is really fitting, and the torch mechanic is really nice! When I first loaded it up I was really impressed by what you all got done in this short time. Keep up the good work guys!
Really like the idea! Great job on the project guys!
Really fun, good idea! Totally captures the whole moving experince.
Really impressive artwork! Love the idea, keep up the good work guys!
The transitions were a pretty cool touch between the screens. Mix that with maybe faster movement and audio it would be pretty addicting. Overall great job on doing the game jam, hope you had fun with it and hope you keep going!
Nice art style and good work setting the mood!
Really interesting concept, limted space and moves! But like Diego said it needs to be fleshed out some more. I kept trying to click on cards to see if it would switch since the UI indicated it would, even if that isn't intentional there could be a lot of fun in a big level where you have to queue up orders ahead of time and spam space to watch them go while timing it perfectly.
Simple, good art and music, nice work!
The inital panic when trying to rotate the turret haha. Solid effort and good job!
This scratched an old itch I didn't even realize I had, it took me back to the old flash drivers ed game! Good job!
Really liked sound and losing space when the enemies died. Good use of the theme!